The Angband Ladder: Yeind, RohanKnight Swordmaster by Personamb

  [ToME 2.3.5 Character Sheet]

 Name  : Yeind                  Age                 21       STR!     40       
 Sex   : Female                 Height              51       INT!     30       
 Race  : RohanKnight            Weight              79       WIS!     40       
 Class : Swordmaster            Social Class         1       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         102 Level             50    Hit Points     1346/  1346 
 + To Melee Damage       79 Experience  32546785    Spell Points     90/   268 
 + To Ranged Hit         51 Max Exp     32546785    Sanity          930/   930 
 + To Ranged Damage      11 Exp to Adv.    *****    Piety               191522 
   AC                52+135 Gold         2665750    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Very Bad     Blows/Round:  14        
 Bows/Throw  : Legendary[5] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  14d7+1106 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, curly black hair, and a very dark complexion.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 50 (2500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 17123 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 69 princess quests.
 You have completed 69 lost sword quests.
 You saved Arda and became a famed Queen.
 You found 1 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34.4..3.....+            
        Add Int   : 33..............            
        Add Wis   : .3..4....3...4..            
        Add Dex   : .3........4.....            
        Add Con   : ...3.....3.6.4.+            
        Add Chr   : 3..34.4.........            
        Add Stea. : ..3....4........            
        Add Sear. : ...3............            
        Add Infra : ...........6....            
        Add Tun.. : ..............7.            
        Add Speed : .33.43...3.....+            
        Add Blows : 3...............            
        Chaotic   : +...............            
        Slay Evil : .............+..            
        Slay Giant: +............+..            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: .............+..            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ..+....+........            
        Sust Wis  : ................            
        Sust Dex  : ..+.............            
        Sust Con  : ........+.......            
        Sust Chr  : .......+........            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+..+.....            
        Hold Life : .....+...+......            
        Imm Acid  : ......+.*.+.....            
        Imm Elec  : ......+**+......            
        Imm Fire  : ...*+.+..+......            
        Res Cold  : ......+.++......            
        Res Pois  : ....+..+........            
        Res Fear  : ....+..........+            
        Res Light : .....+.+.+......            
        Res Dark  : .....++++..+....            
        Res Blind : .........+......            
        Res Conf  : ..+..+.+.+......            
        Res Sound : ......+.++......            
        Res Shard : .......++.......            
        Res Neth  : .......+........            
        Res Nexus : .......+........            
        Res Chaos : ..+..+.+.+......            
        Res Disen : ....+.++........            
        Aura Elec : .......+........            
        Levitate  : ..+.............            
        Lite      : ++.......+......            
        See Invis : ...+.+...+......            
        Regen     : .........+......            
        Activate  : ...++++..++.....            
        Blessed   : .............+..            
        Cursed    : ..........+.....            
        Fly       : ...+............            
        Orc.ESP   : .....++.........            
        TLord.ESP : ...+............            
        Full ESP  : ..........+....+            

Skills (points left: 0)
 - Combat                                        48.260 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    06.590 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            05.600 [0.900]
 - Magic                                         10.708 [0.500]
          . Magic-Device                         50.000 [1.150]
          . Divination                           01.000 [0.300]
 - Spirituality                                  08.380 [0.400]
          . Prayer                               05.500 [0.500]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  03.400 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            12.200 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may meet a Battle-scarred veteran on level 11.


  [Character Equipment]

a) The Short Sword of Voronwen (1d7) (+8,+4) (+3 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    charisma and attack speed by 3.  It does extra damage from acid and 
    fire.  It poisons your foes.  It produces chaotic effects.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
d) The Heavy Crossbow of Anast (x4) (+7,+11) (+3 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity and speed by 3.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 50 of Mordor.
e) The Ring of Tiluin (+9,+14) (+3 to speed)
    It increases your stealth, speed and ability to score critical hits by 
    3.  It sustains your intelligence and dexterity.  It provides
    resistance to confusion and chaos.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 54 of
    The Sacred Land Of Mountains.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 54 of The Sacred Land
    Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Fallen angel on level 72 of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 66 of The Sacred
    Land Of Mountains.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Luchod [1,+15] (+4 to stealth)
    It increases your stealth by 4.  It sustains your intelligence and 
    charisma.  It provides immunity to electricity.  It provides immunity
    to paralysis.  It provides resistance to poison, light, dark, 
    confusion, shards, nether, nexus, chaos and disenchantment.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
p) The Large Metal Shield of Formenta [5,+10]
    It sustains your constitution.  It provides immunity to acid and 
    electricity.  It provides resistance to cold, dark, sound and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision)
    It increases your constitution and infravision by 6.  It provides
    resistance to dark.  
    It was given to you as a reward.
z) a Greater demonic quylthulg (1897 hp)
{) The Bolt 'Telobern' (1d5) (+19,+12) (+4)
    It increases your wisdom and constitution by 4.  It does extra damage 
    from electricity.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 61 of Mordor.
|) a Mattock of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Angband.


  [Character Inventory]

a) Lloth's Ceremonial Dagger (charging)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 30 of
    Mirkwood.
b) The Crystal Ball of Godly Sights
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.
c) Raal's Tormented Spirits
    It can be activated for cure insanity every 200 turns.  
    You found it while digging a rubble.
d) a Parchment titled ``Household Magic''
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Mind flayer on level 54 of Mordor.
e) The Crystal Ball of The Witch-King of Angmar (charging)
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
f) 5 Potions of Healing
g) 2 Potions of *Healing*
h) 2 Potions of Restore Mana
i) 7 Scrolls of *Destruction*
j) a Silver Rod of Capacity of Home Summoning (200/200)
k) a Silver Rod of the Istari of Healing (176/200)
l) a Silver Rod of Recall (79/100)
m) a Golden Rod of Capacity of Healing (142/250)
n) a Golden Rod of Charging of Disarming (125/125)
    It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 53 of The
    Sacred Land Of Mountains.
o) a Mithril Rod of Restoration (120/160)
p) an Adamantite Rod of Cheapness of Drain Life (200/200)
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 49 of Mordor.
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 127 of Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
u) The Dark Sword 'Mormegil' (E:7282651, L:46) (6d7) (+26,+11) [-20] (+5 to
speed)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your charisma, ability to tunnel, speed and 
    attack speed by 5.  It does extra damage from electricity and fire.  
    It drains life from your foes.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, chaos and disenchantment.  It produces a fiery
    sheath.  It produces an electric sheath.  It drains mana, life and 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) (nothing)


  [Home Inventory - Bree ]

a) Gruumsh's Bottle of Death
    It can be activated for cure confusion every 500 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
b) The Immortal Skull of Benetar
    It can be activated for Ruination.  
    You found it in the remains of a Black orc Shaman on level 21 of Orc Cave.
c) 93 Potions of Water Curing {quest}
d) a Scroll of *Remove Curse*
e) a Rod Tip of Illumination (8 Mana to cast)
f) The Ring of Power of Uvatha the Horseman (+5)
    It increases your intelligence by 5.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to electricity and sound.  It allows you to fly.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Magic shop.
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 2 Scrolls of *Identify*
b) a Copper Rod of the Istari of Nothing (40/40)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
c) a Golden Rod of Simplicity of Nothing (125/125)
d) a Rod Tip of Acid Balls (60 Mana to cast)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
f) an Amulet of the Serpents [+5] (+1)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 1.  It provides resistance 
    to poison.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
g) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
h) The Steel Helm of Hammerhand [6,+17] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
i) The Dagger 'Belangil' (2d4) (+4,+7) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
j) a Sabre of Westernesse (1d7) (+16,+12) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of an Ancient bronze dragon on level 59 of The
    Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 44 of Paths of the Dead.
b) a Fireproof War Tome of Tulkas
c) The Deck of Wild Magic
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
d) 8 Sprigs of Athelas
e) 8 Potions of Cure Critical Wounds
f) The Crumpled Scroll of Mass Resurrection
g) a Silver Rod of Cheapness of Nothing (100/100)
h) a Golden Rod of Simplicity of Nothing (125/125)
i) a Golden Rod of Simplicity of Nothing (125/125)
j) a Mithril Rod of Quickness of Nothing (160/160)
k) a Mithril Rod of Nothing (160/160)
l) an Adamantite Rod of Fire Balls (200/200)
m) an Adamantite Rod of Charging of Nothing (200/200)
n) an Adamantite Rod of Cheapness of Nothing (200/200)
o) 2 Rod Tips of Enlightenment (40 Mana to cast)
p) a Ring of Slaying (+17,+13)
    
    You bought it from the Black Market.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Star of Elendil (+1)
s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+10] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
u) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 60 of The
    Sacred Land Of Mountains.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
w) The Main Gauche of Maedhros (2d5) (+9,+12) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 19 of Mirkwood.
b) Cathal's Corrupting Cymbal
    It can be activated for restore stats and life levels every 200 turns.
    
c) 25 Potions of *Healing*
d) 24 Scrolls of *Identify*
e) a Silver Rod of Cheapness of Nothing (100/100)
f) a Silver Rod of Capacity of Perception (200/200) {!!}
g) a Golden Rod of Cheapness of Nothing (125/125)
h) an Adamantite Rod of Charging of Nothing (200/200)
i) The Ring of Ekkarm (+3 attacks)
    It increases your attack speed by 3.  It provides resistance to fire, 
    poison, sound and nether.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 127 of Angband.
j) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
l) The Green Dragon Scale Mail 'Cirth' (-2 to accuracy) [30,+24]
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It sustains your intelligence.  It provides immunity 
    to electricity and cold.  It provides resistance to poison, light, 
    shards and nexus.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 97 of Angband.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 61 of The Sacred
    Land Of Mountains.
n) The Robe of Great Luck [-30,-20] (+60)
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
p) The Shield of Deflection called 'Ice-mirror' [10,+17]
    It sustains your charisma.  It provides immunity to cold.  It provides
    resistance to poison.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 99 of Mount
    Doom.
r) The Steel Helm of Galdo [6,+10]
    It provides light (radius 3) forever.  It sustains your wisdom and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to life draining, confusion and chaos.  It allows you to breathe
    underwater.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+6,+7)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 95 of Angband.
t) The Sabre 'Careth Asdriag' (2d7) (+4,+7) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 50 of Mordor.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Climbing Set



Posted on 17.12.2008 06:11
Last updated on 25.12.2008 08:20

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838. on the Ladder (of 19044)
363. on the ToME Ladder (of 3154)

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On 17.12.2008 06:11 Personamb wrote:
First character ever to make it past Mirkwood. Cookie-cutter, I know, but it's a brand new world for me...

On 21.12.2008 11:01 Personamb wrote:
This is why we don't play late at night, boys and girls; I accidentally dropped a randart of genocide (also learn to inscribe things would be nice) when fighting Hammurath of Dir for about the 12th time. Thank God I still have that junkart of Light Absorption.

Fortunately, I found the Mithril Plate Mail of Celeborn to make up for it. Mormegil is coming along nicely; I will train up Dethanc, but, lesson learned from Mormegil, am trying to find scrolls of *Enchant Weapon* to boost its initial stats. Mormegil hits for an absurd amount each turn so I'm okay for now.

On 24.12.2008 20:32 Personamb wrote:
Not going to bother with a dump because I'm lazy, but I've found that damn pesky Ring after my fifth kill of Sauron.

Also, Mormegil gained life-stealing, so it's probably going to be my weapon of choice from here on out. I don't have an artifact digger and my resists are a little spotty, so I think I'm going to scum for a bit before tackling Mount Doom.

On 25.12.2008 08:20 Personamb wrote:
Winner! First winner ever! Merry Christmas, me!

Morgoth had me at 86 HP in a 1x1 pretty much Vault room in Ang127 but I sat there, swung my trusty Mormegil, drank potions like water, and here I am! I don't think I'll dive into the void because all I have for breathing is a pretty crappy randart helmet, so I will sit back and rule Arda like a king.

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