The Angband Ladder: Brysos, Dwarf Paladin by <shuep@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Brysos                 Age                 48       Str!     40     40
 Sex   : Female                 Height              46       INT!     35       
 Race  : Dwarf                  Weight             142       Wis!     38     39
 Class : Paladin                Social Class        61       Dex!     27     28
 Body  : Player                                              Con!     40     40
 God   : Tulkas                                              Chr!     35     36
                                                                               
 + To Melee Hit          83 Level             50    Hit Points      942/  1242 
 + To Melee Damage       68 Experience  26779552    Spell Points    655/   660 
 + To Ranged Hit         93 Max Exp     26779552    Sanity          880/   880 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                16002 
   AC                32+179 Gold         1723568    Speed           Fast (+42) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Poor         Blows/Round:  14        
 Bows/Throw  : Legendary[30]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  980-4312  
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Warrior.  You are a              
          credit to the family.  You have dark brown eyes, straight            
          black hair, a one foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently on level 104 of Angband.
 You have defeated 12052 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 70 princess quests.
 You have completed 70 lost sword quests.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Quelle of the 2890th year of the third age.
 You have been adventuring for 18 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...4.....6+            
        Add Int   : ...3..42..3.....            
        Add Wis   : ....4..2........            
        Add Dex   : ...3............            
        Add Con   : ...3..4.4......+            
        Add Chr   : ...34..2........            
        Mul Mana  : ..........+.....            
        Add Stea. : ......42........            
        Add Sear. : ..............6.            
        Add Infra : ...3..........6.            
        Add Tun.. : ..............6.            
        Add Speed : .*..4342........            
        Add Blows : ..33............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ................            
        Sust Int  : ...........+....            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.+....+            
        Hold Life : .....+..........            
        Imm Acid  : ......++*+.+..+.            
        Res Elec  : ......+...+.....            
        Imm Fire  : .+..+.*+........            
        Res Cold  : ......++.+......            
        Res Pois  : ....+.....++....            
        Res Fear  : ....+....+......            
        Res Light : .....+..........            
        Res Dark  : ...+.+....+...+.            
        Res Blind : ...+...........+            
        Res Conf  : .....+.++..+....            
        Res Sound : ........+..+....            
        Res Shard : ........+.......            
        Res Neth  : .+.......+......            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+..+....            
        Res Disen : ....+....+....+.            
        Aura Fire : ......+.........            
        Levitate  : ..........+.....            
        See Invis : .....+...+......            
        Activate  : .+..++.+..+...+.            
        Fly       : ...+..+....+....            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ......+.........            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        02.500 [0.800]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              01.500 [0.300]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    04.400 [0.900]
          . Stealth                              02.400 [0.500]
          . Disarming                            02.900 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  04.300 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            09.100 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You are fated to die on level 1.
You may find a Potion of Heroism on level 1.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Barbazu on level 63 of Mordor.
e) a Ring of Extra Attacks (+3 attacks)
f) The Ring of Dalas (+3 attacks)
    It increases your intelligence, dexterity, constitution, charisma, 
    infravision and attack speed by 3.  It provides resistance to dark and 
    blindness.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 63 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Dragon Helm 'Viliach' [8,+22]
    It makes you completely fearless.  It provides resistance to acid, 
    cold, nether and disenchantment.  It allows you to breathe underwater.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 92 of
    Angband.
x) The Pair of Hard Leather Boots of Adolin [3,+22]
    It sustains your intelligence.  It provides resistance to acid, poison
    , sound and chaos.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Death mold (1144 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Angband.
b) a Fireproof War Tome of Tulkas {@m1!d!s!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
c) Raal's Voodoo Doll of Revenge {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Barbazu on level 63 of Mordor.
d) Raal's Black Candle {Mass Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadmaster on level 42 of Mordor.
e) Benetar's Death Ray Experiment {Food}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Grand master mystic on level 58 of Mordor.
f) a Potion of Cure Insanity
g) a Potion of *Healing*
h) a Silver Rod of the Istari of Recall (200/200) {!*!*}
i) a Silver Rod of the Istari of Disarming (200/200) {@z2}
j) a Golden Rod of the Istari of Healing (250/250)
k) a Golden Rod of Capacity of Disarming (250/250) {@z1}
    It can hold more mana.  
    You bought it from the Black Market.
l) a Mithril Rod of the Istari of Healing (320/320)
m) an Adamantite Rod of the Istari of Healing (268/400) {@z4}
n) an Adamantite Rod of Restoration (200/200)
o) The Wand of Digging of Thrain (473 charges) {@a1!d!s!v!k}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) The Anchor of Space-Time {!d!s!k}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 38 of
    Mordor.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Potions of Cure Serious Insanity
b) a Wand of Teleport Away[5|24] (7 charges)
c) a Staff of Recovery[3|16] (14 charges)
d) a Ring of Slaying (+15,+8)
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Maulotaur on level 69 of Angband.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 35 of
    Mordor.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Captain on level 35 of Moria.
j) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young blue dragon on level 70 of Angband.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Metal Cap of Serund [3,+12]
    It provides light (radius 4) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 50 of Moria.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 27 of Mirkwood.
p) The Steel Helm 'Lebohaum' [20,+80]
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 40 of Moria.
t) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ogrillon Chieftain on level 35 of Moria.


  [Home Inventory - Gondolin ]

a) The Devil's Pentagram (charging) {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Master mindcrafter on level 34 of Mordor.
b) a Skull druj (1400 hp)
c) a Staff of Probability Travel[2|15] (3 charges)
d) The Ring of Dudhran (+3)
    It increases your strength and intelligence by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to cold, blindness and chaos.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) a Ring of Speed (+11)
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Angband.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Mordor.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Mordor.
j) The Amulet 'Edhelorwe'
    It sustains your intelligence and dexterity.  It makes you completely
    fearless.  It provides resistance to electricity, light, blindness, 
    sound, shards and nexus.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Paper Armour of Mogren [4,+11]
    It provides immunity to electricity and fire.  It provides resistance 
    to cold, light and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 98 of Angband.
n) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Small Leather Shield of Culeratar [2,+14]
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, confusion and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 94 of
    Angband.
r) The Small Metal Shield of Ordor [3,+11]
    It provides immunity to fire.  It provides resistance to nexus and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .
s) The Small Metal Shield 'Rhurunt' [3,+6]
    It sustains your strength and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
t) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 58 of Mordor.
u) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Osyluth on level 89 of Angband.
v) The Iron Helm 'Holwe' [5,+12]
    It sustains your dexterity.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 55 of Mordor.
w) The Steel Helm of Cabar [6,+14]
    It provides light (radius 3) forever.  It sustains your wisdom and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to acid, blindness and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Angband.
x) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Mordor.


  [Home Inventory - Minas Anor ]

a) 2 Rod Tips of Healing (120 Mana to cast)
b) a Staff of Genocide[1|12] (3 charges)
c) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
d) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon on level 49 of Mordor.
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 54 of Mordor.
f) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Double Ring Mail of Atatar (-2 to accuracy) [15,+8]
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 54 of Mordor.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
k) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Staff of Healing[2|22] (4 charges)
b) The Ring of Araithond (+1% of critical hits)
    It increases your constitution and ability to score critical hits by 1
    .  It sustains your intelligence and dexterity.  It provides immunity
    to paralysis.  It provides resistance to sound and disenchantment.  It
    allows you to fly.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
c) The Ring of Taranalir (+3 to infravision)
    It increases your strength and infravision by 3.  It sustains your 
    intelligence and charisma.  It provides resistance to cold, poison and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
d) The Ring of Lornoron (+4)
    It increases your strength, dexterity and charisma by 4.  It sustains 
    your strength.  It provides immunity to paralysis.  It provides
    resistance to electricity, shards, nether and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow on level 99 of Mount Doom.
e) The Ring of Belmaglir (+2)
    It increases your wisdom, constitution, stealth and ability to score
    critical hits by 2.  It sustains your strength.  It provides
    resistance to fire, poison, shards, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 70 of
    Angband.
f) a Ring of Slaying (+10,+10)
    
    You found it in the remains of a Mature bronze dragon on level 64 of The
    Sacred Land Of Mountains.
g) an Indestructible Ring of Speed (+12)
h) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Black Market.
i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Jewel Encrusted Crown 'Hunghalin' [0,+10]
    It sustains your intelligence and constitution.  It provides
    resistance to acid, dark and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 63 of Dol
    Guldur.
k) The Set of Leather Gloves 'Finar' (+6 to accuracy) [1,+14]
    It sustains your charisma.  It makes you completely fearless.  It
    provides resistance to life draining, electricity, fire, poison and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Mount Doom.
l) a Set of Leather Gloves of Slaying (+6,+1) [1,+13]


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+4% of critical hits)
    It increases your charisma, stealth, searching and ability to score
    critical hits by 4.  It makes you invisible.  It sustains your 
    strength and charisma.  It provides resistance to electricity.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .



Posted on 8.9.2008 04:11

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1161. on the Ladder (of 19090)
487. on the ToME Ladder (of 3155)

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On 8.9.2008 04:11 shuep@yahoo.com wrote:
After many stupid deaths, finally a paladin barehanded winner. In retrospect I maxxed out my skills to early, I had a lot of fumble fingers quests still to go. I had to rely heavily on stone prison with this character near the end.

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