The Angband Ladder: Mendis, High-Elf Mage by PowerDiver

  [Angband 3.0.9ef2 Character Dump]

 Name   Mendis                                   Self  RB  CB  EB   Best
 Sex    Male              Age       106   STR:  18/85  +1  -5  +0  18/45
 Race   High-Elf          Height     82   INT:  18/84  +3  +3  +0 18/144
 Class  Mage              Weight    202   WIS:  18/37  -1  +0  +0  18/27
 Title  Conjurer          Status     34   DEX:  18/64  +3  +1  +0 18/104
 HP     284/284           Maximize    Y   CON:  18/76  +1  -2  +0  18/66
 SP     188/190                           CHR:     17  +5  +1  +0  18/50

 Level           33       Armor    [44,+88]     Saving Throw          82
 Cur Exp     568134       Fight    (+15,+3)     Stealth               10
 Max Exp     568134       Melee   (+29,+10)     Fighting             180
 Adv Exp     632500       Shoot   (+26,+21)     Shooting             172
 MaxDepth   4250 ft       Blows      2/turn     Disarming             78
 Turns       269989       Shots      1/turn     Magic Device         110
 Gold         82542       Infra       40 ft     Perception            34
 Burden   195.6 lbs       Energy       240%     Searching             19

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.*......+... Blind:.............
 Elec:+.......+.... Confu:......+......
 Fire:+............ Sound:.........+...
 Cold:+............ Shard:..+..........
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:+......+.....
Feath:+............ Sear.:.............
PLite:..+..+...+... Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:...+........+
Invis:+...........+ Blows:.............
FrAct:+............ Shots:.............
HLife:....+....+... Might:.............


  [Character Equipment]

a) a Long Sword (Defender) { } (2d5) (+14,+7) [+5] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It makes you fall like a feather and 
   speeds your regeneration.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  It sustains a random stat.You get 2 blows per round with
   this weapon.  With additional +1 str you would get 3 blows.  With
   additional +5 dex you would get 3 blows.
b) a Light Crossbow of Power (x3) (+11,+21)
c) The Ring of Barahir {Smaug4250}
   It provides immunity to acid.  It provides resistance to shards.  It
   usually provides light of radius 4.  It cannot be harmed by the
   elements.  
d) a Ring of Speed (+5)
   It increases your speed by 5.  
e) an Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  Your success rate is 99.0%, if
   confused 98.0%.
   It cannot be harmed by the elements.  
g) Bronze Dragon Scale Mail (-2) [30,+15]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  Your success rate is 98.3%,
   if confused 80.0%.
   It cannot be harmed by the elements.  
h) a Cloak of Stealth [1,+9] (+2 to stealth)
   It increases your stealth by 2.  
i) a Shield of Deflection of Resist Lightning [10,+23]
   It provides resistance to lightning.  It cannot be harmed by acid or 
   electricity.  
j) The Jewel Encrusted Crown of the Rohirrim [0,+16]
   It provides resistance to acid, sound, and life draining.  It
   sustains your strength.  It usually provides light of radius 4.  It
   grants you the power of telepathy.  It cannot be harmed by the
   elements.  
k) (nothing)
l) a Pair of Hard Leather Boots [3,+9]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @G1 @b1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @G2 @b2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3 @G3 @b3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4 @G4 @b4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @G5 @b5}
   It cannot be harmed by the elements.  
f) 34 Potions of Cure Critical Wounds
g) 9 Potions of Healing {!*}
h) 2 Potions of Enlightenment
i) 39 Scrolls of Identify {@r1}
j) 19 Scrolls of Recharging
k) a Rod of Recall {!*}
   Your success rate is 98.7%, if confused 96.0%.
   It cannot be harmed by electricity.  
l) 5 Rods of Fire Bolts {!!}
   Your success rate is 98.7%, if confused 96.0%.
   
m) a Rod of Acid Balls {!!}
   Your success rate is 98.3%, if confused 80.0%.
   
n) a Wand of Drain Life (5 charges)
   Your success rate is 98.3%, if confused 80.0%.
   
o) 2 Wands of Acid Balls (3 charges)
   Your success rate is 98.3%, if confused 80.0%.
   
p) a Wand of Dragon's Frost (4 charges)
   Your success rate is 98.3%, if confused 80.0%.
   
q) 2 Staffs of Teleportation (8 charges) {!*}
   Your success rate is 98.8%, if confused 97.1%.
   
r) 3 Staffs of Speed (10 charges) {!*}
   Your success rate is 98.5%, if confused 93.3%.
   
s) 2 Staffs of Dispel Evil (3 charges)
   Your success rate is 98.3%, if confused 80.0%.
   
t) 2 Staffs of *Destruction* (5 charges) {!*}
   Your success rate is 98.3%, if confused 80.0%.
   
u) 14 Bolts of Frost (1d5) (+13,+7)
   It is branded with frost.  It cannot be harmed by cold.  
v) 26 Mithril Bolts (3d5) (+6,+4)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 3 Books of Magic Spells [Sorcery and Evocations] {@m4 @G4 @b4}
b) 6 Mushrooms of Restoring
c) a Potion of *Healing*
d) a Potion of Life {!*}
e) 5 Potions of Restore Mana
f) 2 Potions of Self Knowledge
g) 16 Scrolls of Teleport Level {!*}
h) 6 Scrolls of *Identify*
i) 80 Scrolls of Enchant Weapon To-Hit
j) 21 Scrolls of Enchant Weapon To-Dam
k) 4 Scrolls of *Destruction* {!*}
l) a Scroll of Banishment {!*}
m) a Rod of Teleport Other {@z4 !!}
   Your success rate is 98.4%, if confused 90.0%.
   
n) a Staff of Healing (3 charges) {!*}
   Your success rate is 98.3%, if confused 80.0%.
   
o) a Ring of Resist Poison
   It provides resistance to poison.  
p) a Ring of Free Action {rubble2800}
   It grants you immunity to paralysis.  
q) a Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.
   
r) an Amulet of Regeneration
   It speeds your regeneration.  
s) The Hard Studded Leather 'Anguirel' (-1) [7,+15] (+3)
   It increases your wisdom by 3.  It provides resistance to acid, 
   lightning, fire, cold, shards, and chaos.  It cannot be harmed by
   the elements.  
t) a Golden Crown of Seeing [0,+11] (+1 to searching)
   It increases your searching by 1.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  It
   cannot be harmed by acid.  
u) The Dagger 'Cammithrim' (1d4) (+3,+3) {?acq3000 !!}
   It slays all evil creatures.  It provides resistance to sound and 
   shards.  It sustains your charisma.  It activates for magic missile
   (2d6) every 2 turns.  Your success rate is 99.0%, if confused 97.7%.
   It cannot be harmed by the elements.  You get 4 blows per round with
   this weapon.
v) a Rapier of Westernesse (1d6) (+9,+14) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  You get 4 blows per round
   with this weapon.
w) The Sabre of Thorin (1d7) (+12,+9)
   It slays animals, orcs, trolls, and all evil creatures.  It is
   branded with acid, electricity, and frost.  It provides resistance
   to acid, lightning, light, and blindness.  It slows your metabolism.
   It grants you the ability to see invisible things.  It cannot be
   harmed by the elements.  You get 4 blows per round with this weapon.
x) 20 Seeker Bolts (4d5) (+8,+8)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.8.2008 05:53

Download this dump

10352. on the Ladder (of 19090)
4242. on the Angband Ladder (of 6561)
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Comments

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On 6.8.2009 23:18 peter.klumper@gmail.com wrote:
That's DL 93 for a level 33 character... that's some neat diving.

On 6.8.2009 23:32 PowerDiver wrote:
I thought this was the most impressive dump of the game. I posted more details to rgra in [url]http://groups.google.com/group/rec.games.roguelike.angband/browse_frm/thread/4ec970500f404cd1/d822d416721bab17?q=mendis+grove+angband#d822d416721bab17[/url]


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