The Angband Ladder: Expy I, High-Elf Mage by buzzkill

  [Angband 3.1.2 Character Dump]

 Name   Expy I                                   Self  RB  CB  EB   Best
 Sex    Male         Age            108   STR:     18  +1  -5  +7  18/30
 Race   High-Elf     Height         102   INT:  18/39  +3  +3  +9 18/189
 Class  Mage         Weight         163   WIS:     14  -1  +0  +3     16
 Title  Conjurer     Social  Role model   DEX:  18/64  +3  +1  +0 18/104
 HP     -46/428      Maximize         Y   CON:     18  +1  -2 +16 18/150
 SP     207/254                           CHR:     12  +5  +1  +0     18

 Level               33   Armor    [25,+91]     Saving Throw         81%
 Cur Exp         558522   Fight     (+8,+6)     Stealth           Superb
 Max Exp         570124   Melee   (+15,+26)     Fighting       Excellent
 Adv Exp         632500   Shoot   (+21,+23)     Shooting       Excellent
 MaxDepth   4100' (L82)   Blows      2/turn     Disarming            77%
 Game Turns      273647   Shots      1/turn     Magic Device         102
 Player Turns     32634   Infra       40 ft     Perception        1 in 1
 Active Turns     31618   Speed          11     Searching            34%
 Gold             83742   Burden  212.6 lbs

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:......+.++... rConf:....+.+......
rElec:........++... Sound:.............
rFire:........++... Shard:.............
rCold:........++... Nexus:.......+.....
rPois:......+...... Nethr:.............
rFear:............. Chaos:+............
rLite:+...........+ Disen:.............
rDark:+............ S.Dig:.............
rBlnd:............. Feath:.............

Light:+........+... Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:............. Sear.:....+........
Invis:....+.......+ Infra:............+
FrAct:....+.....+.. Tunn.:+............
HLife:............. Speed:..+....+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Last Messages]

> You autoinscribe a Cloudy Potion of Life.
> In your pack: a Cloudy Potion of Life {!*} (g).
> You have found 159 gold pieces worth of opals.
> The Cloak 'Colannon' has recharged.
> The Phial of Galadriel has recharged.
> You have found 49 gold pieces worth of silver.
> You have found 70 gold pieces worth of silver.
> It breathes lightning.
> A line of shimmering blue light appears.
> The Barrow wight shrivels away in the light!
> The Aether hound breathes plasma.
> You have been stunned.
> The Aether hound breathes nether.
> You feel your life draining away!
> You die.

Killed by an Aether hound.

  [Character Equipment]

a) The Pick of Erebor (3d4) (+7,+20) (+5)
     +5 strength, constitution, tunneling.
     Slays demons, orcs, trolls.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     Combat info:
     2 blows/round.
     With an additional 5 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 5 dex you would get 3 blows
     Average damage/hit: 52.5 vs. demons, 52.5 vs. orcs, 52.5 vs.
     trolls, 52.5 vs. creatures not resistant to acid, and 36.1 vs.
     others.
     
     Radius 1 light.
b) a Sling of Extra Might (x3) (+13,+23) (+1)
     +1 shooting power.
     
c) a Corundum Ring of Speed (+9)
     +9 speed.
     
d) a Quartz Ring of Constitution (+6)
     +6 constitution.
     Sustains constitution.
     
e) a Pewter Amulet of the Magi [+4] (+3)
     +3 intelligence.
     +15% to searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 23 to 42 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
     Radius 3 light.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 21 turns to recharge at your current speed.
     Your chance of success is 96.3%
     
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 94 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
i) a Small Metal Shield of Resistance [4,+17]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Golden Crown of the Magi [0,+9] (+3)
     +3 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
     Radius 1 light.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Iron Shod Boots of Speed [3,+5] (+2)
     +2 speed.
     


  [Character Quiver]

n) 11 Iron Shots of Wounding (1d4) (+8,+17)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 130.
     25% chance of breaking upon contact.
     
o) 17 Mithril Shots of Holy Might (2d4) (+14,+14)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 259.5 vs. evil creatures, 389.3 vs. undead, 
     389.3 vs. demons, and 129.7 vs. others.
     25% chance of breaking upon contact.
     
p) 2 Rounded Pebbles of Wounding (1d2) (+14,+9)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 103.5.
     25% chance of breaking upon contact.
     
q) 5 Iron Shots (1d4) (+6,+7)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 99.4.
     25% chance of breaking upon contact.
     
r) 23 Mithril Shots of Slay Dragon (2d4) (+13,+14)
     Slays dragons.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 389.3 vs. dragons, and 129.7 vs. others.
     25% chance of breaking upon contact.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) 2 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
c) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 @b6 @G6}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 3 Books of Magic Spells [Mordenkainen's Escapes] {@m7 @b7 @G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 7 Orange Speckled Potions of Cure Critical Wounds
     
g) a Cloudy Potion of Life {!*}
     It can be thrown at creatures with damaging effect.
     
h) 6 Scrolls titled "tius exim" of Teleport Level {!*}
i) 5 Scrolls titled "vin jus quibeo" of Recharging
j) an Aluminum Rod of Detection (charging) {!!}
     Cannot be harmed by electricity.
     
k) a Zinc-Plated Rod of Fire Balls (charging) {!!}
l) 2 Tungsten Rods of Acid Balls (2 charging) {!! @z2}
m) 2 Steel Rods of Teleport Other {@z4 !!}
n) 6 Nickel Rods of Light (3 charging) {@z1}
o) an Ivory Wand of Teleport Other (1 charge)
     
p) 2 Aluminium Wands of Dragon's Breath (0 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
q) a Dogwood Staff of Banishment (3 charges) {!*}
     
r) a Mahogany Staff of Starlight (8 charges)
     
s) 2 Ironwood Staves of Speed (2 charges) {!*}
     
t) The Scythe 'Avavir' (5d3) (+18,+12) [+30] (+3)
     +3 dexterity, charisma, speed.
     Branded with flames, frost.
     Provides resistance to fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 420 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
     Combat info:
     2 blows/round.
     With an additional 0 strength and 2 dex you would get 3 blows
     Average damage/hit: 50.4 vs. creatures not resistant to fire, 50.4
     vs. creatures not resistant to cold, and 28.4 vs. others.
     
     Radius 1 light.
u) The Mattock of Nain (2d8) (+12,+18) (+6 searching)
     +6 strength, infravision, tunneling.
     +30% to searching.
     Slays orcs, trolls, giants, dragons.
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it turns rock into mud.
     Takes 4 turns to recharge at your current speed.
     Your chance of success is 92.6%
     
     Combat info:
     2 blows/round.
     With an additional 6 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 5 dex you would get 3 blows
     Average damage/hit: 56.1 vs. orcs, 56.1 vs. trolls, 56.1 vs.
     giants, 56.1 vs. dragons, and 36.2 vs. others.
     
v) 28 Bolts of Slay Dragon (1d5) (+10,+14)
     Slays dragons.
     


  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) 11 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) 6 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) a Grey Mushroom of Vigor
     
e) 55 Orange Speckled Potions of Cure Critical Wounds
     
f) 2 Pink Speckled Potions of Healing
     
g) 3 Orange Potions of Restore Mana {!*}
h) 10 Scrolls titled "calduco pro" of Enchant Weapon To-Hit
i) a Scroll titled "propello nusta" of *Remove Curse* {!*}
j) 13 Scrolls titled "pioquam pactor" of Deep Descent
k) 2 Pine Staves of *Destruction* (6 charges) {!*}
     
l) a Corundum Ring of Speed (+6)
     +6 speed.
     
m) The Cutlass 'Gondricam' (1d8) (+10,+11) [+50] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 6 strength and 0 dex you would get 4 blows
     With an additional 0 strength and 1 dex you would get 3 blows
     Average damage/hit: 20.5.
     
n) a Long Bow of Extra Might (x4) (+11,+11) (+1)
     +1 shooting power.
     
o) a Light Crossbow of Power (x3) (+17,+20)
p) 26 Bolts of Wounding (1d5) (+18,+17)
q) 21 Seeker Arrows of Slay Dragon (4d4) (+16,+15)
     Slays dragons.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6047    150'    2   Reached level 2
      7551    150'    3   Reached level 3
     14637    400'    4   Reached level 4
     15468    400'    5   Reached level 5
     19752    450'    6   Reached level 6
     21784    450'    7   Reached level 7
     29505    500'    8   Reached level 8
     39098    650'    9   Reached level 9
     48763    750'   10   Reached level 10
     50991    800'   11   Reached level 11
     51366    800'   12   Reached level 12
     52507    800'   13   Reached level 13
     58574    800'   14   Reached level 14
     62270      0'   15   Reached level 15
     71264    950'   16   Reached level 16
     81282   1000'   16   Killed Grip, Farmer Maggot's dog
     82426   1000'   17   Reached level 17
     91082      0'   18   Reached level 18
     95942   1200'   18   Found The Phial of Galadriel
     98448   1200'   18   Killed Fang, Farmer Maggot's dog
    106277   1300'   19   Reached level 19
    119051   1550'   19   Killed Wormtongue, Agent of Saruman
    123398      0'   19   Killed Farmer Maggot
    125700   1700'   20   Reached level 20
    133294      0'   21   Reached level 21
    146670   2000'   22   Reached level 22
    156096   2000'   23   Reached level 23
    164633   2050'   24   Reached level 24
    164773   2050'   24   Killed Gorbag, the Orc Captain
    166424   2050'   25   Reached level 25
    175633   2200'   26   Reached level 26
    188241   2500'   26   Found The Dagger 'Narthanc' (LOST)
    189202   2500'   26   Found The Rapier 'Forasgil' (LOST)
    197177   2650'   27   Reached level 27
    197789   2650'   27   Found The Augmented Chain Mail of Caspanion
    199014   2650'   27   Killed Ufthak of Cirith Ungol
    207493   2700'   27   Found The Cloak 'Colannon'
    209298   2700'   28   Reached level 28
    210512   2700'   28   Found The Set of Gauntlets 'Paurhach' (LOST)
    210748   2700'   28   Found The Cutlass 'Gondricam'
    212881   2800'   28   Killed Ulwarth, Son of Ulfang
    214500   2800'   28   Killed Lagduf, the Snaga
    214800   2800'   28   Found The Set of Leather Gloves 'Cambeleg'
    218582   2800'   28   Found The Battle Axe of Balli Stonehand
    223996   2800'   29   Reached level 29
    230547   2900'   29   Killed Ugluk, the Uruk
    233499   2950'   30   Reached level 30
    233503   2950'   30   Found The Pick of Erebor
    236947   2950'   30   Killed Angamaite of Umbar
    238363   3000'   30   Killed Sangahyando of Umbar
    241755   3150'   31   Reached level 31
    243624   3250'   31   Killed Bill the Stone Troll
    244384   3300'   31   Killed Uvatha the Horseman
    248881   3500'   31   Found The Iron Helm of Gorlim (LOST)
    250808   3600'   32   Reached level 32
    260007   3700'   32   Killed The Queen Ant
    260494   3700'   32   Killed Orfax, Son of Boldor
    263591   3700'   33   Reached level 33
    265356   3700'   32   Killed Kavlax the Many-Headed
    269496   3800'   33   Found The Scythe 'Avavir'
    273185   4100'   33   Found The Mattock of Nain


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.2.2010 02:08
Last updated on 20.2.2010 17:49

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5. on the Competition No.83 Ladder (of 8)

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On 10.2.2010 02:15 buzzkill wrote:
Found a potion of INT right away, then a time vortex (WTF). TO'd it, but was so busy checking the XP loss that I failed to notice the HP loss, which was significant. This oversight made the cold hounds very scary, more scary when I realized I didn't have resist cold (or any other resist). Hopefully that near death experience marks the end of the 'getting to know my character' phase...

On 10.2.2010 02:36 PowerDiver wrote:
Resists are available on the armor at home. I don't think it is worth being slowed, but I'm interested in seeing how many people use it.

On 13.2.2010 05:04 buzzkill wrote:
I've settled in, now comfortable with who I am. Not getting much deeper because I'm still finding lots of useful stuff and good XP right where I'm at. The Tome of destruction has appeared in the black market, but I can't afford it.

On 13.2.2010 18:47 buzzkill wrote:
CL 26 DL 45. Nearly insta-cursed to death by an unseen vampire lord. The subsequent TO failed, but he chose to advance toward me rather than finish me off. The whole constant detection mechanic is a pain. I'm almost inclined to retreat to a DL where it isn't so necessary.

On 13.2.2010 19:16 PowerDiver wrote:
Are you lighting corridors and rooms? That's also helps.

On 14.2.2010 04:50 buzzkill wrote:
Yep. I'm surprised the rod's of light haven't filed a grievance giving the about of zapping I've been doing (@z1 in fact). The Phial has been getting a workout too. The recent equipment swap and bonuses to regen and INT should make my offensive mana supply more abundant.

On 16.2.2010 20:26 buzzkill wrote:
Finally found FA that doesn't involve a ring in a zig-zag vault on DL53. Picked up a few ego's and artifacts there too, but nothing that fit my kit just right. The armour encumbers me, but the stat boost more than makes up for the mana loss, but it's heavy. So is my weapon, but the +STR make it worthwhile. -1 speed is going to be a (hopefully short term) problem that I can overcome with haste. Maybe I'll drop some shots, I don't seem to ever use them.

On 17.2.2010 00:19 buzzkill wrote:
CL 28 DL 56. Pick up a few more artifacts. Wielded Gondricam for the AC, resists, stealth, FA and regen. Is regen cumulative when you have than one source? Does it regen mana too? Wearing Colannon for the + speed, resist nexus, and teleport. I've Paurhach stowed at home for now. It hinders my spell casting but I'd find it mildly useful otherwise. Weren't artifact gloves made mage friendly recently? Mordenkainen's lets me create stairs, and the stack of DD at home means I can go just about as deep as I want. That's just crazy, who wouldn't want to fight every big battle standing on a staircase. I've found that double resisted dragons give really good drops at these depths, and yet, I've so much further to go.

On 17.2.2010 00:49 PowerDiver wrote:
regen is not cumulative, doubles both hp and sp recovery rates. Resting doubles on top of that.

On 17.2.2010 02:19 bron wrote:
Your log says you found Cambeleg, but you aren't wielding it and it's not in your inventory. Something happen?

On 17.2.2010 02:27 buzzkill wrote:
It probably says (LOST) but just it got cut off. I believe I sold them. As I recall, they seemed to be of more benefit to a fighter type. Nice catch though.

On 17.2.2010 02:57 PowerDiver wrote:
Cambeleg is the best gloves in the game. The +2 con bonus is enormously useful, ironically to everyone *except* warriors. Go buy them back if you can. Sell every last item except Caspanion if you need the money.

On 17.2.2010 05:26 bron wrote:
I gotta agree with PowerDiver on this one. Even if you never use the (+hit,+dam) part, the +2 to Str and Con would be very useful to this character. And they have free action so they won't interfere with spells. Hope you can get them back!


On 17.2.2010 14:57 buzzkill wrote:
OK, thanks for the tips, I got Cambeleg back for a mere 35K. It's a good thing that price is of no concern at this stage in the game. I also hooked up with The battle Axe of Balli Stonehand. I'll miss the +50 AC on Grondrican, but the STR bonus on Balli gets me back up to full speed again. Ditched spell book 1, as Phase was the only useful spell in it and I think with haste now readily available I can get by without it.

On 17.2.2010 18:03 PowerDiver wrote:
You forgot CLW. You can cure an enormous amount of damage for less than 10% of your mana reserves. Also, phase is the ultimate attack spell. MB1 is a keeper until the end.

On 18.2.2010 06:09 buzzkill wrote:
CL32 DL72. Remarkably enough, having never been here before, I feel very comfortable at this depth. Lack of damage output is becoming a problem.

On 19.2.2010 05:05 buzzkill wrote:
It seems that I've stalled. Killing in depth stuff is a real problem. I'd like to play this mage without turning him into an archer/slingster. Where does my 'big damage' come from? Right now my wand of speed/drain life/lesser recharge is what I use most when I can. Do I need wisdom at all? Was selling Balli Stonehand a mistake? I see our only winner so far was wielding it.

On 19.2.2010 19:49 mbell999 wrote:
I used Balli mostly for the rBlind, but the CON and regen was also nice. I think WIS has a small effect on your saving throw but is otherwise useless for a mage.

For damage, branded ammo is, of course, very effective. But with the reduced costs in 3.1.2, you have enough mana to use spells and phase door. Or line up a bunch of trolls or orcs to take advantage of beaming.

On 19.2.2010 20:46 PowerDiver wrote:
You're diving quite fast without enough speed or ESP. It is hard. For now, you can do about 8 dam / mana, or less than 2000 total. You will need to use devices or ammo to boost that so you can kill wyrms. Alternatively you might try to use one !rMana to double your mana so you can kill a wyrm, but they are precious and should probably be saved for killing uniques.

On 20.2.2010 05:32 buzzkill wrote:
CL33 DL76. I need regen again. I must have lost shuffling. Haven't been at max mana in a long time. Wearing a RoS +9 (Kavlax), and have another +6 stashed at home. I considered swapping out the CON+6, but that costs me about 100 HP that I cant spare right now. It seems like recharging, of late, has been hazardous. Lost all my healings and drain lifes. Shouldn't a mage with near max INT recharge items very reliably. I'd estimate that I'm failing about 10%-20% of the time. I killed Kavlax (with the crossbow), and took a crack at Saruman, but he summoned early and often.

On 20.2.2010 10:13 PowerDiver wrote:
Recharge depends on the spell, not level. Lesser Recharge < Scroll of Recharging < Greater Recharge in terms of likeliness to succeed, and maybe charges too.

On 20.2.2010 17:58 buzzkill wrote:
Sloppy play, YASD. Something breathed lightning. I don't know why, maybe because of thier color, I assumed it was the ethereal hound I had teleported away from earlier. I created doors, which was a the right move, but then proceeded to open a door, rather than detecting what was really breathing on me, a corridor of aether hounds.

On 20.2.2010 19:50 PowerDiver wrote:
Bummer. ESP would have saved you from yourself. It is really hard to remain disciplined enough to survive without ESP in the depths.

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