The Angband Ladder: Artanis, High-Elf Mage by UV_Catastrophe

  [Angband 3.0.9 Character Dump]

 Name   Artanis                                  Self  RB  CB  EB   Best
 Sex    Female            Age       104   STR! 18/100  +1  -5  +0  18/60
 Race   High-Elf          Height     83   INT! 18/100  +3  +3  +4 18/200
 Class  Mage              Weight    194   WIS:     16  -1  +0  +2     17
 Title  Conjurer          Status     46   DEX:  18/91  +3  +1  +8 18/211
 HP     306/306           Maximize    Y   CON:  18/89  +1  -2  +0  18/79
 SP     264/265                           CHR! 18/100  +5  +1  +4 18/200

 Level           33       Armor    [29,+96]     Saving Throw      Superb
 Cur Exp     548785       Fight    (+15,+3)     Stealth        Very Good
 Max Exp     548785       Melee   (+25,+13)     Fighting       Excellent
 Adv Exp     632500       Shoot    (+15,+0)     Shooting       Excellent
 MaxDepth   1800 ft       Blows      4/turn     Disarming         Superb
 Turns      2105829       Shots      0/turn     Magic Device   Legendary
 Gold        616625       Infra       40 ft     Perception     Excellent
 Burden   172.5 lbs       Speed           7     Searching           Fair

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:........+.... Confu:.............
 Fire:+.......+.... Sound:.............
 Cold:........+.... Shard:......+......
 Pois:...+......... Nexus:.............
 Fear:............. Nethr:.............
 Lite:........+...+ Chaos:.............
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:..+...+......
Invis:............+ Blows:.............
FrAct:...........+. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Small Sword of *Slay Demon* (1d6) (+10,+10) (+2)
   It increases your intelligence by 2.  It is especially deadly
   against demons.  It provides resistance to fire.  
b) (nothing)
c) a Quartzite Ring of Speed (+4) {Law Drake - 1650'}
   It increases your speed by 4.  
d) a Jet Ring of Resist Poison
   It provides resistance to poison.  
e) a Sea Shell Amulet of Charisma (+4)
   It increases your charisma by 4.  It sustains your charisma.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) a Shadow Cloak [6,+9]
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
k) a Set of Leather Gloves of Agility [1,+8] (+5)
   It increases your dexterity by 5.  
l) a Pair of Soft Leather Boots of Free Action [2,+9]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Wrinkled Mushroom of Restoring
h) 4 Metallic Blue Potions of Speed
i) 6 Smoky Potions of Healing
j) 5 Scrolls titled "effello mis" of Teleport Level
k) a Scroll titled "appatus pa er" of *Identify*
l) a Scroll titled "conio pharum" of *Destruction*
m) a Steel Rod of Fire Bolts
n) a Redwood Staff of Teleportation (6 charges)
o) an Eucalyptus Staff of *Destruction* (2 charges)
p) a Jet Ring of Resist Poison
   It provides resistance to poison.  
q) Rusty Chain Mail of Resist Lightning (-5) [14,+2]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
r) a Small Metal Shield of Resistance [3,+16]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
s) a Sabre of Extra Attacks (1d7) (+5,+10) (+2)
   It increases your attack speed by 2.  
t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
u) a Long Sword of Slay Demon (2d5) (+9,+9)
   It slays demons.  
v) a Katana of Westernesse (3d4) (+12,+11) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
w) a Two-Handed Sword of Extra Attacks (3d6) (+11,+14) (+1)
   It increases your attack speed by 1.  


  [Home Inventory]

a) 3 Wrinkled Mushrooms of Restoring
b) 24 Metallic Blue Potions of Speed
c) 4 Smoky Potions of Healing
d) 10 Dark Green Potions of Restore Mana
e) a Viscous Pink Potion of Restore Life Levels
f) 2 Scrolls titled "conio pharum" of *Destruction*
g) a Scroll titled "flecus se" of Acquirement
h) an Eucalyptus Staff of *Destruction* (2 charges)
i) a Quartzite Ring of Speed (+3) {Floor - ~1300'}
   It increases your speed by 3.  
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
l) a Main Gauche (Defender) (1d5) (+7,+6) [+4] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It usually provides light of radius 4.  It is
   blessed by the gods and slows your metabolism.  It cannot be harmed
   by the elements.  
n) a Beaked Axe of Westernesse (2d6) (+14,+15) (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
o) a Battle Axe of Gondolin (2d8) (+18,+10)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid or fire.  It might have hidden powers.
p) The Mace 'Taratol' (3d4) (+12,+12)
   It cannot be harmed by the elements.  It might have hidden powers.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  
   It cannot be harmed by the elements.  It might have hidden powers.
r) a Lucerne Hammer of Westernesse (2d5) (+13,+12) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  
   It activates for confuse monster every 15 turns.  It cannot be
   harmed by the elements.  
t) a Light Crossbow of Extra Might (x3) (+12,+15) (+1)
   It increases your shooting power by 1.  
u) 18 Bolts of Acid (1d5) (+7,+7)
   It is branded with acid.  It cannot be harmed by acid.  
v) 21 Seeker Bolts (4d5) (+3,+3)
w) 15 Arrows of Venom (1d4) (+6,+9)
   It is branded with poison.  
x) 28 Seeker Arrows (4d4) (+0,+0)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.3.2008 21:18

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10367. on the Ladder (of 19090)
4247. on the Angband Ladder (of 6561)

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