The Angband Ladder: Cherio, High-Elf Mage by <jafohebert@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Cherio                                   Self  RB  CB  EB   Best
 Sex    Female            Age       130   STR:  18/97  +1  -5  +4  18/97
 Race   High-Elf          Height     68   Int! 18/100  +3  +3  +0 18/160 18/155
 Class  Mage              Weight    201   WIS:     15  -1  +0  +2     16
 Title  Conjurer          Status     44   DEX:  18/77  +3  +1  +2 18/137
 HP     -141/425          Maximize    Y   CON! 18/100  +1  -2  +5 18/140
 SP     18/215            Preserve    Y   CHR! 18/100  +5  +1  +5 18/210

 Level           33       Armor     [15,+61]     Saving Throw     Superb
 Cur Exp     488262       Fight    (+13,+28)     Stealth          Superb
 Max Exp     488262       Melee    (+24,+37)     Fighting         Superb
 Adv Exp     632500       Shoot    (+22,+22)     Shooting         Superb
 MaxDepth   1750 ft       Blows       4/turn     Disarming        Superb
 Gold         71934       Shots       1/turn     Magic Device  Legendary
 Burden   173.7 lbs                              Perception    Excellent
 Speed       Normal       Infra        40 ft     Searching          Good

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......*...... Blind:........+....
 Elec:......+.+.... Confu:.............
 Fire:....+........ Sound:.............
 Cold:......+...... Shard:.............
 Pois:............. Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:....+.......+ Chaos:.......+.....
 Dark:....+........ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......++.....
Feath:...........+. Sear.:........+....
PLite:....+...+.... Infra:.............
Regen:.........+... Tunn.:.............
Telep:............. Speed:.............
Invis:+...........+ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:....+.+...... Might:.............


  [Last Messages]

> You hit the Basilisk.
> You have slain the Basilisk.
> The Mirkwood spider bites you.
> The Mirkwood spider misses you. <2x>
> You hit the Mirkwood spider.
> You have slain the Mirkwood spider.
> The White wolf bites you.
> The White wolf misses you.
> You hit the White wolf.
> You have slain the White wolf.
> It breathes fire.
> The Broad Axe burns up!
> The Greater basilisk breathes gas.
> The Carrion crawler resists a lot.
> You die.


  [Character Equipment]

a) a Flail of Westernesse (2d6) (+11,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) a Heavy Crossbow of Power (x4) (+9,+22)
c) a Mithril Ring of Damage (+11)
d) a Mithril Ring of Damage (+12)
e) a Dragon Tooth Amulet of Devotion (+2)
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) The Phial 'Seren'
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Soft Leather Armour of Rahar [4,+10] (+2)
   It increases your strength by 2.  It increases your stealth by 2.  It
   provides immunity to acid.  It provides resistance to lightning, cold, 
   and life draining.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+17] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to chaos.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Nalen [3,+8] (+3)
   It increases your constitution and charisma by 3.  It increases your 
   searching by 3.  It provides resistance to lightning and blindness.  It
   sustains your constitution and charisma.  It lights the dungeon around
   you.  It cannot be harmed by the elements.  
j) a Metal Cap of Regeneration [3,+7]
   It speeds your regeneration.  
k) a Set of Gauntlets of Free Action [2,+6]
   It grants you immunity to paralysis.  
l) a Pair of Soft Leather Boots of Stability [2,+4]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 8 Chartreuse Potions of Cure Critical Wounds {50% off}
h) 3 Gloopy Green Potions of Charisma
i) 3 Scrolls titled "mar den mar" of Word of Recall {25% off}
j) 10 Lead-Plated Rods of Light
k) a Silver Rod of Sleep Monster
l) a Nickel-Plated Rod of Slow Monster
m) a Magnesium Rod of Lightning Bolts (charging)
n) 3 Rusty Rods of Fire Bolts (2 charging)
o) 4 Hemlock Staffs of Teleportation (30 charges)
p) a Rosewood Staff of Detect Evil (20 charges)
q) an Eucalyptus Staff of Probing (3 charges)
r) an Adamantite Ring of Free Action
   It grants you immunity to paralysis.  
s) a Dagger of Slay Animal (1d4) (+9,+6)
   It slays animals.  
t) a Two-Handed Sword (3d6) (+2,+7)
u) 31 Bolts of Slay Dragon (1d5) (+4,+7)
   It slays dragons.  
v) 14 Bolts (1d5) (+6,+6)


  [Home Inventory]

a) 9 Books of Magic Spells [Conjurings and Tricks]
b) 4 Books of Magic Spells [Incantations and Illusions]
c) 2 Books of Magic Spells [Sorcery and Evocations]
d) 12 Pink Speckled Potions of Healing
e) a Metallic Purple Potion of *Healing*
f) 4 Grey Potions of Restore Mana
g) a Scroll titled "zunwun bekti" of Remove Curse
h) 5 Hemlock Staffs of Teleportation (40 charges)
i) a Cloak of Aman [1,+9] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to dark.  It
   cannot be harmed by the elements.  
j) The Small Metal Shield of Naragor [3,+16]
   It provides resistance to acid.  It activates for acid bolt (5d8) every
   5+d5 turns.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (+4,+4) [2,+1] (+3)
   It increases your strength by 3.  
l) The Dagger 'Erumnonil' (1d4) (+3,+6) (+3)
   It increases your strength by 3.  It slays orcs and trolls.  It
   sustains your strength.  It grants you the ability to see invisible
   things.  It activates for magic missile (2d6) every 2 turns.  It cannot
   be harmed by the elements.  
m) a Broad Sword of Gondolin (2d5) (+14,+12)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It slows your metabolism and lights the dungeon around you.  It
   grants you immunity to paralysis and the ability to see invisible things.
   It cannot be harmed by acid or fire.  
n) a Broad Sword of Extra Attacks (2d5) (+4,+8) (+2)
   It increases your attack speed by 2.  
o) a Glaive (Defender) (2d6) (+11,+9) [+1] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your charisma.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
p) The Whip 'Magloth' (2d3) (+2,+2) [+3] (+3)
   It increases your infravision and speed by 3.  It slays orcs, trolls, 
   and giants.  It activates for lightning bolt (4d8) every 6+d6 turns.  
   It cannot be harmed by the elements.  
q) The Whip of Elorthir (1d3) (+13,+11) (+3)
   It increases your stealth and searching by 3.  It slays undead and all
   evil creatures.  It provides resistance to blindness and nexus.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
r) a Ball-and-Chain of *Slay Dragon* (2d4) (+4,+11) (+2)
   It increases your constitution by 2.  It is especially deadly against 
   dragons.  It provides resistance to fear.  
s) The Flail 'Arning' (2d6) (+5,+6) (+3)
   It increases your wisdom and dexterity by 3.  It provides resistance to 
   cold, poison, and dark.  It sustains your wisdom and dexterity.  It
   grants you the ability to see invisible things.  It cannot be harmed by
   the elements.  
t) 14 Bolts (1d5) (+5,+6)
u) 22 Bolts (1d5) (+5,+1)
v) 37 Arrows of Venom (1d4) (+6,+6)
   It is branded with poison.  
w) 25 Arrows of Slay Evil (1d4) (+10,+4)
   It slays all evil creatures.  
x) 19 Seeker Arrows (4d4) (+4,+3)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.10.2008 17:57
Last updated on 10.11.2008 22:05

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10418. on the Ladder (of 19090)
4259. on the Angband Ladder (of 6561)
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On 28.10.2008 17:57 jafohebert@gmail.com wrote:
First time playing with randarts on. Currently hanging around in the gain-stat region. 7 artifacts, 30 uniques, 322 monster types.

On 10.11.2008 22:05 jafohebert@gmail.com wrote:
Just going too fast and not paying enough attention. Killed by an off-screen greater basilisk. I'll stick with random artifacts for my next character too - otherwise I just end up with the same kit each time.

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