The Angband Ladder: d'Alembert XCIV, Dwarf Priest by <tsoder1@gmail.com>

  [Angband 3.0.9b Character Dump]

 Name   d'Alembert XCIV                          Self  RB  CB  EB   Best
 Sex    Male              Age        45   STR! 18/100  +2  -1 +14 18/250
 Race   Dwarf             Height     54   INT! 18/100  -3  -3  +4  18/80
 Class  Priest            Weight    145   WIS! 18/100  +2  +3  +6 18/210
 Title  Patriarch         Status     39   DEX! 18/100  -2  -1  +8 18/150
 HP     -148/918          Maximize    Y   CON! 18/100  +2  +0  +8 18/200
 SP     388/388                           CHR! 18/100  -3  +2 +10 18/190

 Level           50       Armor   [52,+128]     Saving Throw   Legendary
 Cur Exp    8924512       Fight   (+39,+37)     Stealth             Good
 Max Exp    8924512       Melee   (+49,+50)     Fighting          Superb
 Adv Exp   ********       Shoot   (+54,+15)     Shooting          Superb
 MaxDepth    Lev 87       Blows      4/turn     Disarming         Superb
 Turns       777081       Shots      2/turn     Magic Device      Heroic
 Gold       4199603       Infra       50 ft     Perception          Fair
 Burden   140.6 lbs       Speed          28     Searching           Fair

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:............+
 Elec:......+..+... Confu:.............
 Fire:+...+.+..+... Sound:........+....
 Cold:......+..+... Shard:.............
 Pois:....+........ Nexus:.......+.....
 Fear:....+...++... Nethr:+............
 Lite:.....+....... Chaos:........+....
 Dark:.....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:..+++..+...+.
Invis:+....+...+... Blows:.............
FrAct:........+.+.. Shots:.+...........
HLife:+....+....... Might:.+...........


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> One of your Holy Books of Prayers [Chants and Blessings] (c) was destroyed!
> One of your Holy Books of Prayers [Exorcism and Dispelling] (d) was destroyed!
> You feel very good.
> The Tarrasque breathes frost.
> Your Violet Speckled Potion of Speed (j) was destroyed!
> One of your Grey Potions of Restore Mana (k) was destroyed!
> You feel very good.
> Your feel your head clear.
> You have a Grey Potion of Restore Mana (k).
> The Tarrasque breathes frost.
> You hit The Tarrasque.
> You miss The Tarrasque. <3x>
> The Tarrasque breathes frost.
> You die.


  [Character Equipment]

a) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It slays 
   orcs, trolls, and all evil creatures, and is especially deadly
   against demons.  It is branded with fire.  It provides resistance to 
   fire, nether, and life draining.  It grants you the ability to see
   invisible things.  It activates for probing every 20 turns.  It
   cannot be harmed by the elements.  
b) a Light Crossbow of the Haradrim (x3) (+15,+15) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot
   be harmed by acid or fire.  
c) a Tiger Eye Ring of Speed (+8)
   It increases your speed by 8.  
d) a Tiger Eye Ring of Speed (+8)
   It increases your speed by 8.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) The Cloak 'Colannon' [1,+12] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Iron Helm of Dor-Lomin [5,+17] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 5 Green Potions of Healing
k) a Grey Potion of Restore Mana
l) a Mulberry Staff of Speed (0 charges)
m) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance
   to cold and light.  It usually provides light of radius 4.  It
   cannot be harmed by the elements.  
n) 20 Seeker Bolts of Slay Evil (4d5) (+11,+9)
   It slays all evil creatures.  


  [Home Inventory]

a) 6 Violet Speckled Potions of Speed
b) 7 Orange Potions of *Healing*
c) 2 Orange Speckled Potions of Life
d) 13 Grey Potions of Restore Mana
e) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
f) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
h) a Crystal Amulet of Weaponmastery (+4,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
i) a Pewter Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
j) The Chain Mail of Arvedui (-2) [14,+14] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid,
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
   It sustains your constitution.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+22] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
o) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
p) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
q) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.
   It provides resistance to acid and dark.  It sustains your dexterity.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
t) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed
   by the elements.  
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls 
   and dragons, and is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It
   usually provides light of radius 4.  It activates for berserk rage
   (50+d50 turns) every 80+d80 turns.  It cannot be harmed by the
   elements.  
w) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  
x) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.8.2008 05:19

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4366. on the Ladder (of 19090)
1453. on the Angband Ladder (of 6561)
Second best for this player (

Comments

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On 21.8.2008 05:19 tsoder1@gmail.com wrote:
Man, my best character ever by a huge margin, after playing sometimes for a few years a while ago and starting quite a bit this summer (this character is indeed the 94th in his lineage). Not totally legit since I made Maggot DROP_2D2 | DROP_GREAT sometime around the 50th character of this line since I found the beginning game too boring when played safely and too repetitive when played entertainingly with frequent deaths. After that many have had the early boost to dive to stat gain, with a few making it past that to die around CL40.

This character seemed pretty much ready for his final battles, having just dispatched Carcharoth, Angmar, Cantoras, that Balrog of White Fire and pretty much every unique shallower than 82 or so. The Tarrasque battle was just without an end in sight, I'd started with I think 9 !Restore Mana, and about 15 !Healing. He broke or forced me to use pretty much all of them, breathing 600+ fire and frost in most rounds, forcing me to spend most of my time casting Healing. I was probably on the verge of fleeing the fight with no consumables and no books if I hadn't slipped up and failed to notice that the frost breath after drinking my mana potion wasn't the same as the one before it. Now I know to make a special trip for him with a stock of !Resist Heat and Cold and plenty of !Mana reserves. I never really found a good weapon or shooter though, I had the spear of Orome from pretty early, but I read a ?Curse Weapon on that, never found something as good.

On 21.8.2008 09:12 Nick wrote:
Ouch. Welcome to the (large) club - that thing kills lots of adventurers.

On 21.8.2008 19:33 PowerDiver wrote:
You had a priest! Unlimited temp rFire and rCold in book 2. Cast it 2 or 3 times before you engage in any major battle. Also, when you get hurt a bit, say to 600 hp down from 900, be sure to phase first and try to heal out of LOS so that your foe does not get another free hit to undo the heal. Don't wait too long since in case you land in LOS again you need to be able to survive another breath.

On 22.8.2008 04:00 tsoder1@gmail.com wrote:
Hmm...I knew book 2 had to be good for something other than Satisfy Hunger once Portal was obsolete. D'oh.

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