The Angband Ladder: Ilsa Accursed, Half-Ogre Demonologist by <bugboy3001@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Ilsa Accursed          Age                 48       STR! 18/***       
 Sex   : Female                 Height              38       INT! 18/***       
 Race  : Half-Ogre              Weight             235       WIS! 18/***       
 Class : Demonologist           Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/***       
                                                                               
 + To Melee Hit          97 Level             50    Hit Points     1481/  1481 
 + To Melee Damage       73 Experience  20582803    Spell Points    387/   387 
 + To Ranged Hit         46 Max Exp     20582803    Sanity          930/   930 
 + To Ranged Damage      17 Exp to Adv.    *****    Piety               120526 
   AC                 35+81 Gold        14287745    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Bad          Blows/Round:  16        
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  64d6+1168 
 Stealth     : Poor         Magic Device: Superb       Infra-Vision: 1280 feet 
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Serf.  You are the black sheep of             
          the family.  You have brown eyes, straight red hair, and a           
          dark complexion.                                                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 37 (1850')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 18 (900')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 Your body was a Player.
 You have defeated 18839 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 48 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can set explosive runes.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon melts your foes.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.


                    adefkmnopsuxz{|@            
        Add Str   : .3.......*2.....            
        Add Int   : .....3.2.*......            
        Add Wis   : 23...3.2.*......            
        Add Dex   : .3.......*......            
        Add Con   : ....3....*2.....            
        Add Chr   : .....3.2.*......            
        Add Stea. : .......2........            
        Add Infra : .........*......            
        Add Speed : .3.*...2...9...+            
        Add Blows : 2.3.............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Sharpness : +...............            
        Acid Brand: +...............            
        Sust Str  : ...............+            
        Sust Int  : ..+.+.+.........            
        Sust Wis  : ..+.+.+.........            
        Sust Dex  : ........+.......            
        Sust Con  : ....+.+.........            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+....+            
        Hold Life : ....+...........            
        Imm Acid  : ......*+.+......            
        Imm Elec  : ......+.*+......            
        Imm Fire  : ..+....+*+......            
        Imm Cold  : ....+.*+++......            
        Res Pois  : .........+......            
        Res Fear  : .......+.......+            
        Res Light : ......+..+......            
        Res Dark  : ....+....+.....+            
        Res Blind : ..+.............            
        Res Conf  : ..+...+.++.....+            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ....+....+......            
        Res Nexus : ..+......+......            
        Res Chaos : ......+.........            
        Res Disen : ........+.......            
        Levitate  : ..+............+            
        Lite      : ....+....+......            
        See Invis : .........+......            
        Regen     : ....+...........            
        Xtra Might: .+..............            
        Activate  : ....+..+........            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ...............+            
        Climb     : ..............+.            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        39.403 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    12.700 [1.800]
          . Stealth                             -02.000 [0.400]
          . Disarming                            01.700 [1.800]
 - Magic                                         40.416 [0.700]
          . Magic-Device                         23.500 [1.150]
          . Divination                           01.300 [0.400]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  06.500 [0.700]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find an Arrow on level 1.
You may find a Small Wooden Boomerang on level 1.
You are fated to never to die by the hand of a mortal being.
You are fated to find a Potion of Cure Light Insanity on level 1.
You are fated to find a Potion of Neutralise Poison on level 2.
You may find an Iron Shot on level 20.
You may meet a Mangy-looking leper on level 1.
You are fated to find a Scroll of Light on level 1.
You may meet a Jackal on level 8.


  [Character Equipment]

a) The Demonblade called 'Arvydas' (4d6) (+10,+13) (+2 attacks) {!k!d!s!v}
    It increases your wisdom and attack speed by 2.  It does extra damage 
    from acid.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Sling of Dalmoth (x5) (+9,+17) (+3 to speed)
    It increases your strength, wisdom, dexterity and speed by 3.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Phoenix on level 53 of Mordor.
e) The Ring 'Elcar' (+3 attacks) {!d!v}
    It increases your attack speed by 3.  It sustains your intelligence
     and wisdom.  It provides resistance to fire, blindness, confusion and 
    nexus.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 70 of The
    Sacred Land Of Mountains.
f) a Ring of Speed (+16) {!k!d!s!v}
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Metal Lamellar Armour 'Araned' (-3 to accuracy) [23,+9]
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to acid and cold.  It provides resistance to electricity, 
    light and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Shadow Cloak of Luthien [Recharge] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Leather Shield of Orfin [2,+10]
    It sustains your dexterity.  It provides immunity to electricity and 
    fire.  It provides resistance to cold, confusion, sound and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 26 of A
    lost temple.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill giant Priest on level 44 of Moria.
x) a Pair of Hard Leather Boots of Speed [3,+11] (+9)
z) (nothing)
{) (nothing)
|) a Climbing Set {!k!d!s!v}


  [Character Inventory]

a) a Fireproof Tome of Translocation {!k!d!s!v}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of Knowledge {!k!d!s!v}
c) a Fireproof Holy Tome of Manwe Sulimo {!k!d!s!v}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) The Tome of Ilsa Accursed {!k!d!s!v}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) Baalzebub's Tormented Box {destruction}
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
f) The Shrunken Head of Nightmares {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Black orc on level 32 of Mirkwood.
g) a Parchment titled ``Secrets of the Gnomish Wizards'' {mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 50 of Mordor.
h) Olive's Omnipotent Ostrich {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hell knight on level 58 of Mordor.
i) 19 Rations of Food
    
j) 11 Potions of Healing {!*}
    
k) 7 Potions of *Healing* {!*}
    
l) an Iron Rod of the Istari of Recall (100/100) {!*}
m) an Iron Rod of Trap Location (50/50) {@z3!k!d!s!v}
n) an Adamantite Rod of Restoration (200/200) {!k!d!v}
o) an Adamantite Rod of Cheapness of Healing (200/200)
p) an Adamantite Rod of Detection (200/200) {!k!d!s!v}
q) The Ring of Flare (+3) {!d!v}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Mordor.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Maulotaur on level 46 of Mordor.
s) a Magical Pick of Digging (+6) {!k!d!s!v}
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+9,+8) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 37 of Cirith Ungol.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 81 of Angband.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 49 of Moria.
d) a Tome of Meta Spells {!k!d!s!v}
e) a Mushroom of Restoring
f) 4 Sprigs of Athelas
g) an Adamantite Rod of the Istari of Perception (400/400) {@z7!k!d!s!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Ring 'Beranc' [+17] (+4 to searching) {100% off}
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your searching by 4.  It sustains 
    your constitution.  It provides resistance to fire, light, blindness, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 85 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 70 of Angband.
l) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    40 of Moria.
m) The Stone of Lore {@A7}
n) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
q) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Large Leather Shield of Adorilon [4,+12]
    It provides immunity to acid and fire.  It provides resistance to life
    draining and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 86 of Angband.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) a Demonhorn of the Noldor [2,+10] (+1) {90% off}
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    dexterity by 1.  It sustains your dexterity.  It allows you to sense
    the presence of orcs.  
    You bought it from the Forbidden Library.
b) 4 Potions of Cure Critical Wounds {!*}
    
c) a Silver Rod of Enlightenment (100/100)
d) The Ring of Elerch {invis. res sound, shard, dis}
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to sound, shards and disenchantment.  It allows
    you to levitate.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Archer on level 17 of Orc Cave.
e) an Indestructible Ring of Speed (+8)
f) a Ring of Speed (+9)
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
h) an Indestructible Ring of Nether Resistance {!k!d!s!v}
i) The Amulet of Narie
    It sustains your wisdom.  It provides resistance to acid, electricity, 
    fire, dark and shards.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 54 of
    Mordor.
k) an Amulet of the Serpents [+1] (+3)
l) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 57 of Mordor.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) {!k!d!s!v}
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 45 of Moria.


  [Home Inventory - Minas Anor ]

a) a Tome of the Blowing Wind {!k!d!s!v}
b) a Sprig of Athelas
c) a Potion of Cure Critical Insanity
d) a Scroll of Acquirement
e) a Ring of Fear Resistance {!k!d!s!v}
    It makes you completely fearless.  
f) a Ring of Nexus Resistance
g) an Indestructible Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Hard Studded Leather of Varast (-1 to accuracy) [7,+3]
    It sustains your intelligence and charisma.  It provides immunity to 
    cold.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 26 of A lost temple.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) Kelek's Wormhole Machine {acquirement}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Vampire lord on level 41 of Mordor.
b) Raal's Tormented Spirits {teleport level}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the floor of a special level.
c) Raistlin's Ready Ranger {lite absorb}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
    
d) a Parchment titled ''Famous Last Words'' {curing}
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
e) a Sprig of Athelas
f) 2 Potions of Cure Serious Insanity
g) a Potion of Cure Insanity
h) a Potion of *Enlightenment*
i) a Scroll of Mass Genocide
j) a Wand of Stone Prison[2|12] (6 charges)
k) a Ring of Confusion Resistance
l) The Double Ring Mail 'Ephel' (-2 to accuracy) [15,+10]
    It sustains your intelligence.  It provides immunity to acid and 
    electricity.  It provides resistance to sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 64 of
    Erebor.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 66 of Dol Guldur.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Hard Studded Leather of Hauglon (-1 to accuracy) [7,+10]
    It sustains your constitution.  It provides immunity to cold.  It
    provides resistance to acid, electricity, confusion, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hill giant Chieftain on level 44 of Moria.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Mirkwood.
q) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll on level 31 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 15.8.2008 20:05

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1757. on the Ladder (of 18973)
654. on the ToME Ladder (of 3151)
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On 15.8.2008 20:05 bugboy3001@gmail.com wrote:
My first winner. Yes, OK, I totally spammed demons fighting morgoth, but whatever, you have to start somewhere, somehow.

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