The Angband Ladder: Adoetha, Maia Demonologist by <saklhir@aol.com>

  [ToME 2.2.2 Character Dump]

 Name  : Adoetha                Age                 17       Str:     33     36
 Sex   : Male                   Height              37       INT:     28       
 Race  : Maia LostSoul          Weight             131       WIS:     40       
 Class : Demonologist           Social Class        16       DEX:     24       
 Body  : Player                                              CON:     31       
 God   : Nobody                                              CHR:     27       
                                                                               
 + To Melee Hit         114 Level             50    Max Hit Points      1008   
 + To Melee Damage       87 Experience   5207413    Cur Hit Points       648   
 + To Ranged Hit         21 Max Exp      5207413    Max SP (Mana)        336   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)        336   
   AC                 47+49 Gold          321380                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Bad          Blows/Round:  23        
 Bows/Throw  : Legendary[2] Searching   : Poor         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  69d5+2001 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You have attached yourself to Tulkas.  In the past you               
          dwelt on earth in the form of various animals.                       
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 34 (1700')
        Angband: Level 71 (3550')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 35 (1750')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 55 (2750')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 20 (1000')

 Your body is a Player.
 You are currently on level 69 of Angband.
 You have defeated 1827 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..6............+            
        Add Int   : ....314........+            
        Add Wis   : ...9314........+            
        Add Dex   : ...............+            
        Add Con   : ...............+            
        Add Chr   : 3...31.........+            
        Add Stea. : ......4.........            
        Add Sear. : ....3...........            
        Add Infra : 3...3...........            
        Add Tun.. : ..............4.            
        Add Speed : ..69.......8....            
        Add Blows : ..69............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sharpness : +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ................            
        Sust Chr  : +...............            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..++...........            
        Hold Life : ......+.........            
        Res Acid  : +.+.+.+.........            
        Res Elec  : +..++.+.+.......            
        Res Fire  : +.....+.........            
        Res Cold  : +...+.+.........            
        Res Pois  : ......+.........            
        Res Fear  : +.++..+........+            
        Res Lite  : +...............            
        Res Dark  : ...+..+.........            
        Res Blind : +....+..........            
        Res Conf  : ..........+....+            
        Res Sound : ..........+.....            
        Res Shard : ................            
        Res Neth  : ..........+.....            
        Res Nexus : ...+............            
        Res Chaos : +.+.......+.....            
        Res Disen : ..........+.....            
        Aura Fire : +..............+            
        Lite      : .........+......            
        See Invis : ....+.+........+            
        Digestion : +...............            
        Regen     : +.......+.......            
        Activate  : +...+.+..+......            
        Drain Exp : +..............+            
        Teleport  : +...............            
        Aggravate : ...............+            
        Fly       : ..+............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it


Skills (points left: 0)
 - Combat                                        23.282 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         27.592 [0.700]
          . Magic-Device                         44.700 [1.150]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  02.000 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Parchment - The One Ring on level 12.


  [Character Equipment]

a) The Long Sword of the Dawn (E:590102, L:33) (3d5) (+43,+27) (+3 to
infravision)
        It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire and frost.  It is very sharp
    and can cut your foes.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    light, blindness and chaos.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It drains 
    experience.  It induces random teleportation.  It can clone monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
d) a Heavy Crossbow (x4) {excellent}
e) The Ring 'Vanna' (+6) {100% off}
    It increases your strength, speed, attack speed and 
    ability to score critical hits by 6.  It makes you completely
    fearless.  It provides resistance to acid and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Halin (+9) {100% off}
    It increases your wisdom, 
    speed and attack speed by 9.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, dark and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 69 of The
    Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It can be used to
    store a spell.  It increases your intelligence, wisdom and charisma by 
    1.  It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 63 of The Sacred
    Land Of Mountains.
o) (nothing)
p) a Demonshield of Resist Lightning [5,+14] {100% off}
    It provides resistance to electricity.  It speeds
    your regenerative powers.  It cannot be harmed by electricity.  
    You stole it from the Library.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Bramdalir (+8) [5,+11]
    It provides resistance to confusion, sound, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in a plain of grass.
x) a Pair of Hard Leather Boots of Speed [3,+6] (+8) {100% off}
    
    It increases your speed by 8.  
    You stole it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (1d8) (+9,+16) (+4)
    It increases your ability to tunnel
     by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It can re-curse
    itself.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
b) The Demonhorn of Gaialach [2,+17] {100% off}
    It
    provides light (radius 2) forever.  It provides immunity to paralysis.
    It provides resistance to fire, cold, poison and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Library.
c) 5 Rations of Food
d) 5 Sprigs of Athelas
e) a Potion of Healing
f) 21 Scrolls of Word of Recall
g) 14 Scrolls of Satisfy Hunger
h) a Scroll of Mass Genocide
i) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
j) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800)
    every 100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
l) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Unholy Tome of the Hellflame {100% off}


  [Home Inventory - Gondolin ]

a) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light
    , dark and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Erebor.
c) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Lothlorien ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 70 of Dol Guldur.
b) an Indestructible Ring of Extra Attacks (+2 attacks)
c) The Brass Lantern 'Ndolin' (with 0 turns of light) (+2 to searching)
    
    It provides light (radius 5) when fueled.  It increases your searching
     by 2.  It provides resistance to light.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 91 of Halls of
    Mandos.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 64 of Erebor.
g) a Filthy Rag [1] {terrible}
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
i) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    dark and shards.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for 
    dispel evil (x4) every 100+d100 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, wisdom and 
    speed by 4.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to life draining, 
    electricity, fire, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Flail of Telonde (2d6) (-2,-4) (+5)
    It can be wielded two-handed.  It increases your strength by 
    5.  It does extra damage from acid and electricity.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage 
    from fire.  It is a great bane of demons.  It is a great bane of
    undead.  It allows you to sense the presence of demons and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 64 of Erebor.



Posted on 29.8.2003 13:27

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On 29.8.2003 13:27 saklhir@aol.com wrote:
Things are only getting better!!!!

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