The Angband Ladder: Adoetha, Maia Demonologist by <saklhir@aol.com>
[ToME 2.2.2 Character Dump] Name : Adoetha Age 17 Str: 33 36 Sex : Male Height 37 INT: 28 Race : Maia LostSoul Weight 131 WIS: 40 Class : Demonologist Social Class 16 DEX: 24 Body : Player CON: 31 God : Nobody CHR: 27 + To Melee Hit 114 Level 50 Max Hit Points 1008 + To Melee Damage 87 Experience 5207413 Cur Hit Points 648 + To Ranged Hit 21 Max Exp 5207413 Max SP (Mana) 336 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 336 AC 47+49 Gold 321380 (Miscellaneous Abilities) Fighting : Legendary[80]Perception : Bad Blows/Round: 23 Bows/Throw : Legendary[2] Searching : Poor Shots/Round: 2 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 69d5+2001 Stealth : Bad Magic Device: Heroic Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You have attached yourself to Tulkas. In the past you dwelt on earth in the form of various animals. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 34 (1700') Angband: Level 71 (3550') Barrow-Downs: Level 1 (50') Submerged Ruins: Level 35 (1750') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 25 (1250') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 55 (2750') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 22 (1100') The Helcaraxe: Level 20 (1000') Your body is a Player. You are currently on level 69 of Angband. You have defeated 1827 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. adefkmnopsuxz{|@ Add Str : ..6............+ Add Int : ....314........+ Add Wis : ...9314........+ Add Dex : ...............+ Add Con : ...............+ Add Chr : 3...31.........+ Add Stea. : ......4......... Add Sear. : ....3........... Add Infra : 3...3........... Add Tun.. : ..............4. Add Speed : ..69.......8.... Add Blows : ..69............ Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Sharpness : +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ...+............ Sust Con : ................ Sust Chr : +............... Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +..++........... Hold Life : ......+......... Res Acid : +.+.+.+......... Res Elec : +..++.+.+....... Res Fire : +.....+......... Res Cold : +...+.+......... Res Pois : ......+......... Res Fear : +.++..+........+ Res Lite : +............... Res Dark : ...+..+......... Res Blind : +....+.......... Res Conf : ..........+....+ Res Sound : ..........+..... Res Shard : ................ Res Neth : ..........+..... Res Nexus : ...+............ Res Chaos : +.+.......+..... Res Disen : ..........+..... Aura Fire : +..............+ Lite : .........+...... See Invis : ....+.+........+ Digestion : +............... Regen : +.......+....... Activate : +...+.+..+...... Drain Exp : +..............+ Teleport : +............... Aggravate : ...............+ Fly : ..+............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Skills (points left: 0) - Combat 23.282 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 02.000 [1.800] . Disarming 02.000 [1.800] - Magic 27.592 [0.700] . Magic-Device 44.700 [1.150] . Demonology 50.000 [1.000] - Spirituality 02.000 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Parchment - The One Ring on level 12. [Character Equipment] a) The Long Sword of the Dawn (E:590102, L:33) (3d5) (+43,+27) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, blindness and chaos. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It drains experience. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . d) a Heavy Crossbow (x4) {excellent} e) The Ring 'Vanna' (+6) {100% off} It increases your strength, speed, attack speed and ability to score critical hits by 6. It makes you completely fearless. It provides resistance to acid and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Halin (+9) {100% off} It increases your wisdom, speed and attack speed by 9. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 69 of The Sacred Land Of Mountains. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 63 of The Sacred Land Of Mountains. o) (nothing) p) a Demonshield of Resist Lightning [5,+14] {100% off} It provides resistance to electricity. It speeds your regenerative powers. It cannot be harmed by electricity. You stole it from the Library. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Bramdalir (+8) [5,+11] It provides resistance to confusion, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. x) a Pair of Hard Leather Boots of Speed [3,+6] (+8) {100% off} It increases your speed by 8. You stole it from the Footwear Shop. z) (nothing) {) (nothing) |) a Mattock of Digging (1d8) (+9,+16) (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. b) The Demonhorn of Gaialach [2,+17] {100% off} It provides light (radius 2) forever. It provides immunity to paralysis. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Library. c) 5 Rations of Food d) 5 Sprigs of Athelas e) a Potion of Healing f) 21 Scrolls of Word of Recall g) 14 Scrolls of Satisfy Hunger h) a Scroll of Mass Genocide i) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. j) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Unholy Tome of the Hellflame {100% off} [Home Inventory - Gondolin ] a) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light , dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Erebor. c) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . [Home Inventory - Lothlorien ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 70 of Dol Guldur. b) an Indestructible Ring of Extra Attacks (+2 attacks) c) The Brass Lantern 'Ndolin' (with 0 turns of light) (+2 to searching) It provides light (radius 5) when fueled. It increases your searching by 2. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 91 of Halls of Mandos. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 64 of Erebor. g) a Filthy Rag [1] {terrible} h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and shards. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. k) The Flail of Telonde (2d6) (-2,-4) (+5) It can be wielded two-handed. It increases your strength by 5. It does extra damage from acid and electricity. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 64 of Erebor. |
Posted on 29.8.2003 13:27
5504. on the Ladder (of 19090)
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