[ToME 2.3.4 Character Sheet] Name : Ilsa Accursed Age 48 STR! 18/*** Sex : Female Height 38 INT! 18/*** Race : Half-Ogre Weight 235 WIS! 18/*** Class : Demonologist Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/*** + To Melee Hit 97 Level 50 Hit Points 1481/ 1481 + To Melee Damage 73 Experience 20582803 Spell Points 387/ 387 + To Ranged Hit 46 Max Exp 20582803 Sanity 930/ 930 + To Ranged Damage 17 Exp to Adv. ***** Piety 120526 AC 35+81 Gold 14287745 Speed Fast (+37) (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Bad Blows/Round: 16 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 64d6+1168 Stealth : Poor Magic Device: Superb Infra-Vision: 1280 feet Tactic: normal Explor: normal (Character Background) Your mother was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are the black sheep of the family. You have brown eyes, straight red hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 37 (1850') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 18 (900') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 27 (1350') Your body was a Player. You have defeated 18839 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 48 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 14th Quelle of the 2890th year of the third age. Your adventure lasted 28 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can set explosive runes. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. You have ESP. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon melts your foes. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against orcs. adefkmnopsuxz{|@ Add Str : .3.......*2..... Add Int : .....3.2.*...... Add Wis : 23...3.2.*...... Add Dex : .3.......*...... Add Con : ....3....*2..... Add Chr : .....3.2.*...... Add Stea. : .......2........ Add Infra : .........*...... Add Speed : .3.*...2...9...+ Add Blows : 2.3............. Slay Demon: +............... Slay Orc : +............... Sharpness : +............... Acid Brand: +............... Sust Str : ...............+ Sust Int : ..+.+.+......... Sust Wis : ..+.+.+......... Sust Dex : ........+....... Sust Con : ....+.+......... Sust Chr : ................ Invisible : .......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : ..........+....+ Hold Life : ....+........... Imm Acid : ......*+.+...... Imm Elec : ......+.*+...... Imm Fire : ..+....+*+...... Imm Cold : ....+.*+++...... Res Pois : .........+...... Res Fear : .......+.......+ Res Light : ......+..+...... Res Dark : ....+....+.....+ Res Blind : ..+............. Res Conf : ..+...+.++.....+ Res Sound : ........+....... Res Shard : ................ Res Neth : ....+....+...... Res Nexus : ..+......+...... Res Chaos : ......+......... Res Disen : ........+....... Levitate : ..+............+ Lite : ....+....+...... See Invis : .........+...... Regen : ....+........... Xtra Might: .+.............. Activate : ....+..+........ Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : ...............+ Climb : ..............+. Full ESP : .........+...... Skills (points left: 0) - Combat 39.403 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 12.700 [1.800] . Stealth -02.000 [0.400] . Disarming 01.700 [1.800] - Magic 40.416 [0.700] . Magic-Device 23.500 [1.150] . Divination 01.300 [0.400] . Demonology 50.000 [1.000] - Spirituality 06.500 [0.700] . Prayer 35.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find an Arrow on level 1. You may find a Small Wooden Boomerang on level 1. You are fated to never to die by the hand of a mortal being. You are fated to find a Potion of Cure Light Insanity on level 1. You are fated to find a Potion of Neutralise Poison on level 2. You may find an Iron Shot on level 20. You may meet a Mangy-looking leper on level 1. You are fated to find a Scroll of Light on level 1. You may meet a Jackal on level 8. [Character Equipment] a) The Demonblade called 'Arvydas' (4d6) (+10,+13) (+2 attacks) {!k!d!s!v} It increases your wisdom and attack speed by 2. It does extra damage from acid. It is very sharp and can cut your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Sling of Dalmoth (x5) (+9,+17) (+3 to speed) It increases your strength, wisdom, dexterity and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 53 of Mordor. e) The Ring 'Elcar' (+3 attacks) {!d!v} It increases your attack speed by 3. It sustains your intelligence and wisdom. It provides resistance to fire, blindness, confusion and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 70 of The Sacred Land Of Mountains. f) a Ring of Speed (+16) {!k!d!s!v} k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Lamellar Armour 'Araned' (-3 to accuracy) [23,+9] It sustains your intelligence, wisdom and constitution. It provides immunity to acid and cold. It provides resistance to electricity, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Shadow Cloak of Luthien [Recharge] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Leather Shield of Orfin [2,+10] It sustains your dexterity. It provides immunity to electricity and fire. It provides resistance to cold, confusion, sound and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 26 of A lost temple. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant Priest on level 44 of Moria. x) a Pair of Hard Leather Boots of Speed [3,+11] (+9) z) (nothing) {) (nothing) |) a Climbing Set {!k!d!s!v} [Character Inventory] a) a Fireproof Tome of Translocation {!k!d!s!v} It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Fireproof Tome of Knowledge {!k!d!s!v} c) a Fireproof Holy Tome of Manwe Sulimo {!k!d!s!v} It cannot be harmed by fire. You bought it from the Forbidden Library. d) The Tome of Ilsa Accursed {!k!d!s!v} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) Baalzebub's Tormented Box {destruction} It can be activated for Destruction every 100 turns. You found it in the remains of an Emperor wight in the town of Bree . f) The Shrunken Head of Nightmares {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Black orc on level 32 of Mirkwood. g) a Parchment titled ``Secrets of the Gnomish Wizards'' {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 50 of Mordor. h) Olive's Omnipotent Ostrich {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Hell knight on level 58 of Mordor. i) 19 Rations of Food j) 11 Potions of Healing {!*} k) 7 Potions of *Healing* {!*} l) an Iron Rod of the Istari of Recall (100/100) {!*} m) an Iron Rod of Trap Location (50/50) {@z3!k!d!s!v} n) an Adamantite Rod of Restoration (200/200) {!k!d!v} o) an Adamantite Rod of Cheapness of Healing (200/200) p) an Adamantite Rod of Detection (200/200) {!k!d!s!v} q) The Ring of Flare (+3) {!d!v} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 64 of Mordor. r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 46 of Mordor. s) a Magical Pick of Digging (+6) {!k!d!s!v} t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+9,+8) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Cirith Ungol. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 81 of Angband. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 49 of Moria. d) a Tome of Meta Spells {!k!d!s!v} e) a Mushroom of Restoring f) 4 Sprigs of Athelas g) an Adamantite Rod of the Istari of Perception (400/400) {@z7!k!d!s!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. h) The Ring 'Beranc' [+17] (+4 to searching) {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your searching by 4. It sustains your constitution. It provides resistance to fire, light, blindness, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. i) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 85 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Angband. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 40 of Moria. m) The Stone of Lore {@A7} n) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . q) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Large Leather Shield of Adorilon [4,+12] It provides immunity to acid and fire. It provides resistance to life draining and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 86 of Angband. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) a Demonhorn of the Noldor [2,+10] (+1) {90% off} It can be activated for detect treasure every 10+d20 turns if it is being worn. It provides light (radius 2) forever. It increases your dexterity by 1. It sustains your dexterity. It allows you to sense the presence of orcs. You bought it from the Forbidden Library. b) 4 Potions of Cure Critical Wounds {!*} c) a Silver Rod of Enlightenment (100/100) d) The Ring of Elerch {invis. res sound, shard, dis} It makes you invisible. It makes you completely fearless. It provides resistance to sound, shards and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Archer on level 17 of Orc Cave. e) an Indestructible Ring of Speed (+8) f) a Ring of Speed (+9) g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Mordor. h) an Indestructible Ring of Nether Resistance {!k!d!s!v} i) The Amulet of Narie It sustains your wisdom. It provides resistance to acid, electricity, fire, dark and shards. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 54 of Mordor. k) an Amulet of the Serpents [+1] (+3) l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 57 of Mordor. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) {!k!d!s!v} It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 45 of Moria. [Home Inventory - Minas Anor ] a) a Tome of the Blowing Wind {!k!d!s!v} b) a Sprig of Athelas c) a Potion of Cure Critical Insanity d) a Scroll of Acquirement e) a Ring of Fear Resistance {!k!d!s!v} It makes you completely fearless. f) a Ring of Nexus Resistance g) an Indestructible Ring of Chaos Resistance It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Hard Studded Leather of Varast (-1 to accuracy) [7,+3] It sustains your intelligence and charisma. It provides immunity to cold. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of A lost temple. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) Kelek's Wormhole Machine {acquirement} It can be activated for acquirement every 3000 turns. You found it in the remains of a Vampire lord on level 41 of Mordor. b) Raal's Tormented Spirits {teleport level} It can be activated for teleport level every 50 turns. You found it lying on the floor of a special level. c) Raistlin's Ready Ranger {lite absorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Master vampire on level 70 of Angband. d) a Parchment titled ''Famous Last Words'' {curing} It can be activated for curing every 110 turns. You found it in the remains of a Dark elven warlock on level 26 of Mirkwood. e) a Sprig of Athelas f) 2 Potions of Cure Serious Insanity g) a Potion of Cure Insanity h) a Potion of *Enlightenment* i) a Scroll of Mass Genocide j) a Wand of Stone Prison[2|12] (6 charges) k) a Ring of Confusion Resistance l) The Double Ring Mail 'Ephel' (-2 to accuracy) [15,+10] It sustains your intelligence. It provides immunity to acid and electricity. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 64 of Erebor. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 66 of Dol Guldur. n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Hard Studded Leather of Hauglon (-1 to accuracy) [7,+10] It sustains your constitution. It provides immunity to cold. It provides resistance to acid, electricity, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant Chieftain on level 44 of Moria. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of Mirkwood. q) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 31 of Mirkwood. [The Mathom-house Inventory - Bree ] a) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . c) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire.