The Angband Ladder: Vilkata, Half-Ogre Demonologist by <bceason@yahoo.com>
[ToME 2.3.5 Character Sheet] Name : Vilkata Age 47 STR! 40 Sex : Neuter Height 107 INT! 39 Race : Half-Ogre Weight 405 WIS! 38 Class : Demonologist Social Class 1 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 118 Level 50 Hit Points 883/ 929 + To Melee Damage 89 Experience 27406021 Spell Points 953/ 954 + To Ranged Hit 55 Max Exp 27406021 Sanity 823/ 880 + To Ranged Damage 0 Exp to Adv. ***** Piety 297650 AC 34+86 Gold 1355126 Speed Fast (+70) (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Bad Blows/Round: 11 Bows/Throw : Heroic Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 77d6+979 Stealth : Bad Magic Device: Legendary[22]Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 49 (2450') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 54 (2700') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') A lost temple: Level 29 (1450') Your body is a Player. You are currently on level 103 of Angband. You have defeated 21227 enemies. You fell under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 36 princess quests. You have completed 36 lost sword quests. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 26th Quelle of the 2890th year of the third age. You have been adventuring for 40 days. adefkmnopsuxz{|@ Add Str : *.5.4..........+ Add Int : ..5...4...3..2.+ Add Wis : .25.4........2.+ Add Dex : ..5.4..34....2.. Add Con : *.5...4........+ Add Chr : .25.4..3.5.....+ Mul Mana : ..+.......+..... Mul SPower: ..+............. Add Stea. : .2..4.4......... Add Sear. : ....4........... Add Tun.. : ..............6. Add Speed : *25*.34....*.... Chaotic : +............+.. Vampiric : +............+.. Slay Evil : +............+.. Slay Und. : .............+.. Slay Demon: +............... Slay Giant: .............+.. Kill Drag.: .............+.. Poison Brd: +............... Fire Brand: +............... Cold Brand: .............+.. Sust Str : ..+.+...+......+ Sust Int : ..+.+........... Sust Wis : ..+............. Sust Dex : ..+.....+....... Sust Con : ..+.+...+....... Sust Chr : ..+.+........... Invisible : ..+.....+......+ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+....++.+..... Hold Life : .....+..+....... Imm Acid : .+*...++........ Imm Elec : .+*...+...+..... Imm Fire : .+*...*+*......* Imm Cold : .+*...++*....... Res Pois : ..+.+.....+..... Res Fear : ...............+ Res Light : ....++.......... Res Dark : .....+....+....+ Res Blind : ..+.+........... Res Conf : .....+.........+ Res Sound : .+.............. Res Shard : ....+........... Res Neth : ..+.+........... Res Nexus : ....+.+......... Res Chaos : .....+.......... Res Disen : ..+............. Aura Fire : ......+.+....... Aura Elec : ........+....... Auto Curse: +.+.....++...... Levitate : ....+...+.+..... Lite : +............... See Invis : .++..+...+...... Digestion : .........+...... Regen : ..+.+....+...... Activate : ..+.++.+..+..... Drain Exp : ..+............. Blessed : .............+.. Cursed : ..+...........+. Hvy Curse : +.+.....++...... Prm Curse : ..+............. Fly : ......+......... Orc.ESP : .....+.......... Demon.ESP : .........+...... Evil.ESP : .........+...... TLord.ESP : ......+......... Good.ESP : .........+...... Full ESP : ..+....+........ Skills (points left: 0) - Combat 22.153 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 01.900 [1.800] . Stealth -02.000 [0.400] . Disarming 01.700 [1.800] - Magic 38.582 [0.700] . Magic-Device 47.650 [1.150] . Conveyance 10.200 [0.500] . Divination 01.000 [0.300] . Udun 00.000 [0.400] . Demonology 50.000 [1.000] . Runecraft 01.000 [0.300] . Thaumaturgy 01.000 [0.300] - Spirituality 05.100 [0.700] . Prayer 25.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You may find a Scroll of Summon Monsters on level 1. You may meet a Catoblepas on level 10. You may find a Ring of Damage on level 10. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20 to speed) {cursed} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Speed (+19) It increases your speed by 19. You bought it from the Speed Ring Market. k) The Amulet 'Morot' [+5] (+4 to stealth) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, wisdom, dexterity, charisma, stealth and searching by 4. It sustains your strength, intelligence, constitution and charisma. It provides resistance to poison, light, blindness, shards, nether and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . m) The Arkenstone of Thrain (+3) {@w0!d!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Thingol [1,+18] (+3) {@w1@A6} It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 25 of Mirkwood. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Gauntlets of Eol [Curse] [3,+15](60%) (+3) {@A2} It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 57 of Mordor. x) a Pair of Metal Shod Boots of Speed [6,+11] (+10) It increases your speed by 10. You found it lying in a vault on level 30 of The Sandworm lair. z) a Death mold (1033 hp) {) The Bolt of Barmen (1d5) (+22,+9) (+2) It increases your intelligence, wisdom and dexterity by 2. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. |) a Magical Dwarven Shovel of Digging (+6) {cursed} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) 2 Fireproof Tomes of Translocation {!*} b) a Runestone of Elemental Rays (45) {@m0} c) The Tome of Collected Weird Magic {destruction} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 8 of Barrow-Downs. d) The Crystal Ball of Godly Sights {light absorption @A9} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 30 of The Sandworm lair. e) Bigby's Big Book of Brutality (charging) {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Spirit naga on level 18 of Mirkwood. f) Tenser's Torch of Spontaneous Combustion {@A0 sat hung} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. g) 20 Potions of *Healing* {@q0} h) 16 Scrolls of *Destruction* {@r9!r} i) a Wooden Rod of the Istari of Illumination (20/20) {@z0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. j) a Copper Rod of the Istari of Recall (40/40) {@z9!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. k) a Silver Rod of the Istari of Detection (200/200) {@z1!k!d!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. l) a Golden Rod of the Istari of Restoration (250/250) {@z7} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. m) a Mithril Rod of the Istari of Healing (310/320) {@z2!k!d!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. n) a Mithril Rod of Home Summoning (160/160) {@z8!k!d!v} o) a Mithril Rod of Cheapness of Enlightenment (160/160) {@z6} It can cast spells for a lesser mana cost. You found it in the remains of a Dreadlord on level 79 of Angband. p) an Adamantite Rod of the Istari of Healing (400/400) {@z7!k!d!v} q) a Wand of Stone Prison[2|20] (0 charges) r) a Wand of Essence of Speed[1|28] of Plenty (1 charge) {@a4} s) a Wand of Essence of Speed[1|33] (6 charges) t) a Staff of Vision[3|27] (6 charges) u) The Anchor of Space-Time {@w0!d!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] [Home Inventory - Bree ] a) Baalzebub's Tormented Box {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Sandworm lair. b) 21 Sprigs of Athelas c) 5 Potions of Cure Insanity d) 22 Potions of Berserk Strength e) 42 Potions of Healing {@q2} f) 6 Potions of Life g) 94 Potions of Restore Mana h) 32 Potions of Enlightenment i) 41 Potions of Resistance j) 58 Potions of Curing k) a Scroll of Recharging l) 2 Scrolls of Genocide m) a Golden Rod of the Istari of Disarming (250/250) {@z3!k!d!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. n) 2 Rod Tips of Healing (120 Mana to cast) o) a Wand of Fireflash[9|33] (8 charges) p) a Wand of Fireflash[12|28] (3 charges) {@a0} q) a Wand of Essence of Speed[1|28] (3 charges) {@a4} r) a Staff of Remove Curses[2|34] (6 charges) s) a Staff of Probability Travel[3|14] of Plenty (2 charges) You found it in the remains of a Dreadlord on level 56 of Mordor. t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 91 of Angband. [Home Inventory - Gondolin ] a) a Rune [Sphere] b) 4 Runes [Power Surge] c) a Rune [Armageddon] d) a Runestone of Knowing {@m5} e) 5 Runes [Chaos] f) a Rune [Protection] g) 3 Runes [Knowledge] h) 9 Scrolls of Reset Recall i) The Ring 'Sildain' (+3 attacks) It increases your intelligence, charisma and attack speed by 3. It sustains your intelligence. It provides resistance to confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) The Ring of Aethron (+4) It increases your wisdom and constitution by 4. It sustains your wisdom and constitution. It provides resistance to acid, fire, light and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. k) a Ring of Accuracy (+23) You bought it from the Black Market. l) a Ring of Damage (+20) You bought it from the Black Market. m) a Ring of Slaying (+13,+14) You bought it from the Black Market. n) The Ring 'Elmangirn' (+9) It increases your intelligence and speed by 9. It sustains your wisdom, dexterity and charisma. It makes you completely fearless. It provides resistance to poison, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. o) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlas, the Titan on level 59 of Mordor. p) an Amulet of Doom [+5] (+6) q) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 62 of Mordor. s) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred Land Of Mountains. t) a Dwarven Lantern of the Magi (+1) {@w0!d!v!s} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and sound. It cannot be harmed by fire. It was given to you as a reward. u) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) The Star of Elendil (+1) {@w0@A5!k!d!v!s} It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 46 of Mordor. [Home Inventory - Minas Anor ] a) The Demonhorn of Vilkata [2,+15](40%) (+2) It provides light (radius 2) forever. It increases your intelligence and spell power by 2. It increases your mana capacity by 40%. It sustains your intelligence. It provides resistance to blindness. It allows you to see invisible monsters. It allows you to sense the presence of demons and good beings. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. b) 4 Corrupted Tomes of Melkor c) Baalzebub's All-seeing Servant {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 67 of The Sacred Land Of Mountains. d) Boccob's Unfinished Works {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 29 of The Sandworm lair. e) Raal's Tome of Unconventional Warfare {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dreadlord on level 58 of Mordor. f) Lloth's Ceremonial Dagger {@A1 heal 700} It can be activated for heal 700 hit points every 100 turns. You bought it from the Magic shop. g) The Tome of Elven Household Magic {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 29 of The Sandworm lair. h) Boccob's Magical Mish-mash {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. i) Raistlin's Ready Ranger {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 30 of The Sandworm lair. j) a Mithril Rod of the Istari of Nothing (320/320) k) a Mithril Rod of the Istari of Nothing (320/320) l) 2 Rod Tips of Detection (80 Mana to cast) m) a Wand of Manathrust[20|30] (10 charges) n) a Wand of Ice Storm[4|33] (3 charges) {@a2} o) a Wand of Ice Storm[1|27] (9 charges) p) a Wand of Ice Storm[1|32] (4 charges) q) a Wand of Stone Prison[2|17] (5 charges) r) a Wand of Stone Prison[2|10] (6 charges) s) a Wand of Essence of Speed[1|18] (2 charges) {@a4} t) a Wand of Essence of Speed[1|14] (6 charges) u) The Wand of Digging of Thrain (15 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. v) a Staff of Genocide[1|10] (4 charges) w) a Staff of Genocide[1|8] (4 charges) x) a Staff of Genocide[1|6] (3 charges) [Home Inventory - Lothlorien ] a) 12 Potions of Augmentation b) an Elven Blue Dragon Scale Mail (+2 to accuracy) [30,+20] (+3 to stealth) {@A} It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) The Partial Plate Armour of Bregron (-3 to accuracy) [22,+6] {I.A,F r.sh,nx H} It sustains your strength and wisdom. It provides immunity to acid and fire. It provides resistance to life draining, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 18 of Orc Cave. i) The Cloak 'Colannon' [1,+15] (+3 to speed) {@A8} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) a Cloak of Air [1,+13] k) a Fur Cloak of Invisibility [3,+13] (+5) It increases your stealth by 5. It makes you invisible. You found it lying in a vault on level 29 of The Sandworm lair. l) The Cloak of Mist of Edanwened [1,+14] {r.so FLY @w1} It sustains your charisma. It provides immunity to electricity and cold. It provides resistance to sound and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Mordor. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of Paths of the Dead. n) The Dragon Helm of Thrain [8,+15] It sustains your wisdom and charisma. It provides resistance to nether. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. q) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) a Pair of Metal Shod Boots of Speed [6,+10] (+8) It increases your speed by 8. You found it lying in a vault on level 29 of The Sandworm lair. s) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. u) The Heavy Crossbow of Ilosgalmo (x7) (+11,+11) (+3 to speed) It increases your intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 70 of Dol Guldur. v) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 44 of Mordor. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Hoarmurath of Dir (+3 to speed) It increases your wisdom, infravision and speed by 3. It makes you invisible. It provides resistance to acid, fire and disenchantment. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur. b) The Ring of Power of Dwar, Dog Lord of Waw (+3) It increases your dexterity and charisma by 3. It makes you invisible. It provides resistance to fire, dark and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol Guldur. c) The Ring of Power of Uvatha the Horseman (+3) It increases your intelligence by 3. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to fire and poison. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) a Ring of Speed (+2) {icky queen!} It increases your speed by 2. You found it in the remains of The Icky Queen on level 21 of Mirkwood. e) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. f) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 40 of Mordor. |
Posted on 15.2.2013 17:32
1116. on the Ladder (of 19090) Related screenshots:
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