The Angband Ladder: Falerith IV, High-Elf Mage by <robert.kunz@gmail.com>
[Angband 3.0.6 Character Dump] Name Falerith IV Self RB CB EB Best Sex Male Age 110 STR! 18/100 +1 -5 +10 18/160 Race High-Elf Height 77 INT! 18/100 +3 +3 +11 18/270 Class Mage Weight 200 WIS! 18/100 -1 +0 +8 18/170 Title ***WINNER*** Status 91 DEX! 18/100 +3 +1 +17 18/310 HP 913/913 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 30/384 Preserve Y CHR! 18/100 +5 +1 +11 18/270 Level 50 Armor [41,+141] Saving Throw Legendary Cur Exp 19155745 Fight (+52,+38) Stealth Superb Max Exp 19155745 Melee (+67,+56) Fighting Legendary Adv Exp ******** Shoot (+62,+14) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 5569284 Shots 1/turn Magic Device Legendary Burden 376.0 lbs Perception Superb Speed +23 Infra 80 ft Searching Superb You are one of several children of a Telerin Prince. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*.+.. Blind:.........+... Elec:...*..+...... Confu:......+...... Fire:.+*...++..... Sound:......+.++... Cold:*.....++.+... Shard:.........+... Pois:...++........ Nexus:....+.+...... Fear:+.+.....+.... Nethr:..+.......... Lite:.........+..+ Chaos:........+.... Dark:.........+... Disen:...+......... abcdefghijkl@ abcdefghijkl@ S.Dig:..++......... Stea.:....+..+..... Feath:...+......... Sear.:....+....+... PLite:.........+... Infra:....+........ Regen:..++......... Tunn.:............. Telep:............. Speed:.++++..+.+.+. Invis:+.++.+...+..+ Blows:............. FrAct:+.++....+++.. Shots:............. HLife:...+......... Might:............. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {4500ft} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {4250ft} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) {4900ft} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) a Bronze Amulet of Trickery (+4) {3900ft} It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Star of Elendil {2150ft} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) {2600ft} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {4950ft} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {2700ft} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {2750ft} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+10] (+7) {3900ft} It increases your speed by 7. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m0 !d!k!t!v} b) a Book of Magic Spells [Conjurings and Tricks] {@m1 !d!k!v!r} c) a Book of Magic Spells [Incantations and Illusions] {@m2, 90% off} d) a Book of Magic Spells [Sorcery and Evocations] {@m3, 25% off} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m4 store !d!k!t!v} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {@m5 1450ft !d!k!t!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m6} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m7 2750ft !d!k!v} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m8 !d!k!v!t} It cannot be harmed by the elements. j) 12 Azure Potions of Healing k) a Coagulated Crimson Potion of *Healing* l) a Dark Red Potion of Restore Mana m) 6 Scrolls titled "ox binmung" of *Identify* {50% off} n) 4 Golden Staffs of Healing (5 charges) o) 4 Aspen Staffs of the Magi (2 charges) p) 3 Balsa Staffs of Power (8 charges) q) a Pine Staff of Holiness (3 charges) r) The Ring of Power 'Nenya' (+8,+8) (+2) {4400ft} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. t) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. [Home Inventory] a) The Ring of Tulkas (+4) {3900ft} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. b) The Amulet of Ingwe (+3) {4000ft} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. c) The Necklace of the Dwarves (+3) {4000ft} It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. d) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {3950ft} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. e) The Jewel 'Evenstar' {4000ft} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) 2 Tortoise Shell Amulets of Weaponmastery (+3,+3) (+2) {3350ft} It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. g) The Arkenstone of Thrain {4300ft} It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. h) The Chain Mail of Arvedui (-2) [14,+13] (+2) {2350ft} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. k) The Cloak 'Holcolleth' [1,+7] (+2) {3950ft} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. l) a Cloak of the Magi [1,+10] (+1) {2600ft} It increases your intelligence by 1. It increases your stealth by 1. It provides resistance to life draining. It sustains your intelligence. It cannot be harmed by acid. m) The Shield of Deflection of Gil-galad [10,+20] (+5) {4550ft} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. n) The Golden Crown of Gondor [0,+15] (+3) {4000ft} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. o) The Iron Helm of Dor-Lomin [5,+20] (+4) {4300ft} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {4500ft} It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. q) The Pair of Metal Shod Boots of Thror [6,+18] (+3) {2350ft} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. r) The Katana 'Aglarang' (8d4) (+0,+0) (+5) {2150ft} It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {3900ft} It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {2200ft} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {4000ft} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 8.8.2008 09:10
1968. on the Ladder (of 19090)
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