[ToME 2.3.4 Character Sheet] Name : Anya Rhii Age 104 STR: 16 Sex : Female Height 56 INT: 38 Race : Dark-Elf Hermit Weight 80 WIS: 30 Class : Alchemist Social Class 8 DEX: 32 Body : Player CON! 34 God : Yavanna Kementari CHR! 31 + To Melee Hit -20 Level 37 Hit Points 423/ 423 + To Melee Damage -30 Experience 1109003 Spell Points 881/ 881 + To Ranged Hit 0 Max Exp 1109003 Sanity 412/ 412 + To Ranged Damage 12 Exp to Adv. 1400000 Piety 299933 AC 41+114 Gold 1583809 Speed Fast (+18) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Good Blows/Round: 2 Bows/Throw : Bad Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 2d4-60 Stealth : Excellent Magic Device: Heroic Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') Paths of the Dead: Level 40 (2000') Maze: Level 25 (1250') Orc Cave: Level 21 (1050') The Old Forest: Level 13 (650') The Sacred Land Of Mountains: Level 45 (2250') The Sandworm lair: Level 30 (1500') A lost temple: Level 14 (700') You have done something experimental. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 2639 enemies. You saved no princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 18th Quelle of the 2890th year of the third age. You have been adventuring for 32 days. adefkmnopsuxz{|@ Add Str : ........4....... Add Int : ...5...7.6...... Add Dex : .4..6........... Add Con : ..6.....4..3.... Mul Mana : +............... Mul SPower: +........+...... Add Stea. : .......7...3.... Add Sear. : .....4.7........ Add Tun.. : ..............*. Add Speed : .4.....7...3.... Sust Str : ......+......... Sust Int : ......++.+...... Sust Wis : ................ Sust Dex : ................ Sust Con : ......+...+..... Sust Chr : ......+......... Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : .......++.+..... Hold Life : ................ Imm Acid : .+......*+...... Res Elec : .+.......+...... Res Fire : .+.......+...... Res Cold : .+.......+...... Res Pois : ....+.+......... Res Fear : .........+...... Res Light : ..........+..... Res Dark : ......+........+ Res Blind : ................ Res Conf : ......+.+....... Res Sound : ........+....... Res Shard : ................ Res Neth : ......+.+....... Res Nexus : ................ Res Chaos : ......+.+....... Res Disen : ................ Lite : ..........+..... See Invis : ...............+ Activate : ....+++...+..... Fly : ......+......... Orc.ESP : ........+....... Full ESP : .........+...... Skills (points left: 3) - Combat 01.000 [0.700] . Weaponmastery -00.300 [0.700] . Archery 00.500 [0.000] - Sneakiness 02.200 [0.900] . Stealth 06.000 [0.400] . Disarming 01.000 [0.000] - Magic 12.636 [1.100] . Magic-Device 26.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 15.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 41.000 [0.800] - Spirituality 15.100 [0.800] . Prayer 25.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Artifact Creation * Perfect casting [Fates] You may find a Potion of Slow Poison on level 1. You are fated to find a Potion of Infra-vision on level 5. You are fated to find a Potion of Cure Light Wounds on level 2. You may meet a Pitiful-looking beggar on level 1. You may meet a Village idiot on level 7. You are fated to meet a Giant leech on level 9. You may find a Scroll of Darkness on level 1. [Character Equipment] a) The Mage Staff Becoming (Exp:1920) (1d4) (-8,-10)(140%) (+7) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 7. It increases your mana capacity by 140%. You made it yourself. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. e) a Ring of Constitution (+6) It increases your constitution by 6. You made it yourself. f) a Ring of Intelligence (+5) It increases your intelligence by 5. You made it yourself. k) an Amulet of the Serpents [+3] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You made it yourself. m) The Phial of Galadriel (+4) {!t} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. n) The Green Dragon Scale Mail of Maelach (-2 to accuracy) [30,+27] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your strength, intelligence, constitution and charisma. It provides resistance to poison, dark, nether and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. o) an Elven Cloak of the Magi (-5,-4) [4,+9] (+7) It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) a Jewel Encrusted Crown of the Magi [0,+3] (+6) It increases your intelligence and spell power by 6. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. z) (nothing) {) (nothing) |) a Shovel of Digging (+10) It increases your ability to tunnel by 10. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of the Everrunning Wave {@m2@b2!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. c) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) a Fireproof Tome of Knowledge {@m5@b5!d!k!v} It cannot be harmed by fire. You made it yourself. e) The Deck of Wild Magic It can be activated for Destruction every 100 turns. You found it lying in a vault on level 25 of The Sandworm lair. f) 8 Potions of Cure Critical Wounds g) a Potion of Healing h) 2 Potions of Restore Mana i) 10 Scrolls of Teleportation j) 2 Scrolls of Remove Curse k) a Golden Rod of the Istari of Recall (250/250) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. l) a Wand of Manathrust[6|21] (599 charges) {@9} m) a Wand of Teleport Away[5|21] (7 charges) n) a Staff of Disarm[1|10] (23 charges) {@u7} o) 8 Essences of Fire p) 8 Essences of Acid q) 10 Essences of Magic r) 8 Essences of Lightning s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Sprig of Athelas b) a Potion of Curing c) an Adamantite Rod of Nothing (200/200) d) a Ring of Dexterity (+4) {100% off} It increases your dexterity by 4. You stole it from the Black Market. e) The Splint Mail of Calaur (-2 to accuracy) [19,+14] It sustains your intelligence. It provides immunity to electricity and fire. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) 12 Mage Staffs (1d4) (+0,+0) g) 98 Essences of Poison h) 64 Essences of Explosion i) 52 Essences of Teleport j) 38 Essences of Cold k) 50 Essences of Fire l) 69 Essences of Acid m) 97 Essences of Life n) 45 Essences of Confusion o) 94 Essences of Chaos p) 8 Essences of Time q) 99 Essences of Magic r) 30 Essences of Magic s) 2 Essences of Extra Life t) 89 Essences of Darkness u) 97 Essences of Knowledge v) 24 Essences of Force w) 60 Essences of Lightning x) 87 Essences of Mana [Home Inventory - Lothlorien ] a) a Fireproof Forest Tome of Yavanna b) a Potion of Resistance c) an Adamantite Rod of Nothing (200/200) d) a Ring of Constitution (+5) It increases your constitution by 5. You made it yourself. e) a Ring of Speed (+10) It increases your speed by 10. You made it yourself. f) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) a Filthy Rag [1,+6] j) The Hard Studded Leather of Arthris (-53,-33) [7,+6](20%) It increases your hit points by 20%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) an Elven Cloak of Aman [4,+27] (+5 to stealth) {Disn} It increases your stealth, searching and luck by 5. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) an Elven Cloak [4,+4] (+3 to stealth) n) a Cloak of Mist of Air [1,+10] It allows you to breathe without air. You found it lying in a vault on level 25 of The Sandworm lair. o) an Iron Crown of the Magi [0,+5] (+5) It increases your intelligence and spell power by 5. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) a Golden Crown of Might [0,+4] (+6) It increases your strength, dexterity and constitution by 6. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to dark. It cannot be harmed by acid. You made it yourself. q) a Jewel Encrusted Crown of Might [0,+5] (+5) It increases your strength, dexterity and constitution by 5. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to sound. It cannot be harmed by acid. You made it yourself. r) a Pair of Soft Leather Boots of Elvenkind [2,+6] (+9) It increases your stealth and speed by 9. It allows you to levitate. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. t) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Short Bow of Earathar (x3) (+11,+10) (+1) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and constitution by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. w) The Heavy Crossbow of Ivriachil (x7) (+25,+12) (+3) It provides light (radius 1) forever. It increases your strength, wisdom, constitution and charisma by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. x) 47 Essences of Knowledge