The Angband Ladder: Elrond Hubbard, High-Elf Mage by Sephiroth2906
[Angband 3.0.6 Character Dump]
Name Elrond Hubbard Self RB CB EB Best
Sex Male Age 130 STR! 18/100 +1 -5 +13518/1410
Race High-Elf Height 95 INT! 18/100 +3 +3 +13218/1480
Class Mage Weight 198 WIS! 18/100 -1 +0 +12818/1370
Title ***WINNER*** Status 66 DEX! 18/100 +3 +1 +13518/1490
HP 909/909 Maximize Y CON! 18/100 +1 -2 +13218/1410
SP 372/372 Preserve Y CHR! 18/100 +5 +1 +12818/1440
Level 50 Armor [22,+109] Saving Throw Legendary
Cur Exp 31816035 Fight (+57,+49) Stealth Superb
Max Exp 31816035 Melee (+72,+64) Fighting Legendary
Adv Exp ******** Shoot (+67,+14) Shooting Legendary
MaxDepth 6150 ft Blows 4/turn Disarming Superb
Gold 7353442 Shots 1/turn Magic Device Legendary
Burden 230.1 lbs Perception Good
Speed +30 Infra 1330 ft Searching Fair
You are one of several children of a Noldorin Warrior. You have light
grey eyes, straight blond hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*++.. Blind:..+..........
Elec:.........+... Confu:.........+...
Fire:++.*.....+... Sound:........+....
Cold:..*......+... Shard:......+......
Pois:.........+... Nexus:.......+.+...
Fear:...++...++... Nethr:...+.....+...
Lite:+....+...+..+ Chaos:........+....
Dark:.....+...+... Disen:....+........
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:+.+.......... Sear.:.............
PLite:+........+... Infra:+........+...
Regen:..++......... Tunn.:.............
Telep:..+......+... Speed:++++..++...+.
Invis:+.++.+...+..+ Blows:.............
FrAct:..+++...+.+.. Shots:.............
HLife:..+..+....... Might:.............
[Character Equipment]
a) The Spear of Orome (4d6) (+15,+15) (+4) {@w0 !k!d!v}
It increases your intelligence by 4. It increases your infravision and
speed by 4. It slays animals and giants. It is branded with fire. It
provides resistance to fire and light. It is blessed by the gods,
makes you fall like a feather, and lights the dungeon around you. It
grants you the ability to see invisible things. It activates for stone
to mud every 5 turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) a Mithril Amulet of Weaponmastery (+4,+5) (+3)
It increases your strength by 3. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It grants
you immunity to paralysis.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
h) The Cloak 'Colannon' [1,+15] (+3)
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It increases all your stats by 125. It increases your infravision by
125. It provides resistance to acid, lightning, fire, cold, poison,
fear, light, dark, confusion, nexus, and nether. It lights the dungeon
around you. It grants you the power of telepathy and the ability to
see invisible things, but it also is permanently cursed. It cannot be
harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) a Pair of Soft Leather Boots of Speed [2,+9] (+9)
It increases your speed by 9.
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) a Book of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) a Book of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) a Book of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
j) 12 Shimmering Potions of *Healing*
k) 4 Light Green Potions of Life
l) 3 Scrolls titled "ion metrol gop" of *Identify*
m) 2 Cast Iron Rods of Recall {!d!k!v!z}
It cannot be harmed by electricity.
n) 4 Zirconium Rods of Enlightenment
o) 7 Molybdenum Rods of Detection {@z4}
It cannot be harmed by electricity.
p) 4 Pewter Rods of Drain Life {@z1}
q) 5 Pewter Wands of Annihilation (49 charges) {@a1}
It cannot be harmed by the elements.
r) 3 Ironwood Staffs of Healing (22 charges)
s) 4 Eucalyptus Staffs of the Magi (28 charges)
t) 4 Banyan Staffs of Power (17 charges) {@u1}
u) 4 Spruce Staffs of Holiness (31 charges) {@u0}
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
[Home Inventory]
a) 27 Scrolls titled "ion metrol gop" of *Identify* {40% off}
b) a Mithril Ring of Speed (+12)
It increases your speed by 12.
c) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
d) a Bronze Amulet of the Magi [+7] (+4)
It increases your intelligence by 4. It increases your searching by 4.
It provides resistance to confusion. It sustains your intelligence.
It grants you immunity to paralysis and the ability to see invisible
things. It cannot be harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) a Golden Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth, searching,
infravision, and speed by 4. It provides resistance to poison and
nexus. It sustains your dexterity.
g) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
n) The Cloak 'Colluin' [1,+15]
It provides resistance to acid, lightning, fire, cold, and poison. It
activates for resistance (20+d20 turns) every 111 turns. It cannot be
harmed by the elements.
o) The Shadow Cloak of Tuor [6,+12] (+4)
It increases your dexterity by 4. It increases your stealth by 4. It
provides immunity to acid. It grants you immunity to paralysis and the
ability to see invisible things. It cannot be harmed by the elements.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance to
acid, lightning, dark, and disenchantment. It sustains your wisdom,
dexterity, and charisma. It lights the dungeon around you. It
activates for starlight (10d8) every 100 turns. It cannot be harmed by
the elements.
q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It increases your dexterity by 5. It provides resistance to confusion,
nether, and chaos. It sustains your constitution. It grants you
immunity to paralysis. It activates for remove fear and cure poison
every 5 turns. It cannot be harmed by the elements.
r) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It provides resistance to fear. It cannot be harmed by
the elements.
s) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {@w0, uncursed}
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and is especially deadly against dragons. It provides
resistance to disenchantment. It aggravates creatures around you. It
cannot be harmed by the elements.
t) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
It increases your strength and constitution by 4. It slays animals,
orcs, and trolls. It is branded with electricity and fire. It
provides resistance to lightning, fire, fear, and dark. It cannot be
harmed by the elements.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It slays animals, orcs, trolls, and all evil creatures, and is
especially deadly against dragons, demons, and undead. It creates
earthquakes on impact. It grants you the power of telepathy and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
v) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
w) 21 Mithril Arrows of Holy Might (3d4) (+13,+17)
It slays demons, undead, and all evil creatures. It cannot be harmed
by acid or fire.
[Options]
Adult: Allow purchase of stats using points : yes (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 10.7.2008 05:59
873. on the Ladder (of 19305)
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