The Angband Ladder: Brungred, RohanKnight Swordmaster by <comprising@gmail.com>
[ToME 2.3.4 Character Sheet] Name : Brungred Age 22 STR! 40 Sex : Male Height 53 INT! 33 Race : RohanKnight LostSoul Weight 80 WIS: 36 Class : Swordmaster Social Class 1 Dex! 30 31 Body : Player CON! 40 God : Manwe Sulimo Chr! 37 38 + To Melee Hit 102 Level 50 Hit Points -42/ 1308 + To Melee Damage 85 Experience 25838488 Spell Points 179/ 220 + To Ranged Hit 54 Max Exp 25942552 Sanity 631/ 755 + To Ranged Damage 14 Exp to Adv. ***** Piety -165398 AC 43+188 Gold 2086971 Speed Fast (+35) (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Very Good Blows/Round: 14 Bows/Throw : Legendary[40]Searching : Very Good Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 42d7+1190 Stealth : Excellent Magic Device: Legendary[27]Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, curly black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 26 (1300') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') Erebor: Level 65 (3250') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') Your body was a Player. You have defeated 22504 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 9 princesses. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Hrive of the 2890th year of the third age. Your adventure lasted 73 days. Your Attributes: You are dead, killed by a Nightwalker on level 99 of Mount Doom. You can switch locations with another being. You can destroy walls. You can use rohir powers. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon drains life from your foes. Your weapon strikes at evil with extra force. adefkmnopsuxz{|@ Add Str : ..3.4...4.2..... Add Int : ...3..42........ Add Wis : 0...4..2.....2.. Add Con : ..3...4.4.2..... Add Chr : ..3.4..2........ Add Stea. : ......42........ Add Sear. : ..3........4.... Add Infra : ...........4.... Add Tun.. : ...........4..8. Add Speed : .*..4342.......+ Add Blows : ...3............ Chaotic : .............+.. Vampiric : +............+.. Slay Evil : +............... Slay Troll: .............+.. Slay Giant: .............+.. Cold Brand: .............+.. Sust Str : ................ Sust Int : ...+............ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : .......+........ Mul life : +..............+ Sens Fire : ................ Reflect : ......+......... Free Act : ........+.+..... Hold Life : +....+.......... Imm Acid : ......++*....... Res Elec : ......+......... Imm Fire : .+*.+.*+........ Res Cold : ......++........ Res Pois : ....+........... Res Fear : +...+..........+ Res Light : .....+.......... Res Dark : ...+.+.......... Res Blind : ...+............ Res Conf : ...+.+.++....... Res Sound : ...+....+....... Res Shard : ................ Res Neth : ................ Res Nexus : ......+......... Res Chaos : .....+.++....... Res Disen : ....+...+....... Aura Fire : ......+......... Levitate : +............... See Invis : ..+..+.........+ Activate : .++.++.+.+...... Blessed : +............... Fly : ..+...+......... Climb : ...........+.... Orc.ESP : .....+..+....... Evil.ESP : +............... TLord.ESP : ..+...+......... Full ESP : .+.............. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 48.300 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 08.885 [0.900] . Stealth 02.000 [0.400] . Disarming 28.100 [0.900] - Magic 04.870 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 03.540 [0.400] . Prayer 00.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Scroll of Identify on level 12. You are fated to find an Essence of Teleport on level 9. You are fated to find a Lembas on level 1. You are fated to find a Hard Leather Armour on level 1. You may meet an Aimless-looking merchant on level 3. [Character Equipment] a) a Vampiric Dark Sword of *Slay Evil* (3d7) (+8,+10)(0%) (+0) It generates an antimagic field. It decreases your wisdom by 0. It decreases your hit points by 0%. It drains life from your foes. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining. It allows you to levitate. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Mountain ogre on level 43 of Moria. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Mount Doom. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 55 of The Sacred Land Of Mountains. f) The Ring of Mangolas (+3 attacks) It increases your intelligence, attack speed and ability to score critical hits by 3. It sustains your intelligence. It provides resistance to dark, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 91 of Mount Doom. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagashi on level 58 of Halls of Mandos. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 119 of Angband. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 30 of Moria. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. z) (nothing) {) The Seeker Bolt of Tumoros (4d5) (+16,+6) (+2) It increases your wisdom by 2. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 74 of Angband. |) a Magical Mattock of Digging (+8) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 119 of Angband. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+7,+6) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 97 of Mount Doom. b) The Gem of Fire It can be activated for genocide every 500 turns. You found it in the remains of a Black orc on level 30 of Moria. c) Raal's Black Candle d) The Hand of Vecna It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Gelatinous cube on level 18 of Mirkwood. e) a Parchment titled ''Immortality For Dummies'' It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 126 of Angband. f) 5 Potions of *Healing* {25% off} g) 4 Potions of Life {25% off} h) a Golden Rod of Capacity of Teleport Other (250/250) It can hold more mana. You found it in the remains of a Demilich on level 69 of Angband. i) a Golden Rod of Capacity of Healing (229/250) It can hold more mana. You bought it from the Black Market. j) a Golden Rod of Cheapness of Recall (125/125) It can cast spells for a lesser mana cost. You bought it from the Black Market. k) a Golden Rod of Trap Location (125/125) l) a Mithril Rod of Capacity of Healing (295/320) It can hold more mana. You bought it from the Black Market. m) a Mithril Rod of Home Summoning (160/160) n) a Mithril Rod of Illumination (160/160) o) an Adamantite Rod of Speed (200/200) p) an Adamantite Rod of Simplicity of Perception (200/200) You found it in the remains of an Enchantress on level 64 of The Sacred Land Of Mountains. q) an Adamantite Rod of Enlightenment (200/200) r) a Wand of Stone Prison[3|17] of Plenty (0 charges) s) a Wand of Teleport Away[1|20] of Plenty (11 charges) {50% off} You bought it from the Black Market. t) a Wand of Banishment[13|31] (0 charges) u) The Ring of Annor (+3 to speed) It increases your dexterity, searching, speed and attack speed by 3. It sustains your wisdom, dexterity and charisma. It provides immunity to paralysis. It provides resistance to acid, poison, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 47 of Moria. v) a Broad Sword of Westernesse (2d5) (+17,+15) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) (nothing) [Home Inventory - Bree ] a) Baalzebub's Tormented Box It can be activated for Destruction every 100 turns. You found it in the remains of a Master vampire on level 74 of Angband. b) 4 Potions of Cure Critical Insanity c) 60 Potions of Healing {75% off} d) a Fireproof Scroll of Genocide It cannot be harmed by fire. You bought it from the Black Market. e) 5 Scrolls of Mass Genocide f) a Scroll of Artifact Creation g) an Adamantite Rod of Cheapness of Healing (200/200) It can cast spells for a lesser mana cost. You found it in the remains of a Lesser Balrog on level 74 of Angband. h) a Wand of Stone Prison[2|16] (1 charge) i) a Staff of Healing[5|38] (4 charges) j) a Staff of Healing[2|22] (5 charges) k) a Staff of Genocide[1|15] (3 charges) l) a Staff of Genocide[1|15] (2 charges) m) a Staff of Genocide[1|9] (3 charges) n) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. o) The Mithril Plate Mail of Eormor (-6,-24) [35,+6](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to life draining and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 91 of Mount Doom. p) The Dagger 'Belangil' (2d4) (+9,+10) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Dol Guldur. [Home Inventory - Gondolin ] a) a Sprig of Athelas b) 15 Potions of Cure Serious Insanity c) 5 Scrolls of *Destruction* d) a Fireproof Staff of Genocide[1|11] of Plenty (11 charges) e) a Ring of Accuracy (+20) f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 127 of Angband. h) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 99 of Angband. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 93 of Angband. j) a Polished Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+29] k) The Augmented Chain Mail of Hilingbar (-2 to accuracy) [16,+12] It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to life draining, fire, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 63 of Erebor. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Halls of Mandos. m) The Metal Brigandine Armour of Diondon (-3 to accuracy) [19,+8] It provides immunity to fire and cold. It provides resistance to life draining, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 93 of Angband. n) a Snakeskin Cloak of Protection [1,+25] {50% off} It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Dragon Shield of Preservation (-1,-9) [8,+34] It sustains your strength, dexterity and constitution. It provides resistance to life draining, fire, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) a Pair of Hard Leather Boots of Speed [3,+11] (+9) It increases your speed by 9. You bought it from the Black Market. r) The Dagger of Queldim (1d4) (+13,+15) (+3 attacks) It provides light (radius 1) forever. It increases your intelligence, charisma and attack speed by 3. It produces chaotic effects. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 87 of Angband. s) The Blade of Chaos 'Doomcaller' (6d5) (+6,+16) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 93 of Angband. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 41 of Moria. v) a Heavy Crossbow of Extra Might (x8) (+18,+21) It provides resistance to cold. It fires missiles with extra might. You found it lying in a vault on level 119 of Angband. w) 22 Seeker Bolts (exploding) (4d5) (+7,+10) x) 28 Seeker Bolts (4d5) (+7,+3) [Home Inventory - Minas Anor ] a) The Ebon Cube of Darkness It can be activated for Destruction every 100 turns. You found it in the remains of a Master vampire on level 86 of Mount Doom. b) Olive's Omnipotent Ostrich It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven warlock on level 23 of A lost temple. c) 5 Potions of Cure Light Insanity d) a Potion of Cure Insanity e) 3 Scrolls of Rune of Protection f) a Golden Rod of Healing (6/125) g) a Mithril Rod of Healing (160/160) h) an Adamantite Rod of Nothing (200/200) i) an Adamantite Rod of Nothing (200/200) j) a Rod Tip of Restoration (140 Mana to cast) k) a Staff of Genocide[1|10] (2 charges) l) The Ring of Valros (+6 to accuracy) (+4) It increases your dexterity, searching and speed by 4. It provides resistance to electricity and shards. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 60 of Erebor. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) a Snakeskin Cloak of Aman [1,+24] (+1 to stealth) It increases your stealth by 1. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ancient multi-hued dragon on level 87 of Mount Doom. q) The Scimitar 'Haradekket' (2d5) (+0,+0) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to confusion, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Moria. r) The Two-Handed Sword of Falar (3d6) (+28,+20) (+1 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom, constitution, charisma, speed and attack speed by 1. It does extra damage from frost. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 91 of Mount Doom. s) The Flamberge of Angron (3d7) (+20,+20) (+2 to speed) It must be wielded two-handed. It increases your constitution and speed by 2. It does extra damage from acid and frost. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 50 of Moria. t) The Mace of Disruption 'Antirinwe' (5d8) (+22,+12) (+3 attacks) It must be wielded two-handed. It increases your wisdom, constitution and attack speed by 3. It does extra damage from fire. It can cause earthquakes. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Long Bow of Ecthlalda (x6) (+6,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and constitution by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 62 of Dol Guldur. [Home Inventory - Lothlorien ] a) Raistlin's Ready Ranger It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Hezrou on level 97 of Mount Doom. b) a Potion of Restore Mana c) a Potion of Curing d) a Potion of New Life {25% off} e) 3 Scrolls of *Destruction* f) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. g) a Staff of Genocide[1|5] (4 charges) h) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 74 of Angband. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 42 of Moria. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 72 of Angband. k) The Thunderlord Coat of Elurien [9,+12] It sustains your strength. It provides immunity to electricity. It provides resistance to fire, cold, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Erebor. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 70 of Angband. m) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Moria. n) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 45 of Moria. o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 119 of Angband. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Dark Sword of Westernesse (3d7) (+10,+12) (+1) It generates an antimagic field. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of a Half-troll on level 35 of Moria. r) a Dark Sword of *Slay Undead* (3d7) (+9,+10) (+1) It generates an antimagic field. It increases your wisdom by 1. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it in the remains of a Stone troll on level 35 of Moria. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 55 of The Sacred Land Of Mountains. t) The Light Crossbow of Mairiend (x6) (+6,+9) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. [The Mathom-house Inventory - Bree ] a) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 91 of Angband. b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. c) The Flail of Golin (2d6) (+16,+7) (+4 to speed) It can be wielded two-handed. It increases your intelligence, dexterity and speed by 4. It poisons your foes. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. d) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 62 of Dol Guldur. |
Posted on 9.5.2008 12:03
1220. on the Ladder (of 19090)
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