The Angband Ladder: Ocelibwyn, Yeek Monk by <stordaniel@yahoo.se>

  [ToME 2.3.4 Character Sheet]

 Name  : Ocelibwyn              Age                 14       STR!     35       
 Sex   : Female                 Height              31       INT:     34       
 Race  : Yeek                   Weight              48       WIS:     35       
 Class : Monk                   Social Class        12       DEX:     34       
 Body  : Player                                              CON!     31       
 God   : Tulkas                                              CHR:     31       
                                                                               
 + To Melee Hit          83 Level             50    Hit Points      775/   775 
 + To Melee Damage       58 Experience   3412895    Spell Points    214/   217 
 + To Ranged Hit         91 Max Exp      3412895    Sanity          705/   705 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                 8909 
   AC                 4+187 Gold          521928    Speed           Fast (+29) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Legendary[22]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  540-2682  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          well-liked child.  You have brown eyes, straight black               
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 58 (2900')
        Barrow-Downs: Level 10 (500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 3536 enemies.
 You saved 57 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...47...........            
        Add Int   : ....71.6........            
        Add Wis   : ...471..........            
        Add Dex   : .4..7...........            
        Add Con   : ....7..........+            
        Add Chr   : ....71..........            
        Add Stea. : .......6........            
        Add Sear. : ..1....6........            
        Add Tun.. : ..............3.            
        Add Speed : .4.....6........            
        Add Blows : ..1.............            
        Sust Str  : ................            
        Sust Int  : ..+....+........            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+.......+            
        Hold Life : ................            
        Res Acid  : .+.+............            
        Res Elec  : .+.+............            
        Res Fire  : .++.............            
        Res Cold  : .++.............            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ..+.............            
        Res Dark  : ..+.............            
        Res Blind : ..++............            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ...+............            
        Res Neth  : ..+.............            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ...+............            
        Auto Curse: ..+.+...........            
        Regen     : ...+............            
        Aggravate : ..+.............            
        Cursed    : ..+.+...........            
        Full ESP  : ...............+            

Skills (points left: 43)
 - Combat                                        30.600 [0.900]
          . Weaponmastery                       -00.500 [0.300]
          . Archery                             -00.500 [0.400]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    06.980 [0.900]
          . Stealth                             -04.000 [0.900]
          . Disarming                            00.500 [0.900]
          . Dodging                              50.000 [0.700]
 - Magic                                         07.440 [0.600]
          . Magic-Device                         13.500 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  11.730 [0.900]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            40.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.110 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.100 [0.100]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]


  [Fates]

You are fated to never to die by the hand of a mortal being.


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring 'Ilimphri' (+1 attack) {cursed}
    It increases your searching and attack speed by 1.  It sustains your 
    intelligence.  It provides resistance to fire, cold, light, dark, 
    blindness and nether.  It aggravates nearby creatures.  It is cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 50 of
    Mordor.
f) The Ring 'Naeldalad' (+4)
    It increases your strength and wisdom by 4.  It sustains your 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    blindness, shards and disenchantment.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 46 of
    Mordor.
k) an Amulet of Doom [+2] (+7) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of a Mage on level 49 of Mordor.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) (nothing)
o) an Elven Cloak of the Magi (-3,-4) [4,+13] (+6)
    It increases your intelligence, stealth, searching, speed and luck by 
    6.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Magical Dwarven Pick (+3)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    It was given to you as a reward.


  [Character Inventory]

a) a War Tome of Tulkas
b) Baalzebub's Tormented Box (charging) {special, Restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Hezrou on level 42 of Mordor.
c) The Gem of Knowledge {Geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadmaster on level 46 of Mordor.
d) The Gem of Hate {Geno}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 28 of Mirkwood.
e) Gamenlon's Summoning Manual {Eat}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Vrock on level 36 of Mordor.
f) Balrilbon's Soulgem {Mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 18 of Mirkwood.
g) 25 Potions of Cure Critical Wounds {75% off}
h) 7 Potions of Healing
i) a Potion of *Healing*
j) a Potion of Life
k) 7 Potions of Restore Life Levels {50% off}
l) 8 Potions of Curing
m) 11 Scrolls of Teleportation
n) 8 Scrolls of *Identify* {25% off}
o) 2 Scrolls of Remove Curse
p) a Scroll of Mass Genocide
q) a Silver Rod of the Istari of Recall (200/200) {@z3}
r) a Silver Rod of Simplicity of Perception (100/100) {@z1}
s) a Golden Rod of Simplicity of Disarming (125/125) {@z2}
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Impenetrable Earth
b) a Parchment titled ''Immortality For Dummies'' {Geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Poltergeist on level 1 of Barrow-Downs.
c) a Sprig of Athelas
d) a Silver Rod of Nothing (100/100)
e) a Silver Rod of Capacity of Nothing (200/200)
f) a Mithril Rod of Quickness of Perception (160/160)
g) a Mithril Rod of Capacity of Nothing (320/320)
h) a Wand of Essence of Speed[1|18] (6 charges)
i) an Amulet of Wisdom (+4)
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
k) a Golden Crown of the Magi [0,+11] (+2)
    It can be used to store a spell.  It increases your intelligence by 2.
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
m) a Small Wooden Boomerang of Westernesse (1d4) (+6,+10) (+2)
    It increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    It was given to you as a reward.
n) The Mage Staff 'Falagon' (1d4) (+8,+3)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 4.  It increases your mana capacity by 
    80%.  It sustains your intelligence.  It provides resistance to 
    blindness.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) Raal's Tormented Spirits {Teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dreadmaster on level 39 of Mordor.
b) The Crystal Ball of The Witch-King of Angmar {Cure Ser}
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) a Rod Tip of Detection (80 Mana to cast)
d) a Staff of Genocide[1|9] of Plenty (15 charges)
e) a Staff of Genocide[1|9] (3 charges)
f) an Indestructible Ring of Damage (+14)
g) a Ring of Damage (+15)
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 51 of Mordor.
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
j) an Amulet of Anti-Magic
k) an Indestructible Amulet of the Serpents [+3] (+2)
l) an Amulet of the Serpents [+4] (+3)
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 51 of Mordor.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Metal Scale Mail of Elegon (+33,+38) [13,+8](-120%)
    It decreases your hit points by 120%.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to nexus.  
    It prevents teleportation.  It drains experience.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 51 of Mordor.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of Mordor.
q) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 26 of Mirkwood.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 56 of Mordor.
    
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Pair of Metal Shod Boots of Stealth [6,+8] (+3 to stealth)
    It increases your stealth by 3.  
    You found it lying in a vault on level 26 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) Heward's Excellent Experimental Earmuffs {Geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 38 of Mordor.
b) a Parchment titled ''Finer Points of Munchkinism'' {MassGeno�}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) a Silver Rod of Simplicity of Nothing (100/100)
d) a Golden Rod of Quickness of Nothing (125/125)
e) a Ring of Slaying (+8,+9)
    
    You bought it from the Black Market.
f) an Amulet of Weaponmastery (+3,+2) [+1] (+1)
    It increases your strength and constitution by 1.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) The Feanorian Lamp of Mormalf
    It provides light (radius 5) forever.  It provides resistance to dark.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Chieftain on level 48 of
    Mordor.
i) a Mumak Hide of Aman [1,+30] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
j) a Mattock of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
k) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Stone Skin
b) Agannazar's Antique Acorn {Cure}
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Poltergeist on level 1 of Barrow-Downs.
c) a Golden Rod of Nothing (125/125)
d) an Amulet of Spell
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Splint Mail of Resistance (-2 to accuracy) [19,+14]
g) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 2.4.2008 14:17
Last updated on 3.4.2008 14:16

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On 2.4.2008 14:17 stordaniel@yahoo.se wrote:
Love Mindcraft.
Love all critical hits due to Tulkas.
Hate the lack of HP and resistances....

I want extra Hits rings....Maybe I would do better in a Wyrm body?


On 2.4.2008 19:28 estie@gmx.net wrote:
Uh why arent you wearing an armor ?
or rather....why are you wearing any piece of armor when you max dodge ?
Even 1 pound of worn armor pretty much makes dodging useless. You could consider wearing that cloak, but thats it. Any more, and you can as well go full armor.

On 3.4.2008 14:16 stordaniel@yahoo.se wrote:
Now dodging

On 3.4.2008 14:19 stordaniel@yahoo.se wrote:
Thanx estie, This is much better, will have to look at others to see how to build resistances.

On 3.4.2008 16:52 estie@gmx.net wrote:
You not only want resists, you also want stats, especially con. The easiest way to get all that is by steal-scumming a speedring and/or jewelry shop. Cheesy, but almost neccessary to make dodging worthwhile.
As it is, dodging is a bit weak. Monks (and assassins) are better off wearing armor and spending their skillpoints elsewhere rather than on dodging.
Iirc extra attacks wont work for unarmed combat, nor +damage. Only +to hit applies.


On 3.4.2008 16:55 estie@gmx.net wrote:
Anyway, have fun with your dodging monk :) The last comment wasnt meant to ruin your enjoyment, just a general balance observation.

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