[ToME 2.3.4 Character Sheet] Name : Ocelibwyn Age 14 STR! 35 Sex : Female Height 31 INT: 34 Race : Yeek Weight 48 WIS: 35 Class : Monk Social Class 12 DEX: 34 Body : Player CON! 31 God : Tulkas CHR: 31 + To Melee Hit 83 Level 50 Hit Points 775/ 775 + To Melee Damage 58 Experience 3412895 Spell Points 214/ 217 + To Ranged Hit 91 Max Exp 3412895 Sanity 705/ 705 + To Ranged Damage 12 Exp to Adv. ***** Piety 8909 AC 4+187 Gold 521928 Speed Fast (+29) (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Fair Blows/Round: 9 Bows/Throw : Legendary[22]Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 540-2682 Stealth : Bad Magic Device: Excellent Infra-Vision: 20 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a blue Yeek. You are a well-liked child. You have brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 58 (2900') Barrow-Downs: Level 10 (500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 3536 enemies. You saved 57 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. adefkmnopsuxz{|@ Add Str : ...47........... Add Int : ....71.6........ Add Wis : ...471.......... Add Dex : .4..7........... Add Con : ....7..........+ Add Chr : ....71.......... Add Stea. : .......6........ Add Sear. : ..1....6........ Add Tun.. : ..............3. Add Speed : .4.....6........ Add Blows : ..1............. Sust Str : ................ Sust Int : ..+....+........ Sust Wis : ................ Sust Dex : ...+............ Sust Con : ................ Sust Chr : ...+............ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+.......+ Hold Life : ................ Res Acid : .+.+............ Res Elec : .+.+............ Res Fire : .++............. Res Cold : .++............. Res Pois : ................ Res Fear : ................ Res Light : ..+............. Res Dark : ..+............. Res Blind : ..++............ Res Conf : ................ Res Sound : ................ Res Shard : ...+............ Res Neth : ..+............. Res Nexus : ................ Res Chaos : ................ Res Disen : ...+............ Auto Curse: ..+.+........... Regen : ...+............ Aggravate : ..+............. Cursed : ..+.+........... Full ESP : ...............+ Skills (points left: 43) - Combat 30.600 [0.900] . Weaponmastery -00.500 [0.300] . Archery -00.500 [0.400] . Barehand-combat 50.000 [0.900] - Sneakiness 06.980 [0.900] . Stealth -04.000 [0.900] . Disarming 00.500 [0.900] . Dodging 50.000 [0.700] - Magic 07.440 [0.600] . Magic-Device 13.500 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 11.730 [0.900] . Prayer 20.000 [0.500] . Mindcraft 40.200 [0.500] . Music 00.000 [0.300] - Monster-lore 01.110 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.100 [0.100] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] [Fates] You are fated to never to die by the hand of a mortal being. [Character Equipment] a) (nothing) d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring 'Ilimphri' (+1 attack) {cursed} It increases your searching and attack speed by 1. It sustains your intelligence. It provides resistance to fire, cold, light, dark, blindness and nether. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 50 of Mordor. f) The Ring 'Naeldalad' (+4) It increases your strength and wisdom by 4. It sustains your dexterity and charisma. It provides resistance to acid, electricity, blindness, shards and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 46 of Mordor. k) an Amulet of Doom [+2] (+7) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 7. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Mage on level 49 of Mordor. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. n) (nothing) o) an Elven Cloak of the Magi (-3,-4) [4,+13] (+6) It increases your intelligence, stealth, searching, speed and luck by 6. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) (nothing) u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) a Magical Dwarven Pick (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It was given to you as a reward. [Character Inventory] a) a War Tome of Tulkas b) Baalzebub's Tormented Box (charging) {special, Restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Hezrou on level 42 of Mordor. c) The Gem of Knowledge {Geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dreadmaster on level 46 of Mordor. d) The Gem of Hate {Geno} It can be activated for genocide every 500 turns. You found it lying on the ground on level 28 of Mirkwood. e) Gamenlon's Summoning Manual {Eat} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Vrock on level 36 of Mordor. f) Balrilbon's Soulgem {Mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 18 of Mirkwood. g) 25 Potions of Cure Critical Wounds {75% off} h) 7 Potions of Healing i) a Potion of *Healing* j) a Potion of Life k) 7 Potions of Restore Life Levels {50% off} l) 8 Potions of Curing m) 11 Scrolls of Teleportation n) 8 Scrolls of *Identify* {25% off} o) 2 Scrolls of Remove Curse p) a Scroll of Mass Genocide q) a Silver Rod of the Istari of Recall (200/200) {@z3} r) a Silver Rod of Simplicity of Perception (100/100) {@z1} s) a Golden Rod of Simplicity of Disarming (125/125) {@z2} t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Impenetrable Earth b) a Parchment titled ''Immortality For Dummies'' {Geno} It can be activated for genocide every 500 turns. You found it in the remains of a Poltergeist on level 1 of Barrow-Downs. c) a Sprig of Athelas d) a Silver Rod of Nothing (100/100) e) a Silver Rod of Capacity of Nothing (200/200) f) a Mithril Rod of Quickness of Perception (160/160) g) a Mithril Rod of Capacity of Nothing (320/320) h) a Wand of Essence of Speed[1|18] (6 charges) i) an Amulet of Wisdom (+4) j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. k) a Golden Crown of the Magi [0,+11] (+2) It can be used to store a spell. It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) m) a Small Wooden Boomerang of Westernesse (1d4) (+6,+10) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It was given to you as a reward. n) The Mage Staff 'Falagon' (1d4) (+8,+3)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 4. It increases your mana capacity by 80%. It sustains your intelligence. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. [Home Inventory - Gondolin ] a) Raal's Tormented Spirits {Teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dreadmaster on level 39 of Mordor. b) The Crystal Ball of The Witch-King of Angmar {Cure Ser} It can be activated for cure serious wounds every 75 turns. You found it lying on the ground on level 29 of The Sandworm lair. c) a Rod Tip of Detection (80 Mana to cast) d) a Staff of Genocide[1|9] of Plenty (15 charges) e) a Staff of Genocide[1|9] (3 charges) f) an Indestructible Ring of Damage (+14) g) a Ring of Damage (+15) h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 51 of Mordor. i) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 53 of Mordor. j) an Amulet of Anti-Magic k) an Indestructible Amulet of the Serpents [+3] (+2) l) an Amulet of the Serpents [+4] (+3) m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 51 of Mordor. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Metal Scale Mail of Elegon (+33,+38) [13,+8](-120%) It decreases your hit points by 120%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to nexus. It prevents teleportation. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 51 of Mordor. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of Mordor. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 26 of Mirkwood. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 56 of Mordor. u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Pair of Metal Shod Boots of Stealth [6,+8] (+3 to stealth) It increases your stealth by 3. You found it lying in a vault on level 26 of The Sandworm lair. [Home Inventory - Minas Anor ] a) Heward's Excellent Experimental Earmuffs {Geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 38 of Mordor. b) a Parchment titled ''Finer Points of Munchkinism'' {MassGeno¨} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) a Silver Rod of Simplicity of Nothing (100/100) d) a Golden Rod of Quickness of Nothing (125/125) e) a Ring of Slaying (+8,+9) You bought it from the Black Market. f) an Amulet of Weaponmastery (+3,+2) [+1] (+1) It increases your strength and constitution by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it lying on the ground on level 29 of The Sandworm lair. g) The Feanorian Lamp of Mormalf It provides light (radius 5) forever. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Chieftain on level 48 of Mordor. i) a Mumak Hide of Aman [1,+30] (+3 to stealth) It increases your stealth by 3. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. j) a Mattock of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. k) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Spellbook of Stone Skin b) Agannazar's Antique Acorn {Cure} It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Poltergeist on level 1 of Barrow-Downs. c) a Golden Rod of Nothing (125/125) d) an Amulet of Spell e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Splint Mail of Resistance (-2 to accuracy) [19,+14] g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.