The Angband Ladder: Combat Felrond, High-Elf Red-Mage by chris

  [Hengband 1.7.0 Character Dump]

                          Name  : Combat Felrond

 Sex      : Female           Age               119   STR!:  18/***
 Race     : High-Elf         Height             75   INT!:  18/***
 Class    : Red-Mage         Weight            160   WIS!:  18/140
                             Social Class       54   DEX!:  18/***
                             Align         Neutral   CON!:  18/210
                                                     CHR!:  18/110

 Right hand      (+86,+63)   Hit point   1051/1051   Fighting   : Legendary[32]
                             SP (Mana)    355/ 457   Bows/Throw : Legendary[35]
 Blows/Round           5+0                           SavingThrow: Heroic
 AverageDmg/Rnd      472+0   Level              50   Stealth    : Legendary[20]
                             Experience   14782138
 Shooting        (+66,+20)   Max Exp      14782138   Perception : Superb
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          1.00   Gold         10582705   Disarming  : Superb
                                                     MagicDevice: Legendary[5]
 AC              [42,+136]   Time    Day 179  8:12
 Speed            (+24+10)   Play time    18:34:47   Infra-Vision: 110 feet


                         (Character Background)
          You are the only child of a Noldor Archer.  You have light
          grey eyes, straight black hair, and a fair complexion.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!: 18/120  1  2  1  8 18/***         .....3...32..
 Class : Red-Mage      INT!: 18/120  3  2 -1  7 18/***         ......34.....
 Level : 50            WIS!:  18/80 -1 -1 -2 10 18/140         ......34.3...
 Hits  : 1051/1051     DEX!: 18/120  3  1  2  4 18/***         ...........4.
 Mana  : 355/457       CON!:  18/80  1  0  0 12 18/210         .4...3...32..
                       CHR!:  18/80  3 -1  1  0 18/110         .............
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....#    Sound : .+...........    Speed     : ..+.+.+..+.+#
 Elec  : .+.....+.+..#    Nether: .++....+.....    FreeAction: ...+.+..+.++.
 Fire  : .......+.+..#    Nexus : ...........+.    SeeInvisi.: .....+++++..+
 Cold  : .......+.+..#    Chaos : .+....+..+...    Hold Life : ...+..+++....
 Poison: ...+...+.+..#    Disnch: ...+.........    Warning   : .............
 Light : .........+..+    Fear  : .+.....+....#    SlowDigest: .............
 Dark  : .......+.....    Reflct: .............    Regene.   : .....+...+...
 Shard : .+...........    AuFire: .............    Levitation: ..+........+.
 Blind : .+.+.....+...    AuElec: .............    Perm Lite : .....+...+...
 Conf  : ......+..+...    AuCold: .............    Cursed    : ........+.+..

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ........+....    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .+...+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .++....++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .+...........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
    Dragon's lair   : level  70
   !Graveyard       : level  70
   !R'lyeh          : level  96
    Mine            : level  75


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Meng Huo, the King of Southerings        (Dungeon level:   6) - level 11
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 13
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 30
  Old Man Willow Quest                     (Danger  level:  22) - level 35
  Dark Elven Lords Quest                   (Danger  level:  25) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 35
  The Old Castle                           (Danger  level:  50) - level 38
  Ubbo-Sathla, the Unbegotten Source       (Dungeon level:  38) - level 42
  The Defiler                              (Dungeon level:  44) - level 42
  Ahtu, Avatar of Nyarlathotep             (Dungeon level:  50) - level 42
  Habu the Champion of Chaos               (Dungeon level:  56) - level 49
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 49
  The Tarrasque                            (Dungeon level:  76) - level 49
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  88) - level 49
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 20
  Logrus Master                            (Danger  level:  25) - level 20
  The Vault                                (Danger  level:  30) - level 20


 Arena: Defeated by Great Wyrm of Power in the 38th fight


  [Defeated Monsters]

You have defeated 20113 enemies including 244 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)


  [Virtues]

Your alighnment : Neutral

You are somewhat virtuous in Mysticism.
You are an enemy of Valour.
You are a great champion of Vitality.
You are the polar opposite of Honour.
You are an arch-enemy of Compassion.
You are the living embodiment of Harmony.
You are an enemy of Sacrifice.
You are the living embodiment of Temperance.


  [Mutations]

 You can consume solid rock.


  [Character Equipment]

a) The Glaive of Pain (9d6) (+10,+30)
b) The Dragon Shield 'Hearty Blessing' [8,+18] (+4 to stealth)
{CnSlIf;ElShBlSoNtCaFe(Cn}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;Nt;Lv}
d) a Ring of Lordly Protection [+22] {PoBlDi;FaHl}
e) a Ring of Speed (+12) {Sp}
f) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, Oberon !!}
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth) (charging)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {cursed,
SlSr;FaSiHl~Tele}
j) The Golden Crown of Amber [0,+15] (+3) (charging)
{SpStWiCn;ElFiCoPoLiBlCfCa;SiRgLu}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {cursed, StCn;Fa}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 2 Craft Spellbooks [Handbook for Pupils] {@ma@ba}
b) 2 Craft Spellbooks [Grade Holder's Book] {@mf@bf}
c) 2 Trump Spellbooks [Conjurings & Tricks] {@mb@bb}
d) a Trump Spellbook [Deck of Many Things] {@m4@b4}
e) 2 Chaos Spellbooks [Chaos Mastery] {@m5@b5}
f) 2 Nature Spellbooks [Call of the Wild] {@m2@b2}
g) 2 Nature Spellbooks [Nature Mastery] {@m3@b3}
h) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {@md@bd}
i) 2 Life Spellbooks [Book of Common Prayer] {@mc@bc}
j) 3 Life Spellbooks [High Mass] {@mh@bh}
k) 5 Mushrooms of Restoring {!E}
l) 30 Potions of Cure Critical Wounds {25% off}
m) 8 Potions of Healing {!k!q}
n) 20 Potions of Restore Mana {!q}
o) 17 Potions of Restore Life Levels
p) 16 Scrolls of Teleportation { }
q) 5 Scrolls of *Destruction* {!r}
r) 5 Scrolls of Genocide {!r}
s) 2 Scrolls of Mass Genocide {!r}
t) 2 Rods of Healing (1 charging) {!s!d!k!!}
u) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}


  [Home Inventory]

 ( page 1 )
a) a Crusade Spellbook [Rites of Initiation]
b) a Crusade Spellbook [Ways of War]
c) 2 Daemon Spellbooks [Dark Incantations]
d) 3 Daemon Spellbooks [Immortal Rituals]
e) 4 Craft Spellbooks [Handbook for Pupils] {@ma}
f) 3 Craft Spellbooks [Handbook for Pupils] {@ma@ba}
g) 7 Craft Spellbooks [Grade Holder's Book] {@mf@bf}
h) an Arcane Spellbook [Cantrips for Beginners]
i) 2 Arcane Spellbooks [Minor Arcana] {25% off}
j) an Arcane Spellbook [Major Arcana]
k) 10 Trump Spellbooks [Conjurings & Tricks] {@mb}
l) 6 Trump Spellbooks [Deck of Many Things] {@m4@b4}

 ( page 2 )
a) 5 Death Spellbooks [Black Prayers] {@me}
b) a Death Spellbook [Black Mass]
c) 11 Chaos Spellbooks [Sign of Chaos] {@m1}
d) 8 Chaos Spellbooks [Sign of Chaos] {@m1@b1}
e) 9 Chaos Spellbooks [Chaos Mastery] {@m5@b5}
f) 2 Nature Spellbooks [Call of the Wild] {@m2}
g) 3 Nature Spellbooks [Call of the Wild] {@m2@b2}
h) 4 Nature Spellbooks [Nature Mastery] {@m3}
i) 2 Nature Spellbooks [Nature Mastery] {@m3@b3}
j) 4 Sorcery Spellbooks [Beginner's Handbook] {@m6@b6}
k) 7 Sorcery Spellbooks [Master Sorcerer's Handbook] {@md}
l) 9 Sorcery Spellbooks [Master Sorcerer's Handbook] {@md@bd}

 ( page 3 )
a) 4 Life Spellbooks [Book of Common Prayer] {@mc}
b) 15 Life Spellbooks [Book of Common Prayer] {@mc@bc}
c) 3 Life Spellbooks [High Mass] {@mh}
d) 5 Life Spellbooks [High Mass] {@mh@bh}
e) 37 Potions of Speed {!k!q}
f) a Potion of Intelligence {!k}
g) 2 Potions of Dexterity {!k}
h) 4 Potions of Constitution {!k}
i) 19 Potions of Enlightenment
j) a Potion of Resistance
k) a Potion of Invulnerability
l) 2 Potions of New Life {!q}

 ( page 4 )
a) 60 Scrolls of Teleportation
b) 2 Scrolls of Word of Recall
c) a Scroll of Identify {@r1}
d) 3 Scrolls of *Remove Curse*
e) a Scroll of *Acquirement*
f) a Rod of Detection
g) a Rod of Restoration {!s!d!k}
h) a Rod of Stone to Mud
i) 2 Wands of Rockets (8 charges)
j) 2 Staffs of Healing (2x 4 charges) {!s!d!k}
k) a Staff of the Magi (5 charges) {!s!d!k}
l) 6 Staffs of Speed (6x 8 charges) {!s!d!k}

 ( page 5 )
a) a Staff of Speed (5 charges)
b) 16 Staffs of *Destruction* (16x 5 charges) {!s!d!k}
c) a Ring of Resist Fire {Fi}
d) a Ring of Resist Cold {Co}
e) a Ring of Poison Resistance {Po}
f) a Ring of Free Action {Fa}
g) a Ring of Constitution (+4) {Cn}
h) a Ring of Slaying (+12,+8)
i) a Ring of Slaying (+9,+9)
j) a Ring of Slaying (+7,+10)
k) a Ring of Speed (+10)
l) a Ring of Speed and Acid ball (+9)

 ( page 6 )
a) a Ring of Speed and Acid ball (+8) {Sp}
b) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
c) The Ring of Tulkas (+4) {SpStDxCn}
d) 2 Rings of Confusion Resistance {Cf}
e) 2 Rings of Shard Resistance {!s!d!k}
f) a Ring of Disenchantment Resistance {Di}
g) a Ring of Lordly Protection [+20] {PoNxDi;FaHl}
h) 2 Rings of Extra Attacks (+1 attack) {At}
i) an Amulet of the Magi [+6] (+4 to searching) {SrIf;FaSi~TUZ}
j) an Amulet of Reflection {!s!d!k}
k) an Amulet of Resistance {AcElFiCoPo}
l) an Amulet of Resistance {AcElFiCoNt}

 ( page 7 )
a) an Amulet of Resistance {AcElFiCoLi}
b) an Amulet of Resistance {AcElFiCo}
c) an Amulet of Resistance and Levitation {AcElFiCo;Lv}
d) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
e) The Torque of Boromir (+0,+8)
f) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
g) an Amulet of Intelligence (+3) {In, !t}
h) The Amulet of The Pitch Dark Night [+5] (+4)
i) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
j) The Collar Harness of the Hell (+15,+15) [-5] (-2)
k) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
l) The Pendant of Gogo (+4) {InWiDx;SiLu}

 ( page 8 )
a) a Feanorian Lamp of Immortal Eye {Bl;Si}
b) The Palantir of Westernesse (+3) (charging) {WiCh~Tele, !!}
c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
d) Chaos Dragon Scale Mail (-2) [40,+16] {CaDi}
e) The Ring Mail of Giles (-2) [12,+18] (-2) {Sl;FiCoNxCa}
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShBlNx}
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfCa}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoLiCfSo}
i) Splint Mail of Resistance (-2) [19,+9] {AcElFiCoPo}
j) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
k) The Haramakido of Gimli (-2) [17,+17] (+3) {Dx;AcShNt;Rf}
l) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}

 ( page 9 )
a) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiCoDk}
b) The Hard Leather Armour of the Buddhist Scriptures (-1) [6,+18] (+3 to
stealth) {WiSlSrIf;Fi(WiCn}
c) Cord Armour of Resistance [6,+10] {AcElFiCoPoNx}
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShBl}
e) a Leather Jacket of Elvenkind (-1) [12,+15] (+1 to stealth) {Sl;AcElFiCoNx}
f) an Elven Cloak [4,+9] (+4 to stealth) {SlSr}
g) The Small Leather Shield 'Bear's Hand' [3,+20] (+4) {InCn;DkBl~ULZ(Cn}
h) a Large Leather Shield of Resistance [6,+13] {AcElFiCoPoDi}
i) The Large Leather Shield 'Holy Destiny' [6,+20] (+4 to stealth)
{InWiDxSl;Di(Wi}
j) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSh}
k) The Large Metal Shield of Anarion [8,+18] {AcElFiCoPo(StInWiDxCnCh}
l) a Dragon Shield [8,+20] {SoDi}

 ( page 10 )
a) a Dragon Shield [8,+16] {Sh}
b) a Dragon Shield [8,+15] {Sh}
c) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
d) a Golden Crown of Lordliness [0,+8] (+3) {WiCh;Nx(WiCh}
e) a Golden Crown of Seeing [0,+10] (+3 to searching) {Sr;Bl;Si}
f) a Jewel Encrusted Crown of the Magi [0,+18] (+3) {In;AcElFiCoNt~D(In}
g) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlNt~Tele}
h) The Metal Cap of Thengel [3,+12] (+3)
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
j) The Steel Helm 'Gospel' [6,+19] (+4) {WiCn;FiCoNt(Wi}
k) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
l) a Set of Gauntlets of Agility [2,+6] (+4) {Dx}

 ( page 11 )
a) a Set of Gauntlets of Free Action [2,+7]
b) a Set of Gauntlets of Free Action [2,+1] {Fa}
c) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy}
d) a Set of Dragon Gloves [4,+20] {AcSh}
e) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaLv}
f) a Pair of Dragon Boots [5,+14] {DkSoNxCa}
g) a Pair of Dragon Boots [5,+22] {Nx}
h) a Pair of Metal Shod Boots of Levitation [6,+13] {Po;Lv}
i) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Po}
j) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
k) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
l) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2) {StDx|M/XU}

 ( page 12 )
a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
{Sl;Co;SdLvLu|Co/Xo/*~oTP}
b) The Long Sword 'Excalibur' (5d5) (+21,+19) [+5] (+3)
{WiChDg;ShFe;SiHlWrBs|S/*UL(WiCh, $}
c) The Long Sword of Falis (2d5) (+20,+15) (+5)
{St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}
d) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlBs/*DULZ}
e) The Katana 'thaliondagnir' (3d4) (+19,+20) (+3) {Cn;FiDi;Lv|V/P}
f) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
g) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
{SpStChSl;CoDkNtFe/XL/*PZ}
h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
i) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {St;Li;FaSdRg/XD/T}
j) The Blade of Chaos 'Soulcrusher' (6d5) (+20,+15) (+4) {cursed,
StCn;AcFiCoCaDi;FaSiLuAg|FCa/pUL~Tele(St}
k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
l) a Diamond Edge (7d5) (+15,+18) (+4) {Dg|S}

 ( page 13 )
a) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
{StDxSr;AcElFiCoFe;Fa/poTPZ}
b) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
c) The Guisarme 'Angelic Page' (3d5) (+20,+12) (+1 attack) {AtWiDg;LvBs(Wi}
d) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
{StInWiDxCnCh;*Co;FaSiBs|Co/*oL}
e) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
f) The Whip of Dr. Jones (1d6) (+16,+13) (+1) {InWi;SiLv}
g) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed,
InWiDxSl;*Fi;ElDk;LuAg|F/poTPZ}
h) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
{SpStWi;ElFiNt;HlLu/*L}
i) a Wizardstaff (1d2) (+7,+4) {Ma}
j) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
k) The Sling 'Force of Hand' (x3) (+19,+18) (+2 to infravision)
{InWiIfDg;HlXmBs(In}
l) The Long Bow 'Path of Peace' (x4) (+20,+20) (+2) {StWiDg;XmBs}

 ( page 14 )
a) The Long Bow 'ringgil' (x3) (+14,+7) (+3) {CnDg}
b) a Heavy Crossbow of Extra Might (x5) (+4,+12) {Di;Xm}
c) 21 Seeker Arrows (6d4) (+4,+3)
d) 30 Seeker Arrows (6d4) (+3,+4)
e) 37 Seeker Arrows (6d4) (+4,+5)
f) 25 Seeker Arrows (6d4) (+3,+6)
g) 22 Seeker Arrows (6d4) (+5,+5)
h) 25 Seeker Arrows (6d4) (+7,+3)
i) 50 Seeker Arrows (6d4) (+6,+5)
j) 16 Seeker Arrows (6d4) (+7,+4)
k) 25 Seeker Arrows (6d4) (+5,+7)
l) 17 Seeker Arrows (6d4) (+5,+8)

 ( page 15 )
a) 32 Seeker Arrows (6d4) (+8,+6)
b) 13 Seeker Arrows of Hurt Animal (6d4) (+9,+8)
c) 27 Seeker Arrows of Wounding (6d4) (+10,+12)
d) 21 Seeker Arrows of Holy Might (6d4) (+13,+11)
e) The Black Arrow of Bard (8d4) (+30,+19)


  [Check Sum: "0744641889424e05ec"]


Posted on 30.3.2008 18:19
Last updated on 31.3.2008 18:24

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Comments

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On 30.3.2008 18:19 chris wrote:
[DL75:CL45]
Red Mage ... Take 2. It's been a while since Nodens crushed my last attempt, so here is another go. I play red mages like warriors with support spells (detection, double resist, heroism, bless) for the early/mid levels. At CL42 you get a reliable 5% fail healing, and that helps alot. Don't forget to "Shuffle" your life rating up to something respectable (I quit when 115% popped up after the 4th Judgment).

Still need to find Sounds/Shards resist ...

On 30.3.2008 22:05 chris wrote:
[DL75:CL48]
I'm waiting at the top of the Mine for someone to drop the Jewel, but no luck so far. Uniques at this depth are winding down. Indeed, I only have one wanted unique (Kronos DL87) remaining, and he is unlikely to show up at this depth.

Cyaegha dropped a =Lordly Protection and a Dragon Shield with Sound and Shards resist, so I cover all resists ... but dropped 8 points of Con in the process. I compensated with this crappy +3 con shooter and a new acquired Dwarves, but still, I'm beginning to regret my 18/80 intrinsic Con (I started with 18/120 base con, but played with New Life for better Int ...)

On 30.3.2008 22:12 chris wrote:
Oops ... Holy Destiny didn't have +4 con ... guess I only dropped 4 points of con with the equip swap. Not sure what I am whining about then :-)

On 31.3.2008 00:42 chris wrote:
[DL88:CL49]
Thought Kronos might be hiding as the DL76 quest monster ... he wasn't. Instead, a nasty reptile was waiting for me. Yikes!

Then I knew niether the Destroyer nor the Unicorn was DL88 quest, so I figured Gothmog or Cerberus. Nope: Azathoth. Nasty!

Finally got Kronos, though. Went ahead and artifacted my Sound/Shards dragon shield, picking up 4 more resistances (none of which are important), but also +4 con, +4 stealth, and sustain con. Yipeee!

On 31.3.2008 00:44 chris wrote:
Oh, and I am back to my ninja-esque Legendary [20] stealth. If I could just find the damn jewel, I'd be ready to start building resources for the end game.

On 31.3.2008 18:30 chris wrote:
[WINNER]
Tough final battle. I didn't have the heart to wait for improved equipment, but I really was short on both the damage front and the speed front. I thought I had enough healing, with 37 !healing, 17!*healing* and 3!life, but this proved incorrect. I came out with only 8!healing remaining, despite having cast the healing spell at least 100 times. Strategy was melee a round or two, cast phase door (failing at least 5x during the battle) when down to 500hp or so, hoping to land out of site. Then cast healing spell, rebuff, etc. Reengage.
I made one early mistake by teleporting and resting waiting for the serpent to return. He never did. The price of my resting, even with regeneration, is that the serpent regenerated 3 stars, which is something like 10,000 hp. Sigh ...
Well, the red mage triumphs at last! Never did try to fight Nodens, though :-)

On 31.3.2008 18:36 chris wrote:
Also add 2 activations each of Lohengrin and Amber, and 2 zaps of a rod of healing.

Lets see:
29 !healing x 300 = 8700
17 !*healing* x 1200 = 20,400
3 !*life x 2000 = 6,000
~100 healing spells (estimate, of course) x 300 = 30,000
2 Lohengrin act. x 777 = 1554
2 Amber act x 700 = 1400
2 -healing x 500 = 1000

Grand Total: 69,054
Of course I only used *healing* and life to heal back 600-700 hp at a time, and the 100 spells is a wild guess ... But that's alot of healing!

On 20.6.2008 04:47 risp@popple.net wrote:
Nice character, this really gives me encouragement to try a Red-Mage of my own!

On 3.1.2012 01:18 chris wrote:
This gal should have waited for a +2 attack ring and played without disenchantment resistance, at least for the final battle. 472 damage is too low ...

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