The Angband Ladder: Nimble Gustav Mauler, High-Elf Monk by <kingvictory2003@yahoo.com>

  [Hengband 1.6.0 Character Dump]

                          Name  : Nimble Gustav Mauler

 Sex      : Male             Age               126    STR :  18/195
 Race     : High-Elf         Height             98    INT :   18/30
 Class    : Monk             Weight            196    WIS :  18/146
 Magic    : Craft            Social Class       62    DEX :  18/***
                             Align          Lawful    CON :  18/184
                                                      CHR :  18/212

 Bare hand       (+84,+42)   Hit point    923/ 923    Fighting    : Amber [20]
 Posture              none   SP (Mana)    278/ 278    Bows/Throw  : Amber [40]
 Blows/Round           9+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      781+0   Level              50    Stealth     : Amber [15]
                             Experience   10486665
 Shooting        (+77,+19)   Max Exp      10486665    Perception  : Superb
 Multiplier          x4.60   Exp to Adv      *****    Searching   : Superb
 Shots/Round          1.00   Gold          1172713    Disarming   : Amber [5]
                                                      Magic Device: Amber [2]
 AC              [32,+123]   Time     Day 13 10:15
 Speed               (+14)   Play time    15:59:22    Infra-Vision: 40 feet


                         (Character Background)
          You are one of several children of a Teleri Warrior.  You
          have light grey eyes, straight black hair, and a fair
          complexion.


          ...Now, you are in Morivant.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR :  18/95  1  2 -1  8 18/195         .4.112.s.....
 Class : Monk          INT :     14  3 -1  1  4  18/30         ...11..s.2...
 Level : 50            WIS :  18/66 -1  1 -1  9 18/146         ...1123s.2...
 Hits  : 923/923       DEX :  18/99  3  3  2  6 18/***         ...11..s...4.
 Mana  : 278/278       CON :  18/64  1  2 -1 10 18/184         .4.11..s..4..
                       CHR :  18/92  3  1 -1  9 18/212         ...11.3s..4..
          )}=="*((]]]              )}=="*((]]]                  )}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+.....    Sound : .++..........    Speed     : ..++.......++
 Elec  : .......+.....    Nether: ..+..........    FreeAction: .+.+.+.....++
 Fire  : ..+*...+.....    Nexus : ...........+.    SeeInvisi.: ...+++......+
 Cold  : .......+..+..    Chaos : .+...+...+...    Hold Life : .....+.+.....
 Poison: ....+........    Disnch: .............    Warning   : ....+........
 Light : ............+    Fear  : .+...........    SlowDigest: ...+...+.....
 Dark  : .............    Reflct: .............    Regene.   : ...+.+.......
 Shard : .......+.....    AuFire: .............    Levitation: ...........+.
 Blind : .........+...    AuElec: .............    Perm Lite : .............
 Conf  : .....+.......    AuCold: .............    Cursed    : .............

              )                  )}=="*((]]]                    )}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ..+...+..+...    Add Blows   : .......+.....
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ....+...+.+..
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ....+...+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ...+...+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...+...+...+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+..+..



  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Orc Camp                                 (Danger  level:  15) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 23
  The Sewer                                (Danger  level:  15) - level 28
  Logrus Master                            (Danger  level:  25) - level 28
  Old Man Willow Quest                     (Danger  level:  22) - level 34
  Dark Elven Lords Quest                   (Danger  level:  25) - level 34
  The Cloning Pits                         (Danger  level:  45) - level 35
  The Old Castle                           (Danger  level:  50) - level 38
  Vapor Quest                              (Danger  level:  25) - level 40
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 40
  Doom Quest 2                             (Danger  level:  55) - level 40
  The Tower                                (Danger  level:  30) - level 47
  The Vault                                (Danger  level:  30) - level 47
  Killing Fields                           (Danger  level:  50) - level 47

< Failed Quest >
  Nothing.

  [Miscellaneous information]

 Recall Depth:
    Angband         : level  92
    Yeek cave       : level   1
    Dragon's lair   : level  60
    Mine            : level  79

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       OFF
 Num. Random Quests: 0

 Arena: Champion


 You have defeated 3215 enemies.


  [Virtues]

Your alighnment : Lawful

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are the polar opposite of Patience.
You are somewhat virtuous in Vitality.
You have strayed from the path of Mysticism.
You are a great champion of Valour.
You are very virtuous in Sacrifice.


  [Mutations]

 You can teleport at will.
 You can smell nearby precious metal.
 You can consume magic energy for your own use.


  [Character Equipment]

a) (nothing)
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCaFe;Fa}
c) The Long Bow 'Red Storm' (x4) (+20,+19) (+4 to speed) {Sp;FiSoNt;Xm~Tele}
d) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
e) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
{At;AcElFiCoSh;HlSd(StInWiDxCnCh}
i) an Elven Cloak of Stealth [4,+14] (+7 to stealth) {SlSr}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlCa~Tele}
k) The Set of Cesti of Passion [5,+16] (+4 to stealth) {CnChSl;Co(Ch}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 3 Books of Craft Magic [Handbook for Pupils]
b) 3 Books of Craft Magic [Grade Holder's Book]
c) a Book of Craft Magic [Note of Acting Master] {!k!k!k!d!d!d}
d) a Book of Craft Magic [Spiritual Enlightenment] {!k!k!k!d!d!d}
e) 2 Potions of Healing
f) 4 Potions of *Healing*
g) 12 Scrolls of Teleportation
h) 5 Rods of Trap Location {@z0}
i) 3 Rods of Door/Stair Location
j) 6 Rods of Perception {@z1}
k) 2 Rods of Recall
l) 3 Rods of Detection
m) a Rod of Healing {@z2}
n) 2 Rods of Teleport Other
o) 4 Rods of Acid Balls {@z4}
p) 5 Rods of Stone to Mud {@z3}
q) a Staff of *Destruction* (5 charges)
r) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
t) The Black Arrow of Bard (8d4) (+30,+19) (266/266) {/XD}


  [Home Inventory]

 ( page 1 )
a) a Potion of Detonations
b) 2 Potions of *Healing*
c) 4 Potions of Life
d) 7 Potions of Restore Mana
e) 7 Potions of Restore Life Levels
f) 5 Potions of Enlightenment
g) a Potion of Resistance
h) 2 Potions of New Life
i) 3 Scrolls of *Remove Curse*
j) 23 Scrolls of Holy Chant
k) a Scroll of Rune of Protection
l) 11 Scrolls of *Destruction*

 ( page 2 )
a) a Scroll of Mass Genocide
b) 2 Rods of Havoc
c) a Wand of Heal Monster (6 charges)
d) 2 Wands of Striking (11 charges)
e) a Staff of the Magi (5 charges)
f) a Staff of Power (5 charges)
g) a Staff of Genocide (4 charges)
h) a Staff of *Destruction* (5 charges)
i) a Ring of Damage (+18)
j) a Ring of Slaying (+13,+13)
k) a Ring of Speed (+12)
l) a Ring of Extra Shots

 ( page 3 )
a) a Ring of Mana
b) The Torque of Boromir (+0,+8) {Fe(St}
c) The Pendant of Gogo (+4) {InWiDx;SiLu}
d) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
e) Balance Dragon Scale Mail (-2) [30,+19]
f) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth) {all}
g) 2 Black Clothes [4,+15] (+4 to stealth)
h) The Elven Cloak 'Holcolleth' [4,+4] (+2)
i) an Elven Cloak [4,+11] (+4 to stealth)
j) an Elven Cloak [4,+7] (+4 to stealth)
k) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
l) The Small Metal Shield 'Alataag' [5,+12] (+4 to infravision) {StChIf;DkNt}

 ( page 4 )
a) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
b) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;CoPoDkCfNtFe;SiHlRgLv[C}
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
d) a Dragon Helm [8,+21]
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
f) The Set of Gauntlets of Nurgle [2,+19] (+3 to stealth) {InSl;ElCfNtNxCaDi}
g) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Dk}
h) a Poison Needle (1d1) (+0,+0)
i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
j) The Fishingpole of Taikobo (1d1) (+0,+0) { }
k) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;CfNt;Wr}
l) 24 Seeker Bolts of Slaying (7d5) (+15,+16)

 ( page 5 )
a) 29 Seeker Arrows of Hurt Evil (6d4) (+10,+9) (197/197)
b) 17 Seeker Arrows of Frost (6d4) (+9,+9) (197/197)
c) 65 Seeker Arrows (6d4) (+10,+10) (202/202)


  [Museum]

 ( page 1 )
a) a Book of Life Magic [Blessings of the Grail]
b) a Book of Crusade Magic [Wrath of God]
c) a Book of Trump Magic [Five Aces]
d) a Book of Death Magic [Necronomicon]
e) a Book of Nature Magic [Nature's Wrath]
f) 2 Books of Sorcery [Grimoire of Power]
g) The Amulet of Carlammas (+2) {Cn;Fi}
h) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
i) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
j) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
k) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
l) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}

 ( page 2 )
a) The Phial of Galadriel (+1 to searching) {Sr}
b) The Star of Elendil (+1 to speed) {Sp;SiHl}
c) The Stone of Lore { }
d) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
e) The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [30,+30]
{AcElFiCoPoDkCf;FaSi}
f) The Ring Mail of Giles (-2) [12,+18] (-2) {Sl;FiCoNxCa}
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxFe}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoDi}
i) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
j) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
k) The Hard Leather Armour of Slortar (-1) [6,+18] (+2) {St;CfCaDiFe}
l) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}

 ( page 3 )
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcLiSh}
b) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac}
c) The Cloak of Thorongil [1,+10] {Ac;FaSi}
d) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
e) The Golden Crown 'Whispers of Muse' [0,+19] (+2) {InWiCn;El(In}
f) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
g) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
h) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiAgTy[M.}
i) The Set of Gauntlets 'Paurnen' [2,+15] {Ac}
j) The Set of Gauntlets 'Pauraegen' [2,+15] {El}
k) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
l) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}

 ( page 4 )
a) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack) {AtDx;Th|P}
b) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
c) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
d) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;PoLi;FaSiLu/*oL~oTP}
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
{Sr;FiLiCa;SdLu|F/Xo/*~oTP}
f) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
{Sl;Co;SdLvLu|Co/Xo/*~oTP}
g) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack) {AtCnSr/XD/*~D}
h) The Long Sword 'Excalipur' (5d5) (-50,-50) [-5] (-3) {WiCh;ThAgTy}
i) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
j) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
l) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed,
Sp;*Fi;DiFe;LuAgTy|F}

 ( page 5 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
b) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
c) The Glaive of Pain (9d6) (+0,+30) { }
d) The Scythe 'S&M' (5d3) (+18,+16) (+4) {WiChDg;Co;SiBs/U(Ch}
e) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo}
f) The Jo Staff 'Fire Tornado' (2d7) (+20,+9) (+3) {Dg;Fi|F/*D}
g) The Jo Staff 'Thunder Mountain' (1d7) (+18,+17) (+4) {InCh;ElDk|E}
h) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4) {StDx;*El;Th|E/P}
i) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Lu|F/*}
j) The Flail 'Roaring Flames' (2d6) (+15,+14) {Li|FQ/Z}
k) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, SpInWiSl;Ag|CaQ}
l) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}

 ( page 6 )
a) The Light Crossbow 'Wormbiter' (x4) (+18,+20) (+3 to stealth) {Sl;Nx;Xm}
b) The Skeleton of Freesia
c) The Corpse of Wolf, Farmer Maggot's dog
d) The Corpse of Smeagol
e) The Corpse of Bullroarer the Hobbit
f) The Corpse of Wormtongue, Agent of Saruman
g) The Corpse of Robin Hood, the Outlaw
h) The Corpse of Lagduf, the Snaga
i) The Corpse of Lousy, the King of Louses
j) The Corpse of Orfax, Son of Boldor
k) The Corpse of Hobbes the Tiger
l) The Corpse of Golfimbul, the Hill Orc Chief

 ( page 7 )
a) The Corpse of Nar, the Dwarf
b) The Corpse of Old Man Willow
c) The Corpse of Angamaite of Umbar
d) The Corpse of Hagen, Son of Alberich
e) The Corpse of It
f) The Corpse of Poor, the Thief
g) The Corpse of Gachapin
h) The Corpse of Rich, the Thief
i) The Corpse of Ishikawa Goemon
j) The Corpse of Jurt the Living Trump
k) The Corpse of King Koopa
l) The Corpse of Ulfang the Black

 ( page 8 )
a) The Corpse of Lord Borel of Hendrake
b) The Corpse of The Queen Ant
c) The Corpse of Father Dagon
d) The Corpse of Mother Hydra
e) The Corpse of Rolento
f) The Corpse of Kavlax the Many-Headed
g) The Corpse of Malekith the Accursed
h) The Corpse of Morgenstern, Julian's Steed
i) The Corpse of Jasra, Brand's Mistress
j) The Corpse of Ashram, the Ebony Knight
k) The Corpse of Eol, the Dark Elven Smith
l) The Corpse of Rinaldo, Son of Brand

 ( page 9 )
a) The Corpse of Gorlim, Betrayer of Barahir
b) The Corpse of Jack of Shadows
c) The Corpse of Utgard-Loke
d) The Corpse of Scatha the Worm
e) The Corpse of Smaug the Golden
f) The Corpse of Fafner the Dragon
g) The Corpse of Shuten-douji, the King Ogre of Ooe-Mountain
h) The Corpse of Beld, Ruler of Marmo
i) The Corpse of Charybdis
j) The Corpse of Garm, Guardian of Hel
k) The Corpse of Nappa the Saiayan
l) The Corpse of Madame Debby

 ( page 10 )
a) 2 Corpses of Bull Gates
b) The Corpse of Santa Claus
c) The Corpse of Shudde M'ell
d) The Corpse of Petshop
e) The Corpse of The Lernean Hydra
f) The Corpse of Dionysus, the Munchkin of Chaos
g) The Corpse of Walken
h) The Corpse of Dworkin Barimen
i) The Corpse of Maeglin, Betrayer of Gondolin
j) The Corpse of Ancalagon the Black
k) The Corpse of The Defiler
l) The Corpse of Habu the Champion of Chaos

 ( page 11 )
a) The Corpse of Saruman of Many Colours
b) The Corpse of Brand, Mad Visionary of Amber
c) The Corpse of The Yamata-no-Orochi
d) The Corpse of Fiona the Sorceress
e) The Corpse of Julian, Master of Arden Forest
f) The Corpse of The Norsa
g) The Corpse of Caine, the Conspirator
h) The Corpse of Banor the Prince Regent
i) The Corpse of Rupart the General
j) The Corpse of Gerard, Strongman of Amber
k) The Corpse of Ungoliant, the Unlight
l) 2 Corpses of Eric the Usurper

 ( page 12 )
a) The Corpse of The Mouth of Sauron
b) The Corpse of Klingsor, Evil Master of Magic
c) The Corpse of Wahha-Man the Golden


  [Check Sum: "bceb6f67602a4e05ec"]


Posted on 12.1.2004 02:58
Last updated on 13.1.2004 09:17

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Comments

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On 12.1.2004 02:58 kingvictory2003@yahoo.com wrote:
I hope someone gets the joke.

Nevertheless, Gustav has been a phenomenally successful monk so far. I got Belthronding off of one of the Gachapins in the Cloning Pits, and it boosted my dex to 18/*** so I had six blows/round at level 35 without using the White Tiger form.

And before I forget to mention, Craft is a really nifty and fun spell realm!

Until Next,

Victor

On 12.1.2004 06:53 kingvictory2003@yahoo.com wrote:
Posting after I finished the Old Castle, because as a monk, you receive what is perhaps my favorite armor in all of the *bands--the Leather Jacket of Shiva's Avatar. With sustain all stats, resist low, life draining and shards, slow digestion, extra to-hit, to-damage and an extra attack on top of all that, you can't really argue.

The new bow I got from (I think) a Great Bile Wyrm gives me sound resist, nether resist, and telepathy with a +4 speed icing on top. Regretfully, I lose the extra stealth and res disenchantment that I had with Belthronding, but I think ATM resist nether is a bit more essential. The telepathy is reduntant with Thranduil, but Thranduil's +2 Wis and, more importantly, resist blindness, can't be shunned. I could use Hammerhand, but Thranduil does a bit better at this time. Thorin is sitting in my inventory for the numerous encounters I've had with Great Bile Wyrms, where with the shield I can beat the crap out of them without fear of painful acidic retribution.

Victor

On 12.1.2004 07:32 kingvictory2003@yahoo.com wrote:
Doom Quest 2 gave a very unsatisfactory award: a Staff of Healing. They aren't common, but they aren't uncommon either, and having to tangle with a mess of Iron Liches, a Maulotaur, a Hell Night, numerous U's and u's was annoying enough to warrant a better reward. Having to tangle with a summoned Dark Elven Shade without resist darkness *really* made me wish I got a better reward. Each of the fool's darkness storms took off around 300 to 320 damage, so each time I was slammed down to 125 or so HP. Fortunately, being the wily person I am, I managed to outsmart and out-speed the Dark Elven Shade and punch the hell out of him before he could storm me to death.

I think this quest would be another good one for tailored awards, althouth probably not as powerful as the artifacts granted in the Old Castle Quest. Same goes for the Spawning Pits--a BDSM is surely a fine piece of armor, but not rare once you get down to sufficient depths. And if you're ready to tackle the Spawning Pits, you surely are ready to be at sufficient depths. For myself, I've never bothered so far to attempt the Spawning Pits in Heng, because of the ball-radius summoning, which makes Quylthulgs that much, much, much nastier.

Anyways, enough ranting. Bleh. I'm really enjoying my kit, and can't help noticing each time how sexy an amulet Sacred Knights really is. A big THANK YOU! goes to the Hengband development team for making truly *interesting* and fun new amulet artifacts. Thanks, guys!

Victor

On 12.1.2004 09:07 kingvictory2003@yahoo.com wrote:
First time I've had a better bows/throw artifact on hand BEFORE getting Crimson. Oh well, I'll keep Crimson around anyways because I may want the stealth boost at some point, and just because it's plain cool.

Cleaned house a bit, and added some extra taxidermies to the Museum. I hope their display cases are well-refrigerated.

Victor

On 12.1.2004 18:20 kingvictory2003@yahoo.com wrote:
As of clevel 42, I've been able to wear Thorin with alll of my equipment without disrupting my balance. Before, I had to remove another piece of armor to retain my intrinsic + to speed and blows. The switch to Heng 1.6.0 was flawless, and now I don't have to go through the extreme annoyance of getting sanity-blasted every time I hit Ctrl-S to save in the presence of a sanity-blasting monster.

Now to find a ring of extra attacks +3...

Victor

On 12.1.2004 23:16 kingvictory2003@yahoo.com wrote:
Getting better and better! Hitpoints are actuallly pretty darn decent at 719. The only real annoyances now are the lack of resist disenchantment and darkness. I've been swapping Pitch Dark Night now and then for the resist darkness when I fought enemies like Hastur, Ungoliant, Atlach-Nacha, and other heavy-hitting darkness monsters. I hope to meet Jack of Shadows soon, flatten him with my hands and feet, and get the Cloak of Jack of Shadows from him. I think the actual chance is rather slim for that chosen drop, though. Or maybe it's not even a chosen drop.

Victor

On 13.1.2004 01:20 kingvictory2003@yahoo.com wrote:
I miraculously managed to pound my way to the Great Wyrm of Power in the Arena using my fists and spellbooks--a real testament to the power of a Craft Monk. The Great Wyrm of Power fell to our favorite weapon: a Poison Needle (1d1) (+0, +0) :)

Victor

On 13.1.2004 03:11 kingvictory2003@yahoo.com wrote:
9 blows per round, baby. I'm still waiting to find a ring of extra attacks, since it'll be even better than the ring of damage I'm currently using. Constitution could be a lot better, but stat potions are rarer in Heng than in all other variants.

I'm still hanging out in the Mines, cleaning up the mid-deep uniques you find here, and also picking up whatever nice items happen to be lying there. Not a dungeon for the faint of heart!

Victor

On 13.1.2004 06:45 kingvictory2003@yahoo.com wrote:
One more level to go...

Combat Echizen was real hell to kill: I found the only way to kill him was to isolate him so he doesn't heal up in the vicinity of other monsters (because of his "good" alignment).

A couple of close calls with disenchantment--I forgot to wield Belthronding before engaging the disenchanting enemies, but both disenchants were resisted.

I finally found a ring of extra attacks, but it was only +1, which is fit for store gold or Sacrifice virtuie fodder.

Victor

On 13.1.2004 09:17 kingvictory2003@yahoo.com wrote:
Well, level 50 finally. I got Narya on the way from Rupart the General.

Once I get a ring of extra attacks +3, Stone Mask will be lighting my house on fire, so I might wear it to get the intrinsic resist poison and darkness of a Vampire to lose Frakir.

'Till next,

Victor

On 13.1.2004 12:20 nukenin@roguebard.com wrote:
Heh, I noticed several earlier incarnations of the monk Gustav Mauler in the Hengband world scores list--were these all you as well?

Nice to see this incarnation working out so well--my monks usually die when I forget that they are monks, not berserkers, and I rush them into quests too early. :)

--/\/

On 13.1.2004 15:52 kingvictory2003@yahoo.com wrote:
You got it, Cliff. I think one got roasted by the Phoenix, and another dissolved into a puddle of goo by a Great Bile Wyrm (but just barely). I do indeed like to rush things a bit by going to the Dragon Caves to speed up exp gain, and to pick up a nice items from dead dragons. This character was certainly no exception. The risks are high, but if you're careful, it can be done.

Regarding your quest observations: yes, a monk must be exceedingly conservative when tackling quests. For instance, when I completed the Thieves' Quest right from the point of incarnation (as everyone presumably does), I needed around 15 or so poorman's fireballs (flasks of oil) to make sure I didn't die. You especially don't want to fail Cloning Pits and The Old Castle, since their rewards are incredibly good.

Berserkers are certainly fun and good, but stealthy classes are funm too. Learning to play a Monk is challenging, but once you learn, they can become tremendously powerful.

Good luck,

Victor

On 13.1.2004 18:15 nukenin@roguebard.com wrote:
I actually start my monks with traditional dungeoneering and get them a few levels (e.g. to level 4/5) before attempting the Thieves Quest.

Now if I can only force myself to be that patient after the Warg Quest. :)

I think I will return to attempting samurai--a bit more challenging than berserkers at the early stages, but a bit more flexible later on.

I'm still fond of monks though--it was the monk implementation that brought me to Hengband in the first place. :)

--/\/

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