The Angband Ladder: Mighty Prickler, High-Elf Ninja by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty Prickler

 Sex      : Male             Age               119   STR!:  18/***
 Race     : High-Elf         Height             93   INT!:  18/100
 Class    : Ninja            Weight            198   WIS :  18/102
                             Social Class       79   DEX!:  18/***
                             Align         Neutral   CON!:  18/180
                                                     Chr :   18/60 18/176

 Right hand      (+78,+53)   Hit point    951/ 958   Fighting   : Legendary[55]
 Left hand       (+88,+50)   SP (Mana)      0/   0   Bows/Throw : Legendary[35]
 Blows/Round           6+7                           SavingThrow: Superb
 AverageDmg/Rnd    360+378   Level              50   Stealth    : Legendary[10]
                             Experience   12483698
 Shooting        (+67,+14)   Max Exp      12483698   Perception : Heroic
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Heroic
 Shots/Round          0.83   Gold         11159739   Disarming  : Heroic
                                                     MagicDevice: Superb
 AC              [46,+123]   Time    Day 480  3:26
 Speed            (+29+10)   Play time    13:19:21   Infra-Vision: 40 feet


                         (Character Background)
          You are one of several children of a Teleri Mage.  You have
          light grey eyes, straight black hair, and a fair
          complexion.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!: 18/120  1  0  2  7 18/***         ...23....2...
 Class : Ninja         INT!:  18/90  3 -1 -2  1 18/100         ...23.......4
 Level : 50            WIS : 18/122 -1 -1 -1  1 18/102         ...23.......4
 Hits  : 951/958       DEX!:  18/70  3  3  0 18 18/***         23.23....224s
 Mana  : 0/0           CON!:  18/70  1  2  1  7 18/180         ...23....2...
                       Chr : 18/106  3 -1  0  5 18/176  18/60  ...23........

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....#    Sound : .......+.....    Speed     : +.+++......+#
 Elec  : ....*..+....#    Nether: .......+.....    FreeAction: ++.++...++.++
 Fire  : ..+....+....#    Nexus : .......+...+.    SeeInvisi.: ++.+++..+...+
 Cold  : ...*...+....#    Chaos : .+.....+.....    Hold Life : ...++...+....
 Poison: .......+.+..#    Disnch: +++....+.....    Warning   : .............
 Light : .......+....+    Fear  : ............#    SlowDigest: ....+.......+
 Dark  : +....+.+.....    Reflct: .............    Regene.   : ...++........
 Shard : .......+.....    AuFire: .............    Levitation: ...++......+.
 Blind : .............    AuElec: .............    Perm Lite : ....++.......
 Conf  : .......+.....    AuCold: .............    Cursed    : ....+..+.....


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ........+....    Add Blows   : ++...........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ++.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .....+..+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .....+..+....
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .+...........
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : ...+.........    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ....+....+...
 Sharpness : ...    Sust Int  : ...++........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...++........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ....+....+.++    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .........+...    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
   !R'lyeh          : level  96


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  The Borshin                              (Dungeon level:   6) - level 11
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 13
  Orc Camp                                 (Danger  level:  15) - level 18
  Doom Quest 1                             (Danger  level:  15) - level 19
  The Sewer                                (Danger  level:  15) - level 21
  The Vault                                (Danger  level:  30) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 33
  Rinaldo, Son of Brand                    (Dungeon level:  38) - level 34
  Alberich the Nibelung King               (Dungeon level:  24) - level 35
  Charon, Boatman of the Styx              (Dungeon level:  44) - level 35
  Dworkin Barimen                          (Dungeon level:  50) - level 37
  Raou the Conqueror                       (Dungeon level:  56) - level 42
  Glaaki                                   (Dungeon level:  62) - level 42
  Cyaegha                                  (Dungeon level:  76) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 21


 Arena: Defeated by Fenghuang in the 37th fight


  [Defeated Monsters]

You have defeated 38515 enemies including 206 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Shub-Niggurath, Black Goat of the Woods  (level  91)


  [Virtues]

Your alighnment : Neutral

You are somewhat virtuous in Patience.
You are very virtuous in Knowledge.
You are the living embodiment of Faith.
You are a great champion of Unlife.
You are somewhat virtuous in Vitality.
You are the polar opposite of Honour.
You are virtuous in Justice.
You are the living embodiment of Harmony.


  [Mutations]

 You can spit acid (dam lvl).
 You can drive yourself into a berserk frenzy.
 You are moronic (-4 INT/WIS).


  [Character Equipment]

a) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
b) The Rapier 'Quickthorn' (1d7) (+27,+10) (+3 attacks) {AtDx;CaDi;FaSi/U}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiDi;Xm}
d) The Ring of Power (Nenya) (+11,+11) (+2)
{SpStInWiDxCnCh;*Co;FaSiHlRgLv~P(InWi}
e) The Ring of Power (Vilya) (+12,+12) (+3) {cursed,
SpStInWiDxCnCh;*El;FaSiHlSdRgLvLu(StInWiDx}
f) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
g) (nothing)
h) Power Dragon Scale Mail (-3) [40,+23] {cursed, AcElFiCoPoLiDkShCfSoNtNxCaDi}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) an Iron Crown of Might [0,+10] (+2) {StDxCn;Po;Fa(StDxCn}
k) a Set of Leather Gloves of Genji (+5,+0) [1,+9] (+2) {Dx}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 32 Mushrooms of Restoring {!E}
b) 10 Rations of Food {@E1}
c) 80 Potions of Speed {!k!q}
d) 24 Potions of Heroism {50% off}
e) 12 Potions of Cure Critical Wounds {50% off}
f) 44 Potions of Healing {!k!q}
g) 47 Potions of *Healing* {!k!q}
h) 14 Potions of Life {!k!q}
i) 5 Potions of Restore Life Levels {50% off}
j) 21 Potions of Resistance {!k!q}
k) 19 Scrolls of Teleportation {!r}
l) 14 Scrolls of Holy Chant {25% off}
m) 23 Scrolls of *Destruction* {!r}
n) 7 Scrolls of Genocide {!r}
o) 4 Scrolls of Mass Genocide {!r}
p) 3 Rods of Recall {@zr!s!d!k}
q) 5 Rods of Teleport Other {@zt!s!d!k}
r) 5 Rods of Stone to Mud {@z6!s!d!k}
s) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


  [Home Inventory]

 ( page 1 )
a) 65 Rations of Food {@E1}
b) 50 Potions of Resist Heat {!k!q}
c) 21 Potions of Resist Cold {!k!q}
d) 99 Potions of Heroism {25% off}
e) 99 Potions of Cure Critical Wounds {50% off}
f) a Potion of Restore Mana {!k!q}
g) 34 Potions of Restore Life Levels {50% off}
h) 3 Potions of Strength {!k}
i) a Potion of Intelligence {!k}
j) 4 Potions of Dexterity {!k}
k) 11 Potions of Constitution {!k}
l) a Potion of *Enlightenment*

 ( page 2 )
a) 6 Potions of Self Knowledge
b) 37 Potions of Resistance {!k!q}
c) 8 Potions of Curing {90% off}
d) 2 Potions of Invulnerability
e) 3 Potions of New Life {!*!*}
f) 7 Scrolls of Teleportation {75% off}
g) 17 Scrolls of Remove Curse
h) a Scroll of *Remove Curse*
i) a Scroll of Mundanity
j) 8 Rods of Recall (1 charging) {@zr!s!d!k}
k) a Rod of Enlightenment {!s!d!k}
l) 2 Rods of Detection {@z3!s!d!k!!}

 ( page 3 )
a) 5 Rods of Healing {@zh!s!d!k}
b) 12 Rods of Teleport Other {@zt!s!d!k}
c) 14 Rods of Stone to Mud {@z6!s!d!k}
d) 4 Wands of Teleport Other (48 charges)
e) 9 Wands of Stone to Mud (100 charges)
f) 5 Wands of Disintegrate (20 charges)
g) a Wand of Dragon's Breath (4 charges)
h) 5 Wands of Rockets (20 charges) {!s!d!k}
i) a Wand of Striking (5 charges)
j) 19 Staffs of Enlightenment (19x 11 charges) {@u3!s!d!k}
k) 5 Staffs of Curing (5x 5 charges)
l) 3 Staffs of Curing (3x 4 charges) {!s!d!k}

 ( page 4 )
a) 7 Staffs of Curing (7x 8 charges) {25% off}
b) 7 Staffs of Speed (7x 8 charges) {@us!s!d!k}
c) 5 Staffs of Speed (5x 7 charges) {@us!s!d!k}
d) 2 Staffs of Speed (2x 6 charges) {@us!s!d!k}
e) a Staff of Power (3 charges)
f) a Staff of Holiness (3 charges)
g) a Staff of Genocide (4 charges) {!s!d!k}
h) 4 Staffs of *Destruction* (4x 5 charges) {@ud!s!d!k}
i) a Staff of *Destruction* (3 charges)
j) a Staff of *Destruction* (4 charges)
k) a Ring of Acid [+12] {Ac}
l) a Ring of Acid [+10] {Ac}

 ( page 5 )
a) a Ring of Flames [+11] {Fi, !s!d!k!!}
b) a Ring of Flames [+10] {Fi}
c) a Ring of Flames [+7]
d) 2 Rings of Lightning [+12] {El, !s!d!k!!}
e) a Ring of Lightning [+10] {El}
f) a Ring of Lightning [+9] {El}
g) a Ring of Constitution (+4) {Cn}
h) a Ring of Constitution (+3) {Cn}
i) a Ring of Damage (+19)
j) a Ring of Speed (+12) {Sp}
k) a Ring of Speed (+8) {Sp}
l) 2 Rings of Speed (+7)

 ( page 6 )
a) 3 Rings of Speed (+6) {Sp, @w1}
b) a Ring of Speed (+5)
c) a Ring of Speed and Light (+8)
d) The Ring 'Frakir' (+1)
e) The Ring of Tulkas (+4) {SpStDxCn}
f) The Ring of Power (Narya) (+10,+10) (+1)
g) a Ring of Nether Resistance and Accuracy (+5,+0)
h) 2 Rings of Confusion Resistance
i) a Ring of Lordly Protection [+21] {PoBlDi;FaHl}
j) 2 Rings of Extra Attacks (+2 attacks)
k) 2 Rings of Extra Attacks (+1 attack)
l) a Ring of Warning {Wr~Z}

 ( page 7 )
a) a Ring of Warning and *Detect* Monster {Wr~P, $ !!}
b) a Ring of Reinforce Muscle (+3) {StDxCn}
c) an Amulet of Adornment and Levitation {Lv}
d) an Amulet of Reflection
e) The Amulet of Carlammas (+2)
f) The Amulet of Ingwe (+3)
g) The Necklace of the Dwarves (+3)
h) an Amulet of Anti-Magic
i) an Amulet of Anti-Magic and Hold Life {!s!d!k}
j) an Amulet of Telepathy {!*!*}
k) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
l) an Amulet of Wisdom and Hold Life (+3) {Wi;Hl}

 ( page 8 )
a) an Amulet of Magic Device Mastery and Protection [+4] (+2) {Md}
b) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
c) The Collar Harness of the Hell (+15,+15) [-5] (-2)
d) The Pendant of Gogo (+4)
e) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, !s!d!k}
f) The Palantir of Westernesse (+3) (charging) {WiCh~Tele}
g) The Spectral Dragon Scale Mail (-2) [40,+20] {cursed,
CoPoCfNtNxDiFe;SiHlLv[C}
h) Chaos Dragon Scale Mail (-2) [40,+17] {CaDi}
i) Soft Studded Leather of Resistance [5,+18] {AcElFiCoDk}
j) Hard Studded Leather of Elvenkind (-1) [7,+6] (+1 to stealth)
{Sl;AcElFiCoSo}
k) Hard Studded Leather of Resistance (-1) [7,+12] {AcElFiCoCa}
l) Cord Armour of Elvenkind [6,+16] (+2 to stealth) {Sl;AcElFiCoCa}

 ( page 9 )
a) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4) {StCn;Fe;Fa(StCn}
b) Padded Armour of Resistance [5,+9] {AcElFiCoPoCf}
c) Leather Scale Mail of Elvenkind (-1) [11,+8] (+3 to stealth) {Sl;AcElFiCoCa}
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
e) The Black Clothes of Libyan Desert [4,+32] (+3 to speed) {SpWiSlSr;FiSo}
f) a Cloak of Aman [1,+23] (+3 to stealth) {Sl;Li}
g) The Cloak 'Colluin' [1,+15] (charging) {AcElFiCoPo, !!}
h) The Cloak of Thorongil [1,+10] {Ac;FaSi}
i) an Elven Cloak [4,+5] (+2 to stealth)
j) The Elven Cloak of Escapee [4,+17] (+3 to stealth) {SlSr;AcLiNx;Wr(Dx, $}
k) The Fur Cloak 'Trollism' [3,+18] (+4 to searching) {DxCnSr;FiCo}
l) The Iron Crown 'Ooltri' [0,+17] {Cf;Lv~Evil}

 ( page 10 )
a) a Golden Crown of Telepathy [0,+10] {~GoodNolv~DoPU}
b) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfNxCa;SiRgLu}
c) a Jewel Encrusted Crown of Telepathy [0,+11] {~Tele~U}
d) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlFe~Tele}
e) an Iron Helm of Darkness [5,+11] {Dk;Lu}
f) The Iron Helm of the Pickpocket [5,+13] (+4 to stealth) {Sl;Ca;Hl}
g) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
h) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
i) a Set of Gauntlets of Slaying (+6,+7) [2,+4]
j) a Set of Gauntlets of Magic Mastery [2,+8] (+3) {Md}
k) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
l) The Set of Gauntlets 'Pauraegen' [2,+15]

 ( page 11 )
a) a Set of Dragon Gloves of Power (+5,+1) [4,+19] (+2) {St;Sh}
b) a Set of Cesti of Genji (+3,+0) [5,+10] (+2) {Dx}
c) a Set of Cesti of Power (+2,+2) [5,+10] (+5) {St;Fe}
d) a Set of Cesti of Power (+2,+3) [5,+7] (+1)
e) The Set of Cesti 'Oracle's Attendant' [5,+20] (+4) {Wi;ShNx(Wi}
f) a Pair of Hard Leather Boots of Levitation [3,+5] {Lv}
g) a Pair of Hard Leather Boots of Levitation [3,+2] {Lv}
h) a Pair of Dragon Boots [5,+13] {Nt}
i) a Pair of Metal Shod Boots of Free Action [6,+2]
j) a Dagger (1d4) (+6,+6)
k) a Dagger of Extra Attacks (1d4) (+9,+7) (+2 attacks) {At}
l) a Dagger (Chaotic) (1d4) (+2,+6) {BlCa|Ca}

 ( page 12 )
a) a Dagger of Slaying (5d5) (+14,+15) {|S}
b) a Dagger of *Slay* Dragon (1d4) (+13,+9) (+1) {Cn;ElCo/XD~D}
c) a Dagger of Slaying (3d5) (+4,+9)
d) The Dagger of Rilia (2d4) (+4,+3)
e) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
f) The Dagger 'Narthanc' (1d4) (+4,+6)
g) The Dagger 'Nimthanc' (1d4) (+4,+6)
h) a Main Gauche (Pattern Weapon) (1d5) (+12,+10) (+1) {StCn;So;FaSi/*UL}
i) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Lu/XD~D}
j) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
k) a Tanto of Slaying (2d6) (+15,+13) {|S}
l) The Tanto of Jing Ke (2d5) (+8,+13) (+1) {AtSpDx;Fe|CoPS}

 ( page 13 )
a) a Rapier of Slaying (2d6) (+9,+5) {|PS}
b) a Small Sword of Extra Attacks (1d6) (+13,+12) (+1 attack)
c) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks)
{AtStDxCn;LiDi;FaSiLu/*oL~oTP}
d) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+2 attacks)
e) a Short Sword (Trump Weapon) (2d7) (+20,+17) (+2 to searching)
{Sr;DkNx;FaSdRgTe/*}
f) The Wakizashi 'naermegil' (2d4) (+18,+19) [+7] (+3) {Dx|F(Dx}
g) The Wakizashi of Musashi (2d4) (+28,+17) (+3) {Dx(Dx}
h) The Broad Sword 'Nothung' (2d5) (+12,+16) (+4 to searching)
i) a Ninjato (Pattern Weapon) (1d9) (+11,+11) (+1) {StCn;Sh;FaSiHl/*UL}
j) The Ninjato of Kamui the Escapee (2d9) (+15,+2) (+4 to stealth)
k) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
l) 4 Poison Needles (1d1) (+0,+0)

 ( page 14 )
a) a Falcon Sword (1d6) (+4,+5) (+1 attack)
b) a Falcon Sword of *Slay* Undead (1d6) (+18,+16) (+2 attacks)
c) a Falcon Sword of Slay Animal (1d6) (+14,+15) (+1 attack)
d) The Falcon Sword 'thilerain' (2d6) (+14,+12) (+2 attacks) {AtSlSr;ElNt}
e) The Falcon Sword 'Rrothlhachear' (1d6) (+19,+12) (+2 attacks) {AtWi;Bs}
f) The Falcon Sword of Destruction (3d6) (-25,+25) (+3 attacks) {cursed}
g) a Great Hammer (Defender) (5d6) (+6,+11) [+1] (+4 to stealth)
h) The Great Hammer 'General of Winter' (5d6) (+8,+14) (+1 attack)
{AtSr;CoFe;SiSd|Co}
i) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {DxChSl;Nx;Xm}
j) The Light Crossbow of Ezo (x3) (+15,+17) {BlDi;Xs}
k) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtDi;Rg}
l) 28 Seeker Bolts of Slaying (7d5) (+9,+18) (254/211)

 ( page 15 )
a) 99 Iron Spikes (101/202) {@v0}
b) 29 Iron Spikes (101/202) {@v0}


  [Museum]

 ( page 1 )
a) a Wooden Torch of Infravision (+1 to infravision) (with 954 turns of light)
{If}
b) a Wooden Torch of Infravision (+1 to infravision) (with 815 turns of light)
{If}
c) a Wooden Torch of Extra Light (with 3958 turns of light)
d) a Brass Lantern of Infravision (+3 to infravision) (with 617 turns of light)
{If}
e) a Feanorian Lamp of Infravision (+3 to infravision) {If}
f) 3 Feanorian Lamps of Infravision (+2 to infravision) {If}
g) 4 Feanorian Lamps of Extra Light


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 5.10.2010 15:02
Last updated on 6.10.2010 17:14

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149. on the Hengband Ladder (of 697)
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Comments

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On 5.10.2010 15:02 chris wrote:
[CL41:DL60] 04:22
I'm taking a break from my aggravating (!) sexy bard with a calm soothing stealth monger. Wait, what is that? Yet another suit of Power Dragon Scale Mail! Geez, thank you Mr. Bile Wyrm, I think that will prove useful :D :D

On 5.10.2010 15:55 chris wrote:
[CL42:DL60] 05:01
When Dworkin dropped the Jewel way back, well, that is just typical for a Ninja. However, when Brand just dropped his crossbow, well, that is just pure sweetness! Especially as the PDSM makes the resistances of Crimson obsolete. Oh, I'll miss the stealth, and even the regeneration, but an extra +6 speed will help in the end game. I was wearing an amulet of anti-magic that luckily dropped right before the battle ... I'm sure that saved my life when the blood curse kicked off. For some reason, my ninjas always get squished by the statue effect.

If you've never used a ring of warning and *detect* monster, you are in for a treat. I highly recommend it!

On 5.10.2010 16:45 chris wrote:
[CL42:DL56] 05:45
OK, back to normal play. I was curious how rare pits of elemental dragons are. They are quite rare! Maybe 1 in 1000. Maybe rarer. I did get a pit of Bile Wyrms, but after that, the best I could score was a pit of Ethereal Dragons which did not seem worth it. Also, a pit of Gold Dragons and baby black dragons, both skipped. A pit of Archliches was avoided, of course. And Knight Templars? No thanks. So just the bile wyrms after all.

I did manage a couple of bubble vaults in the excursion as well, and scored Silver Chariot which is the ultimate ninja weapon! I'm backing it up with Musashi for the extra accuracy. My gloves of genji are just too heavy to use ...

On 5.10.2010 20:23 chris wrote:
[CL45:DL95] 07:39
Deep in R'lyeh, now that I have enlightenment. I've scored a couple of deep unique kills, including Gothmog and Azathoth. I'm really interested in rings of power as I think I might have enough speed thanks to Brand. We'll see.

Sightings of The Unicorn (DL60) and The Destroyer (DL95) mean my DL88 quest should be easy. Perhaps Sauron would be the only challenging possibility? Once I score a bunch more _Healing I'll head back to Angband to have a look.

On 5.10.2010 23:56 chris wrote:
[CL48:DL96] 09:34
Still way too low on the damage output. I guess I am spoiled by 'zerker ninjas with the +13 damage per strike. My goal is a pair of rings of power, and a weapon better than Musashi (Quickthorn would be nice ... or an artifact falcon sword). But it has been slow going with items. In the meantime, I'm killing uniques when I can, but 150+ still remain.

On 6.10.2010 01:23 chris wrote:
[CL49:DL96] 10:45
Oh, that makes my day :D :D Vilya as my first ring of power!

On 6.10.2010 01:31 chris wrote:
Oh, I see why I jumped straight to Vilya: The level also had Nenya. Funny, where is Narya? It could have been a trifecta of power!

On 6.10.2010 02:01 chris wrote:
[CL50:DL96] 11:14
To celebrate my newly found power, I busted The Destroyer with my dual prickly rapiers. Reflection would have been nice, but, alas, Vilya came with Light Up as an "ability" and I have yet to find a single light of darkness so far. So Pitch Black Night is required (I'd like to use Dwarves as well).

But Nyusin, Bunshin and _Healing proved adequate. 5 charges of healing to spare :)

On 6.10.2010 04:23 chris wrote:
[CL50:DL96] 11:37
Ugh! Power went out here, and my game reverted waaaay back. I lost 2 !NewLife, Amber, killing of Loki and a few other things. Frustration, so I drank my only !NewLife to try to improve Str and Life Rating. That worked, gaining 4 points of Str, but losing 6 points of Dex *and* 6 points of Con. Also, I regained a !Polymorph I had used before, and quaffing gave "Controlled Rage" mutation, so apparently there is some karmic balance after all! I can deal with the Con biff if I ever find a light source of darkness since Dwarves will max out my con. I'd like Amber back for blindness resistance and +3 speed, but I don't think that is likely.

Weird. I had finally talked myself into quaffing !NewLife since I was up to 3 potions and the nanosecond I did so, my entire neighborhood was blasted by a darkness storm. I never had a chance for Self Knowledge discovery ...

On 6.10.2010 04:26 chris wrote:
Anyway, between the Strength boost from New Life and the 'zerk mutation, I've gained a 50% increase to damage output! I should really count my blessings! So what if I lost an hour or so of character development ...

On 6.10.2010 15:38 chris wrote:
[CL50:DL96] 12:06
Absurd power! The weaponsmith says I am 75% accurate versus AC 175 in full buff, which is 25% better than a ninja normally fairs. Well, you may thank genji for that, but the twin power rings and 'zerk mutation are contributing as well. And with the controlled rage, I no longer need any healing for most uniques. I have plenty at this point, but continue to hunt in vain for a light source of darkness.

100 uniques to go, but only 3 wanted remain. I already tried a ?Art on a falcon sword and got garbage. I also failed the arena, being taken down by a Fenghuang despite fire immunity. So, I get one more shot, and then I need to find scrolls myself. But really, can I make a better weapon than what I am using? I suppose a +3 attack falcon sword (+20, +20) would be better. I could also attempt my PDSM, but I remember how well that has worked out in the past (not!).

On 6.10.2010 17:14 chris wrote:
[CL50:DL100] 13:19
Easy final battle. With all that ninja power, The Serpent never stood a chance. I went with a +2 crown of might for sustain con, leaving me with low hit points. And I used berserk sparingly, since quickwalking up to the Serpent is very difficult. He always seems to spot, dispel magic, etc. Its far more effective to use the following pattern:
[1] Nyusin for a rush attack to The Serpent.
[2] Back off one square (Quick Walk is active).
[3] Quaff !Healing (You did take 200-300 damage in that one round, didn't you??).
[4] Repeat.

If The Serpent summons, use either:
[1] ?Genocide
[2] ?Mass Genocide
[3] Hit and Away followed by ?Destruction.

Carry ?Teleport just in case. When 'zerking, you can't use your ninja teleports.

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