The Angband Ladder: Maond, Yeek Necromancer by <acockbur@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Maond                  Age                 12       STR!     33       
 Sex   : Male                   Height              33       INT!     26       
 Race  : Yeek                   Weight              39       WIS!     23       
 Class : Necromancer            Social Class        63       DEX!     31       
 Body  : Player                                              CON!     36       
 God   : Eru Iluvatar                                        CHR!     27       
                                                                               
 + To Melee Hit          14 Level             50    Hit Points      677/   677 
 + To Melee Damage        7 Experience   3624544    Spell Points    421/   421 
 + To Ranged Hit         22 Max Exp      3624544    Sanity          380/   380 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                 2699 
   AC                30+110 Gold          732928    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Excellent    Blows/Round:  1         
 Bows/Throw  : Good         Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  7         
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a master Yeek.  You are a            
          well-liked child.  You have green eyes, straight blond               
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 25 (1250')
        Paths of the Dead: Level 69 (3450')
        Orc Cave: Level 12 (600')
        The Old Forest: Level 24 (1200')
        The Sacred Land Of Mountains: Level 69 (3450')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 1639 enemies.
 You saved 34 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..333......6....            
        Add Dex   : .4....3.........            
        Add Con   : ..333......6....            
        Add Chr   : ...3............            
        Mul Mana  : ...............+            
        Add Stea. : .......3........            
        Add Sear. : ...3.4.3.3......            
        Add Infra : ...........6....            
        Add Tun.. : ..............1.            
        Add Speed : .43...3.........            
        Add Blows : ..3.............            
        Sust Str  : ....+...........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ....+...+.+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+...+.+.....            
        Hold Life : ........+.......            
        Imm Acid  : .+....+.*.......            
        Res Elec  : .+......+.......            
        Imm Fire  : .+.*............            
        Imm Cold  : .+......*.......            
        Res Pois  : ........+.......            
        Res Fear  : ....+...........            
        Res Light : ..+.......+.....            
        Res Dark  : ...........+....            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ..+.............            
        Res Nexus : ..+.....+.......            
        Res Chaos : ......+.........            
        Res Disen : ....+...........            
        Lite      : ..........+.....            
        See Invis : ..++.....+......            
        Regen     : ........+.......            
        Activate  : ...+.+....+.....            
        Fly       : ...+............            
        TLord.ESP : ...+............            

Skills (points left: 34)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        00.200 [0.600]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    03.200 [0.900]
          . Stealth                             -05.000 [0.400]
          . Disarming                           -00.500 [0.000]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         00.500 [1.200]
          . Spell-power                          50.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           50.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  02.350 [0.550]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  49.400 [1.100]
          . Corpse-preservation                  05.000 [0.900]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting
 * Undead Form

 77 of your companions have been killed.

  [Fates]

You are fated to die on level 11.
You are fated to meet a Mangy-looking leper on level 1.
You are fated to meet a Singing, happy drunk on level 1.
You are fated to meet a Blubbering idiot on level 1.
You are fated to meet a Battle-scarred veteran on level 2.


  [Character Equipment]

a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Ring 'Beran' (+3) {100% off}
    It increases your strength, constitution, speed and attack speed by 3.
    It provides resistance to light, nether and nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 68 of The Sacred Land
    Of Mountains.
k) an Amulet of Weaponmastery (+6,+6) [+5] (+3) {100% off}
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You stole it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 69 of Paths of the
    Dead.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak [4,+10] (+3 to stealth) {!k}
p) The Demonshield of Halluntel [5,+16]
    It sustains your constitution.  It provides immunity to acid and cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining, electricity, poison, sound and nexus.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Forbidden Library.
s) a Metal Cap of Seeing [3,+10] (+3 to searching)
    It increases your searching by 3.  It provides resistance to blindness
    .  It allows you to see invisible monsters.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision)
    It increases your strength, constitution and infravision by 6.  It
    provides resistance to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
b) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 69 of Paths of the
    Dead.
c) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it in the remains of a Master vampire on level 34 of Mordor.
d) a Fireproof Holy Tome of Eru Iluvatar
e) 11 Potions of Healing {!k}
f) a Potion of Restore Mana
g) 18 Scrolls of Teleportation {!k}
h) 18 Scrolls of Word of Recall {!k}
i) 19 Scrolls of Satisfy Hunger {!k}
j) a Scroll of Genocide {!k}
k) a Scroll of Mass Genocide {!k}
l) a Mithril Rod of Disarming (160/160)
m) a Fireproof Staff of Probability Travel[3|13] (0 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Hezrou on level 69 of Paths of the Dead.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Identify
b) 4 Potions of Speed
c) a Potion of Healing
d) a Potion of *Healing*
e) 2 Scrolls of Reset Recall
f) a Mithril Rod of Healing (160/160)
g) 2 Rod Tips of Recall (80 Mana to cast)
h) a Ring of Constitution (+3)
    It increases your constitution by 3.  
    You bought it from the Rare Jewelry Shop.
i) an Indestructible Ring of Speed (+16) {100% off}
    It increases your speed by 16.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 5.  
    You bought it from the Rare Jewelry Shop.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 69 of Paths of the
    Dead.
l) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 69 of Paths of the Dead.


  [Home Inventory - Gondolin ]

a) The Ring 'Culmarn' (+4)
    It increases your strength and intelligence by 4.  It makes you
    invisible.  It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to light, chaos and disenchantment.  
    It allows you to fly.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon in the town of
    Gondolin .
b) Eol, the Dark Elf's corpse


  [Home Inventory - Lothlorien ]

a) a Tome of Translocation
b) 51 Potions of Cure Critical Wounds {!k}
c) 4 Potions of Healing {!k}
d) a Potion of *Healing* {!k}
e) 2 Potions of Life {!k}
f) 6 Potions of Restore Mana {!k}
g) 72 Scrolls of Reset Recall {!k}
h) 34 Scrolls of Trap/Door Destruction {!k}
i) The Ring 'Bedangon' (+13 to damage) (+2)
    It increases your constitution and searching by 2.  It provides
    resistance to electricity, confusion and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 31 of
    Mirkwood.
j) a Ring of Speed (+11) {!k}
    It increases your speed by 11.  
    You stole it from the Rare Jewelry Shop.
k) The Ring of Nibinas (+4) {100% off}
    It increases your constitution, charisma, speed and ability to score
    critical hits by 4.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring of Medair (+4) {100% off}
    It increases your strength, intelligence, dexterity, charisma, stealth
     and speed by 4.  It sustains your charisma.  It provides resistance 
    to acid, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
m) The Ring of Silinil (+6) {100% off}
    It increases your constitution, charisma, searching and speed by 6.  
    It provides resistance to electricity, cold, light and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
n) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 68 of Paths of the
    Dead.
o) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archon on level 68 of The Sacred Land Of
    Mountains.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 67 of Paths of the
    Dead.
q) The Amulet of Felumelen (+4 to infravision) {100% off}
    It increases your constitution and infravision by 4.  It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to life draining, electricity, fire and dark.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
r) 5 Amulets of Telepathy {!k}
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
s) an Amulet of Trickery (+3) {75% off}
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
t) The Amulet of Annaxar (+3) {100% off}
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom and charisma by 3.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to life draining, fire, cold, poison
    , light, dark, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Jewelry Shop.
u) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of The
    Sacred Land Of Mountains.
w) The Short Bow of Mirunivri (x5) (+8,+15) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 68 of Paths of the Dead.



Posted on 30.3.2008 15:39
Last updated on 1.4.2008 02:46

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5538. on the Ladder (of 19090)
1051. on the ToME Ladder (of 3155)
122. for this player (

Comments

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On 30.3.2008 15:39 acockbur@gmail.com wrote:
Trying a yeek necromancer.

On 30.3.2008 21:37 thestaletaco@hotmail.com wrote:
Geez, you went to the Paths with 361 hp and no nether resistance? Did you wear something else or just take extreme anti-summoning measures?


On 30.3.2008 22:19 acockbur@gmail.com wrote:
I do this all the time. I thunderlord to level 69 and stair-scum until I find an area with no monsters nearby. Then I read scrolls of summon never-moving pet, get out of line-of-sight, and kill them.

On 1.4.2008 02:46 acockbur@gmail.com wrote:
Update- much better now that Con is maxed out. The shield and boots were great investments.

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