The Angband Ladder: Glink, Dunadan Ranger by <mcmorten1@juno.com>
[Angband 3.0.9 Character Dump] Name Glink Self RB CB EB Best Sex Male Age 51 STR! 18/100 +1 +2 +12 18/250 Race Dunadan Height 86 Int! 18/100 +2 +2 +9 18/230 18/220 Class Ranger Weight 193 WIS! 18/100 +2 +0 +8 18/200 Title ***WINNER*** Status 2 DEX! 18/100 +2 +1 +13 18/260 HP 993/993 Maximize Y CON! 18/100 +3 +1 +9 18/230 SP 376/376 CHR! 18/100 +2 +1 +9 18/220 Level 50 Armor [37,+141] Saving Throw Heroic Cur Exp 17658824 Fight (+63,+53) Stealth Superb Max Exp 17658824 Melee (+89,+73) Fighting Legendary Adv Exp ******** Shoot (+79,+18) Shooting Legendary MaxDepth Lev 101 Blows 7/turn Disarming Superb Turns 3884866 Shots 3/turn Magic Device Heroic Gold 4973422 Infra 20 ft Perception Superb Burden 243.0 lbs Speed 17 Searching Excellent You are the illegitimate and unacknowledged child of a Guildsman. You are the black sheep of the family. You have hazel eyes, straight blond hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.....+...+... Elec:..*...+...... Confu:......+...... Fire:...*+.+...... Sound:......+.++... Cold:......+..+... Shard:.........+... Pois:..+.+........ Nexus:......++..... Fear:+..++...+.... Nethr:...+......... Lite:.........+... Chaos:.....+..+.... Dark:.........+... Disen:..+.......... abcdefghijkl@ abcdefghijkl@ S.Dig:..++......... Stea.:.......+..... Feath:..+.......... Sear.:.....+...+... PLite:.........+... Infra:.....+....... Regen:..++......... Tunn.:............. Telep:.....+....... Speed:.++++..+.+.+. Invis:..++.+...+... Blows:+............ FrAct:.+++....+++.. Shots:............. HLife:..+.......... Might:.+........... [Character Equipment] a) a Scythe of Slicing of Fury (8d4) (+26,+20) (+2) {@w1} It increases your strength by 2. It increases your attack speed by 2. It provides resistance to fear. It aggravates creatures around you. It cannot be harmed by acid or fire. b) The Long Bow of Bard (x3) (+16,+18) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) The Ring of Power 'Vilya' (+10,+10) (+3) It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+17] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+14] (+6) It increases your speed by 6. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 6 Cyan Potions of Healing k) 18 Bubbling Potions of *Healing* l) 7 Blue Potions of Life m) 6 Pink Potions of Restore Mana n) 21 Scrolls titled "macrius pleo" of Teleport Level o) 6 Tin Rods of Detection {@z6} It cannot be harmed by electricity. p) a Silver-Plated Rod of Healing (charging) It cannot be harmed by electricity. q) 6 Mithril Rods of Teleport Other r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) a Pike of Gondolin (2d5) (+12,+9) {@w1} It slays orcs, trolls, dragons, and demons. It provides resistance to dark. It usually provides light of radius 1. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It cannot be harmed by acid or fire. t) 21 Arrows of Venom (1d4) (+15,+10) It is branded with poison. u) 21 Mithril Arrows of Flame (3d4) (+7,+17) It is branded with fire. It cannot be harmed by acid or fire. v) 15 Mithril Arrows of Venom (3d4) (+7,+9) {@f1=g} It is branded with poison. It cannot be harmed by acid or fire. w) 23 Mithril Arrows of Frost (3d4) (+5,+9) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 15 Pink Potions of Restore Mana b) 5 Scrolls titled "quo rium dus" of *Identify* c) a Scroll titled "relis laebeo" of *Remove Curse* d) 7 Lead-Plated Rods of Light {@z5} e) a Diamond Ring of Damage (+14) f) 2 Tiger Eye Rings of Speed (+13) It increases your speed by 13. g) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. h) a Sea Shell Amulet of the Magi [+8] (+3) It increases your intelligence by 3. It increases your searching by 3. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. i) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It usually provides light of radius 4. It speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. j) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. k) a Dragon Tooth Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. l) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. n) a Small Leather Shield of Preservation [2,+24] It provides resistance to fear, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. p) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. q) a Golden Crown of Serenity [0,+8] It provides resistance to fear, confusion, and sound. It cannot be harmed by acid. r) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. s) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 27.3.2008 12:29
2203. on the Ladder (of 19090)
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