The Angband Ladder: Glink, Dunadan Ranger by <mcmorten1@juno.com>

  [Angband 3.0.9 Character Dump]

 Name   Glink                                    Self  RB  CB  EB   Best
 Sex    Male              Age        51   STR! 18/100  +1  +2 +12 18/250
 Race   Dunadan           Height     86   Int! 18/100  +2  +2  +9 18/230 18/220
 Class  Ranger            Weight    193   WIS! 18/100  +2  +0  +8 18/200
 Title  ***WINNER***      Status      2   DEX! 18/100  +2  +1 +13 18/260
 HP     993/993           Maximize    Y   CON! 18/100  +3  +1  +9 18/230
 SP     376/376                           CHR! 18/100  +2  +1  +9 18/220

 Level           50       Armor   [37,+141]     Saving Throw      Heroic
 Cur Exp   17658824       Fight   (+63,+53)     Stealth           Superb
 Max Exp   17658824       Melee   (+89,+73)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+79,+18)     Shooting       Legendary
 MaxDepth   Lev 101       Blows      7/turn     Disarming         Superb
 Turns      3884866       Shots      3/turn     Magic Device      Heroic
 Gold       4973422       Infra       20 ft     Perception        Superb
 Burden   243.0 lbs       Speed          17     Searching      Excellent

 You are the illegitimate and unacknowledged child of a Guildsman.  You
 are the black sheep of the family.  You have hazel eyes, straight
 blond hair, and a very dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.....+...+...
 Elec:..*...+...... Confu:......+......
 Fire:...*+.+...... Sound:......+.++...
 Cold:......+..+... Shard:.........+...
 Pois:..+.+........ Nexus:......++.....
 Fear:+..++...+.... Nethr:...+.........
 Lite:.........+... Chaos:.....+..+....
 Dark:.........+... Disen:..+..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..++......... Stea.:.......+.....
Feath:..+.......... Sear.:.....+...+...
PLite:.........+... Infra:.....+.......
Regen:..++......... Tunn.:.............
Telep:.....+....... Speed:.++++..+.+.+.
Invis:..++.+...+... Blows:+............
FrAct:.+++....+++.. Shots:.............
HLife:..+.......... Might:.+...........


  [Character Equipment]

a) a Scythe of Slicing of Fury (8d4) (+26,+20) (+2) {@w1}
   It increases your strength by 2.  It increases your attack speed by
   2.  It provides resistance to fear.  It aggravates creatures around
   you.  It cannot be harmed by acid or fire.  
b) The Long Bow of Bard (x3) (+16,+18) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you
   fall like a feather, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large lightning ball (250) every 20+d20 turns.  It
   cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Jewel Encrusted Crown of Numenor [0,+17] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It usually
   provides light of radius 4.  It grants you immunity to paralysis and 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) a Pair of Hard Leather Boots of Speed [3,+14] (+6)
   It increases your speed by 6.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 6 Cyan Potions of Healing
k) 18 Bubbling Potions of *Healing*
l) 7 Blue Potions of Life
m) 6 Pink Potions of Restore Mana
n) 21 Scrolls titled "macrius pleo" of Teleport Level
o) 6 Tin Rods of Detection {@z6}
   It cannot be harmed by electricity.  
p) a Silver-Plated Rod of Healing (charging)
   It cannot be harmed by electricity.  
q) 6 Mithril Rods of Teleport Other
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
s) a Pike of Gondolin (2d5) (+12,+9) {@w1}
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis, the power of telepathy, and the ability to
   see invisible things.  It cannot be harmed by acid or fire.  
t) 21 Arrows of Venom (1d4) (+15,+10)
   It is branded with poison.  
u) 21 Mithril Arrows of Flame (3d4) (+7,+17)
   It is branded with fire.  It cannot be harmed by acid or fire.  
v) 15 Mithril Arrows of Venom (3d4) (+7,+9) {@f1=g}
   It is branded with poison.  It cannot be harmed by acid or fire.  
w) 23 Mithril Arrows of Frost (3d4) (+5,+9)
   It is branded with frost.  It cannot be harmed by acid, fire, or 
   cold.  


  [Home Inventory]

a) 15 Pink Potions of Restore Mana
b) 5 Scrolls titled "quo rium dus" of *Identify*
c) a Scroll titled "relis laebeo" of *Remove Curse*
d) 7 Lead-Plated Rods of Light {@z5}
e) a Diamond Ring of Damage (+14)
f) 2 Tiger Eye Rings of Speed (+13)
   It increases your speed by 13.  
g) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
h) a Sea Shell Amulet of the Magi [+8] (+3)
   It increases your intelligence by 3.  It increases your searching by
   3.  It provides resistance to confusion.  It sustains your 
   intelligence.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by the elements.  
i) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It usually
   provides light of radius 4.  It speeds your regeneration.  It grants
   you immunity to paralysis and the ability to see invisible things.  
   It cannot be harmed by the elements.  
j) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
k) a Dragon Tooth Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
l) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
n) a Small Leather Shield of Preservation [2,+24]
   It provides resistance to fear, disenchantment, and life draining.  
   It sustains your strength, dexterity, and constitution.  It cannot
   be harmed by the elements.  
o) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
p) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
q) a Golden Crown of Serenity [0,+8]
   It provides resistance to fear, confusion, and sound.  It cannot be
   harmed by acid.  
r) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides
   resistance to fire and poison.  It slows your metabolism and speeds
   your regeneration.  It grants you immunity to paralysis.  It cannot
   be harmed by the elements.  
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.3.2008 12:29

Download this dump

2203. on the Ladder (of 19090)
436. on the Angband Ladder (of 6561)
Best for this player (

Comments

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On 27.3.2008 12:29 mcmorten1@juno.com wrote:
My first winner! Extreme caution was the name of the game, having never been deeper than DL 33 previously.

On 27.3.2008 14:26 erobjt@hotmail.com wrote:
Congrats Glink!

On 28.3.2008 06:02 protomech wrote:
Nicely done :) The first win feels great.

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