The Angband Ladder: Derfel, Dunadan Geomancer by <ethanhandelman@comcast.net>
[ToME 2.3.4 Character Sheet] Name : Derfel Age 91 STR! 40 Sex : Male Height 79 INT! 40 Race : Dunadan Weight 194 WIS! 38 Class : Geomancer Social Class 37 DEX! 35 Body : Player CON! 40 God : Eru Iluvatar CHR! 35 + To Melee Hit 29 Level 50 Hit Points 1563/ 1563 + To Melee Damage -16 Experience 30836644 Spell Points 1722/ 1722 + To Ranged Hit 33 Max Exp 30836644 Sanity 880/ 880 + To Ranged Damage 14 Exp to Adv. ***** Piety 35223 AC 21+107 Gold 17894424 Speed Fast (+25) (Miscellaneous Abilities) Fighting : Excellent Perception : Excellent Blows/Round: 4 Bows/Throw : Excellent Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 4d4-64 Stealth : Very Good Magic Device: Poor Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Yeoman. You are a well-liked child. You have blue eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 51 (2550') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 66 (3300') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') Your body is a Player. You are currently in the town of Gondolin. You have defeated 16669 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 41st Quelle of the 2890th year of the third age. You have been adventuring for 55 days. adefkmnopsuxz{|@ Add Str : ..32....4.....6. Add Int : ..322..2.3...... Add Wis : ..32...2.......+ Add Dex : ..322........... Add Con : ..322...4.4..... Add Chr : ..32...2........ Mul Mana : +..............+ Mul SPower: +........+...... Add Stea. : ...2...2........ Add Sear. : .............36. Add Infra : .............36. Add Tun.. : .............36. Add Speed : .*32.3.2...7.... Slay Orc : .............++. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Sust Str : ..+............. Sust Int : ...++.+..+...... Sust Wis : ...++........... Sust Dex : ..+.+........... Sust Con : ..+.......+....+ Sust Chr : ...++.+......... Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..++..+.+....... Hold Life : ..++.+.......... Imm Acid : ......*+*+....+. Imm Elec : ..*.+.*..+...... Imm Fire : .+....*+.+...... Imm Cold : ...*..++.++..... Res Pois : ..+.+....+...... Res Fear : ................ Res Light : .....+.......... Res Dark : ....++........+. Res Blind : ...+....+....... Res Conf : .....++.+....... Res Sound : ......+.+....... Res Shard : ......++........ Res Neth : ....+........... Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : .++...+.......+. Levitate : ..+......+...... See Invis : ..++.+.......... Digestion : ..+............. Regen : ..+.......+....+ Activate : .+++++.+..+...+. Cursed : .+.............. Climb : ..............+. Orc.ESP : .....+..+....++. Troll.ESP : .............+.. Full ESP : ...+............ Skills (points left: 0) - Combat 02.000 [0.300] . Weaponmastery 02.200 [0.400] . Archery 01.000 [0.000] - Sneakiness 04.500 [0.900] . Stealth 02.400 [0.500] . Disarming 00.400 [0.000] - Magic 50.000 [0.900] . Magic-Device 04.650 [1.050] . Spell-power 26.200 [0.700] - Geomancy 50.000 [0.700] . Fire 50.000 [1.050] . Water 50.000 [1.050] . Air 50.000 [1.050] . Earth 34.064 [1.050] . Meta 00.000 [0.700] . Conveyance 34.300 [0.700] . Divination 37.800 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 06.300 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 20.000 [0.550] . Prayer 15.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.500 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.700 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+11,-1)(100%) (+5) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Dracolisk on level 56 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed, !d!k!v!s} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. e) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. k) The Amulet 'Lenion' (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your intelligence, dexterity and constitution by 2. It sustains your intelligence, wisdom, dexterity and charisma. It provides resistance to electricity, poison, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 58 of Mordor. n) The Rhino Hide Armour of Tandion (-26,-54) [8,+13](40%) It increases your hit points by 40%. It sustains your intelligence and charisma. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to cold, confusion, sound, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. o) The Shadow Cloak of Luthien [6,+20] (+2) {!d!k!v!s} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. s) an Iron Crown of the Magi [0,+12] (+3) It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. x) a Pair of Soft Leather Boots of Speed [2,+10] (+7) {!d!k!v!s} It increases your speed by 7. You found it lying on the ground on level 35 of Mordor. z) a Death mold (1163 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 85 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. [Character Inventory] a) a Fireproof Tome of the Eternal Flame {!d!k!v!s} It cannot be harmed by fire. You found it in the remains of a Dracolisk on level 51 of Mordor. b) a Fireproof Tome of the Blowing Wind {!d!k!v!s} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. c) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. d) a Fireproof Tome of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. e) a Fireproof Tome of Translocation {!d!k!v!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) a Fireproof Tome of Knowledge {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. g) 3 Sprigs of Athelas {!E} h) 40 Potions of Speed i) 41 Potions of Healing {!q} j) 49 Potions of *Healing* {!q} k) 3 Potions of Life {!q} l) 44 Potions of Restore Mana {!q} m) 6 Scrolls of *Remove Curse* {!r} n) 2 Fireproof Scrolls of Genocide {!r} o) 8 Scrolls of Genocide {!r} p) 5 Scrolls of Mass Genocide {!r} q) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) a Mage Staff of Wizardry [Fireflash] (1d4) (+9,+9)(60%) (+3) {!*} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You bought it from the Black Market. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Toenail of Vecna {heal700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 7 of Barrow-Downs. b) a Sprig of Athelas c) 10 Potions of Cure Insanity d) a Scroll of Teleport Level {!r} e) a Silver Rod of the Istari of Nothing (200/200) f) a Rod Tip of Speed (100 Mana to cast) g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. h) The Ring of Thilon (+1) It increases your dexterity by 1. It sustains your charisma. It provides resistance to light, confusion, nexus, chaos and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon in the town of Gondolin . i) The Ring of Cellathon (+2 to speed) It increases your dexterity, searching and speed by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to light, blindness, shards and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 72 of Erebor. j) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Bar Chain Mail of Faldante (-2 to accuracy) [18,+13] It sustains your constitution. It provides immunity to acid and cold. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) n) The Mithril Chain Mail of Erufinie (-28,-27) [28,+8](40%) It increases your hit points by 40%. It provides immunity to electricity. It provides resistance to life draining, light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 70 of Dol Guldur. o) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Small Leather Shield of Mondore [2,+11] It sustains your dexterity and charisma. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to acid and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 33 of Mirkwood. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Pair of Soft Leather Boots of Eluin [2,+8] It sustains your dexterity and charisma. It provides resistance to dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!d!k!v!s} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. w) a Mage Staff of Power (1d4) (-5,-14) (+10) x) The Mage Staff of Ibundeb (1d4) (+14,+9) [+5](60%) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your mana capacity by 60%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) 49 Potions of Cure Critical Insanity b) 55 Potions of Cure Insanity c) 56 Potions of Cure Insanity d) The Ring of Onael (+2 to searching) It increases your searching by 2. It sustains your intelligence and charisma. It provides resistance to fire, confusion, nether and nexus . It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Speed (+12) f) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 53 of Mordor. g) The Amulet 'Anyar' (+2 to stealth) It increases your stealth and searching by 2. It sustains your strength, dexterity, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison, blindness, sound, shards and nexus. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 65 of Mordor. h) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. j) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 58 of Mordor. k) The Amulet of Elfingrim (+3) {!d!k!v!s} It increases your wisdom and searching by 3. It sustains your wisdom. It provides resistance to acid, poison, shards, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 39 of The Helcaraxe. l) The Amulet 'Eoldo' (+2 to searching) {!d!k!v!s} It increases your searching and infravision by 2. It sustains your charisma. It provides resistance to electricity, sound, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. m) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. o) The Rhino Hide Armour of Cuath (-1 to accuracy) [8,+8] It provides immunity to electricity and cold. It provides resistance to shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. p) The Cloak 'Holcolleth' [1,+11] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) an Elven Cloak of Protection [4,+20] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Golden Crown of Gondor [0,+15] (+3) {!d!k!v!s} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Illusory Castle. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 40 of The Helcaraxe. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Illusory Castle. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 93 of Mount Doom. v) a Mage Staff of Wizardry (1d4) (-12,-26)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of an Archlich on level 103 of Angband. [Home Inventory - Minas Anor ] a) 36 Potions of Resistance b) The Large Metal Shield of Minya [5,+10] It sustains your intelligence, wisdom and constitution. It provides immunity to electricity. It provides resistance to life draining and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 44 of Mordor. c) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 44 of Mordor. d) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) a Potion of New Life {!q} c) a Silver Rod of the Istari of Nothing (200/200) d) a Silver Rod of the Istari of Nothing (200/200) e) a Mithril Rod of the Istari of Healing (320/320) {!d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwalker on level 99 of Mount Doom. f) 3 Rod Tips of Restoration (140 Mana to cast) g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Amulet of Edhwe (+4 to stealth) It increases your wisdom, charisma, stealth and searching by 4. It sustains your constitution. It makes you completely fearless. It provides resistance to nether. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Mirkwood. i) The Double Ring Mail of Ellainie (-2 to accuracy) [15,+13] {!d!k!v!s} It sustains your strength. It provides immunity to cold. It provides resistance to life draining, electricity, shards and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 61 of Erebor. k) The Mithril Plate Mail of Dardhwed (-70,-28) [35,+14](40%) It increases your hit points by 40%. It sustains your intelligence and wisdom. It provides immunity to fire. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. l) an Elven Cloak [4,+5] (+3 to stealth) m) The Large Leather Shield of Tinur [4,+12] It sustains your intelligence and dexterity. It provides immunity to cold. It provides resistance to acid, fire, poison and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 99 of Mount Doom. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!d!k!v!s} It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 83 of Angband. o) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. p) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. q) The Bolt 'Duwar' (1d5) (+14,+12) (+5) It increases your constitution by 5. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 85 of Angband. r) The Bolt of Doriondor (1d5) (+18,+14) (+2) It provides light (radius 1) forever. It increases your strength by 2 . It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) 15 Bolts (exploding) (1d5) (+8,+7) t) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 82 of Angband. u) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. v) a Mage Staff of Wizardry (1d4) (-5,-1)(80%) (+4) [The Mathom-house Inventory - Bree ] a) The Ring 'Nardor' (+11) It increases your dexterity, stealth, speed, attack speed and ability to score critical hits by 11. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. b) The Dragon Helm of Thrain [8,+11] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to poison, shards, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Set of Cesti of Frost [5,+15] It sustains your strength. It provides resistance to life draining, cold, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. d) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. e) a Dreadmaster raw meat f) a Nightcrawler raw meat |
Posted on 20.3.2008 18:11
902. on the Ladder (of 19090)
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