The Angband Ladder: Pald, Half-Ogre Sorceror by <Nevukiun@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Pald                   Age                 46       STR:     40       
 Sex   : Male                   Height             156       Int:     28     31
 Race  : Vampire Half-Ogre      Weight             211       WIS:     23       
 Class : Sorceror               Social Class        14       DEX:     30       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR:     27       
                                                                               
 + To Melee Hit          -3 Level             40    Hit Points      468/   468 
 + To Melee Damage      -10 Experience   3122308    Spell Points    368/   368 
 + To Ranged Hit          5 Max Exp      3122308    Sanity          305/   305 
 + To Ranged Damage       5 Exp to Adv.  3250000    Piety                70634 
   AC                 32+83 Gold          531664    Speed           Fast (+11) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Good         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  4d4-40    
 Stealth     : Excellent    Magic Device: Legendary[20]Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a credit to the              
          family.  You have green eyes, straight brown hair, and an            
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 40 (2000')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 18 (900')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 7503 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 38 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 39th Quelle of the 2890th year of the third age.
 You have been adventuring for 53 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.3.....3.....+            
        Add Int   : ....3..........+            
        Add Wis   : .3.............+            
        Add Dex   : .3.......3......            
        Add Con   : .3.3.....3.....+            
        Add Chr   : ...3...........+            
        Mul SPower: +...............            
        Add Stea. : .......1........            
        Add Sear. : ...33...........            
        Add Speed : .3...1.....7....            
        Sust Str  : .......+.+.....+            
        Sust Int  : ....+.+.........            
        Sust Wis  : .......+........            
        Sust Dex  : .........+......            
        Sust Con  : ......+..++.....            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ....+.++..+.....            
        Hold Life : .....+.........+            
        Imm Acid  : .......*.+......            
        Res Elec  : .......+........            
        Imm Fire  : ...*...........*            
        Imm Cold  : ......*..+.....+            
        Res Pois  : ...............+            
        Res Fear  : .........+......            
        Res Light : ......+...+.....            
        Res Dark  : .........+.....+            
        Res Blind : ....+...........            
        Res Conf  : ....+...........            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...............+            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ......+.........            
        Lite      : .+...+....+....+            
        See Invis : ...+.+..........            
        Digestion : .........+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ...+.+....+.....            
        Cursed    : +......+...+..+.            
        Fly       : ..++............            
        Climb     : ..............+.            
        TLord.ESP : ...+............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 53)
 . Combat                                        05.500 [0.400]
 - Sneakiness                                    06.030 [0.900]
          . Stealth                              05.600 [0.500]
          . Disarming                           -00.300 [0.000]
 - Magic                                         44.780 [1.000]
          . Magic-Device                         44.500 [1.000]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              44.400 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           03.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  00.150 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  02.700 [0.500]
          . Symbiosis                            05.200 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Staff of Vision on level 25.
You are fated to meet an Agent of the black market on level 5.
You may meet a Giant white rat on level 27.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-2,-5) (+11) {cursed}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  It is cursed.  
    It was given to you as a reward.
d) The Short Bow of Esgalch (x5) (+5,+5) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution and speed by 3.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 64 of The Sacred Land Of
    Mountains.
e) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Mature red dragon on level 30 of Mirkwood.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 61 of The Sacred Land Of
    Mountains.
k) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
n) The Augmented Chain Mail 'Aldur' (-2 to accuracy) [16,+8]
    It sustains your intelligence and constitution.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to light, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Grey wraith on level 35 of Moria.
o) The Cloak 'Minath' [1,+0] (+1 to stealth) {cursed}
    It increases your stealth by 1.  It sustains your strength and wisdom.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to electricity.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) a Small Leather Shield of Reflection [2,+12]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+7) {cursed}
    It increases your speed by 7.  It is cursed.  
    You stole it from the Footwear Shop.
z) an Eye druj (1200 hp) {cursed}
{) (nothing)
|) a Climbing Set {cursed}


  [Character Inventory]

a) a Tome of the Eternal Flame
b) a Tome of Translocation
c) a Tome of Knowledge
d) a Fireproof Tome of the Time
e) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
f) a Spellbook of Healing
g) a Spellbook of Noxious Cloud
h) a Fireproof Spellbook of Drain
    It cannot be harmed by fire.  
    You bought it from the Book Store.
i) Bigby's Big Book of Brutality
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Mage on level 70 of The Sacred Land Of
    Mountains.
j) 9 Potions of *Healing*
k) a Potion of Restore Mana
l) a Moonstone Rod of Capacity of Nothing (150/150)
    It can hold more mana.  
    You found it in the remains of a Monastic lich on level 55 of The Sacred
    Land Of Mountains.
m) a Golden Rod of Nothing (125/125)
n) an Adamantite Rod of Simplicity of Disarming (200/200)
    
    You bought it from the Black Market.
o) an Adamantite Rod of Nothing (200/200)
p) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of The Sacred
    Land Of Mountains.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) a Small Leather Shield of Reflection [2,+6]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Osyluth on level 70 of The Sacred Land
    Of Mountains.
u) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
v) a Magical Gnomish Shovel (+2)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    It was given to you as a reward.
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Genocide
b) The Clay Tablets of Antiquity
    It can be activated for blindness.  
    You found it lying on the ground on level 26 of The Sandworm lair.
c) Cathal's Corrupting Cymbal
d) 5 Sprigs of Athelas
e) a Potion of Cure Serious Insanity
f) a Potion of Slowness
g) 2 Potions of Restore Mana
h) 3 Scrolls of Identify
i) a Scroll of Mass Genocide
j) a Rod Tip of Door/Stair Location (10 Mana to cast)
k) a Rod Tip of Detection (80 Mana to cast)
l) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It provides resistance to light, blindness, 
    nether, nexus and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)


  [Home Inventory - Gondolin ]

a) a Tome of Magical Energy
b) a Tome of the Impenetrable Earth
c) a Tome of the Everrunning Wave
d) a Fireproof Tome of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of a Fallen angel on level 66 of The Sacred
    Land Of Mountains.
e) 2 Tomes of Meta Spells
f) a Spellbook of Greater Identify
g) a Spellbook of Vision
h) a Fireproof Spellbook of Fireflash
    It cannot be harmed by fire.  
    You bought it from the Book Store.
i) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
j) a Potion of Cure Insanity
k) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
l) a Ring of Fire Resistance
m) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 66 of The Sacred Land Of
    Mountains.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
o) The Double Ring Mail 'Ennivri' (-2 to accuracy) [15,+1]
    It sustains your strength and dexterity.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Double Chain Mail 'Lirim' (-2 to accuracy) [16,+0]
    It provides immunity to acid and electricity.  It provides resistance 
    to poison, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Moria.
r) The Scythe 'Tolonar' (5d3) (+10,+9) (+4)
    It can be wielded two-handed.  It increases your strength and 
    constitution by 4.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 59 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Mirkwood.
b) a Spellbook of Probability Travel
c) a Spellbook of Stone Prison {25% off}
d) a Spellbook of Tidal Wave
e) Gruumsh's Bottle of Death
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Dark elven warlock on level 36 of The
    Land Of Rhun.
f) Balrilbon's Bag of Wondrous Tricks
    It can be activated for confusion.  
    You found it in the remains of a Flying skull on level 23 of Mirkwood.
g) a Potion of Neutralise Poison
h) 3 Potions of Curing
i) a Silver Rod of Nothing (100/100)
j) a Golden Rod of Nothing (125/125)
k) The Wand of Digging of Thrain (16 charges)
l) a Ring of Light and Darkness Resistance
    It provides resistance to light and dark.  
    You bought it from the Rare Jewelry Shop.
m) a Ring of Nexus Resistance
n) an Indestructible Amulet of Anti-Teleportation {100% off}
    It prevents teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
o) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
p) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 23 of
    The Old Forest.
q) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) a Cloak of Aman [1,+10] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
t) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 47 of The
    Sacred Land Of Mountains.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) a Scimitar of Life (2d5) (+10,+8)(20%)
w) a Lead-Filled Mace (Defender) (3d4) (+7,+6) [+6] (+4 to stealth)
    It can be wielded two-handed.  It increases your stealth by 4.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    nether.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 31 of Moria.



Posted on 29.5.2007 02:32

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