The Angband Ladder: Voidbane 45, Troll Sorceror by Phoenix21692
[ToME 2.3.5 Character Sheet] Name : Voidbane 45 Age 95 STR: 18/60 Sex : Male Height 105 INT: 18/193 Race : Spectre Troll Weight 228 WIS: 18/89 Class : Sorceror Social Class 1 DEX: 18 Body : Player CON: 18/130 God : Eru Iluvatar CHR: 3 + To Melee Hit -36 Level 40 Hit Points 257/ 257 + To Melee Damage -24 Experience 2942442 Spell Points 1650/ 1650 + To Ranged Hit -4 Max Exp 2942442 Sanity 365/ 365 + To Ranged Damage 14 Exp to Adv. 3087500 Piety 76 AC 21+124 Gold 209878 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 2 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 2d4-48 Stealth : Bad Magic Device: Poor Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) You are the offspring of a Hill-Troll Warrior. You have slime green eyes, oily dark purple hair, and black ulcerous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Submerged Ruins: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 19 (950') Your body is a Player. You are currently in the town of Gondolin. You have defeated 1256 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You haven't completed a single princess quest. You haven't completed a single lost sword quest. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Enderi of the 2890th year of the third age. You have been adventuring for 13 days. adefkmnopsuxz{|@ Add Str : .........3...... Add Int : ....2.6...3..... Add Wis : ....2........... Add Dex : .........3...... Add Con : ...3.....3...... Mul Mana : +...+.....+..... Mul SPower: ......+......... Add Stea. : .......1........ Add Sear. : ......61........ Add Tun.. : ..............2. Add Speed : .**..3.......... Sust Str : .........+.....+ Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ......+......... Reflect : ................ Free Act : ..........+..... Hold Life : ....++.........+ Res Acid : .........+...... Res Elec : ..........+..... Imm Fire : .+.............* Res Cold : .........+.....+ Res Pois : ..........+....+ Res Fear : .........+...... Res Light : .....+.......... Res Dark : .....+...++..... Res Blind : ......+......... Res Conf : .....++......... Res Sound : ................ Res Shard : .+.............. Res Neth : ...............+ Res Nexus : .........+...... Res Chaos : .....+.......... Res Disen : ................ Auto Curse: ....+........... Levitate : ..........+..... Lite : ....+........... See Invis : .....++........+ Digestion : ....+....+.....+ Regen : ....+...+......+ Activate : .+...+....+..... Teleport : ...............+ Hvy Curse : ....+........... Orc.ESP : .....+.......... Evil.ESP : ....+........... Good.ESP : ....+........... Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Random teleportation: Randomly teleports you around Skills (points left: 4) . Archery -01.200 [0.000] - Sneakiness 01.100 [0.900] . Stealth 00.000 [0.400] . Disarming -00.300 [0.000] - Magic 47.310 [1.000] . Magic-Device 04.000 [1.000] . Spell-power 44.400 [0.600] . Sorcery 44.400 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 20.195 [0.550] . Prayer 24.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may find a Slime Mold on level 11. You are fated to meet an Aimless-looking merchant on level 8. [Character Equipment] a) a Mage Staff of Mana [Manathrust] (1d4) (-15,-5)(100%) It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 100%. You found it in the remains of Saruman of Many Colours on level 70 of The Sacred Land Of Mountains. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. e) a Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred Land Of Mountains. f) a Ring of Constitution (+3) It increases your constitution by 3. You found it in the remains of a Halfling slinger on level 40 of The Land Of Rhun. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of The Sacred Land Of Mountains. n) The Filthy Rag of the Wight [1,+8] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Cloak [4,+8] (+1 to stealth) p) a Demonshield [5,+8] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. x) a Pair of Soft Leather Boots [2,+8] z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) [Character Inventory] a) 2 Tomes of Magical Energy b) a Tome of the Impenetrable Earth c) 2 Tomes of the Tree d) a Tome of the Time e) a Holy Tome of Eru Iluvatar f) 3 Books of Beginner Cantrips g) a Book of Teleportation h) The Tome of Voidbane 45 It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Spellbook of Identify j) 4 Flasks of oil k) 19 Potions of Cure Critical Wounds {25% off} l) a Potion of Healing m) a Potion of *Healing* n) 2 Potions of Restore Mana o) 7 Scrolls of Phase Door p) 21 Scrolls of Teleportation q) 4 Scrolls of Word of Recall r) a Golden Rod of the Istari of Disarming (250/250) s) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . b) 2 Potions of Cure Light Insanity c) 2 Potions of Curing d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of The Sacred Land Of Mountains. e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Paths of the Dead. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred Land Of Mountains. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 70 of The Sacred Land Of Mountains. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 70 of The Sacred Land Of Mountains. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. j) a Robe of Permanence [2,+15] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. k) a 2-headed hydra Egg l) a Parchment - Adventurer's Guide to Middle-earth m) an Empty Bottle [Home Inventory - Gondolin ] a) 84 Potions of Water Curing {quest} b) 2 Rings of Free Action c) an Amulet of Weaponmastery (+4,+4) [+3] (+1) It increases your strength and constitution by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. [Home Inventory - Minas Anor ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} [Home Inventory - Lothlorien ] a) The Box of Many Wonders It can be activated for light area (dam 2d15) every 100 turns. You found it in the remains of a Grave wight in the town of Bree . b) Pytar's Portable Pandemonium It can be activated for cure light wounds every 50 turns. You found it in the remains of a Forest wight in the town of Bree . c) 6 Sprigs of Athelas d) a Scroll of Summon Never-Moving Pet e) 2 Scrolls of *Remove Curse* f) 4 Scrolls of Reset Recall g) The Ring of Power of Uvatha the Horseman (+1) It increases your dexterity and constitution by 1. It makes you invisible. It provides resistance to sound, nexus and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) a Ring of Free Action It provides immunity to paralysis. You found it in the remains of an Ancient green dragon on level 40 of The Land Of Rhun. i) a Ring of Nether Resistance j) a Ring of Chaos Resistance It provides resistance to confusion and chaos. You found it in the remains of a Barbazu on level 70 of Dol Guldur. k) an Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of Dol Guldur. l) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and disenchantment . It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Double Ring Mail 'Morion' (-2 to accuracy) [15,+0] It sustains your intelligence. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagashi on level 70 of The Sacred Land Of Mountains. q) The Splint Mail of Lombornen (+1 to accuracy) [19,+0] {cursed} It provides immunity to fire. It provides resistance to light. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. s) an Elven Leather Jacket (-1 to accuracy) [12,+16] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. t) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Iron Helm of Feilpion [5,+0] It sustains your intelligence and charisma. It provides resistance to fire, light, shards, nether and disenchantment. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 70 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) a Cloak of Mist of Enveloping (-2,-6) [1,-12] You found it lying on the ground on level 37 of Maze. b) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . c) The Dagger 'Arestil' (1d4) (+12,+25) (+4) It increases your wisdom and dexterity by 4. It does extra damage from fire. It poisons your foes. It drains life from your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . d) The Dagger 'Bargorlin' (1d4) (+3,+11) (+2 attacks) It increases your intelligence, constitution and attack speed by 2. It produces chaotic effects. It strikes at demons with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. e) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. h) a Blessed Battle Axe (*Defender*) (2d8) (+0,-1) [+12] (+3 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of good beings. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . i) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon in the town of Gondolin . k) The Seeker Bolt of Anorin (4d5) (+17,+12) (+3) It increases your intelligence and charisma by 3. It does extra damage from electricity and frost. It produces chaotic effects. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. l) Ar-Pharazon the Golden's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. |
Posted on 4.2.2011 11:10
8230. on the Ladder (of 19090)
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