The Angband Ladder: Octavius, RohanKnight Swordmaster by <ajcampbell0128@yahoo.com>
[ToME 2.3.4 Character Sheet]
Name : Octavius Age 72 STR! 40
Sex : Male Height 58 INT! 32
Race : Zombie RohanKnight Weight 78 WIS! 31
Class : Swordmaster Social Class 1 DEX! 40
Body : Player CON! 40
God : Manwe Sulimo CHR! 32
+ To Melee Hit 109 Level 50 Hit Points 1428/ 1428
+ To Melee Damage 87 Experience 21957500 Spell Points 110/ 110
+ To Ranged Hit 64 Max Exp 21957500 Sanity 580/ 580
+ To Ranged Damage 15 Exp to Adv. ***** Piety 29633
AC 31+150 Gold 11520898 Speed Fast (+34)
(Miscellaneous Abilities)
Fighting : Legendary[77]Perception : Fair Blows/Round: 14
Bows/Throw : Legendary[12]Searching : Good Shots/Round: 2
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 42d5+1218
Stealth : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 10 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Serf. You have dark
brown eyes, curly brown hair, and a very dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 65 (3250')
Angband: Level 101 (5050')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 98 (4900')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 50 (2500')
Maze: Level 37 (1850')
Orc Cave: Level 14 (700')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 30 (1500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 57 (2850')
The Land Of Rhun: Level 26 (1300')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body was a Player.
You have defeated 13040 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You saved no princesses.
You saved Arda and became a famed King.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 46th Quelle of the 2890th year of the third age.
Your adventure lasted 60 days.
Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can destroy walls.
You can use rohir powers.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
adefkmnopsuxz{|@
Add Str : 4..24...4.......
Add Int : ..32..42...3....
Add Wis : ...24..2........
Add Dex : 44.2......4.....
Add Con : .4.2..4.4.......
Add Chr : ...24..2........
Add Stea. : ..32..42........
Add Sear. : ..........4.....
Add Tun.. : ...........3..4.
Add Speed : ...24342...3...+
Add Blows : ..3.............
Slay Evil : +...............
Slay Orc : +...............
Slay Troll: +...............
Fire Brand: +...............
Sust Str : ..+.............
Sust Int : ...+............
Sust Wis : ...+............
Sust Dex : +...............
Sust Con : ................
Sust Chr : ...+............
Invisible : .......+........
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : +..+....+.+....+
Hold Life : ...+.+.........+
Imm Acid : ......++*.......
Res Elec : ......+.........
Imm Fire : +...+.*+........
Imm Cold : ...*..++.......+
Res Pois : ....+..........+
Res Fear : +...+..++......+
Res Light : .....+..........
Res Dark : ..+..+..........
Res Blind : ...+............
Res Conf : ..+..+..+..+....
Res Sound : ..+.....+.......
Res Shard : ...........+....
Res Neth : .+..............
Res Nexus : ......+.........
Res Chaos : ..+..+..+..+....
Res Disen : +.+.+...........
Aura Fire : ......+.........
Levitate : ..+.......+....+
Lite : +........+......
See Invis : +..+.+.........+
Digestion : ...............+
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : +..+++.+.+......
Aggravate : ...........+....
Blessed : +...............
Cursed : .+..+.........+.
Fly : ......+........+
Orc.ESP : .....+..+.......
TLord.ESP : ......+.........
Nlive.ESP : ...........+....
Full ESP : ...+............
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [1.150]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.500 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 17.740 [0.900]
. Stealth 40.600 [0.400]
. Disarming 01.800 [0.900]
- Magic 01.993 [0.300]
. Magic-Device 50.000 [1.150]
. Udun 00.000 [0.400]
- Spirituality 04.920 [0.400]
. Prayer 01.500 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {!d!v!k}
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
d) The Sling of the Thain (x6) (+15,+15) (+4) {cursed}
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
e) The Ring 'Anamar' (+3 attacks) {!d!v!k}
It increases your intelligence, stealth, attack speed and ability to
score critical hits by 3. It sustains your strength. It provides
resistance to dark, sound, chaos and disenchantment. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 70 of
Erebor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 100 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed, !d!v!k}
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
m) The Arkenstone of Thrain (+3) {!d!v!k}
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It makes you completely fearless. It provides
resistance to acid, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to sound and chaos. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6) {!*!*}
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) a Set of Leather Gloves of Thievery (+1,+1) [1,+10] (+4)
It increases your dexterity and searching by 4. It provides immunity
to paralysis. It allows you to levitate. It cannot be harmed by
acid.
You found it lying on the ground on level 52 of The Sacred Land Of
Mountains.
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) {!d!v!k!w}
It increases your intelligence, ability to tunnel and speed by 3. It
provides resistance to confusion, shards and chaos. It allows you to
sense the presence of non-living things. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+4) {cursed, !d!v!k}
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 4. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 70 of Erebor.
[Character Inventory]
a) The Bag of Tricks {!v!d!k Mass Geno}
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 83 of Angband.
b) Kenault's Cantrip Generator {Heal 700 !d!v!k}
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Nether wraith on level 71 of Erebor.
c) Raal's Tormented Spirits {!d!v!k LIT ABSORB}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Dreadlord on level 70 of Paths of the
Dead.
d) The Cunning Plan of Zog {!d!v!k Light Absorb}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Master vampire on level 70 of Paths of
the Dead.
e) 4 Potions of Detonations {!*!*}
f) 14 Potions of Cure Critical Wounds
g) 21 Potions of *Healing*
h) 10 Potions of Enlightenment
i) 23 Scrolls of Teleportation
j) 14 Scrolls of Satisfy Hunger
k) a Wooden Rod of Trap Location (10/10) {!d!v!k @z0}
l) a Silver Rod of the Istari of Speed (200/200) {!d!v!k @z2}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 70 of
Erebor.
m) a Silver Rod of the Istari of Enlightenment (200/200) {!d!v!k @z1}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 70 of
Erebor.
n) a Silver Rod of Recall (100/100) {!d!v!k!z}
o) a Golden Rod of Charging of Disarming (125/125) {!d!v!k @z9}
It regenerates its mana faster.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Ring of Flare (+3) {!d!v!k}
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Cat Lord on level 67 of Erebor.
q) The Anchor of Space-Time {!d!v!k}
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!d!v!k}
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
t) a Pair of Soft Leather Boots of Stability [2,+10]
It provides resistance to nexus. It allows you to levitate.
You found it in the remains of Bullroarer the Hobbit on level 33 of Moria.
u) The Dark Sword 'Mormegil' (E:190893, L:36) (6d7) (+25,+10) [-20] (+3 to
speed)
It provides light (radius 1) forever. It generates an antimagic
field. It increases your charisma, speed and attack speed by 3. It
does extra damage from fire. It poisons your foes. It can cause
earthquakes. It is especially deadly against dragons. It is
especially deadly against natural creatures. It sustains your
charisma. It provides immunity to fire. It makes you completely
fearless. It provides resistance to poison, chaos and disenchantment.
It allows you to sense the presence of trolls and giants. It slows
your metabolism. It produces a fiery sheath. It drains mana, life
and experience. It aggravates nearby creatures. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 70 of Erebor.
v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
w) (nothing)
[Home Inventory - Bree ]
a) a Potion of *Healing* {100% off}
b) an Adamantite Rod of Nothing (200/200)
c) a Rod Tip of Havoc (90 Mana to cast)
d) The Wand of Digging of Thrain (18 charges) {!d!v!k}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
e) The Ring 'Nildun' (+3) {!d!v!k}
It increases your intelligence, constitution and charisma by 3. It
sustains your dexterity. It provides immunity to paralysis. It
provides resistance to poison, dark, shards and chaos. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 21 of Orc Cave.
f) a Ring of Slaying (+7,+13)
g) a Ring of Speed (+13)
It increases your speed by 13.
You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
h) The Amulet of Ninwed (+1 to searching)
It increases your dexterity and searching by 1. It sustains your
dexterity. It provides resistance to acid and shards. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill giant in The Pits of Angband.
i) an Amulet of Telepathy {!d!v!k}
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Rare Jewelry Shop.
j) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 3. It makes you invisible. It provides resistance to
blindness and nether. It cannot be harmed by fire.
It was given to you as a reward.
k) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 47 of The Sacred
Land Of Mountains.
l) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 70 of
Erebor.
m) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+21]
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It provides resistance to electricity. It allows
you to fly. It reflects bolts and arrows. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
n) The Double Ring Mail of Dornion (-24,-35) [15,+10](20%)
It increases your hit points by 20%. It sustains your strength and
intelligence. It provides immunity to acid and electricity. It makes
you completely fearless. It provides resistance to poison. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of
Erebor.
o) The Full Plate Armour of Isildur [25,+25] (+1) {!d!k!v}
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 47 of The Sacred
Land Of Mountains.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, light, dark and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!v!k}
It increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Green Thunderlord on level 52 of The
Sacred Land Of Mountains.
t) a Metal Cap of the Noldor [3,+10] (+1)
It can be activated for detect treasure every 10+d20 turns if it is
being worn. It increases your dexterity by 1. It sustains your
dexterity. It allows you to sense the presence of orcs.
You found it in the remains of a Mature red dragon in The Pits of Angband.
u) The Dagger 'Nimthanc' (E:3868, L:23) (1d4) (+23,+15)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and confusion. It allows you to sense the presence of giants.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
v) a Vampiric Scimitar of the Thunderlords (2d5) (+10,+5)(0%) (+0 to searching)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It decreases your searching by 0. It decreases your hit
points by 0%. It does extra damage from electricity. It drains life
from your foes. It is a great bane of dragons. It fights against
evil with holy fury. It provides immunity to paralysis. It provides
resistance to life draining, sound and nexus. It allows you to fly.
It allows you to sense the presence of dragons. It slows your
metabolism. It speeds your regenerative powers. It induces random
teleportation.
You found it in the remains of Smaug the Golden on level 47 of The Sacred
Land Of Mountains.
w) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 69 of
Erebor.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 69 of Erebor.
[Home Inventory - Gondolin ]
a) 24 Potions of Speed
b) 8 Potions of *Healing*
c) an Adamantite Rod of Nothing (200/200)
d) 2 Rod Tips of Perception (20 Mana to cast)
e) a Wand of Tidal Wave[4|24] (10 charges)
f) a Wand of Stone Prison[1|5] (7 charges)
g) a Staff of Genocide[1|10] of Plenty (17 charges)
h) The Ring of Ranth
It sustains your dexterity. It provides resistance to acid, shards,
nexus, chaos and disenchantment. It allows you to levitate. It
allows you to see invisible monsters. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 67 of Paths of the
Dead.
i) The Ring of Nareda [+17] (+1 attack) {!d!v!k}
It can be activated for ball of cold and resist cold every 50+d50 turns
if it is being worn. It increases your intelligence, wisdom,
constitution, attack speed and ability to score critical hits by 1.
It sustains your wisdom and dexterity. It provides resistance to cold
, confusion and sound. It cannot be harmed by acid, cold, lightning
or fire.
You stole it from the Rare Jewelry Shop.
j) a Ring of Speed (+9)
It increases your speed by 9.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
k) The Ring 'Gwenog' (+3)
It increases your speed and attack speed by 3. It sustains your
strength. It provides resistance to cold and confusion. It allows
you to fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in the town of Minas
Anor .
l) a Ring of Speed (+9) {!d!v!k}
It increases your speed by 9.
You stole it from the Black Market.
m) The Amulet 'Doron' (+5) {!d!v!k}
It increases your wisdom, constitution and charisma by 5. It sustains
your intelligence. It provides resistance to acid and light. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Mature gold dragon on level 50 of The
Sacred Land Of Mountains.
n) The Small Leather Shield of Rilydh [2,+12]
It sustains your intelligence and charisma. It provides immunity to
paralysis. It provides resistance to nether and nexus. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
o) The Large Metal Shield 'Eloth' [5,+16] {!d!v!k FIRE ICE}
It sustains your strength. It provides immunity to fire and cold. It
makes you completely fearless. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bile Demon on level 72 of Erebor.
p) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!v!k}
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!v!k}
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
shards. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {!*!*}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It carries
an ancient Morgothian curse. It can clone monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 71 of
Erebor.
s) a Frozen Dark Sword (3d7) (+17,+9)
It generates an antimagic field. It does extra damage from frost. It
provides resistance to cold. It cannot be harmed by cold.
You found it lying on the ground on level 71 of Erebor.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It provides light (radius 1) forever. It increases
your speed by 10. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 97 of Angband.
u) The Light Crossbow 'Glondir' (x4) (+14,+10) (+1 to speed)
It increases your intelligence, wisdom, constitution and speed by 1.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
v) a Climbing Set {!d!v!k}
It allows you to climb mountains.
w) a Climbing Set {!d!v!k}
[Home Inventory - Minas Anor ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black wraith on level 51 of The Sacred
Land Of Mountains.
b) The Tome of Octavius
c) 6 Sprigs of Athelas
d) 32 Potions of Resistance
It cannot be harmed by acid, cold, lightning or fire.
e) a Silver Rod of Quickness of Nothing (100/100)
It can cast spells faster.
You found it in the remains of The Mouth of Sauron on level 100 of Angband.
f) an Adamantite Rod of Nothing (200/200)
g) a Rod Tip of Perception (20 Mana to cast)
h) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
i) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Erebor.
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 70 of Erebor.
m) an Elven Cloak [4,+11] (+4 to stealth)
It increases your stealth, searching and luck by 4. It cannot be
harmed by acid, cold, lightning or fire.
n) The Small Metal Shield 'Imord' [3,+10] {!d!v!k ACID}
It sustains your dexterity and charisma. It provides immunity to acid
. It makes you completely fearless. It provides resistance to fire,
cold, dark and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
o) The Shield of Deflection of Gil-galad [10,+20] (+5) {!d!v!k}
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
p) a Dragon Helm of Water Breathing [8,+20] {!d!v!k}
It provides resistance to poison and chaos. It allows you to breathe
underwater. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 71 of Erebor.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {!d!v!k}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 72 of Erebor.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 70 of
Erebor.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
u) The Dwarven Shovel of Galduil (+1)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution and ability to tunnel by
1. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
v) a Climbing Set
[Home Inventory - Lothlorien ]
a) a Corrupted Tome of Melkor
b) 30 Potions of Cure Serious Insanity
c) 99 Potions of Water Curing {quest}
d) a Scroll of *Destruction*
e) a Golden Rod of the Istari of Nothing (250/250)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Sauron, the Sorcerer on level 110 of
Angband.
f) an Adamantite Rod of Nothing (200/200)
g) a Rod Tip of Illumination (8 Mana to cast)
h) a Wand of Tidal Wave[1|20] (9 charges)
i) a Ring of Speed (+7) {!d!v!k}
It increases your speed by 7.
You stole it from the Rare Jewelry Shop.
j) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Carcharoth, the Jaws of Thirst on level 109
of Angband.
k) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 63 of
Erebor.
l) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 63 of
Erebor.
m) The Phial of Galadriel (+4) {!d!v!k}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Lokkak, the Ogre Chieftain on level 52 of
The Sacred Land Of Mountains.
n) The Soft Studded Leather of Arwethil [5,+19]
It sustains your strength, intelligence, wisdom, dexterity and
charisma. It provides immunity to electricity and cold. It provides
resistance to life draining, acid, fire, shards, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
o) The Whip of Gothmog (3d6) (+15,+16) (-2)
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death drake on level 72 of Erebor.
p) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
q) The Harp of Daeron (+1 to speed)
It increases your wisdom, charisma, stealth, speed and luck by 1. It
provides resistance to acid, electricity, fire, cold and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 72 of Erebor.
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Hoarmurath of Dir (+4 to speed)
It increases your stealth and speed by 4. It makes you invisible. It
provides resistance to disenchantment. It slows your metabolism. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 68 of Paths of
the Dead.
b) The Ring of Power of Uvatha the Horseman (+2% of critical hits)
It increases your charisma, searching and ability to score critical
hits by 2. It makes you invisible. It sustains your strength. It
provides resistance to chaos. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
|
Posted on 7.3.2008 01:26
1626. on the Ladder (of 19305)
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