The Angband Ladder: SirCurtis, Dunadan Knight by will_asher

  [DaJAngband a semi-variant based on Vanilla Angband 3.0.9 Character Dump]

 Name   SirCurtis                                Self  RB  CB  EB   Best
 Sex    Male              Age        57   Str:     15  +1  +4  +0  18/20  18/10
 Race   Dunadan           Height     80   INT:     11  +2  -1  +0     12
 Class  Knight            Weight    185   WIS:     17  +2  +0  +0  18/10
 Title  Soldier           Status     39   DEX:     16  +2  +1  +0  18/10
 HP     -1/201            Maximize    Y   CON:     13  +3  +1  +0     17
 SP     21/21                             CHR:     11  +2  +3  +0     16

 Level           17       Armor    [13,+15]     Saving Throw   Excellent
 Cur Exp       5373       Fight     (+4,+2)     Stealth             Fair
 Max Exp       5373       Melee     (+6,+6)     Fighting          Superb
 Adv Exp       5655       Shoot     (+6,+0)     Shooting          Superb
 MaxDepth    Lev 11       Blows      1/turn     Disarming           Good
 Turns       733628       Shots      1/turn     Magic Device        Good
 Gold          6912       Infra       10 ft     Perception          Fair
 Burden   151.9 lbs       Speed          -1     Searching           Fair

 You are one of several children of a Yeoman.  You are a well liked
 child.  You have brown eyes, straight blond hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.............
 Elec:........+.... Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You have no room for a filthy rag [1].
> The uruk misses you.
> The uruk hits you.
> The uruk cries out in pain.
> The uruk hits you. <2x>
> You hit the uruk.
> The uruk hits you. <2x>
> You feel much better.
> You have 4 Coagulated Crimson Potions of Cure Serious Wounds {@q2} (e).
> The uruk hits you. <2x>
> You feel much better.
> You have 3 Coagulated Crimson Potions of Cure Serious Wounds {@q2} (e).
> The uruk misses you.
> The uruk hits you. <3x>
> You die.


  [Character Equipment]

a) a battle axe (2d8) (+2,+4)
b) a long bow (x3) (+2,+0)
c) a Granite Ring of Slow Digestion
   It slows your metabolism.  
d) (nothing)
e) (nothing)
f) The Phial of Galadriel (0 turns) {4th dive}
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) soft studded leather of Resist Acid [5,+6]
   It provides resistance to acid.  It cannot be harmed by acid.  
h) a cloak [1,+2]
i) a small leather shield of Resist Lightning [2,+4]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
j) a hard leather cap [2,+0]
k) a set of leather gloves of Free Action [1,-1]
   It grants you immunity to paralysis.  
l) a pair of soft leather boots [2,+2]


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 9 rations of food
d) 2 Purple Potions of Speed {@q7}
e) 3 Coagulated Crimson Potions of Cure Serious Wounds {@q2}
f) 2 Bubbling Potions of Cure Critical Wounds {@q1}
g) 3 Scrolls titled "sanse cus" of Phase Door {@r1}
h) 2 Scrolls titled "liketens astia" of Teleport Level {@r7 !*}
i) 4 Scrolls titled "fautor co" of Word of Recall {@r3}
j) 9 Scrolls titled "movus pulurtio" of Identify {@r2}
k) 4 Tungsten Rods of Trap Location {@z3}
l) an Ivory Rod of Frost Bolts (charging) {@z5}
m) a Tungsten Wand of Light (12 charges)
n) a Lead Wand of Sleep Monster (19 charges)
o) a Zinc-Plated Wand of Slow Monster (16 charges)
p) a Copper Wand of Drain Life (6 charges)
q) a Spruce Staff of Perception (7 charges) {@u1}
r) a Sycamore Staff of Detect Invisible (9 charges)
s) hard studded leather of Resist Fire (-1) [7,+5]
   It provides resistance to fire.  It cannot be harmed by fire.  
t) a cutlass of *Slay Demon* (1d7) (+5,+4) (+1)
   It increases your intelligence by 1.  It is especially deadly
   against demons.  It provides resistance to fire.  
u) a pike (2d5) (+2,+2)
v) 26 arrows (1d4) (+3,+8) {@f3=g}
w) 66 arrows (1d4) (+0,+0) {@f1=g}


  [Home Inventory]

a) 8 Scrolls titled "liketens astia" of Teleport Level {@r7 !*}
b) a Magnesium Rod of Teleport Other {@z9}
c) 24 seeker arrows (4d4) (+3,+6)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.12.2007 08:54
Last updated on 10.12.2007 21:58

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16868. on the Ladder (of 19090)
84. on the DaJAngband Ladder (of 100)
98. for this player (

Comments

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On 10.12.2007 08:54 will_asher wrote:
Don't usually dump this early in the game, but I don't usually get this far after only one dive. I had extra gold at the beginning because: I started with high stats so I figured I could get two attacks with a saber so I got some profit selling my long sword, killed one or two town monsters and then saw Harry Goatleaf (who replaces Farmer Maggot, although unlike Maggot, he does attack), and sold the good cutless he dropped. So I was able to go down in the dungeon with better equipment than usual, and I felt more free to dive since I had two WoR scrolls. So this dump is after only one dive.

On 10.12.2007 21:58 will_asher wrote:
wish I had found some ?teleportation before this point. knights have horrible magic devices, so the rod of teleport other was very unreliable.

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