[DaJAngband 1.0.03 Character Dump] Name Sir Curtis Self RB CB EB Best Sex Male Age 57 STR: 18/44 +1 +4 +2 18/114 Race Dunadan Height 81 INT: 13 +2 -1 +0 14 Class Knight Weight 193 WIS: 18 +2 +0 +0 18/20 Title Elete Guard Status 47 DEX: 18/79 +2 +1 +0 18/109 HP -6/553 Maximize Y CON: 18/46 +3 +1 +6 18/146 SP 33/46 CHR: 15 +2 +3 +0 18/20 Level 33 Armor [30,+68] Saving Throw 65 Cur Exp 396450 Fight (+10,+17) Stealth 7 Max Exp 426309 Melee (+18,+25) Fighting 285 Adv Exp 522500 Shoot (+22,+15) Shooting 227 MaxDepth Lev 39 Blows 5/turn Disarming 58 Turns 1836108 Shots 1/turn Magic Device 47 Gold 422452 Infra 40 ft Perception 33 Burden 136.8 lbs Energy 100% Searching 33 You are one of several children of a Townsman. You are a well liked child. You have brown eyes, straight brown hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+++.... Blind:............. Elec:++....+.+.... Confu:............. Fire:.+....+.+.... Sound:............. Cold:.+....+.+.... Shard:............. Pois:........+.... Nexus:...........+. Fear:.......+....+ Nethr:............. Lite:......+...... Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:......+.+.... Feath:...........+. Sear.:.......+..... PLite:............. Infra:.......+..... Regen:.+........... Tunn.:............. Telep:.........+... Speed:............. Invis:............. Blows:............. FrAct:.......+..... Shots:............. HLife:............. Might:.+........... [Last Messages] > *** LOW HITPOINT WARNING! *** > You miss it. <2x> > You hit it. > You miss it. > You hit it. > It bites you. > *** LOW HITPOINT WARNING! *** > It bites you. > *** LOW HITPOINT WARNING! *** > It bites you. > *** LOW HITPOINT WARNING! *** > It claws you. > *** LOW HITPOINT WARNING! *** > It claws you. > You die. [Character Equipment] a) The dagger 'Dethanc' (2d4) (+8,+8) {@w0} It is branded with electricity. It provides resistance to lightning. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. b) The short bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) an Amethyst Ring of Damage (+10) d) an Opal Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) a Glass Amulet of Slow Digestion {@w6} It slows your metabolism. f) The Phial of Galadriel (0 turns) It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) chain mail of Elvenkind (-2) [14,+19] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and light. It cannot be harmed by the elements. h) The cloak of Thorongil [1,+10] (+3 to searching) {wormtongue L14} It increases your searching and infravision by 3. It provides resistance to acid and fear. It grants you immunity to paralysis. It cannot be harmed by the elements. i) a large metal shield of Elvenkind [5,+10] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, cold, and poison. It cannot be harmed by the elements. j) a hard leather cap of Telepathy [2,+6] {floor L6} It grants you the power of telepathy. k) a set of gauntlets [2,+9] l) a pair of metal shod boots of Stability [6,+8] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 3 Holy Books of Prayers [Beginners Handbook] b) 2 Holy Books of Prayers [Chants and Blessings] c) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. d) a Dark Red Potion of Speed {@q7} e) 2 Orange Potions of Heroism {@q4} f) 3 Coagulated Crimson Potions of Cure Critical Wounds {@q1} g) 3 Oily Yellow Potions of Healing {@q8 !*} h) a Mauve Potion of *Healing* i) 3 Scrolls titled "per unnatius" of Phase Door {@r1} j) 3 Scrolls titled "viacus" of Teleportation {@r9 !*} k) 2 Scrolls titled "cono ho releo" of Teleport Level {@r7 !*} l) 3 Rusty Iron Rods of Recall {@z8 !*} It cannot be harmed by electricity. m) a Gold-Plated Rod of Detection (charging) {@z2} It cannot be harmed by electricity. n) 3 White Gold Rods of Light {@z4} o) 4 Nickel-Plated Rods of Frost Bolts {@z5} p) a Basilisk Tooth Wand of Teleport Other (4 charges) q) a Birch Staff of Teleportation (6 charges) {@u9 !*} r) an Elm Staff of Speed (6 charges) {@u7} s) a whip (1d3) (+0,+0) t) a pick (1d3) (+5,+1) (+1) It increases your tunneling by 1. u) 40 arrows (1d4) (+9,+9) {@f2=g} v) 4 arrows (1d4) (+8,+9) {@f1=g} w) 18 arrows (1d4) (+5,+3) {@f1=g} [Home Inventory] a) 17 pieces of elvish waybread b) 13 Dark Red Potions of Speed {@q7} c) 11 Coagulated Crimson Potions of Cure Critical Wounds {@q1} d) 11 Oily Yellow Potions of Healing {@q8 !*} e) 56 Scrolls titled "viacus" of Teleportation {@r9 !*} f) 28 Scrolls titled "cono ho releo" of Teleport Level {@r7 !*} g) 5 Scrolls titled "autia vatensuo" of *Identify* h) a Scroll titled "macus to" of *Acquirement* i) 4 Basilisk Tooth Wands of Teleport Other (38 charges) j) 11 Birch Staffs of Teleportation (76 charges) {@u9 !*} k) a Hawthorn Staff of Healing (2 charges) l) a Flawed Diamond Ring of Free Action It grants you immunity to paralysis. m) a Driftwood Amulet of Wisdom (+2) It increases your wisdom by 2. It sustains your wisdom. n) a Granite Amulet of Regeneration {@w6} It speeds your regeneration. o) leather scale mail of Resist Acid (-1) [11,+7] It provides resistance to acid. It cannot be harmed by acid. p) The cloak 'Holcolleth' [1,+7] (+2) {Wormtongue L14} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. q) The cloak of Thingol [1,+18] (+3) (charging) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. r) The metal cap of Thengel [3,+12] (+3) {floor L13} It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. s) an iron helm of Seeing [5,+7] (+1 to searching) It increases your searching by 1. It provides resistance to blindness. It grants you the ability to see invisible things. t) a dagger (Holy Avenger) (1d4) (+9,+8) [+1] (+3) It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It sustains your constitution. It is blessed by the gods. u) a broad sword of Westernesse (2d5) (+15,+6) (+1 to infravision) It increases your strength, dexterity, and constitution by 1. It increases your infravision by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis. v) a long sword of *Slay Undead* (2d5) (+13,+9) (+1) It increases your wisdom by 1. It is especially deadly against undead. It grants you the ability to see invisible things. w) 22 arrows of Slay Evil (1d4) (+8,+9) It slays all evil creatures. x) 18 mithril arrows (3d4) (+0,+0) {@f2=g} It cannot be harmed by acid or fire. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)