The Angband Ladder: Kairewin, DeathMold Possessor by <enabnoruas@gmail.com>
[ToME 2.3.4 Character Sheet] Name : Kairewin Age 11 STR! 40 Sex : Female Height 10 INT! 33 Race : DeathMold LostSoul Weight 50 WIS! 40 Class : Possessor Social Class 1 DEX! 40 Body : Marilith CON! 40 God : Eru Iluvatar CHR! 22 + To Melee Hit 121 Level 41 Hit Points 677/ 685 + To Melee Damage 103 Experience 3647095 Spell Points 5/ 12 + To Ranged Hit 90 Max Exp 3647095 Sanity 728/ 763 + To Ranged Damage 15 Exp to Adv. 4350000 Piety 4712 AC 87+114 Gold 39449 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Good Blows/Round: 10 Bows/Throw : Legendary[20]Searching : Good Shots/Round: 2 Saving Throw: Heroic Disarming : Poor Mel.dmg/Rnd: 90d9+1030 Stealth : Very Good Magic Device: Superb Infra-Vision: 160 feet Tactic: furious Explor: very fast (Character Background) You were born in dirty bilge-water, called to life by the Witch-King of Angmar. Since then you have given life to two foul offspring. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 106 (5300') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Erebor: Level 72 (3600') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 22 (1100') You have done something experimental. Your body is a Marilith. You are currently on level 106 of Angband. You have defeated 992 enemies. You destroyed the One Ring, thus weakening Sauron. You saved no princesses. You saved Arda and became a famed King. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Yavie of the 2890th year of the third age. You have been adventuring for 6 days. abcdefghkpqrsuvw|@ Add Str : ....2.333.4.....6. Add Int : .2..2.3........... Add Wis : .2..2.3........... Add Dex : ..342.3........4.. Add Con : ...42.333.4...4... Add Chr : ....2.33.......... Mul Mana : .................+ Add Stea. : ....2............. Add Sear. : .......3........6. Add Infra : ................6. Add Tun.. : ................6. Add Speed : ....2*3........... Add Blows : .23............... Slay Anim.: +++............... Slay Evil : ++................ Slay Und. : .+................ Slay Demon: .+................ Slay Orc : +.+.............+. Slay Troll: +...............+. Slay Giant: ................+. Slay Drag.: .+..............+. Kill Drag.: +................. Sharpness : ..+............... Impact : +................. Poison Brd: ..+............... Acid Brand: ................+. Sust Str : ......+.+......... Sust Int : ....+............. Sust Wis : ....+............. Sust Dex : ......+........... Sust Con : ......+.+.....+... Sust Chr : ....+............. Invisible : .................. Mul life : .................. Sens Fire : .................. Reflect : .................. Free Act : ..+.+.+.+.+....+.+ Hold Life : ....+.+........... Imm Acid : +.........*....++. Imm Elec : +.....*......+.... Imm Fire : +......*.........+ Imm Cold : +...*.........+... Res Pois : +.+...+........... Res Fear : ........+......... Res Light : ............+..... Res Dark : ............+...+. Res Blind : ....+.......+..... Res Conf : .+........+......+ Res Sound : ..........+....... Res Shard : .+................ Res Neth : ...+.............. Res Nexus : .+........+....... Res Chaos : .+........+....... Res Disen : .+....+.+.......+. AntiMagic : +................. Levitate : ......+........... Lite : ............+..... See Invis : ++..+.++....+..... Digestion : ......+........... Regen : ......+.......+... Xtra Might: ...+.............. Xtra Shots: ...+.............. Activate : +...+.++.....++++. Drain Exp : +................. Aggravate : +................. Blessed : .+................ Cursed : ......+........... Fly : .......+.......... Sentient : +................. Climb : ................+. Orc.ESP : ..+.......+.....+. Giant.ESP : +................. TLord.ESP : .......+.......... Full ESP : +...+..........+.. Skills (points left: 6) - Combat 21.100 [0.600] . Weaponmastery 43.700 [0.600] . Archery 03.500 [0.400] - Sneakiness 01.000 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.500] - Magic 05.202 [0.600] . Magic-Device 21.500 [1.000] . Necromancy 00.000 [0.200] - Spirituality 12.100 [0.500] . Prayer 36.000 [0.500] . Music 00.000 [0.300] - Monster-lore 09.140 [1.100] . Corpse-preservation 30.700 [0.900] . Possession 33.800 [0.800] [Character Equipment] a) The Mighty Hammer 'Grond' (E:19066, L:22) (9d9) (+46,+36) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. b) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to shards, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. c) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) an Indestructible Ring of Speed (+11) g) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) an Indestructible Amulet of Weaponmastery (+6,+6) [+5] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) (nothing) q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. r) (nothing) s) a Jewel Encrusted Crown of Night and Day [0,+18] It provides light (radius 1) forever. It provides resistance to light , dark and blindness. It allows you to see invisible monsters. It cannot be harmed by acid. You found it lying in a vault on level 98 of Halls of Mandos. u) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. b) 29 Potions of *Healing* c) 2 Potions of Life d) 44 Scrolls of Teleportation e) 8 Scrolls of Teleport Level f) 17 Scrolls of Satisfy Hunger g) a Silver Rod of Capacity of Restoration (200/200) h) a Silver Rod of Capacity of Recall (200/200) i) a Silver Rod of Charging of Trap Location (100/100) {@z3} j) a Golden Rod of the Istari of Perception (182/250) {@z1} k) a Golden Rod of Cheapness of Disarming (125/125) l) a Golden Rod of Charging of Illumination (125/125) m) a Golden Rod of Capacity of Enlightenment (116/250) {@z2} n) a Golden Rod of Capacity of Detection (108/250) {@z4} o) an Adamantite Rod of Home Summoning (91/200) p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. q) a Shocking Broad Sword of Westernesse (2d5) (+10,+11) (+2) It increases your strength, dexterity and constitution by 2. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by electricity. You found it lying in a vault on level 22 of The Sandworm lair. r) an Executioner's Sword of Slay Giant (4d5) (+11,+14) s) a Two-Handed Flail of Extra Attacks (3d6) (+19,+18) (+3 attacks) It must be wielded two-handed. It increases your attack speed by 3. You found it lying in a vault on level 98 of Halls of Mandos. t) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) It must be wielded two-handed. It increases your strength and ability to tunnel by 6. It does extra damage from fire. It poisons your foes . It drains life from your foes. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to fire. It provides resistance to dark, chaos and disenchantment. It prevents teleportation. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Indestructible Ring of Speed (+11) b) a Ring of Extra Attacks (+2 attacks) c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. d) The Arkenstone of Thrain (+3) e) The Palantir of Orthanc (+2) f) The Chain Mail of Arvedui (-2) [14,+15] (+2) g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) h) The Full Plate Armour of Isildur [25,+25] (+1) i) a Shadow Cloak of Protection [6,+29] (+1 to stealth) [Home Inventory - Gondolin ] a) a Staff of Probability Travel[4|21] b) a Staff of Healing[1|23] c) The Ring of Carverele (+2 to stealth) It increases your stealth by 2. It makes you invisible. It sustains your strength and intelligence. It provides resistance to blindness, confusion and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. d) a Ring of Speed (+9) e) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. i) a Golden Crown of Seeing [0,+12] (+3 to searching) j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} k) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. l) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. m) a Pair of Metal Shod Boots of Speed [6,+8] (+6) n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. o) a Broad Axe of Westernesse (2d6) (+10,+19) (+2) It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 97 of Halls of Mandos. p) a Dark Sword (Defender) (3d7) (+22,+20) [+4] (+1 to stealth) It generates an antimagic field. It increases your stealth by 1. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and shards. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. r) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. s) The Ball-and-Chain of Ithar (2d4) (+51,+15) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and wisdom by 2. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It can cause earthquakes. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. t) a Ball-and-Chain of Aman (2d4) (+12,+7) [+1] (+1) It can be wielded two-handed. It increases your wisdom by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it lying in a vault on level 22 of The Sandworm lair. u) a Great Hammer of Aman (4d6) (+11,+8) [+1] (+3) It increases your wisdom by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying in a vault on level 22 of The Sandworm lair. v) a Small Metal Boomerang (Defender) (3d4) (+14,+16) [+5] (+2 to stealth) It increases your stealth by 2. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. w) a Small Metal Boomerang of Slay Demon (3d4) (+14,+13) x) a Metal Boomerang of Westernesse (4d5) (+9,+6) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it lying in a vault on level 22 of The Sandworm lair. [Home Inventory - Lothlorien ] a) 23 Potions of Augmentation b) a Ring of Slaying (+0,+0) (+4 to searching) It increases your intelligence, constitution and searching by 4. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. c) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 71 of Erebor. e) The Leather Scale Mail of Lorometir (-1 to accuracy) [11,+12] It provides immunity to cold. It provides resistance to confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 71 of Erebor. f) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) a Jewel Encrusted Crown of the Magi [0,+15] (+2) It can be used to store a spell. It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 71 of Erebor. h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) The Executioner's Sword of Nacir (4d5) (+5,+3) (+6) It must be wielded two-handed. It increases your charisma by 6. It does extra damage from fire. It poisons your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. j) a Two-Handed Flail of *Slay Orc* (3d6) (+9,+13) (+2) It must be wielded two-handed. It increases your dexterity by 2. It is especially deadly against orcs. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of Gothmog, the High Captain of Balrogs on level 71 of Erebor. |
Posted on 4.2.2008 17:21
8002. on the Ladder (of 19090)
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