The Angband Ladder: Jeriach, DeathMold Possessor by <ryuuko@shaw.ca>
[ToME 2.1.2 Character Dump] Name : Jeriach Age 14 STR: 18/*** Sex : Neuter Height 11 INT: 18/184 Race : DeathMold LostSoul Weight 50 WIS: 18/*** Class : Possessor Social Class 1 DEX: 18/*** Body : The Watcher in the Water CON: 18/*** God : Nobody CHR: 18/90 + To Melee Hit 88 Level 45 Max Hit Points 1152 + To Melee Damage 81 Experience 7255680 Cur Hit Points 1152 + To Ranged Hit 63 Max Exp 7255680 Max SP (Mana) 16 + To Ranged Damage 18 Exp to Adv. 7830000 Cur SP (Mana) 16 AC 133+164Gold 257625 (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Superb Blows/Round: 8 Bows/Throw : Legendary[10]Searching : Heroic Shots/Round: 2 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 40d5+648 Stealth : Legendary[32]Magic Device: Heroic Infra-Vision: 140 feet Tactic: coward Explor: normal (Character Background) You were born in dirty bilge-water, called to life by Sauron himself. Since then you have given life to no foul offspring. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Heart of the Earth: Level 36 (1800') Maze: Level 33 (1650') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Helcaraxe: Level 20 (1000') Your body was The Watcher in the Water. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. It now is 14 days that you are adventuring. abcdefghijkpqrsuvw|@ Add Str : +...+++...++....+.+. Add Int : .+.++.........+..... Add Wis : .+.++.....+.+.+..... Add Dex : +.+.+..........+.... Add Con : ...++.+....+....+... Add Chr : ....+.+...+.+....... Add Stea. : ....+............... Add Sear. : .+....+.....+.+..... Add Infra : .+.................. Add Tun.. : .+................+. Add Speed : ++.++..++++......... Add Blows : ..+................. Slay Anim.: ..+................. Slay Evil : ++.................. Slay Und. : .+.................. Slay Demon: .+................+. Slay Orc : ..+...............+. Slay Troll: ..................+. Slay Giant: .+.................. Slay Drag.: .+.................. Sharpness : +.+................. Poison Brd: ..+................. Acid Brand: ..................+. Fire Brand: .+.................. Sust Str : .........+.......++. Sust Int : ....+............... Sust Wis : ....++......+....... Sust Dex : ............+....... Sust Con : .................... Sust Chr : ....++...+..+....... Invisible : .....+...+.......... Mul life : .................... Imm Acid : ...........+........ Imm Elec : .................... Imm Fire : ......+............. Imm Cold : ....+............... Sens Fire : .................... Reflect : .................... Free Act : +.+.+......+...++... Hold Life : .+..+..........+.... Res Acid : ............++.+...+ Res Elec : .....+......++...+.. Res Fire : .+...+....+..+...... Res Cold : .............+.....+ Res Pois : ..+.......+......+.+ Res Fear : .+.......++........+ Res Lite : .+.......+...+....+. Res Dark : ............++....+. Res Blind : ....+.........+..... Res Conf : ...................+ Res Sound : ...........+.....+.. Res Shard : .....+.............. Res Neth : .................+.. Res Nexus : .............+...... Res Chaos : ...........+......+. Res Disen : ..........+.+....... Hide Type : .++.+.+++++++.+++.+. Show Mods : .+.+...........++... Insta Art : ....+.+...+......... Levitate : .+...+.............. Lite : ...+........+.....+. See Invis : ++..+.+.......+..... Digestion : +................... Regen : +................... Xtra Might: ...+................ Xtra Shots: ...+................ Ign Acid : ++++++++.++++++++++. Ign Elec : ++++++++.++++++++++. Ign Fire : ++++++++.++++++++++. Ign Cold : ++++++++.++++++++++. Activate : .+..+.+...+.+.++..+. Drain Exp : .....+.............. Blessed : .+.................. Cursed : .....+.+............ Hvy Curse : .....+.............. Fly : ......+............. Orc.ESP : ..+........+........ Giant.ESP : .+.................. TLord.ESP : ......+............. Full ESP : ....+............... Corruption list: Skills (points left: 0) - Combat 25.600 [0.600] . Weaponmastery 50.000 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 01.932 [0.600] . Magic-Device 47.000 [1.000] . Necromancy 00.000 [0.200] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] - Monster-lore 11.120 [1.100] . Corpse-preservation 42.400 [0.900] . Possession 37.800 [0.800] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You have defeated 4658 enemies. [Fates] You are fated to meet a Dark hound on level 98. You may meet a Mummified troll on level 98. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Mandos. b) The Spear of Orome (4d6) (+15,+15) (+4) {@2!t!d!v!s} It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Halls of Mandos. c) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. d) The Short Bow of Mingwe (x5) (+7,+18) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . e) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. f) The Ring of Power of Uvatha the Horseman (+4) It increases your strength by 4. It makes you invisible. It sustains your wisdom and charisma. It provides resistance to electricity, fire and shards. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Ring of Flare (+3) {!*} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) an Indestructible Ring of Speed (+11) {cursed} It increases your speed by 11. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Mandos. i) a Ring of Speed (+14) It increases your speed by 14. You found it lying in a vault on level 92 of Halls of Mandos. j) The Ring 'Quenenath' (+10) It increases your speed by 10. It makes you invisible. It sustains your strength and charisma. It makes you completely fearless. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 45 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Halls of Mandos. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Halls of Mandos. r) The Large Leather Shield of Celegorm [4,+20] {!*} It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Halls of Mandos. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of Halls of Mandos. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Halls of Mandos. w) The Set of Cesti of Fardiladh [5,+13] It sustains your strength. It provides resistance to electricity, poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 63 of Erebor. |) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Mandos. [Character Inventory] a) 12 Sprigs of Athelas b) 11 Potions of Healing c) 10 Potions of *Healing* d) 56 Scrolls of Teleportation {25% off} e) 17 Scrolls of *Identify* {25% off} f) a Scroll of *Remove Curse* g) 33 Scrolls of Satisfy Hunger {@3} h) a Moonstone Rod of Cheapness of Home Summoning (75/75) {!d!v!s!k} It can cast spells for a lesser mana cost. You found it lying in a vault on level 95 of Halls of Mandos. i) a Mithril Rod of Perception (160/160) {@1} j) a Mithril Rod of Enlightenment (160/160) {@4} k) a Mithril Rod of Cheapness of Recall (160/160) l) 25 Flight Arrows of Slay Evil (1d3) (+9,+11) m) 19 Arrows of Slay Demon (1d4) (+6,+9) n) 33 Seeker Arrows of Flame (4d4) (+13,+13) o) 18 Silver Arrows (3d4) (+4,+4) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Halls of Mandos. b) The Full Plate Armour 'Mendion' (-3) [25,+12] It sustains your constitution. It provides resistance to fire, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 65 of Erebor. c) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Halls of Mandos. d) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Halls of Mandos. e) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breath underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. f) The Cloak of Mimicry [Giant] of Hunimron [1,+11] It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to electricity, light, confusion and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. h) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Halls of Mandos. i) The Iron Helm of Barinen [5,+14] It sustains your charisma. It provides resistance to poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 65 of Erebor. j) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. k) The Set of Cesti of Narin (+8) [5,+11] It sustains your intelligence and charisma. It provides resistance to light, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. l) Ancalagon the Black's corpse m) The Tarrasque's corpse [Home Inventory - Gondolin ] a) Kenault's Cantrip Generator {!*!*} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master mindcrafter on level 60 of Erebor. b) the Crystal Ball of The Witch-King of Angmar {!*} It can be activated for blindness. You found it lying in a vault on level 62 of Halls of Mandos. c) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 60 of Erebor. d) a Moonstone Rod of the Istari of Nothing (150/150) e) an Adamantite Rod of Quickness of Nothing (200/200) It can cast spells faster. You found it lying in a vault on level 63 of Erebor. f) The Ring of Tuman (+2) {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your strength, wisdom and dexterity by 2. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, dark, confusion and sound. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog Priest on level 50 of Moria. g) The Ring 'Andir' It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Ring of Tarth [+12] (+2 to speed) It can be activated for ball of cold and resist cold if it is being worn. It increases your speed by 2. It sustains your strength and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 63 of Erebor. i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. j) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Halls of Mandos. k) The Ring 'Lothered' (+1 to stealth) It increases your strength, stealth and infravision by 1. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 65 of Erebor. l) The Amulet of Teldin (+4 to infravision) {special} It increases your strength, dexterity and infravision by 4. It sustains your wisdom. It provides resistance to acid, fire and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. m) The Amulet of Hilin (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence, charisma and searching by 4. It sustains your intelligence and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness, confusion, sound and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. n) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. o) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. p) The Amulet of Linarme (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, intelligence and dexterity by 5. It sustains your strength and charisma. It provides resistance to poison and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 65 of Erebor. r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. s) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Halls of Mandos. t) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Halls of Mandos. u) The Phial of Undeath (-5) {cursed, !*} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. v) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Mandos. w) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. x) a Player corpse [Home Inventory - Minas Anor ] a) The Bar Chain Mail of Almar (-2) [18,+8] It sustains your strength, dexterity and charisma. It provides immunity to acid and electricity. It provides resistance to sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 65 of Erebor. b) The Set of Leather Gloves 'Elebor' (+5,+4) [1,+11] It sustains your constitution. It provides resistance to life draining and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . c) The Pair of Soft Leather Boots of Ladar [2,+17] It sustains your strength, constitution and charisma. It provides resistance to life draining, electricity, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. d) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. e) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. f) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. g) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. h) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. i) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 65 of Erebor. j) The Two-Handed Flail of Lorthamo (3d6) (+16,+13) (+1 attack) It must be wielded two-handed. It increases your dexterity, ability to tunnel and attack speed by 1. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 65 of Erebor. k) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. [Home Inventory - Lothlorien ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} b) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. c) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. e) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Halls of Mandos. f) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. h) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 74 of Halls of Mandos. i) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. [Home Inventory - Khazad-dum ] a) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. c) The Hard Leather Armour of Edagninya (-1) [6,+10] It sustains your charisma. It provides immunity to acid, electricity, fire and cold. It provides resistance to acid, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. d) The Leather Jacket of Andor (-1) [12,+9] It sustains your intelligence and charisma. It provides immunity to cold. It provides resistance to life draining, fire, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. e) The Small Leather Shield of Calaith [2,+0] It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to acid, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. f) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 34 of Moria. g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 31 of Moria. h) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 32 of The Small Water Cave. i) The Light War Axe 'Gweth' (2d5) (+11,+2) (+3 attacks) It increases your constitution and attack speed by 3. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. k) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 31 of Moria. l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for heal 4d8 & wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. o) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to life draining, cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. r) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. t) The Awl-Pike 'Rufini' (1d8) (+27,+15) It can be wielded two-handed. It does extra damage from acid and fire. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. u) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. v) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. w) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 31 of Moria. [The Mathom-house Inventory - Bree ] a) The Minotaur of the Labyrinth's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. b) a Great Wyrm of Power corpse c) a Marilith corpse d) Maeglin, the Traitor of Gondolin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) Durin's Bane's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. |
Posted on 25.5.2003 05:29
6956. on the Ladder (of 19090)
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