The Angband Ladder: Tripsky, DeathMold Possessor by <humpledink>

  [ToME 2.1.1 Character Dump]

 Name  : Tripsky                Age                 20       STR: 18/***       
 Sex   : Male                   Height              14       INT: 18/***       
 Race  : DeathMold              Weight              51       WIS: 18/***       
 Class : Possessor              Social Class         1       DEX: 18/209       
 Body  : Eol, the Dark Elf                                   CON: 18/***       
 God   : Tulkas                                              CHR:  18/99       
                                                                               
 + To Melee Hit          86 Level             43    Max Hit Points      1186   
 + To Melee Damage       69 Experience   5815967    Cur Hit Points      1186   
 + To Ranged Hit         66 Max Exp      5815967    Max SP (Mana)         18   
 + To Ranged Damage      13 Exp to Adv.  6090000    Cur SP (Mana)         18   
   AC                122+72 Gold         2116994    Piety              21157   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Bad          Blows/Round:  13        
 Bows/Throw  : Legendary[12]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Very Good    Mel.dmg/Rnd:  13d6+897  
 Stealth     : Heroic       Magic Device: Excellent    Infra-Vision: 130 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You learnt to dance like a motherfucker from Rimbodes, the           
          motherfucking god of dance. But then he told you to funk             
          over to Morgoths and show that bitch some disrespect.                
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 11 (550')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 8 (400')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was Eol, the Dark Elf.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Quelle of the 2890th year of the third age.
 It now is 15 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ++..............            
        Add Int   : .+..+++.........            
        Add Wis   : ....++..........            
        Add Dex   : +.............+.            
        Add Con   : +++...+.........            
        Add Chr   : +...++........+.            
        Add Stea. : ......+.........            
        Add Sear. : ....+...........            
        Add Infra : ....+...........            
        Add Tun.. : +.............+.            
        Add Speed : ++....+....+....            
        Add Blows : +.+.............            
        Chaotic   : ..............+.            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +.............+.            
        Slay Demon: +.............+.            
        Slay Orc  : +...............            
        Slay Drag.: +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : +...............            
        Mul life  : ................            
        Imm Acid  : .......++.......            
        Imm Elec  : ........+.......            
        Imm Fire  : ......+++.......            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ......+........+            
        Free Act  : +...+...+.+.....            
        Hold Life : ........+.......            
        Res Acid  : +...+.+.........            
        Res Elec  : +...+.+........+            
        Res Fire  : +..............+            
        Res Cold  : +.+.+.++.......+            
        Res Pois  : +......+.......+            
        Res Fear  : ........+.......            
        Res Lite  : +.......+.+.....            
        Res Dark  : .......+........            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : +.+....+........            
        Res Shard : ................            
        Res Neth  : .......+........            
        Res Nexus : .....++.........            
        Res Chaos : ........+.......            
        Res Disen : ........+.......            
        Aura Fire : +.....+.........            
        Aura Elec : +...............            
        Easy Know : .....+..........            
        Hide Type : ....+....+......            
        Show Mods : ++.+..........+.            
        Insta Art : ....+...........            
        Lite      : ++.......++.....            
        See Invis : +...+...........            
        Digestion : +...............            
        Ign Acid  : +++.+.+++++...+.            
        Ign Elec  : +++.+.+++++...+.            
        Ign Fire  : +++.+++++++...+.            
        Ign Cold  : +++.+.+++++...+.            
        Activate  : ..+.+....++.....            
        Fly       : ..+...+.........            
        Orc.ESP   : +...............            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        Undead.ESP: +...............            
        TLord.ESP : ......+.........            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Combat                                        26.500 [0.600]
	  . Weaponmastery                               48.400 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         00.798 [0.600]
	  . Magic-Device                                20.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  14.420 [1.100]
	  . Corpse-preservation                         48.700 [0.900]
	  . Possession                                  48.200 [0.800]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 8 princesses.

 You have defeated 5140 enemies.


  [Fates]

You may meet a Fruit bat on level 11.


  [Character Equipment]

a) The Small Sword 'Sting' (E:2388043, L:39) (1d6) (+33,+17) (+5 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    dexterity, constitution, charisma, ability to tunnel, speed and attack
    speed by 5.  It does extra damage from acid, electricity, fire and
    frost.  It poisons your foes.  It drains life from your foes.  It 
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity,
    fire, cold, poison, light and sound.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls, spiders,
    giants and undead.  It slows your metabolism.  It produces a fiery
    sheath.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow of Paldim (x3) (+13,+13) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, constitution and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 69 of The
    Sacred Land Of Mountains.
e) The Ring 'Agalmael' [+13] (+3 attacks)
    It can be activated for ball of cold and resist cold if it is being
    worn. It increases your constitution, attack speed and ability to 
    score critical hits by 3.  It sustains your intelligence.  It provides
    resistance to cold and sound.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Slaying (+14,+15)
k) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 68
    of The Sacred Land Of Mountains.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It provides resistance
    to nexus.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) The Cloak of Mimicry [Dragon] of Gonden [1,+6]
    It provides immunity to acid and fire.  It provides resistance to cold,
    poison, dark, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
p) The Small Leather Shield of Rulurim [2,+9]
    It sustains your dexterity.  It provides immunity to acid, electricity 
    and fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, light, chaos and
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+4] (+10)
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Erion (1d4) (+6,+8) (+5) {!a!s!d}
    It increases your dexterity, charisma and ability to tunnel by 5. 
    It produces chaotic effects.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.


  [Character Inventory]

a) A parchment titled ''Famous Last Words'' {@1}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
b) 4 Potions of Enlightenment
c) a Scroll of Word of Recall
d) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases
    your strength, intelligence, wisdom, dexterity, constitution, charisma,
    speed and spell power by 5.  It increases your mana capacity by 100%.
    It makes you invisible.  It sustains your strength, intelligence, wisdom,
    dexterity, constitution and charisma.  It provides immunity to acid,
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness, nether and disenchantment.
    It allows you to see invisible monsters.  It gives telepathic powers.
    It speeds your regenerative powers.  It drains mana, life and experience.
    It is permanently cursed.  It cannot be dropped while cursed.  It 
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
e) The Ring of Flare (+3)
f) Green Dragon Scale Mail (-2) [30,+18]
g) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
i) a Scimitar of *Slay Troll* (2d5) (+11,+8) (+2)
j) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
k) The Short Bow of Amrod (x4) (+12,+15) (+2)
l) Climbing Set
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 17 Mushrooms of Cure Serious Wounds {100% off}
b) 6 Sprigs of Athelas
c) a Scroll of Reset Recall
d) a Scroll of Acquirement
e) The Ring 'Estarsin' (+2)
    It increases your strength, wisdom, dexterity and charisma by 2.  It
    sustains your dexterity.  It provides immunity to paralysis.  It provides
    resistance to confusion.  It allows you to see invisible monsters.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
g) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) 9 Potions of Cure Insanity
b) a Scroll of Acquirement
c) The Amulet of Gelthil [+4] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength and dexterity by 4.  It sustains
    your strength, intelligence, dexterity and charisma.  It provides 
    resistance to poison, blindness, confusion and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 70 of The
    Sacred Land Of Mountains.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 55 of The Sacred
    Land Of Mountains.
e) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 68 of The Sacred
    Land Of Mountains.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin
    .
g) The Large Leather Shield of Dalion [4,+17]
    It sustains your intelligence and dexterity.  It provides immunity
    to cold.  It provides resistance to confusion and chaos.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 55 of 
    The Sacred Land Of Mountains.
h) The Metal Cap of Thengel [3,+12] (+3)
i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
j) The Dagger of Malon (1d4) (+13,+8) (+3)
    It increases your wisdom by 3.  It does extra damage from acid.  It
    produces chaotic effects.  It drains life from your foes.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 57 of The Sacred 
    Land Of Mountains.
k) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin
    .
l) Marda, rider of gold Laronth's corpse
m) Lisa, rider of gold Romth's corpse


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of Paths of the Dead.
b) a Scroll of Acquirement
c) a Ring of Speed (+9)
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
    Guldur.
e) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to poison and blindness.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
g) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 3) forever.  It sustains your charisma. 
    It makes you completely fearless.  It provides resistance to fire,
    cold, confusion and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Necromancer of Dol Guldur's corpse


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) Kelek's Practical Joke
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 29 of The Land Of Rhun.
c) Benetar's Mana Battery (charging)
    It can be activated for cure insanity.  
    You found it lying on the ground on level 70 of Dol Guldur.
d) The Bottomless Bottle
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 37 of The Land Of Rhun.
e) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
f) The Grail of Kenault
    It can be activated for something weird.  
    You found it in the remains of a Flying skull on level 63 of The Sacred
    Land Of Mountains.
g) A parchment titled ''Immortality For Dummies''
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Hell knight on level 59 of Dol Guldur.
h) 33 Rations of Food
i) 2 Sprigs of Athelas
j) 99 Potions of Water Curing
k) a Fireproof Scroll of Acquirement
l) a Scroll of Acquirement
m) a Scroll of *Acquirement*
n) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    68 of Dol Guldur.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Dol Guldur.
p) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Dol Guldur.
q) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards and nexus.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 42 of 
    Illusory Castle.
s) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, blindness and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 39 of The
    Land Of Rhun.
t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
u) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    39 of The Land Of Rhun.
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 29 of
    The Land Of Rhun.
w) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity.  It provides
    resistance to electricity and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 65 of Dol Guldur.
x) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)



Posted on 13.2.2003 05:14
Last updated on 13.2.2003 05:17

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7454. on the Ladder (of 19090)
1291. on the ToME Ladder (of 3155)

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On 13.2.2003 05:14 humpledink wrote:
well- possess a novice mage, the straight to eol and confuse him until he's nothing but a juicy corpse to possess.

On 13.2.2003 05:16 humpledink wrote:
well- possess a novice mage, the straight to eol and confuse him until he's nothing but a juicy corpse to possess.

On 13.2.2003 05:17 humpledink wrote:
well- possess a novice mage, the straight to eol and confuse him until he's nothing but a juicy corpse to possess.

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