The Angband Ladder: Magus Ko, Dark-Elf Sorceror by <neetocin@softhome.net>
[ToME 2.2.1 Character Dump] Name : Magus Ko Age 95 STR! 27 Sex : Male Height 60 INT! 40 Race : Dark-Elf Hermit Weight 107 WIS! 31 Class : Sorceror Social Class 54 DEX! 25 Body : Player CON! 26 God : Eru Iluvatar CHR! 28 + To Melee Hit -34 Level 35 Max Hit Points 177 + To Melee Damage -23 Experience 820676 Cur Hit Points 177 + To Ranged Hit -12 Max Exp 820676 Max SP (Mana) 1076 + To Ranged Damage 0 Exp to Adv. 900000 Cur SP (Mana) 1076 AC 35+58 Gold 281649 Piety 5462 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Very Bad Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 4d4-92 Stealth : Legendary[15]Magic Device: Superb Infra-Vision: 110 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Orc Cave: Level 22 (1100') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in a plain of grass west of Bree. You have defeated 2291 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefkmnopsuxz{|@ Add Str : ......5......... Add Int : .......3.2...... Add Con : .1.........3.... Mul Mana : +............... Mul SPower: +........+...... Add Stea. : ......53...3.... Add Sear. : .....4.......... Add Infra : ......5......... Add Tun.. : ......5.......8. Add Speed : ..6....3...3.... Sust Str : ................ Sust Int : .......+.+...... Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+..+..... Hold Life : .........+...... Res Acid : ......+..+...... Res Elec : ......+..+...... Res Fire : ......+..+...... Res Cold : .........+...... Res Pois : ......+......... Res Fear : .........+...... Res Lite : ..........+..... Res Dark : ...............+ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Lite : ..........+..... See Invis : ...............+ Regen : ....+........... Activate : .+...+....+..... Fly : ...+............ Animal.ESP: ......+......... Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 0) . Sneakiness 01.000 [0.900] - Magic 39.640 [1.200] . Magic-Device 01.000 [1.000] . Spell-power 39.600 [0.600] . Sorcery 39.500 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 23.550 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find a Potion of Neutralise Poison on level 3. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-22,-7)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 22 of The Sandworm lair. d) a Horn (+1) e) a Ring of Speed (+6) {100% off} It increases your speed by 6. You stole it from the Rare Jewelry Shop. f) a Ring of Flying It allows you to fly. You found it in the remains of a Mature red dragon in the town of Gondolin . k) an Amulet of Regeneration It speeds your regenerative powers. You found it lying in a vault on level 30 of The Sandworm lair. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) a Cloak of the Magi (-3,-4) [1,+9] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 28 of The Sandworm lair. p) (nothing) s) a Jewel Encrusted Crown of the Magi [0,+8] (+2) It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (1d3) (+12,+6) (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. j) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. k) a Fireproof Tome of the Mind It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. l) The Grail of Kenault (charging) It can be activated for genocide every 500 turns. You found it lying in a vault on level 28 of The Sandworm lair. m) Tenser's Top-Heavy Teaspoon It can be activated for genocide every 500 turns. You found it in the remains of a Forest wight in the town of Bree . n) 2 Sprigs of Athelas o) 7 Potions of Healing p) 7 Potions of Restore Mana q) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Magus Ko b) 4 Sprigs of Athelas c) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your strength. It provides resistance to light and chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) an Indestructible Amulet of Telepathy e) The Phial of Undeath (-5) {cursed} f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. g) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Thunderlord Coat [9,+5] j) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. l) a Mouse Fur of Aman [1,+18] (+3 to stealth) It increases your stealth by 3. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) a Large Leather Shield of Resist Acid [4,+6] It provides resistance to acid. It cannot be harmed by acid. You found it in the remains of Uvatha the Horseman in the town of Bree . n) a Jewel Encrusted Crown of Might [0,+6] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid. You found it lying in a vault on level 22 of The Sandworm lair. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) a Pair of Soft Leather Boots of Speed [2,+5] (+4) It increases your speed by 4. You found it lying in a vault on level 22 of The Sandworm lair. q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Lead-Filled Mace (3d4) (+7,+4) t) a Wooden Boomerang (1d8) (+3,+2) u) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) a Ring of Slow Digestion It slows your metabolism. You found it in the remains of a Young red dragon in The Pits of Angband. b) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Book of Summoning b) The Gem of Hate It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Sandworm lair. c) 99 Potions of Water Curing {quest} d) Elven Blue Dragon Scale Mail (-2) [30,+12] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Green Dragon Scale Mail of Ollin (-2) [30,+20] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to cold, poison, dark, sound and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. f) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. g) an Elven Cloak of Stealth [4,+13] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. |
Posted on 7.7.2003 23:37
9691. on the Ladder (of 19097)
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