The Angband Ladder: Matti II, High-Elf Master by <matti.v.kantola@gmail.com>
[FuryBand 5.0.3 Character Sheet] Name : Matti II Age 109 STR! 35 Sex : Male Height 81 INT! 40 Race : Vampire High-Elf Weight 222 WIS! 40 Class : Master Social Class 48 DEX! 36 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 51 Level 62 Hit Points 1285/ 1285 + To Melee Damage 26 Experience 111248285 Spell Points 2332/ 2332 + To Ranged Hit 45 Max Exp 111248285 Sanity 1152/ 1152 + To Ranged Damage 0 Exp to Adv.115500000 Piety 71070 AC 33+137 Gold 762275046 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Superb Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Legendary[5] Disarming : Good Damg./Round: 4d4+104 Stealth : Heroic Magic Device: Legendary[27]Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Orc Cave: Level 22 (1100') Erebor: Level 61 (3050') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') A lost temple: Level 6 (300') Emyn Luin: Level 70 (3500') Utumno: Level 123 (6150') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 10424 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed King. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 43rd Hrive of the 2890th year of the third age. You have been adventuring for 111 days. adefkmnopsuxz{|@ MagicBrand: +............... Sust Str : ....+........... Sust Int : ...+............ Sust Wis : ...+..+.+....... Sust Dex : ........+....... Sust Con : ..+.+........... Sust Chr : ...+....+....... Free Act : ...++.+..++...+. Hold Life : ...+...........+ Blessed : ......+.......+. Reflect : ................ No Stun : .....+.......... Protection: ......+......... Res Acid : ....+..++.+..... Res Elec : ....+.+.++...... Imm Fire : .*..+..+.+...... Imm Cold : ..+*+..+.+.....+ Res Pois : ..+............+ Res Fear : ..+.+........... Res Light : .........+.....+ Res Dark : ........+......+ Res Blind : ...+..+..+...... Res Conf : ......++.+....+. Res Sound : .........+...... Res Shard : ......+......... Res Neth : ...............+ Res Nexus : ..+............. Res Chaos : .......+.+...... Res Disen : ....+...+....... Light : .....+..+++....+ Regen : ......+..+...... See Invis : ...+.....+.....+ Invisible : .......+........ Spell-Hold: +......+......+. Add Str : ...23....3...... Add Int : ...2...2........ Add Wis : ...2...253.....? Add Dex : ...2......4..... Add Con : .2523....3...... Add Chr : ...2...25.....4. Mul Mana : +.....+........+ Add SPower: 4............... Add Stlth.: ...2..32........ Add Search: .....4..5....... Add Speed : ..52...2.3.*.... Mul life : +..............+ Add Luck : ...2.4.25.4...4. Acidproof : .++++++++++...+. Elecproof : .++++++++++...+. Fireproof : .++++++++++...+. Coldproof : .++++++++++...+. Could 2Hnd: +............... Activate : .+.+.++++++...+. Full ESP: ...+............ Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) . Archery 02.500 [0.000] - Sneakiness 04.225 [0.900] . Stealth 10.000 [0.400] . Disarming 00.400 [0.000] - Powers 50.000 [1.000] . Devices 50.000 [1.000] . Power 50.000 [0.600] . Mastery 50.000 [0.700] . Energy 00.900 [0.900] . Fire 01.000 [1.000] . Water 01.000 [1.000] . Air 01.000 [1.000] . Earth 01.000 [1.000] . Meta 01.000 [1.000] . Movement 01.000 [1.000] . Knowledge 01.000 [1.000] . Temporal 01.000 [1.000] . Mind 01.000 [1.000] . Nature 01.000 [1.000] . Runecraft 50.000 [0.900] . Innate 00.000 [0.900] - Spirituality 50.000 [0.550] . Prayer 00.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Sorcery [Genocide] (1d4) (+12,+12)(80%)(80%) (+4) It should be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity and hit points by 80%. It does extra damage from pure magic. You found it in the remains of a Byakhee on level 65 of Emyn Luin. d) a Horn of Ulmo (+2) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 2. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Rahath (+5 to speed) It increases your constitution and speed by 5. It sustains your constitution. It makes you completely fearless. It provides resistance to cold, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Emyn Luin. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Loki, the Trickster on level 105 of Utumno. k) an Elemental Amulet of Weaponmastery (+4,+5) [+2] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 32 of Moria. n) a Psychoactive Skin of Sanctity (+5,+5) [10,+21](60%) (+3 to stealth) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It reduces damages you take by 50%, physical and magical. It increases your stealth by 3. It increases your mana capacity by 60%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity , blindness, confusion and shards. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 112 of Utumno. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 119 of Utumno. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 121 of Utumno. x) a Pair of Soft Leather Boots of Speed [2,+11] (+10) It increases your speed by 10. You bought it from the Black Market. z) (nothing) {) (nothing) |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 119 of Utumno. [Character Inventory] a) an Indestructible Unholy Tome of the Hellflame It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 101 of Utumno. b) a Runestone {Element20} c) 42 Pinches of Longbottom Leaf d) 34 Potions of Healing e) 17 Potions of *Healing* f) 5 Potions of Life g) 15 Potions of Restore Mana h) a Mithril Rod of the Istari of Healing (320/320) i) a Mithril Rod of the Istari of Healing (320/320) j) a Climbing Set k) Portable hole l) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Parchment - Adventurer's Guide to Middle-earth n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Power of Adunaphel the Quiet (+3) It increases your constitution by 3. It makes you invisible. It sustains your wisdom. It provides resistance to acid, electricity and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 121 of Utumno. b) an Elemental Ring of Levitation It provides resistance to acid, electricity, fire, cold and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) an Elemental Ring of Free Action It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) an Elemental Ring of Free Action {100% off} It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. e) an Elemental Ring of Intelligence (+3) {100% off} It increases your intelligence by 3 . It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) an Elemental Ring of Chaos Resistance It provides resistance to acid, electricity, fire, cold, confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Glowing Amulet of Trickery (+4) It provides light (radius 1) forever. It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyogtha, the Thing that Should not Be on level 120 of Utumno. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hypnos, Lord of Sleep on level 69 of Emyn Luin. i) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of Emyn Luin. j) a Psychoactive Skin of Sanctity (+5,+5) [10,+23](60%) (+3 to stealth) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It reduces damages you take by 50%, physical and magical. It increases your stealth by 3. It increases your mana capacity by 60%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity , blindness, confusion and chaos. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 121 of Utumno. k) a Shadow Cloak of the Bat (-4,-1) [6,+25] (+4) It increases your stealth, infravision and speed by 4. It provides resistance to light and dark. It allows you to fly. It allows you to see invisible monsters. You found it in the remains of Jehrak on level 121 of Utumno. l) an Ethereal Spider Web of Protection [1,+20] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining, shards and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Snakeskin Cloak of Protection [1,+22] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Denethor, Steward of Gondor on level 120 of Utumno. o) a Golden Crown of Might [0,+19] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to nexus. It cannot be harmed by acid. You found it in the remains of Jehrak on level 121 of Utumno. p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 112 of Utumno. q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 120 of Utumno. r) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 121 of Utumno. s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 121 of Utumno. t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 70 of Emyn Luin. u) a Mage Staff of Sorcery (1d4) (-64,+11)(80%)(80%) (+4) It should be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity and hit points by 80%. It does extra damage from pure magic. You found it in the remains of Sauron, the Sorcerer on level 122 of Utumno. v) a Mage Staff of the Sindar (1d4) (+17,+19)(100%) (+5) w) a Mage Staff of Wizardry (1d4) (-12,-21)(80%) (+4) x) a Mage Staff of Wizardry (1d4) (+10,-2)(40%) (+2) [Home Inventory - Gondolin ] a) a Potion of Restore Mana {25% off} b) The Ring 'Arost' (+8) It increases your searching, speed and ability to score critical hits by 8. It provides immunity to paralysis. It provides resistance to electricity, fire and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. c) an Elemental Amulet of the Magi (-4,-4) (+5 to searching) It can be used to store a spell. It increases your intelligence and searching by 5. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. d) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. e) a Sorcerous Amulet of the Serpents (-21,-9) [+4](120%) (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and spell power by 6 . It increases your mana capacity by 120%. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadowlord on level 65 of Emyn Luin. f) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) an Amulet of Weaponmastery (+4,+6) [+3] (+3) h) 8 Psychoactive Skins (+5,+5) [10,+12](20%) (+1 to stealth) i) an Ethereal Ethereal Cloak of Stealth [0,+53] (+2 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 2. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Entish Bark 'Nirethel' [1,+5] (+3 to stealth) It increases your stealth by 3. It sustains your strength and intelligence. It provides immunity to fire. It provides resistance to acid, electricity, cold, dark, sound and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 121 of Utumno. k) an Ethereal Mouse Fur of Electricity [1,+25] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining, electricity and nether. It allows you to see invisible monsters. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 106 of Utumno. l) a Wolf Pelt of Protection [1,+21] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 119 of Utumno. m) a Cloak of Mist of Protection [1,+21] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 119 of Utumno. n) The Large Metal Shield of Anrumo [5,+12] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to cold, confusion, sound and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) a Dragon Shield [8,+15] p) an Adamantite Crown of the Magi [0,+10] (+1) It can be used to store a spell. It increases your intelligence and spell power by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Adamantite Crown 'Morling' [0,+0] It sustains your wisdom and constitution. It provides resistance to electricity, fire, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 110 of Utumno. r) an Adamantite Crown of Lordliness [0,+15] (+1) It increases your wisdom and charisma by 1. It sustains your wisdom and charisma. It provides resistance to sound. It cannot be harmed by acid. You found it in the remains of a Gold Thunderlord in the town of Hobbiton . s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) a Dragon Helm [8,+19] u) a Dragon Helm [8,+26] v) a Small Metal Boomerang of the Maiar (3d4) (+19,+16) [+2] It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to shards. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . w) a Dragon Horn (+1) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 1. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) a Mage Staff of the Sindar (1d4) (+19,+18)(100%) (+5) [Home Inventory - Minas Anor ] a) 2 Maia Hooveses [3,+10] (+2 to speed) b) 5 Rod Tips of Healing (120 Mana to cast) c) a Staff of Mana[3|25](100%) (5 charges) d) The Ring of Haldi (+15,+13) (+4) It increases your strength by 4. It sustains your strength and charisma. It provides resistance to blindness, shards, nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 121 of Utumno. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 121 of Utumno. f) an Elemental Ring of Shard Resistance It provides resistance to acid, electricity, fire, cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 99 of Orodruin. g) an Amulet of Brilliance (+6) It provides light (radius 1) forever. It increases your intelligence and wisdom by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 115 of Utumno. h) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kaschei the Immortal on level 119 of Utumno. j) a Dragon Shield [8,+17] k) a Radiant Iron Crown of the Magi [0,+14] (+3) It grants you the power of illuminate if it is being worn. It provides light (radius 4) forever. It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold , light, blindness and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 99 of Orodruin. l) The Golden Crown 'Talch' [0,+15] It provides resistance to light, sound and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 120 of Utumno. m) a Jewel Encrusted Crown of the Magi [0,+17] (+2) It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 120 of Utumno. o) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 122 of Utumno. p) 3 Climbing Sets q) 2 Portable hole r) a Leviathan corpse s) a Great Worm of Law corpse t) a Mage Staff of the Sindar (1d4) (+15,+15)(60%) (+3) u) a Mage Staff of Sorcery (1d4) (-3,-57)(40%)(40%) (+2) It should be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity and hit points by 40%. It does extra damage from pure magic. You found it in the remains of Sauron, the Sorcerer on level 120 of Utumno. v) a Mage Staff of Sorcery (1d4) (-19,-57)(40%)(40%) (+2) w) a Mage Staff of Sorcery (1d4) (+9,-25)(20%)(20%) (+1) [Home Inventory - Caras Galadhon ] a) a Staff of Mana[4|32](240%) (12 charges) b) The Ring of Power of Adunaphel the Quiet (+2 to speed) It increases your stealth and speed by 2. It makes you invisible. It makes you completely fearless. It provides resistance to light, nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 109 of Utumno. c) an Elemental Ring of Searching (+3) {100% off} It increases your searching by 3. It provides resistance to acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. d) The Ring of Luruthre (+3) It increases your dexterity and constitution by 3. It sustains your intelligence and dexterity. It provides resistance to acid, poison, light and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Young blue dragon on level 103 of Utumno. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 66 of Emyn Luin. f) an Amulet of Weaponmastery (+6,+5) [+4] (+2) g) 2 Arkenstones of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) a Cloak of the Bat (-3,-1) [1,+14] (+1) It increases your stealth, infravision and speed by 1. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. You found it lying on the ground on level 64 of Emyn Luin. i) an Elven Cloak of Stealth [4,+20] (+2 to stealth) {100% off} It increases your stealth, searching and luck by 2. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) The Large Leather Shield of Lente [4,+3] It sustains your charisma. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 68 of Angband. k) a Dragon Shield [8,+10] l) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Warp drake on level 117 of Utumno. m) a Radiant Iron Crown of Might [0,+12] (+1) It grants you the power of illuminate if it is being worn. It provides light (radius 4) forever. It increases your strength, dexterity and constitution by 1. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to light and disenchantment. You found it in the remains of Narse the Black Dragon on level 64 of Emyn Luin. n) a Golden Crown of Might [0,+7] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to chaos. It cannot be harmed by acid. You found it in the remains of a Dark dwarven lord on level 70 of Angband. o) a Blazing Jewel Encrusted Crown of the Magi [0,+14] (+3) It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 120 of Utumno. p) an Adamantite Crown of the Magi [0,+7] (+1) It increases your intelligence by 1. It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. r) The Crystal Mask of Helmenor [5,+15] (+2 to searching) It provides light (radius 2) forever. It increases your searching by 2. It provides resistance to electricity, blindness, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jehrak on level 121 of Utumno. s) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) a 15-headed hydra corpse w) a Mage Staff of the Sindar (1d4) (+18,+16)(100%) (+5) x) a Mage Staff of Wizardry (1d4) (+8,+9)(40%) (+2) [Home Inventory - Khazad-dum ] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Orc Cave. b) The Ring of Power of Uvatha the Horseman (+4 to speed) It increases your wisdom and speed by 4. It makes you invisible. It provides resistance to fire. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Ring of Marath (+1 attack) It increases your intelligence, infravision and attack speed by 1. It provides resistance to acid, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 101 of Utumno. d) an Elemental Ring of Free Action It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Radiant Ring of Dexterity (+1) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your dexterity by 1. It sustains your dexterity. It provides resistance to light and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Mewlip Queen on level 32 of Moria. f) a Draconic Ring of Constitution (+3,+1) [+5] (+3) {100% off} It increases your constitution by 3. It sustains your constitution. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) The Ring of Varost (+8) It increases your searching, infravision and speed by 8. It sustains your wisdom. It provides resistance to light and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 111 of Utumno. h) a Blessed Ring of Nexus Resistance [+6] (+1) It increases your wisdom by 1. It provides resistance to life draining and nexus. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 111 of Utumno. i) a Ring of Lordly Protection [+18] It provides immunity to paralysis. It provides resistance to life draining, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Y'golonac on level 101 of Utumno. l) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 64 of Emyn Luin. m) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ithaqua the Windwalker on level 101 of Utumno. n) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 111 of Utumno. o) a Cloak of the Bat (-1,-4) [1,+20] (+2) It increases your stealth, infravision and speed by 2. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. You found it in the remains of Jehrak on level 121 of Utumno. p) a Shadow Cloak of Protection [6,+24] (+1 to stealth) It increases your stealth by 1. It provides resistance to light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 104 of Utumno. q) a Small Metal Shield of Preservation (-2,-5) [3,+21] It sustains your strength, dexterity and constitution. It provides resistance to life draining, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Large Mithril Shield of Earendil [20,+80] It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It provides resistance to electricity, fire, dark, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 104 of Utumno. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oberon, King of Amber on level 112 of Utumno. t) a Dragon Helm of Water Breathing [8,+28] It provides resistance to sound. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oikeroi, Bodyguard of Tevildo on level 110 of Utumno. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from dark and pure magic. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 103 of Utumno. x) a Mage Staff of Sorcery (1d4) (-2,-52)(20%)(20%) (+1) [The Museum Inventory - Bree ] a) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Gondolin ] a) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2) It can be activated for cure insanity every 200 turns if it is being worn. It increases your intelligence by 2. It can cause damaging strikes. It provides immunity to paralysis. It provides resistance to dark and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. [The Museum Inventory - Minas Anor ] a) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire and dark. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 64 of Emyn Luin. b) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Y'golonac on level 101 of Utumno. |
Posted on 16.4.2014 20:53
41. on the Ladder (of 19090)
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