The Angband Ladder: Harigan, the Knight Defender, Dunadan Paladin by <daven_26d1>

  [Unangband 0.6.2 Character Dump]

 Name   Harigan, the Knight Defender             Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       71  STR:   18/15  +0  +0  +0  18/15
 Race   Dunadan            Height  6' 5  INT:      13  +0  +0  +0     13
 Class  Paladin            Status    19  WIS:      14  +0  +0  +0     14
 Style  Shield & weapon                  Dex:      14  +0  +0  +0     14     13
 Title  Protector                        CON:   18/41  +0  +0  +0  18/41
 Home   Bilbo's House in Rivendell       CHR:      16  +0  +0  +0     16
 Target a path through Misty Mountains   Agi:      13  +0  +0  +0     13     11
                                         SIZ:      15  +0  +0  +0     15
 Level           11  HP         -4/141  Fight     (-5,-3)  Fighting   Excellent
 Curr Exp      1250  Spell-Pts   16/25  WShld     (+0,+1)  Shooting        Iffy
 Max Exp       1250  Hit die        13  Bash       [3,+6]  Throwing        Poor
 Adv Exp        212  Armor    [18,+24]  Blows  2/turn(x2)  Stealth         Fair
 Depth      Lev  11  Infravis     0 ft  XBow      (-3,+5)  Save Throw Excellent
 MaxDepth   Lev  11  Gold          536  Shots  1/turn(x2)  Disarming       Fair
 Game Turn   558260  Burden    130 lbs  Throw     (-5,+0)  Devices         Good
 Plr Turn     26296  % Burden      59%  Hurls  1/turn(x1)  Searching       Iffy
 Act Turn     23438  Speed          -3  Weight    136 lbs  Digging         Poor

 You are the illegitimate and unacknowledged child of a Yeoman.  You are a
 well liked child.  You have blue eyes, straight black hair, and a fair
 complexion.
 This is 6th Tuile of the 2890th year of the third age.
 You are on level 6 of a path through Misty Mountains.

  [Last Messages]

> You are enveloped in flames!
> One of your Flasks of Oil (f) was destroyed!
> You hear a door burst open!
> You failed to activate it properly.
> It stares deeply into your muscles.
> You are paralyzed!
> You are drowning in the water!
> You have been stunned.
> Your light has gone out!
> You are drowning in the water!
> You are drowning in the water!
> It nips you.
> You are drowning in the water!
> You are drowning in the water!
> You die.

  [Character Equipment]

a) a Small Sword (Theft proof) (1d6) (+5,+4) {@w1}
   It cannot be stolen from your inventory.  It is a useful ego item.  
b) a Hand Crossbow (x2) (+2,+5)
   It is of good quality, but with no additional powers.  
c) a Platinum Ring of Teleportation worth 0 gold pieces
   It is broken, having been blasted by powerful magic.  
d) a Malachite Ring of Searching (+1)
e) (nothing)
f) a Brass Lantern (with 12083 turns of light)
g) Soft Leather Armour of Resist Disease [4,+6]
   It provides resistance to disease.  It is a useful ego item.  
h) a Cloak [1,+4]
   It is of good quality, but with no additional powers.  
i) a Small Metal Shield [3,+6] {10% off}
   It is of very good quality, but with no additional powers.  
j) an Iron Helm [5,+0] {25% off}
k) a Set of Gauntlets [2,+4]
   It is of good quality, but with no additional powers.  
l) a Pair of Hard Leather Boots [3,+0]

  [Character Equipment -- Quiver]

n) 10 Bolts (1d7) (+0,+0)
o) 9 Bolts (1d7) (+0,+0) <Disease-coated>
   It is coated with a substance.  
p) 5 Arrows (1d6) (+0,+0)
q) 21 Iron Shots (1d4) (+0,+0)
r) 7 Daggers (1d4) (+0,+0)
s) a Dart (1d4) (+0,+0) <Blindness-coated>
   It is coated with a substance.  
t) 6 large Noxious mushroom patch Spores
   It is broken, having been blasted by powerful magic.  
u) 2 large Yellow mushroom patch Spores
   It is broken, having been blasted by powerful magic.  
v) 2 large Magic mushroom patch Spores
   It is broken, having been blasted by powerful magic.  

  [Character Inventory]

a) a Prayer Book of Castigation {@m0}
b) a Prayer Book of Inquisition {@m1}
c) 2 slabs of cooked Meat
d) 3 Pieces of Elvish Waybread
e) 2 Light Blue Mushrooms of Hallucination
   It is broken, having been blasted by powerful magic.  
f) 5 Flasks of Oil
g) 3 Flasks of Slime
   It is broken, having been blasted by powerful magic.  
h) a Flask of Giant diamond dragonfly Bile
   It is broken, having been blasted by powerful magic.  
i) 2 Red Speckled Potions of Speed {!q !k}
j) a Luke Warm Potion of Berserk Strength {!q !k}
k) a Gloopy Green Potion of Sickliness
   It is broken, having been blasted by powerful magic.  
l) a Muddy Potion of Cure Critical Wounds
m) 6 Scrolls titled "ridok wah sef" of Phase Door
n) a Scroll titled "ner rehe vly" of Word of Recall {!r !k}
o) 8 Scrolls titled "ingski nelgcre" of Object Detection
p) a Gold-Plated Rod of Detect Life (charging) {@z1}
q) 2 Cedar Staffs of Starlight (1d6) (+0,+0) (12 charges)
r) an Aquamarine Ring of Weakness (-2) {cursed}
   It is cursed, with negative effects if you attempt to use it.  
s) a Robe [2,+5]
   It is of good quality, but with no additional powers.  
t) a Shovel (1d2) (-1,-1) (+1) {@w0}

  [Home Inventory]

a) 4 Brown Mushrooms of Disease
b) 6 slabs of cooked Meat

  [Dungeons Explored]

You have visited Hobbiton.
You have visited Rivendell.
You have reached level 6 of a path through Misty Mountains.
You have reached level 4 of Bree.
You have visited the Ford to Rivendell.
You have visited Barrow-downs.
You have visited Trollshaw Forest.
You have visited the Midgewater Marshes.
You have visited the East Road.

  [Self-Knowledge]

You are stunned.  

  [Spells Learnt]

Bless                    Cure Light Wounds        Detect Evil
Benediction              Call Light               Holy Water
Detect Doors/Stairs      Find Traps               Neutralize Poison
Malediction              

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)             
      |}== ~(()]]]               |}== ~(()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: .............        Con:  ............s
 Chr: .............        Chr:  .............
 Agi: .............        Agi:  .............
 Siz: .............        Siz:  .............
 Acid:.............        Disea:......+...... 
 Elec:.............        Blind:............. 
 Fire:.............        Confu:............. 
 Cold:.............        Sound:............. 
 Pois:.............        Shard:............. 
 Fear:.............        Nexus:............. 
 Lite:.............        Nethr:............. 
 Dark:.............        Chaos:............. 
Water:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
 Food:.............         Save:.............
Feath:.............        Devic:.............
 Glow:.............        Steal:.............
Regen:.............        Sear.:...1.........
Telep:.............        Infra:.............
Invis:.............        Tunn.:.............
FrAct:.............        Speed:.............
HLife:.............        Blows:.............
Activ:..x..........        Shots:.............
Throw:.............        Might:.............
Undea:.............        Healt:............. 
Demon:.............         Mana:............. 
  Orc:.............        Exper:............. 
Troll:.............        Telep:............. 
Giant:.............        Spell:............. 
Dragn:.............         Evil:............. 
  Man:............+              abcdefghijkl@ 
Dwarf:.............              |}== ~(()]]]  
  Elf:.............                            
Natur:.............                            
      abcdefghijkl@                            
      |}== ~(()]]]                             


  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)                          
       ,,                              ,,                      
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........................  Str:  ........................
 Int:  ........................  Int:  ........................
 Wis:  ........................  Wis:  ........................
 Dex:  ........................  Dex:  ........................
 Con:  ........................  Con:  ........................
 Chr:  ........................  Chr:  ........................
 Agi:  ........................  Agi:  ........................
 Siz:  ........................  Siz:  ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ........................ Disea: ........................
 Elec: ........................ Blind: ........................
 Fire: ........................ Confu: ........................
 Cold: ........................ Sound: ........................
 Pois: ........................ Shard: ........................
 Fear: ........................ Nexus: ........................
 Lite: ........................ Nethr: ........................
 Dark: ........................ Chaos: ........................
Water: ........................ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Food: ........................  Save: ........................
Feath: ........................ Devic: ........................
 Glow: ........................ Steal: ........................
Regen: ........................ Sear.: ........................
Telep: ........................ Infra: ........................
Invis: ........................ Tunn.: ........................
FrAct: ........................ Speed: ........................
HLife: ........................ Blows: ........................
Activ: ........................ Shots: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
Undea: ........................ Healt: ........................
Demon: ........................  Mana: ........................
  Orc: ........................ Exper: ........................
Troll: ........................ Telep: ........................
Giant: ........................ Spell: ........................
Dragn: ........................  Evil: ........................
  Man: ........................        abcdefghijklmnopqrstuvwx
Dwarf: ........................
  Elf: ........................

  [Options]
Game: Expand the power of the look command   : yes (expand_look)
Game: Expand the power of the list commands  : yes (expand_list)
Game: Map remembers all perma-lit grids      : yes (view_perma_grids)
Game: Map remembers all torch-lit grids      : no  (view_torch_grids)
Game: Generate dungeons with aligned rooms   : no  (dungeon_align)
Game: Generate dungeons with connected stairs: yes (dungeon_stair)
Game: Mark where you have detected traps     : yes (view_unsafe_grids)
Game: Mark where you have detected monsters  : no  (view_detect_grids)
Game: When running, ignore interesting floors: yes (run_ignore_floors)
Game: Show tips as you explore the dungeon   : no  (show_tips)
Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Haggle in stores                      : no  (adult_haggle)
Adult: Scum for good levels                  : no  (adult_scum)
Adult: Start the game with simplest options  : no  (adult_beginner)
Adult: Reduce the number of birth options    : no  (adult_intermediate)
Adult: Always generate small levels          : no  (adult_small_levels)
Adult: Show all birth menus at start         : no  (adult_first_time)
Adult: Start the game with same choices      : yes (adult_quickstart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 29.11.2007 23:06

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17986. on the Ladder (of 19090)
135. on the Unangband Ladder (of 189)
4. for this player (

Comments

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On 29.11.2007 23:06 daven_26d1 wrote:
Having a break from the competition char. Dived a level, intending to recall, but ended up right next to a vault - the first one I've seen in Un, so I had to have a peak. Nothing too major seemed to be there, enemy-wise, and some damn fine items, though I knew I would have been taking a risk with my stock if items.

Ditched a couple of magical armours so I wasn't slow, and decided to bite the bullet. Nearing the vault, I get hit with a firebolt, duck for cover, but have misjudged the direction the attack came from, another firebolt. Tried to activate =Teleport, and what happened when I failed (as you see) really wasn't pleasant.

Most Embarrasingly, my high scorefiles has recorded "killed by a water" for posterity!

Back to the drawing board...

On 29.11.2007 23:50 daven_26d1 wrote:
I should mention that the vault was surrounded by water, obviously. :/

Btw, Bandobras (I figure you'll read this) Is the current state of =Teleport intentional? They are cursed, and descript says they cause random teleportation, but they don't and in fact activate for teleport! They still have 0g value.

Hmm, firefox's dict doesn't include the words teleport or teleportation... or "firefox" amusingly!

On 30.11.2007 00:47 andrewdoull wrote:
I really need to fix this 'teleport ring bug-thingy...'

On 30.11.2007 08:59 Bandobras wrote:
Nasty death, indeed. :)

About the ring, the original idea, inspired by TOME was to let it teleport you once, then get destroyed. But TOME has targeted teleportations and activation in Un is usually much harder, until deeper, when wearing the ring is no longer tempting, anyway. So this is balanced OK as is, IMHO.

However, now that the ring is good, it should cost some money and not pseudo-id as broken. Also, it should be activable not only when IDd by a ?ID (e.g. ring specialist ID should suffice, perhaps some pseudo-id, too, as soon as you know it's not cursed?). Also, the rings should always be generated cursed (one more balancing act and some bonus fun). The random teleportation in description should only be displayed when they are cursed (is it not?). The activation only when they are not cursed.

On 1.12.2007 17:53 daven_26d1 wrote:
Probably you won't see this now, but yes uncursing & IDing is neccessary to Activate the rings, but the description is always the cursed on when you 'I' them.

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