The Angband Ladder: Wormhole, the Dragonslayer, Shadow Fairy Paladin by Bandobras

  [Unangband 0.6.2 Character Dump]

 Name   Wormhole, the Dragonslayer               Self  SB  EB  TB   Best   Curr
 Sex    Male               Age      284  STR:      11  +0  +0  +0     11
 Race   Shadow Fairy       Height    80  INT:      13  +0  +0  +0     13
 Class  Paladin            Status     1  WIS:   18/39  +0  +0  +0  18/39
 Style  Slay Dragons                     DEX:      18  +0  +0  +0     18
 Title  Gallant                          CON:      15  +0  +0  +0     15
 Home   Your home in the West            CHR:      17  +0  +0  +0     17
 Target Farmer Maggot's farm             AGI:      15  +0  +0  +0     15
                                         SIZ:       9  +0  +0  +0      9
 Level            5  HP          -4/38  Fight    (+13,+0)  Fighting        Iffy
 Curr Exp       177  Spell-Pts   13/16  WShld    (+13,+0)  Shooting        Iffy
 Max Exp        177  Hit die        10  Bash       [2,+0]  Throwing        Good
 Adv Exp          8  Armor     [7,+13]  Blows  2/turn(x1)  Stealth    Excellent
 Depth      Lev   5  Infravis    60 ft  Shoot    (+13,+0)  Save Throw Excellent
 MaxDepth   Lev   5  Gold          147  Shots  0/turn(x0)  Disarming       Fair
 Game Turn    79252  Burden     74 lbs  Throw    (+13,+0)  Devices    Excellent
 Plr Turn      5437  % Burden      57%  Hurls  1/turn(x1)  Searching       Iffy
 Act Turn      5119  Speed          +1  Weight     63 lbs  Digging         Poor

 You are the only child of a Shadow-Fairy Captive.  You have brown eyes,
 straight pale yellow hair that barely covers your shoulders, and a pearly
 complexion.
 This is 1st Tuile of the 2890th year of the third age.
 You are on level 3 of Farmer Maggot's farm.

  [Last Messages]

> Lotho Sackville-Baggins, Betrayer of the Shire flees in terror!
> You have 12 Darts (1d4) (+0,+0) (r).
> The Dart disappears.
> The prayer has expired.
> Target Selected.
> You feel righteous!
> Target Selected.
> You hit Lotho Sackville-Baggins, Betrayer of the Shire.
> You hit Lotho Sackville-Baggins, Betrayer of the Shire.
> Lotho Sackville-Baggins, Betrayer of the Shire hits you.
> Lotho Sackville-Baggins, Betrayer of the Shire hits you.
> Lotho Sackville-Baggins, Betrayer of the Shire hits you!
> Lotho Sackville-Baggins, Betrayer of the Shire hits you!
> You die.

  [Character Equipment]

a) a Mace (2d4) (+0,+0)
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (with 3155 turns of light left)
g) Soft Studded Leather [5,+0]
h) (nothing)
i) a Small Leather Shield [2,+0]
j) (nothing)
k) (nothing)
l) (nothing)

  [Character Equipment -- Quiver]

n) 16 Bolts (1d7) (+0,+0)
o) a Seeker Bolt (4d7) (+0,+0)
p) 21 Arrows (1d6) (+0,+0)
q) 10 Iron Shots (1d4) (+0,+0) {@v1}
r) 12 Darts (1d4) (+0,+0)

  [Character Inventory]

a) a Prayer Book of Blessings {@m1}
b) a Pint of Orcish Spirits
c) 2 Mushrooms of Cure Paranoia {shriek}
d) 2 Flasks of Oil
e) a Potion of Poison
   It is broken, having been blasted by powerful magic.  
f) 2 Scrolls of Phase Door
g) a Wand of Magic Missile (8 charges)
h) a Wand of Wonder (12 charges)
i) 2 Wooden Torches (with 2916 turns of light)
j) a Main Gauche (1d5) (+0,+0)
k) a large Yellow mushroom patch Spore
   It is broken, having been blasted by powerful magic.  
l) a large Brown mushroom patch Spore
   It is broken, having been blasted by powerful magic.  

  [Dungeons Explored]

You have reached level 3 of Farmer Maggot's farm.

  [Self-Knowledge]

You are bleeding.  You feel rightous.  

  [Spells Learnt]

Detect Evil              Cure Light Wounds        Bless
Call Light               Benediction              

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)             
      \    ~( )                  \    ~( )   
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: .............        Con:  .............
 Chr: .............        Chr:  .............
 Agi: .............        Agi:  .............
 Siz: .............        Siz:  .............
 Acid:.............        Disea:............. 
 Elec:.............        Blind:............. 
 Fire:.............        Confu:............. 
 Cold:.............        Sound:............. 
 Pois:.............        Shard:............. 
 Fear:.............        Nexus:............. 
 Lite:.............        Nethr:............. 
 Dark:.............        Chaos:............. 
Water:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
 Food:.............         Save:.............
Feath:.............        Devic:.............
 Glow:.............        Steal:.............
Regen:.............        Sear.:.............
Telep:.............        Infra:.............
Invis:.............        Tunn.:.............
FrAct:.............        Speed:.............
HLife:.............        Blows:.............
Activ:.............        Shots:.............
Throw:.............        Might:.............
Undea:.............        Healt:............. 
Demon:............+         Mana:............* 
  Orc:.............        Exper:............. 
Troll:.............        Telep:............. 
Giant:.............        Spell:............. 
Dragn:.............         Evil:............. 
  Man:.............              abcdefghijkl@ 
Dwarf:.............              \    ~( )     
  Elf:............+                            
Natur:.............                            
      abcdefghijkl@                            
      \    ~( )                                


  [Your Home Is Empty]

  [Options]
Game: Expand the power of the look command   : yes (expand_look)
Game: Expand the power of the list commands  : yes (expand_list)
Game: Map remembers all perma-lit grids      : yes (view_perma_grids)
Game: Map remembers all torch-lit grids      : yes (view_torch_grids)
Game: Generate dungeons with aligned rooms   : no  (dungeon_align)
Game: Generate dungeons with connected stairs: no  (dungeon_stair)
Game: Mark where you have detected traps     : yes (view_unsafe_grids)
Game: Mark where you have detected monsters  : yes (view_detect_grids)
Game: When running, ignore interesting floors: yes (run_ignore_floors)
Game: Show tips as you explore the dungeon   : yes (show_tips)
Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Haggle in stores                      : no  (adult_haggle)
Adult: Scum for good levels                  : no  (adult_scum)
Adult: Start the game with simplest options  : no  (adult_beginner)
Adult: Reduce the number of birth options    : no  (adult_intermediate)
Adult: Always generate small levels          : yes (adult_small_levels)
Adult: Show all birth menus at start         : no  (adult_first_time)
Adult: Start the game with same choices      : no  (adult_quickstart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 26.8.2007 19:58
Last updated on 27.8.2007 22:55

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18607. on the Ladder (of 19090)
171. on the Unangband Ladder (of 189)
7. for this player (

Comments

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On 26.8.2007 19:58 Bandobras wrote:
Totally wretched shops in Hobbiton. Almost nothing to throw and no magical devices. With throwing at Poor and a long way to Bless, this will be hard.

But the start seems quite easy, hmm. If I manage to get some spores I will live, because they explode even when I miss.

On 26.8.2007 20:04 Bandobras wrote:
I mean, really. I've bought out everything and 3 daggers and 50 iron shots is all I got. Not light sources, no flasks, no spikes, nothing. Only 6 arrows for a short bow. Sigh. I wonder if I can make traps with my arrows. Perhaps I can also dig some traps with my Pick. But I have too few HP to risk triggering my own traps.

On 26.8.2007 20:10 Bandobras wrote:
For the record: I play current SVN and I go the Hobbit route, but start at the Farm to see if it's doable.

On 26.8.2007 20:31 Bandobras wrote:
Wow, how does oook know I'm dead?

On 26.8.2007 20:34 Bandobras wrote:
OK, so I died. YASD: I tried to id a mushroom I coeated my sword with and I attacked 1 time too many (not a single melee hit in all game). But this build is viable, even with scarcity of throwing stuff.

I survived my second fight only killing the worker ant with my Pint of Orcish Spirits, but then I accumulated enough spores to have chances even against the Dunlending with (a lot of) luck. Before I would get to him I'd increase DEX high enough to get 2 throws per turn. Let's try again.

On 27.8.2007 23:04 Bandobras wrote:
This time Lotho killed me when I was CL5 at DL5. YASD: I was hauling part of my loot from a stash to the stairs I found (-3 speed) and then he appears. I tried a wand on him, it was Wonder and he got hasted (and he was already fast before that). I still managed to almost kill him using throwing weapons and spores of the mushroom of Paranoia interchangeably but he fled too far, I went to search him and he killed me in 1 turn, after I stupidly meleed him (both blows hit).

I managed to accumulated lots of mushrooms (in another stash) so Dunlending would be doable, but I see it's hard to get to 2 hurls per round with only 7 points invested in DEX at birth. I would need to get to CL7, I guess. Anyway, at CL5 even melee is reasonable when blessed, so Shadow Fairy Paladins are OK. :)

On 28.8.2007 20:22 andrewdoull wrote:
After much thinking about it, I've swapped the almost completely useless (at low levels) detect evil, with bless, for paladins. So they now get the temporary buff at level 1.

On 28.8.2007 21:03 Bandobras wrote:
Yippie! With shadow fairy mana regeneration this means constant bless as soon as the fail rate is reasonable!

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