The Angband Ladder: Creriand, Yeek Sorceror by <acockbur@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Creriand               Age                 12       STR!     40       
 Sex   : Male                   Height              39       INT!     40       
 Race  : Yeek LostSoul          Weight              45       WIS:     40       
 Class : Sorceror               Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          23 Level             50    Hit Points      499/   499 
 + To Melee Damage        9 Experience  11385955    Spell Points    997/   997 
 + To Ranged Hit         32 Max Exp     11385955    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                  796 
   AC                42+220 Gold          491769    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  12d4+36   
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 1300 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are the            
          black sheep of the family.  You have dark brown eyes, curly          
          brown hair, and a fair complexion.                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 114 (5700')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 13 (650')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 3299 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved 72 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..335....*.3.2..            
        Add Int   : 3.3.5..2.*......            
        Add Wis   : 3.3.5..25*......            
        Add Dex   : ..3.5....*4..2..            
        Add Con   : .3335....*.3....            
        Add Chr   : ..335..25*......            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : ...3....5.......            
        Add Infra : 3........*......            
        Add Speed : ..3..3.2...3.2..            
        Chaotic   : .............+..            
        Sust Str  : ..+.............            
        Sust Int  : +...............            
        Sust Wis  : +.......+.......            
        Sust Dex  : ..+...+.+.......            
        Sust Con  : ..+.............            
        Sust Chr  : ........+.......            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : +...............            
        Reflect   : ................            
        Free Act  : ..+.......+.....            
        Hold Life : ..+..+..........            
        Res Acid  : .......++++.....            
        Imm Elec  : ..*...*.++......            
        Imm Fire  : ...*..*+.+......            
        Imm Cold  : *.....*+.+......            
        Res Pois  : .++......+.+....            
        Res Fear  : ...........+....            
        Res Light : .....+...+......            
        Res Dark  : .....+..++......            
        Res Blind : +...............            
        Res Conf  : .....+...+......            
        Res Sound : ......+.........            
        Res Shard : .......+........            
        Res Neth  : .........+......            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..........            
        Res Disen : ..+...+.+.......            
        Auto Curse: ....+...........            
        Levitate  : ..+.............            
        Lite      : ........+++.....            
        See Invis : +.++.+...+.....+            
        Digestion : ..+.............            
        Regen     : ..+.............            
        Activate  : .+++.+.++.+.....            
        Cursed    : ....+....+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ...+............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+............            
        Full ESP  : .........+......            

Skills (points left: 93)
          . Weaponmastery                        01.000 [0.300]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    03.200 [0.900]
          . Stealth                             -04.600 [0.500]
          . Disarming                           -00.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         12.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           03.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 13.600 [0.400]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.800 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            03.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Demonic quylthulg on level 61.
You may find a Potion of Water on level 19.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-6,-5)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Dragon Horn (+3) {!k}
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mystic on level 99 of Mount Doom.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
k) an Amulet of Doom [+10] (+5) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 5.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kronos, Lord of the Titans on level 93 of
    Mount Doom.
n) The Double Ring Mail of Renwe (-2 to accuracy) [15,+16]
    It sustains your dexterity.  It provides immunity to electricity, fire
     and cold.  It provides resistance to sound, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 93 of
    Mount Doom.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 114 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
z) a Skull druj (2900 hp)
{) The Bolt 'Amaewe' (1d5) (+21,+10) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It produces
    chaotic effects.  It is a great bane of demons.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 68 of Dol Guldur.
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying on the ground on level 76 of Halls of Mandos.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 64 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) a Fireproof Unholy Tome of the Hellflame
k) 2 Sprigs of Athelas
l) 24 Potions of Healing {!k}
m) 3 Potions of *Healing*
n) 7 Potions of Restore Mana {!k}
o) a Potion of Enlightenment
p) a Scroll of Rune of Protection
q) a Silver Rod of the Istari of Home Summoning (200/200)
r) The Robe of Great Luck [-30,-15] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Potions of *Healing* {!k}
b) a Potion of Life {!k}
c) The Ring of Power 'Narya' (+6,+6) (+1)
d) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
i) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 80 of Angband.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Steel Helm 'Lebohaum' [20,+80]
n) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Home Inventory - Gondolin ]

a) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
b) The Green Dragon Scale Mail of Glaras (-2 to accuracy) [30,+28]
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It sustains your dexterity and charisma.  It
    provides immunity to electricity, fire and cold.  It makes you
    completely fearless.  It provides resistance to acid, poison, 
    confusion and nether.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 97 of Mount
    Doom.
c) The Augmented Chain Mail of Bandor (-2 to accuracy) [16,+10]
    It sustains your strength and intelligence.  It provides immunity to 
    acid.  It provides resistance to life draining, light, dark, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
d) The Shield of Deflection of Atang [10,+26]
    It provides resistance to life draining, poison, light, dark, 
    confusion, shards and disenchantment.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
e) The Iron Helm of Ellande [5,+14]
    It makes you completely fearless.  It provides resistance to acid, 
    blindness, shards, nether and chaos.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Home Inventory - Lothlorien ]

a) a Potion of *Healing*
b) The Ring of Eruin
    It sustains your dexterity and constitution.  It provides resistance 
    to electricity, fire, poison, blindness, confusion and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
c) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Chain Mail of Minde (-2 to accuracy) [14,+0]
    It sustains your wisdom and charisma.  It provides immunity to acid.  
    It provides resistance to life draining, light and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Halls of Mandos.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.



Posted on 3.11.2007 03:27

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On 3.11.2007 03:27 acockbur@gmail.com wrote:
My first lost soul yeek winner.

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996th in ToME (2.3.5) by <acockbur@gmail.com> (100%)

Breiwyn, L50 Yeek Sorceror winner
1012th in ToME (2.3.5) by Yottle (100%)

Baydus, L50 Yeek Sorceror winner
741st in ToME (2.3.6) by Yottle (100%)

Soeg, L50 Yeek Sorceror winner
1041st in ToME (2.3.6) by Yottle (100%)

Aseamos, L50 Yeek Sorceror winner
1039th in ToME (2.3.6) by <acockbur@gmail.com> (100%)

Chalebwyn, L50 Yeek Sorceror winner
1042nd in ToME (2.3.6) by Yottle (100%)

Cejanus, L50 Yeek Sorceror winner
295th in ToME (2.2.5) by <lorddimwit@hotmail.com> (95%)

Lina, L50 Yeek Sorceror
973rd in ToME (2.2.6) by <ragnarokmod@hotmail.com> (95%)

Weasel, L50 Yeek Sorceror winner
595th in ToME (2.2.7) by <acockbur@mail.wvu.edu> (95%)

Weasel, L50 Yeek Sorceror winner
639th in ToME (2.2.7) by <acockbur@mail.wvu..edu> (95%)



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