The Angband Ladder: Nydelab, Yeek Sorceror by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet]
Name : Nydelab Age 11 STR! 37
Sex : Male Height 40 INT! 40
Race : Yeek Hermit Weight 37 WIS! 39
Class : Sorceror Social Class 32 DEX! 35
Body : Player CON! 37
God : Eru Iluvatar CHR! 40
+ To Melee Hit -1 Level 50 Hit Points 404/ 404
+ To Melee Damage -9 Experience 8676065 Spell Points 1653/ 1653
+ To Ranged Hit 24 Max Exp 8676065 Sanity 905/ 905
+ To Ranged Damage 14 Exp to Adv. ***** Piety 300000
AC 20+208 Gold 949100 Speed Fast (+55)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Very Good Blows/Round: 4
Bows/Throw : Very Good Searching : Excellent Shots/Round: 1
Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 12d4-36
Stealth : Bad Magic Device: Bad Infra-Vision: 120 feet
Tactic: coward
Explor: running
(Character Background)
You are one of five children of a brown Yeek. You are a
credit to the family. You have brown eyes, straight blond
hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 103 (5150')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Sandworm lair: Level 25 (1250')
The Helcaraxe: Level 40 (2000')
a lost temple: Level 31 (1550')
Your body is a Player.
You are currently on level 102 of Angband.
You have defeated 1383 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved Arda and became a famed King.
You found 2 of the relic pieces and failed in your quest.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 27th Quelle of the 2890th year of the third age.
You have been adventuring for 41 days.
adefkmnopsuxz{|@
Add Str : ..347.....2...6.
Add Int : 3...7..2.3......
Add Wis : 3...7..2.......+
Add Dex : ...47....3......
Add Con : ..347.....23....
Add Chr : ..3.7..2.3......
Mul Mana : +..............+
Mul SPower: +........+......
Add Stea. : .......2...3....
Add Sear. : ..3......3....6.
Add Infra : 3.............6.
Add Tun.. : ..............6.
Add Speed : .*.4.3.2...3....
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Acid Brand: ..............+.
Sust Str : ......+.........
Sust Int : +...............
Sust Wis : +...............
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : .......+........
Mul life : ...............+
Sens Fire : +...............
Reflect : ................
Free Act : ..........+.....
Hold Life : .....+..+.......
Imm Acid : .......+*+....+.
Imm Elec : ......*.........
Imm Fire : .+*...*+.+......
Imm Cold : *.....*+........
Res Pois : ......+.........
Res Fear : ................
Res Light : .....+..........
Res Dark : .....+........+.
Res Blind : +...............
Res Conf : .....++.+.......
Res Sound : ................
Res Shard : .........+......
Res Neth : ........+.......
Res Nexus : ........+.......
Res Chaos : .....+..+.......
Res Disen : .+.....+.+....+.
Auto Curse: ....+...........
See Invis : +.+..+..........
Activate : .+++.+.+.+....+.
Cursed : ....+...........
Fly : ..+.............
Climb : ..............+.
Orc.ESP : .....+........+.
Evil.ESP : ...+............
TLord.ESP : ..+.............
Skills (points left: 0)
. Archery -01.000 [0.000]
- Sneakiness 00.900 [0.900]
. Stealth -02.000 [0.400]
- Magic 50.000 [1.000]
. Magic-Device 01.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 50.000 [0.900]
- Spirituality 36.950 [0.550]
. Prayer 05.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) The Mage Staff of Forochel (3d4) (-10,-4)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ancalagon the Black on level 70 of The
Sacred Land Of Mountains.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 69 of Paths of the
Dead.
f) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 89 of Mount Doom.
k) an Amulet of Doom [+7] (+7) {cursed}
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 70 of Paths of the
Dead.
n) The Robe 'Amrainar' [2,+11]
It sustains your strength. It provides immunity to electricity, fire
and cold. It provides resistance to poison and confusion. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 69 of
Paths of the Dead.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Large Metal Shield 'Orondorn' [5,+11]
It provides immunity to acid. It provides resistance to life draining
, nether, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black reaver on level 99 of Mount Doom.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolich on level 69 of Paths of the
Dead.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {!k}
It cannot be harmed by fire.
You bought it from the Book Store.
c) a Fireproof Tome of the Blowing Wind {!k}
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!k}
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 23 of The Sandworm lair.
f) a Fireproof Tome of Translocation {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 23 of The Sandworm lair.
g) a Fireproof Tome of the Tree {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 23 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
i) a Fireproof Tome of the Time {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
j) a Fireproof Tome of the Mind {!k}
It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
k) Boccob's Unfinished Works {genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Dreadlord on level 69 of Paths of the
Dead.
l) 13 Potions of Healing {!k}
m) 4 Potions of *Healing* {!k}
n) a Potion of Restore Mana
o) a Scroll of Summon Never-Moving Pet
p) a Silver Rod of Simplicity of Home Summoning (100/100)
You found it in the remains of a Dracolich on level 70 of Paths of the
Dead.
q) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
r) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Novice rogue corpse
[Home Inventory - Lothlorien ]
a) a Sprig of Athelas
b) 99 Potions of Water Curing {quest}
c) 3 Potions of Life {!k}
d) 3 Potions of Curing
e) a Scroll of *Destruction*
f) 2 Scrolls of Mass Genocide {100% off}
g) a Staff of Genocide[1|12] (1 charge)
h) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gabriel, the Messenger on level 69 of Paths
of the Dead.
j) The Ribbed Plate Armour of Mormor (-10,-19) [28,+6](20%)
It increases your hit points by 20%. It provides immunity to acid and
cold. It makes you completely fearless. It provides resistance to
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Old Forest.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching)
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
l) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 69 of Paths of the Dead.
m) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, chaos and disenchantment. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 69 of Paths of
the Dead.
n) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient blue dragon on level 69 of Paths
of the Dead.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 12 of Orc Cave.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 70 of Paths of the
Dead.
s) a Mage Staff of Wizardry (1d4) (+10,+10)(80%) (+4)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 4. It increases your mana capacity by
80%.
You found it lying in a vault on level 22 of The Sandworm lair.
t) a Mage Staff of Mana (1d4) (+5,-3)(100%)
|
Posted on 4.4.2026 14:58
4544. on the Ladder (of 19425)
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