The Angband Ladder: Nydelab, Yeek Sorceror by <acockbur@gmail.com>

  [ToME 2.3.8 (ah) Character Sheet]

 Name  : Nydelab                Age                 11       STR!     37       
 Sex   : Male                   Height              40       INT!     40       
 Race  : Yeek Hermit            Weight              37       WIS!     39       
 Class : Sorceror               Social Class        32       DEX!     35       
 Body  : Player                                              CON!     37       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          -1 Level             50    Hit Points      404/   404 
 + To Melee Damage       -9 Experience   8676065    Spell Points   1653/  1653 
 + To Ranged Hit         24 Max Exp      8676065    Sanity          905/   905 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               300000 
   AC                20+208 Gold          949100    Speed           Fast (+55) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  12d4-36   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 120 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight blond           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 25 (1250')
        The Helcaraxe: Level 40 (2000')
        a lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 1383 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 27th Quelle of the 2890th year of the third age.
 You have been adventuring for 41 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..347.....2...6.            
        Add Int   : 3...7..2.3......            
        Add Wis   : 3...7..2.......+            
        Add Dex   : ...47....3......            
        Add Con   : ..347.....23....            
        Add Chr   : ..3.7..2.3......            
        Mul Mana  : +..............+            
        Mul SPower: +........+......            
        Add Stea. : .......2...3....            
        Add Sear. : ..3......3....6.            
        Add Infra : 3.............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*.4.3.2...3....            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ......+.........            
        Sust Int  : +...............            
        Sust Wis  : +...............            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : +...............            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....+..+.......            
        Imm Acid  : .......+*+....+.            
        Imm Elec  : ......*.........            
        Imm Fire  : .+*...*+.+......            
        Imm Cold  : *.....*+........            
        Res Pois  : ......+.........            
        Res Fear  : ................            
        Res Light : .....+..........            
        Res Dark  : .....+........+.            
        Res Blind : +...............            
        Res Conf  : .....++.+.......            
        Res Sound : ................            
        Res Shard : .........+......            
        Res Neth  : ........+.......            
        Res Nexus : ........+.......            
        Res Chaos : .....+..+.......            
        Res Disen : .+.....+.+....+.            
        Auto Curse: ....+...........            
        See Invis : +.+..+..........            
        Activate  : .+++.+.+.+....+.            
        Cursed    : ....+...........            
        Fly       : ..+.............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Evil.ESP  : ...+............            
        TLord.ESP : ..+.............            

Skills (points left: 0)
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 - Spirituality                                  36.950 [0.550]
          . Prayer                               05.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-10,-4)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 70 of The
    Sacred Land Of Mountains.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
f) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Mount Doom.
k) an Amulet of Doom [+7] (+7) {cursed}
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
n) The Robe 'Amrainar' [2,+11]
    It sustains your strength.  It provides immunity to electricity, fire
     and cold.  It provides resistance to poison and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of
    Paths of the Dead.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Large Metal Shield 'Orondorn' [5,+11]
    It provides immunity to acid.  It provides resistance to life draining
    , nether, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 99 of Mount Doom.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {!k}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) a Fireproof Tome of the Blowing Wind {!k}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
f) a Fireproof Tome of Translocation {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
g) a Fireproof Tome of the Tree {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) a Fireproof Tome of the Time {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) a Fireproof Tome of the Mind {!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) Boccob's Unfinished Works {genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 69 of Paths of the
    Dead.
l) 13 Potions of Healing {!k}
m) 4 Potions of *Healing* {!k}
n) a Potion of Restore Mana
o) a Scroll of Summon Never-Moving Pet
p) a Silver Rod of Simplicity of Home Summoning (100/100)
    
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
q) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Novice rogue corpse


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 99 Potions of Water Curing {quest}
c) 3 Potions of Life {!k}
d) 3 Potions of Curing
e) a Scroll of *Destruction*
f) 2 Scrolls of Mass Genocide {100% off}
g) a Staff of Genocide[1|12] (1 charge)
h) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gabriel, the Messenger on level 69 of Paths
    of the Dead.
j) The Ribbed Plate Armour of Mormor (-10,-19) [28,+6](20%)
    It increases your hit points by 20%.  It provides immunity to acid and 
    cold.  It makes you completely fearless.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Paths of
    the Dead.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient blue dragon on level 69 of Paths
    of the Dead.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 12 of Orc Cave.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
s) a Mage Staff of Wizardry (1d4) (+10,+10)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 22 of The Sandworm lair.
t) a Mage Staff of Mana (1d4) (+5,-3)(100%)



Posted on 4.4.2026 14:58

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