The Angband Ladder: Baydus, Yeek Sorceror by Yottle
[ToME 2.3.6 (ah) Character Sheet] Name : Baydus Age 14 STR! 33 Sex : Male Height 42 INT! 40 Race : Yeek Hermit Weight 50 WIS! 39 Class : Sorceror Social Class 33 DEX! 40 Body : Player CON! 34 God : Nobody CHR! 40 + To Melee Hit 9 Level 50 Hit Points 470/ 470 + To Melee Damage 23 Experience 18025962 Spell Points 1378/ 1378 + To Ranged Hit 8 Max Exp 18025962 Sanity 905/ 905 + To Ranged Damage 14 Exp to Adv. ***** AC 29+229 Gold 2152272 Speed Fast (+57) (Miscellaneous Abilities) Fighting : Fair Perception : Very Bad Blows/Round: 4 Bows/Throw : Poor Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4+92 Stealth : Bad Magic Device: Poor Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have dark brown eyes, wavy brown hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 25 (1250') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 17 (850') Your body is a Player. You are currently on level 101 of Angband. You have defeated 3837 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You have completed 53 princess quests. You have completed 33 lost sword quests. You saved Arda and became a famed King. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Quelle of the 2890th year of the third age. You have been adventuring for 36 days. adefkmnopsuxz{|@ Add Str : ..238........5.. Add Int : ..238..2.3...... Add Wis : ..238..2........ Add Dex : ..238....34..... Add Con : ..238......3.... Add Chr : ..238..2.3...... Mul Mana : +............... Mul SPower: +........+...... Add Stea. : ..2....2...3.... Add Sear. : .........3...... Add Tun.. : ..............8. Add Speed : .*23.3.2...3.... Chaotic : .............+.. Slay Evil : .............+.. Elec Brand: .............+.. Sust Str : ...+............ Sust Int : ..+...+.+....... Sust Wis : ..+............. Sust Dex : ...+..+......... Sust Con : ...+..+......... Sust Chr : ..+............. Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..++......+..... Hold Life : ..++.+.......... Imm Acid : ......*+*++..... Imm Elec : ...*............ Res Fire : .+.....+.+...... Imm Cold : ..*....+*....... Res Pois : ...+............ Res Fear : ......+......... Res Light : .....+.......... Res Dark : .....+.......... Res Blind : ..+............. Res Conf : .....+++........ Res Sound : ................ Res Shard : .........+...... Res Neth : ........+....... Res Nexus : .+.............. Res Chaos : .....+.......... Res Disen : ...+....++...... Auto Curse: ....+........... Levitate : ...+............ Lite : .............+.. See Invis : ..++.+.......... Digestion : ...+......+..... Regen : ...+............ Activate : .+++.+.+.++..... Blessed : .............+.. Cursed : ....+........... Orc.ESP : .....+.......... Full ESP : ..+............. Skills (points left: 35) - Combat 10.700 [0.500] . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] - Magic 50.000 [1.000] . Magic-Device 04.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 50.000 [0.900] - Spirituality 07.360 [0.550] . Prayer 01.000 [0.500] - Monster-lore 15.850 [0.500] . Symbiosis 25.200 [0.500] Abilities * Perfect casting 4 of your companions have been killed. [Fates] You may meet a Mean-looking mercenary on level 5. You are fated to find a Parchment - Advanced Lessons of Sindarin on level 23. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+21,+16)(80%) (+4) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of Saruman of Many Colours on level 54 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 96 of Mount Doom. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Mount Doom. k) an Amulet of Doom [+6] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient gold dragon on level 90 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. n) The Soft Leather Armour of Gonda (-51,-7) [4,+10](40%) It increases your hit points by 40%. It sustains your intelligence, dexterity and constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in a plain of grass. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Dragon Shield of Talir [8,+24] It sustains your intelligence. It provides immunity to acid and cold. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 96 of Mount Doom. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Paths of the Dead. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 88 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (3900 hp) {) The Bolt 'Armina' (1d5) (+18,+11) (+5) It provides light (radius 1) forever. It increases your strength by 5 . It does extra damage from electricity. It produces chaotic effects. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 97 of Angband. |) a Mattock of Digging (+8) {!k} It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of a Nightwing on level 69 of Paths of the Dead. b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind d) a Fireproof Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it in the remains of a Demilich in the town of Gondolin . f) a Fireproof Tome of Translocation g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it in the remains of a Demilich in the town of Gondolin . h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of an Old Sorcerer on level 46 of Mordor. i) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Library. j) a Fireproof Unholy Tome of the Hellflame k) a Master quylthulg (3000 hp) l) 6 Potions of Healing {!k} m) 6 Potions of *Healing* {!k} n) 2 Potions of Life o) 13 Potions of Restore Mana {!k} p) a Scroll of Rune of Protection q) 8 Scrolls of *Destruction* r) an Adamantite Rod of Home Summoning (200/200) s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) a Greater rotting quylthulg (1500 hp) b) 3 Sprigs of Athelas c) 19 Potions of Healing {!k} d) a Fireproof Scroll of Rune of Protection e) a Scroll of Rune of Protection f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of Paths of the Dead. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 69 of Paths of the Dead. i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 75 of Angband. k) The Robe of Tarauroth [2,+11] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to cold, poison, light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 90 of Angband. l) a Spider Web of Air [1,+8] m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 90 of Mount Doom. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 75 of Angband. o) The Shield of Deflection of Barinduin [10,+21] It provides immunity to fire. It provides immunity to paralysis. It provides resistance to electricity, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. p) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 95 of Mount Doom. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 96 of Mount Doom. s) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) t) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) {!k} It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 11.3.2022 03:10
2149. on the Ladder (of 19090)
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