The Angband Ladder: Baydus, Yeek Sorceror by Yottle

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Baydus                 Age                 14       STR!     33       
 Sex   : Male                   Height              42       INT!     40       
 Race  : Yeek Hermit            Weight              50       WIS!     39       
 Class : Sorceror               Social Class        33       DEX!     40       
 Body  : Player                                              CON!     34       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit           9 Level             50    Hit Points      470/   470 
 + To Melee Damage       23 Experience  18025962    Spell Points   1378/  1378 
 + To Ranged Hit          8 Max Exp     18025962    Sanity          905/   905 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                29+229 Gold         2152272    Speed           Fast (+57) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+92    
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have dark brown eyes, wavy brown          
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 17 (850')

 Your body is a Player.
 You are currently on level 101 of Angband.
 You have defeated 3837 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You have completed 53 princess quests.
 You have completed 33 lost sword quests.
 You saved Arda and became a famed King.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 22nd Quelle of the 2890th year of the third age.
 You have been adventuring for 36 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..238........5..            
        Add Int   : ..238..2.3......            
        Add Wis   : ..238..2........            
        Add Dex   : ..238....34.....            
        Add Con   : ..238......3....            
        Add Chr   : ..238..2.3......            
        Mul Mana  : +...............            
        Mul SPower: +........+......            
        Add Stea. : ..2....2...3....            
        Add Sear. : .........3......            
        Add Tun.. : ..............8.            
        Add Speed : .*23.3.2...3....            
        Chaotic   : .............+..            
        Slay Evil : .............+..            
        Elec Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ..+...+.+.......            
        Sust Wis  : ..+.............            
        Sust Dex  : ...+..+.........            
        Sust Con  : ...+..+.........            
        Sust Chr  : ..+.............            
        Invisible : .......+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++......+.....            
        Hold Life : ..++.+..........            
        Imm Acid  : ......*+*++.....            
        Imm Elec  : ...*............            
        Res Fire  : .+.....+.+......            
        Imm Cold  : ..*....+*.......            
        Res Pois  : ...+............            
        Res Fear  : ......+.........            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ..+.............            
        Res Conf  : .....+++........            
        Res Sound : ................            
        Res Shard : .........+......            
        Res Neth  : ........+.......            
        Res Nexus : .+..............            
        Res Chaos : .....+..........            
        Res Disen : ...+....++......            
        Auto Curse: ....+...........            
        Levitate  : ...+............            
        Lite      : .............+..            
        See Invis : ..++.+..........            
        Digestion : ...+......+.....            
        Regen     : ...+............            
        Activate  : .+++.+.+.++.....            
        Blessed   : .............+..            
        Cursed    : ....+...........            
        Orc.ESP   : .....+..........            
        Full ESP  : ..+.............            

Skills (points left: 35)
 - Combat                                        10.700 [0.500]
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         04.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 - Spirituality                                  07.360 [0.550]
          . Prayer                               01.000 [0.500]
 - Monster-lore                                  15.850 [0.500]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Perfect casting

 4 of your companions have been killed.

  [Fates]

You may meet a Mean-looking mercenary on level 5.
You are fated to find a Parchment - Advanced Lessons of Sindarin on level 23.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+21,+16)(80%) (+4) {!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 96 of
    Mount Doom.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Mount Doom.
k) an Amulet of Doom [+6] (+8) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 8.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient gold dragon on level 90 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 69 of Paths of the
    Dead.
n) The Soft Leather Armour of Gonda (-51,-7) [4,+10](40%)
    It increases your hit points by 40%.  It sustains your intelligence, 
    dexterity and constitution.  It provides immunity to acid.  It makes
    you completely fearless.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in a plain of grass.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Dragon Shield of Talir [8,+24]
    It sustains your intelligence.  It provides immunity to acid and cold.
    It provides resistance to nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 96 of Mount
    Doom.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Paths of
    the Dead.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 88 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg (3900 hp)
{) The Bolt 'Armina' (1d5) (+18,+11) (+5)
    It provides light (radius 1) forever.  It increases your strength by 5
    .  It does extra damage from electricity.  It produces chaotic
    effects.  It fights against evil with holy fury.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 97 of
    Angband.
|) a Mattock of Digging (+8) {!k}
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Nightwing on level 69 of Paths of the
    Dead.
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich in the town of Gondolin .
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich in the town of Gondolin .
h) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it in the remains of an Old Sorcerer on level 46 of Mordor.
i) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Library.
j) a Fireproof Unholy Tome of the Hellflame
k) a Master quylthulg (3000 hp)
l) 6 Potions of Healing {!k}
m) 6 Potions of *Healing* {!k}
n) 2 Potions of Life
o) 13 Potions of Restore Mana {!k}
p) a Scroll of Rune of Protection
q) 8 Scrolls of *Destruction*
r) an Adamantite Rod of Home Summoning (200/200)
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Greater rotting quylthulg (1500 hp)
b) 3 Sprigs of Athelas
c) 19 Potions of Healing {!k}
d) a Fireproof Scroll of Rune of Protection
e) a Scroll of Rune of Protection
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of Paths of
    the Dead.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 69 of Paths
    of the Dead.
i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 75 of
    Angband.
k) The Robe of Tarauroth [2,+11]
    It sustains your strength.  It provides immunity to electricity and 
    fire.  It provides resistance to cold, poison, light, sound and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 90 of
    Angband.
l) a Spider Web of Air [1,+8]
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Phoenix on level 90 of Mount Doom.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
o) The Shield of Deflection of Barinduin [10,+21]
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
p) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, nexus and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 95 of Mount Doom.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 96 of
    Mount Doom.
s) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision)
t) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) {!k}
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 11.3.2022 03:10
Last updated on 11.3.2022 03:10

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2149. on the Ladder (of 19090)
741. on the ToME Ladder (of 3155)
39. for this player (

Comments

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On 11.3.2022 03:10 Yottle wrote:
This was an interesting exercise. When Baydus got to character level 43 he had 42 hp. I was juggling equipment constantly to try to cover resistances while maximizing hp. I never used Thaumaturgy- I just had a bunch of skill points left and dumped them there to see if I would get something useful like View/Inertia. I didn't.

On 11.3.2022 03:10 Yottle wrote:
This was an interesting exercise. When Baydus got to character level 43 he had 42 hp. I was juggling equipment constantly to try to cover resistances while maximizing hp. I never used Thaumaturgy- I just had a bunch of skill points left and dumped them there to see if I would get something useful like View/Inertia. I didn't.

On 11.3.2022 03:10 Yottle wrote:
This was an interesting exercise. When Baydus got to character level 43 he had 42 hp. I was juggling equipment constantly to try to cover resistances while maximizing hp. I never used Thaumaturgy- I just had a bunch of skill points left and dumped them there to see if I would get something useful like View/Inertia. I didn't.

On 11.3.2022 06:49 Estie wrote:
Sorceror is a rush. They can do everything, but they have to do everything.



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