The Angband Ladder: Gidfrid, Yeek Sorceror by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet]
Name : Gidfrid Age 14 STR! 40
Sex : Male Height 41 INT! 39
Race : Yeek Hermit Weight 52 WIS! 40
Class : Sorceror Social Class 56 DEX! 39
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit -6 Level 50 Hit Points 644/ 644
+ To Melee Damage -36 Experience 5150145 Spell Points 1844/ 1844
+ To Ranged Hit 25 Max Exp 5150145 Sanity 930/ 930
+ To Ranged Damage 15 Exp to Adv. ***** Piety 298211
AC 48+219 Gold 849862 Speed Fast (+46)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Fair Blows/Round: 4
Bows/Throw : Very Good Searching : Fair Shots/Round: 2
Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-144
Stealth : Bad Magic Device: Bad Infra-Vision: 90 feet
Tactic: coward
Explor: running
(Character Background)
You are one of five children of a master Yeek. You are a
credit to the family. You have hazel eyes, straight brown
hair, and a very fair complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 103 (5150')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 69 (3450')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 29 (1450')
a lost temple: Level 28 (1400')
Your body is a Player.
You are currently on level 103 of Angband.
You have defeated 1220 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved Arda and became a famed King.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 40th Quelle of the 2890th year of the third age.
You have been adventuring for 54 days.
adefkmnopsuxz{|@
Add Str : ..337...43....6.
Add Int : ...37..2........
Add Wis : ...37..2.3...2.+
Add Dex : .4.37.....4.....
Add Con : .4337...43......
Add Chr : ..337..2.....2..
Mul Mana : +..............+
Mul SPower: +...............
Add Stea. : .......2........
Add Sear. : ..3...........6.
Add Infra : ..............6.
Add Tun.. : ..............6.
Add Speed : ...3.3.2.3...2..
Chaotic : .............+..
Slay Orc : ..............+.
Slay Troll: .............++.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Kill Drag.: .............+..
Poison Brd: .............+..
Acid Brand: ..............+.
Sust Str : ...+............
Sust Int : ................
Sust Wis : ......+....+....
Sust Dex : ...+............
Sust Con : ...+............
Sust Chr : ................
Invisible : .......+........
Mul life : ......+........+
Sens Fire : ................
Reflect : ................
Free Act : ...+..+.+.+.....
Hold Life : ...+.+....+.....
Imm Acid : .......+*.++..+.
Imm Elec : ...*.....+......
Imm Fire : ..*....+.+......
Imm Cold : ......*+.+......
Res Pois : ...+...++.......
Res Fear : ................
Res Light : .....++..+......
Res Dark : .....+.....+..+.
Res Blind : .........+......
Res Conf : .....+..++......
Res Sound : ........++......
Res Shard : ................
Res Neth : .+.......+......
Res Nexus : ...........+....
Res Chaos : .....+..++......
Res Disen : ...+..+....+..+.
Auto Curse: ....+...........
Levitate : ...+............
Lite : .........+......
See Invis : ..++.+...+......
Digestion : ...+............
Regen : ...+.....+......
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ..++.+.+.++...+.
Cursed : ....+...........
Fly : ..+........+....
Climb : ..............+.
Orc.ESP : .....+..+.....+.
TLord.ESP : ..+.............
Skills (points left: 0)
. Archery -01.000 [0.000]
- Sneakiness 00.900 [0.900]
. Stealth -02.000 [0.400]
- Magic 50.000 [1.000]
. Magic-Device 01.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 50.000 [0.900]
- Spirituality 10.550 [0.550]
. Prayer 35.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-11,+7)(80%) (+4)
It can be wielded two-handed. It has a spell stored inside. It
increases your spell power by 4. It increases your mana capacity by
80%.
You found it lying in a vault on level 22 of The Sandworm lair.
d) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 83 of Angband.
k) an Amulet of Doom [+5] (+7) {cursed}
It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 7. It is cursed. It cannot be dropped
while cursed. It can re-curse itself.
You found it in the remains of an Ethereal dragon on level 68 of Paths of
the Dead.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 68 of Paths of the
Dead.
n) The Mithril Chain Mail of Curodruin (-23,-60) [28,+6](40%)
It increases your hit points by 40%. It sustains your wisdom. It
provides immunity to cold. It provides immunity to paralysis. It
provides resistance to light and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 69 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
poison. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to poison, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolich on level 68 of Paths of the
Dead.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound, nether
and chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to life draining and acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Egoron [6,+14]
It sustains your wisdom. It provides resistance to acid, dark, nexus
and disenchantment. It allows you to fly. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Footwear Shop.
z) (nothing)
{) The Bolt of Aranwe (1d5) (+21,+14) (+2 to speed)
It increases your wisdom, charisma and speed by 2. It poisons your
foes. It produces chaotic effects. It is a great bane of dragons.
It is especially deadly against trolls. It is a great bane of undead.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Paths of the Dead.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
[Character Inventory]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You found it lying in a vault on level 23 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame
It cannot be harmed by fire.
You found it lying in a vault on level 25 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it lying in a vault on level 24 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 23 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave
It cannot be harmed by fire.
You found it lying in a vault on level 25 of The Sandworm lair.
f) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
g) a Fireproof Tome of the Tree
It cannot be harmed by fire.
You found it lying in a vault on level 24 of The Sandworm lair.
h) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
i) a Fireproof Tome of the Time
It cannot be harmed by fire.
You found it lying in a vault on level 28 of The Sandworm lair.
j) a Fireproof Tome of the Mind
It cannot be harmed by fire.
You found it lying in a vault on level 24 of The Sandworm lair.
k) a Fireproof Holy Tome of Eru Iluvatar
It cannot be harmed by fire.
You found it lying in a vault on level 25 of The Sandworm lair.
l) 17 Potions of Curing {!k}
m) a Silver Rod of Simplicity of Home Summoning (100/100)
You found it lying in a vault on level 23 of The Sandworm lair.
n) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Lothlorien ]
a) 6 Sprigs of Athelas
b) 10 Potions of *Healing* {!k}
c) 5 Potions of Life {!k}
d) 8 Potions of Restore Mana {!k}
e) 2 Scrolls of Mass Genocide {!k}
f) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 103 of
Angband.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 94 of Mount Doom.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 68 of Paths of the
Dead.
i) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 68 of Paths of the
Dead.
j) The Star of Elendil (+1)
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
l) an Elven Cloak [4,+7] (+1 to stealth)
m) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and light. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
n) an Iron Crown of Telepathy [0,+10]
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
p) The Dragon Helm of Thrain [8,+10]
It sustains your strength. It provides resistance to fire, dark,
shards and chaos. It allows you to breathe underwater. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 61 of The Sacred Land Of Mountains.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5)
It can be activated for remove fear and cure poison every 5 turns if
it is being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to nether. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Paths of the Dead.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 23 of The Sandworm lair.
|
Posted on 2.8.2026 01:56
5721. on the Ladder (of 19499)
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