The Angband Ladder: Nydardoldan, Yeek Sorceror by <acockbur@gmail.com>
[ToME 2.3.6 (ah) Character Sheet] Name : Nydardoldan Age 12 STR! 40 Sex : Neuter Height 39 INT! 40 Race : Yeek Hermit Weight 35 WIS! 32 Class : Sorceror Social Class 57 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit -41 Level 50 Hit Points 651/ 651 + To Melee Damage -9 Experience 5493784 Spell Points 1516/ 1516 + To Ranged Hit -38 Max Exp 5493784 Sanity 605/ 605 + To Ranged Damage 12 Exp to Adv. ***** AC 29+219 Gold 2224646 Speed Fast (+50) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 4 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4-36 Stealth : Bad Magic Device: Bad Infra-Vision: 90 feet Tactic: coward Explor: running (Character Background) You are one of five children of a master Yeek. You are a credit to the family. You have brown eyes, curly red hair, and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 67 (3350') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') Your body is a Player. You are currently on level 101 of Angband. You have defeated 2494 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Enderi of the 2890th year of the third age. You have been adventuring for 14 days. adefkmnopsuxz{|@ Add Str : ..738...44....6. Add Int : ..7.8........... Add Wis : ....8........... Add Dex : .4..8....44..5.. Add Con : ...38...44.3.... Add Chr : ...38........5.. Mul Mana : +............... Mul SPower: +............... Add Stea. : .......1...3.... Add Sear. : ...3..........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .47..3.....3.... Slay Und. : .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Kill Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............++. Fire Brand: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : .......+........ Sust Dex : ................ Sust Con : ..+...+......... Sust Chr : ................ Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..+.....+.+..... Hold Life : .....+.......... Imm Acid : .+....*.*++...+. Imm Elec : .+....*..+...... Imm Fire : .+.*...+.+...... Imm Cold : .+.....*.+...... Res Pois : ......+......... Res Fear : ................ Res Light : .....+...+...... Res Dark : ..+..++.......+. Res Blind : .........+...... Res Conf : ..+..+..+....... Res Sound : ........+....... Res Shard : ......+......... Res Neth : ..+............. Res Nexus : .......+........ Res Chaos : ..+..+..+....... Res Disen : ..............+. Aura Fire : .......+........ Auto Curse: ....+........... Levitate : ..........+..... Lite : .........+...... See Invis : ...+.+...+...... Activate : ...+.+...++...+. Cursed : ....+........... Fly : ...+............ Climb : ..............+. Orc.ESP : .....+..+.....+. Dragon.ESP: .........+...... TLord.ESP : ...+.....+...... Skills (points left: 6) . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] - Magic 50.000 [1.000] . Magic-Device 01.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 50.000 [0.900] - Spirituality 33.100 [0.550] . Prayer 15.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+10,+9)(100%) (+5) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it in the remains of a Lesser black reaver on level 69 of Paths of the Dead. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Paths of the Dead. e) The Ring of Barda (+7) {100% off} It increases your strength, intelligence and speed by 7. It sustains your constitution. It provides immunity to paralysis. It provides resistance to dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 66 of The Sacred Land Of Mountains. k) an Amulet of Doom [+6] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Great crystal drake on level 69 of Paths of the Dead. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. n) The Hard Studded Leather of Elbeorn (-68,-22) [7,+9](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to acid and electricity. It provides resistance to poison, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. o) The Fur Cloak 'Faegorist' [3,+10] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom. It provides immunity to cold. It provides resistance to fire and nexus. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) (nothing) {) The Bolt of Gurith (1d5) (+16,+13) (+5) It increases your dexterity and charisma by 5. It does extra damage from acid and fire. It poisons your foes. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of Paths of the Dead. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {!k} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. c) a Fireproof Tome of the Blowing Wind {!k} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth {!k} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave {!k} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) a Fireproof Tome of Translocation {!k} It cannot be harmed by fire. You bought it from the Black Market. g) a Fireproof Tome of the Tree {!k} h) a Fireproof Tome of Knowledge {!k} i) a Fireproof Tome of the Time {!k} j) a Fireproof Tome of the Mind {!k} k) a Fireproof Unholy Tome of the Hellflame {!k} l) a Fireproof Corrupted Tome of Melkor m) 20 Potions of Healing {!k} n) 5 Potions of *Healing* {!k} o) 5 Potions of Restore Mana {!k} p) 10 Scrolls of *Destruction* {!r} q) a Silver Rod of Capacity of Home Summoning (200/200) {!k} r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Paths of the Dead. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. b) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. c) The Ring of Durin (+2) d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) e) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. f) The Robe 'Wilorin' (-6,-59) [2,+16](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to light, dark, confusion, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. h) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Angband. i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 93 of Mount Doom. j) a Mage Staff of Wizardry (1d4) (+8,-7)(100%) (+5) |
Posted on 24.1.2025 22:12
5521. on the Ladder (of 19200)
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