The Angband Ladder: Soeg, Yeek Sorceror by Yottle

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Soeg                   Age                 14       STR:     37       
 Sex   : Female                 Height              32       INT!     30       
 Race  : Yeek Hermit            Weight              50       WIS!     35       
 Class : Sorceror               Social Class        57       DEX!     30       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     39       
                                                                               
 + To Melee Hit         -11 Level             50    Hit Points      554/   554 
 + To Melee Damage      -22 Experience   5729933    Spell Points   1252/  1252 
 + To Ranged Hit         30 Max Exp      5729933    Sanity          705/   705 
 + To Ranged Damage      25 Exp to Adv.    *****    Piety                18800 
   AC                12+190 Gold          718669    Speed           Fast (+47) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  4d4-88    
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a master Yeek.  You are a            
          credit to the family.  You have brown eyes, straight black           
          hair, and a very dark complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 16 (800')
        Moria: Level 49 (2450')
        Dol Guldur: Level 69 (3450')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 22 (1100')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently on level 102 of Angband.
 You have defeated 3358 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : .4234....32..5.+            
        Add Int   : ..2....2.......+            
        Add Wis   : .42.4..2.......+            
        Add Dex   : .42......3......            
        Add Con   : .423.....323.5.+            
        Add Chr   : .4234..........+            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ..2....2...3....            
        Add Sear. : ...3............            
        Add Tun.. : ..............3.            
        Add Speed : ..2.43.2...3....            
        Chaotic   : .............+..            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Kill Drag.: .............+..            
        Elec Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ........++......            
        Sust Int  : ..+.....+.......            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ........++......            
        Sust Con  : ........++......            
        Sust Chr  : ..+.....+.......            
        Invisible : ...............+            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+......++.....            
        Hold Life : ..+..++.........            
        Imm Acid  : ......*++.......            
        Res Elec  : ........+.......            
        Imm Fire  : ...*+...+......*            
        Imm Cold  : ..*...*.+.......            
        Res Pois  : ....+...........            
        Res Fear  : ....+....+......            
        Res Light : .....+..........            
        Res Dark  : .....+..........            
        Res Blind : ..+.............            
        Res Conf  : .....+..........            
        Res Sound : ......+.........            
        Res Shard : ........+.......            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : ....+.+.........            
        Lite      : .+...........+..            
        See Invis : ..++.+..........            
        Activate  : ..++++.+........            
        Blessed   : .............+..            
        Fly       : ...+............            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ........+.......            
        TLord.ESP : ...+............            
        Full ESP  : ..+.............            

Skills (points left: 0)
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         07.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          50.000 [0.900]
 - Spirituality                                  03.290 [0.550]
          . Prayer                               49.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Boldness on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Essence of Speed] (1d4) (-20,-4)(80%) (+4) {!k}
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 90 of Mount Doom.
d) The Light Crossbow 'Rhuneldor' (x3) (+11,+25) (+4)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution and charisma by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 88 of Mount Doom.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 90 of Mount Doom.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 70 of Paths of the
    Dead.
n) The Robe of Galdor (-7,-33) [2,+14](20%)
    It increases your hit points by 20%.  It provides immunity to acid and 
    cold.  It provides resistance to life draining, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 88 of Mount Doom.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Cat Lord on level 87 of Mount Doom.
s) a Golden Crown of Might [0,+7] (+3)
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It cannot
    be harmed by acid.  
    You found it lying in a vault on level 22 of The Sandworm lair.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
z) (nothing)
{) The Bolt of Oringbal (1d5) (+26,+7) (+5)
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 5.  It does extra damage from electricity and frost.  
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It fights against
    evil with holy fury.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) a Magical Dwarven Shovel (+3)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Book Store.
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Unholy Tome of the Hellflame
j) a Fireproof Corrupted Tome of Melkor
k) 3 Sprigs of Athelas
l) 7 Potions of *Healing* {!k}
m) 2 Potions of Life {!k}
n) 7 Potions of Restore Mana {!k}
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
b) a Fireproof Tome of Meta Spells
c) a Fireproof Tome of the Mind
d) 24 Potions of Healing {!k}
e) a Scroll of Genocide {100% off}
f) a Scroll of Mass Genocide
g) The Ring of Elenna (+6) {100% off}
    It increases your wisdom, dexterity and speed by 6.  It sustains your 
    strength and dexterity.  It provides resistance to fire and confusion.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring of Power 'Narya' (+6,+6) (+1)
i) The Augmented Chain Mail of Turumog (-7,-53) [16,+9](40%)
    It increases your hit points by 40%.  It sustains your dexterity and 
    charisma.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, sound, shards, nexus
    , chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) The Adamantite Plate Mail 'Astol' (-32,-48) [40,+17](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides immunity to electricity and cold.  It makes
    you completely fearless.  It provides resistance to dark and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Mount Doom.
k) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) a Fur Cloak of Air [3,+5]
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 70 of
    Paths of the Dead.
n) a Pair of Soft Leather Boots of Speed [2,+9] (+8)
    It increases your speed by 8.  
    You found it lying in a vault on level 22 of The Sandworm lair.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 90 of Mount Doom.
p) a Mage Staff of Power (1d4) (-3,-3) (+11) {!k}


  [Home Inventory - Lothlorien ]

a) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.



Posted on 30.7.2023 05:32

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5418. on the Ladder (of 19092)
1043. on the ToME Ladder (of 3155)
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Comments

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On 30.7.2023 05:32 Yottle wrote:
Long ago I played a yeek hermit sorceror and it took me months to win. Ths one took a couple of days.
The combination of sorcery and thaumaturgy worked out very well. I got a high level area/water spell that could kill almost anything in two turns. It also converted all the area into deep water, so most monsters couldn't move.

On 30.7.2023 05:37 Estie wrote:
Thats something I havent done yet - my sorcerors all relied on mana bolt + hellfire aoe.

I have been playing more with "always unusual rooms" and it shortens the game significantly - much easier to get money and your kit. FF is overrated.

On 30.7.2023 13:02 Yottle wrote:
I almost always use unusual rooms with sorcerors. They have more skill points than they need and don't benefit much from additional skills. For a really fast win I go with lost soul deathmold sorceror and unusual rooms.
Most fighter types are different. They often need complementary skills and run out of points.

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