The Angband Ladder: Luke, High-Elf Jedi by <khantast@gmail.com>
[FuryBand 4.0.0 Character Sheet] Name : Luke Age 123 STR! 40 Sex : Male Height 89 INT! 40 Race : High-Elf LostSoul Weight 199 WIS! 40 Class : Jedi Social Class 46 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 160 Level 75 Hit Points 1955/ 1955 + To Melee Damage 90 Experience 80978711 Spell Points 1146/ 1146 + To Ranged Hit 97 Max Exp 80978711 Sanity 1392/ 1392 + To Ranged Damage 12 Exp to Adv. ***** AC 36+133 Gold 681088 Speed Fast (+37) (Miscellaneous Abilities) Fighting : Legendary[107Perception : Heroic Blows/Round: 15 Bows/Throw : Legendary[35]Searching : Heroic Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 75d5+1350 Stealth : Legendary[22]Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Telerin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 100 (5000') Barrow-Downs: Level 1 (50') Halls of Waiting: Level 98 (4900') Den of Dogs: Level 50 (2500') Fort Blade: Level 53 (2650') Moria: Level 48 (2400') Dol Guldur: Level 63 (3150') Forodwaith: Level 75 (3750') Your body is a Player. You are currently in the town of Gondolin. You have defeated 15530 enemies. You saved Gondolin from destruction. You saved 30 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 48th Yavie of the 2890th year of the third age. You have been adventuring for 5 days. adefkmnopsuxz{|@ Add Str : ..2.....4.1..... Add Int : 5.2.6.*2........ Add Wis : ..2.6.*2........ Add Dex : 542...*...1..... Add Con : 5.2.....4.13.... Add Chr : 5.2...*2..1..... Mul Mana : ....+........... Mul SPower: +...+........... Add Stea. : ..28...2...3.... Add Sear. : ...8..*......... Add Tun.. : ..............2. Add Speed : 5428.3*2...3.... Vampiric : +............... Slay Und. : +............... Sharpness : +............... Fire Brand: +............... Sust Str : ...+............ Sust Int : ..+............. Sust Wis : ..+...+......... Sust Dex : ................ Sust Con : ................ Sust Chr : +.+............. Invisible : .......+........ Mul life : ...............+ Sens Fire : ................ Reflect : +............... Free Act : ..+...+.+....... Hold Life : ..+..+.......... Imm Acid : .+.+...+*.+..... Res Elec : ++........+..... Res Fire : ++.....+..+..... Imm Cold : .+*....+..+..... Res Pois : +......+..+..... Res Fear : +........+...... Res Light : .....+.........+ Res Dark : +....+.......... Res Blind : ..+............. Res Conf : .....+..+....... Res Sound : ........+....... Res Shard : ................ Res Neth : ...+............ Res Nexus : .........+...... Res Chaos : .....+..+....... Res Disen : ......+..+...... Aura Fire : +............... Lite : ....+........... See Invis : ..+..+.........+ Activate : +.+..+++........ Drain Exp : +............... Precogn. : ...............+ Fly : ......+...+..... Sentient : +............... Climb : ...........+.... Troll.ESP : .....+..+....... Animal.ESP: ......+........+ Nlive.ESP : ...............+ Spider ESP: ...............+ No Stun : ......+......... Skills (points left: 100) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [1.000] . Stunning-blows 01.000 [0.300] . Archery 03.500 [0.600] - Sneakiness 03.325 [0.900] . Stealth 20.000 [1.000] . Disarming 01.400 [0.900] . Backstab 01.000 [0.300] - Powers 43.300 [1.000] . Devices 21.400 [1.150] . Innate 01.000 [0.300] - Jedi 30.500 [1.000] . Dark 44.500 [1.000] . Light 50.000 [1.000] . Jedi-Dodge 01.000 [1.000] - Spirituality 23.400 [0.400] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Lightsaber of Obi Wan Kenobi (E:61663, L:26) (5d5) (+21,+15) [10,+0] (+5) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, constitution, charisma, speed and spell power by 5. It does extra damage from fire. It drains life from your foes. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It sustains your charisma. It makes you completely fearless. It provides resistance to electricity, fire, poison and dark. It reflects bolts and arrows. It produces a fiery sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Angband. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 98 of Halls of Waiting. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 92 of Angband. f) The Ring of Teloron (+8) It increases your stealth, searching and speed by 8. It sustains your strength. It provides resistance to acid and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Sorcerous Amulet of Brilliance (+32,+4)(120%) (+6) It provides light (radius 1) forever. It increases your intelligence, wisdom and spell power by 6. It increases your mana capacity by 120%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 98 of Halls of Waiting. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest Captain on level 92 of Halls of Waiting. n) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 96 of Halls of Waiting. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 76 of Angband. s) a Dragon Helm [8,+18] u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maedhros the Tall on level 74 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eric the Usurper on level 89 of Angband. z) (nothing) {) (nothing) |) an Orcish Pick (+2) [Character Inventory] a) 17 Rations of Cram b) 6 Potions of Healing c) 4 Potions of *Healing* d) a Potion of Restore Mana e) a Potion of Enlightenment f) The Potion di Powers You found it in the remains of a Dreadlord on level 98 of Angband. g) 6 Potions di Powers {resistance} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 72 of Angband. h) 13 Potions di Powers {Curing} You bought it from the Black Market. i) 11 Scrolls of Phase Door j) 3 Scrolls of Teleportation k) a Silver Rod of Cheapness of Curing (100/100) l) a Golden Rod of Illumination (125/125) {@1} m) a Tilkal Rod of Charging of Recall (200/200) It regenerates its mana faster. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Locke, the Superman on level 70 of Angband. n) a Blessed Ring of Speed [+6] (+11) It increases your wisdom and speed by 11. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Waiting. o) a Ring of Critical Hits (+10% of critical hits) It increases your ability to score critical hits by 10. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 96 of Angband. p) The Psychoactive Skin of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Waiting. q) The Small Metal Shield of Minar [3,+10] It sustains your wisdom. It provides resistance to life draining, poison and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 63 of Dol Guldur. r) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hunting horror on level 92 of Angband. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Wings of Manwe [10,+5] (+5 to speed) b) 2 Potions of Healing c) 3 Potions of *Healing* d) a Scroll of Artifact Creation e) an Iron Rod of the Istari of Nothing (100/100) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Vampire ogre on level 70 of Angband. f) a Golden Rod of Quickness of Nothing (125/125) g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 70 of Angband. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 76 of Angband. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. j) a Psychoactive Skin of Resistance (+5,+5) [10,+19](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to acid, electricity, fire, cold and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shuten-douji, the King Ogre of Ooe-Mountain on level 68 of Angband. k) a Psychoactive Skin of Permanence (+5,+5) [10,+21](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 76 of Angband. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 98 of Halls of Waiting. m) The Shield of Deflection of Anorossir [10,+10] It sustains your charisma. It provides immunity to cold. It provides resistance to acid, dark, sound and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 80 of Angband. n) a Main Gauche (Offhand) (+1,+5) [-2,+1] (+2 attacks) o) The Jewel Encrusted Crown 'Orogri' [0,+0] It sustains your intelligence. It provides resistance to acid , dark and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 76 of Angband. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 32 of Moria. q) an Acidic Dagger of the Noldor (1d5) (+20,+28) [+15] (+2 to stealth) It is easy to throw. It increases your wisdom, dexterity, constitution and stealth by 2. It does extra damage from acid. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. r) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Telchar the Smith on level 73 of Angband. s) a Curved Lightsaber (*Defender*) (E:140, L:6) (6d6) (+11,+11) [10,+10](60%) (+3 It provides light (radius 2) forever. It increases your wisdom, dexterity, constitution, stealth and spell power by 3. It increases your mana capacity by 60%. It is very sharp and can cut your foes. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 76 of Angband. t) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 77 of Angband. u) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. [Home Inventory - Gondolin ] a) a Note of Eru [10,-9] (+3) {cursed} b) a Wings of Manwe [10,-10] (+5 to speed) {cursed} c) a Fireproof Scroll of *Destruction* d) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You found it lying on the ground on level 98 of Halls of Waiting. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 96 of Halls of Waiting. g) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 96 of Halls of Waiting. h) a Lucky Amulet of Wisdom (+10) It increases your wisdom and luck by 10. It sustains your wisdom. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 98 of Halls of Waiting. i) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 96 of Halls of Waiting. j) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 96 of Halls of Waiting. k) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 83 of Angband. l) a Psychoactive Skin (+5,+5) [10,+9](20%) (+1 to stealth) m) The Great Eagle Down Coat of Mogrimbar [9,+9] It sustains your constitution. It provides immunity to fire and cold. It provides resistance to acid, electricity, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 67 of Angband. o) The Lightsaber of Luke Skywalker (E:1702165, L:37) (5d5) (+39,+22) [10,+0] (+5) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 3) forever. It increases your intelligence, dexterity, constitution, ability to tunnel, speed and spell power by 5. It does extra damage from acid. It can cause earthquakes. It is very sharp and can cut your foes. It is especially deadly against natural creatures. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, poison, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 88 of Angband. p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 76 of Angband. q) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 98 of Halls of Waiting. r) a Climbing Set |
Posted on 14.10.2007 16:40
18. on the Ladder (of 19091)
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