The Angband Ladder: Cba, Dunadan Jedi by <lord.cba@gmail.com>
[FuryBand 4.0.0 Character Sheet] Name : Cba Age 77 STR! 40 Sex : Male Height 73 INT! 40 Race : Dunadan Weight 146 WIS! 40 Class : Jedi Social Class 31 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit 145 Level 75 Hit Points 1928/ 1940 + To Melee Damage 100 Experience 59245434 Spell Points 1200/ 1200 + To Ranged Hit 48 Max Exp 59245434 Sanity 1323/ 1392 + To Ranged Damage 12 Exp to Adv. ***** Piety 9699 AC 43+107 Gold 12428604 Speed Fast (+34) (Miscellaneous Abilities) Fighting : Legendary[100Perception : Fair Blows/Round: 15 Bows/Throw : Legendary[2] Searching : Fair Shots/Round: 1 Saving Throw: Poor Disarming : Superb Mel.dmg/Rnd: 135d9+1500 Stealth : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 1250 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Yeoman. You are a credit to the family. You have dark brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Den of Dogs: Level 50 (2500') Fort Blade: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 40 (2000') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 62 (3100') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') A lost temple: Level 34 (1700') Angmar: Level 90 (4500') Isengard: Level 40 (2000') Utumno: Level 120 (6000') Your body was a Player. You have defeated 16237 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 27 princesses. You saved Arda and became a famed King. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 22nd Quelle of the 2890th year of the third age. Your adventure lasted 36 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can send evil creatures directly to the Nether Realm. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are very lucky. You know everything. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is very sharp. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at undead with holy wrath. Your weapon strikes at Maiar with holy wrath. adefkmnopsuxz{|@ Add Str : ....4....*...... Add Int : .....24..*...... Add Wis : ....4....*...... Add Dex : .4.....3.*3..... Add Con : ......4..*...... Add Chr : ....4..3.*....4. Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ......43........ Add Sear. : .......3........ Add Infra : .........*...... Add Speed : .4*94.4......... Slay Und. : +............... Slay Maia : +............... Sharpness : +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ........+..+.... Sust Int : ........+..+.... Sust Wis : ........+..+.... Sust Dex : ........+....... Sust Con : ........+..+...+ Sust Chr : +.......+....... Invisible : +......+........ Mul life : ...............+ Sens Fire : ................ Reflect : +.....+......... Free Act : ..............+. Hold Life : ................ Res Acid : ++....+.++...... Res Elec : ++....+.++...... Imm Fire : ++..+.*.++...... Res Cold : .+....+.++...... Res Pois : ....+....+...... Res Fear : +...+........... Res Light : .....+...+...... Res Dark : .....+...+.+.... Res Blind : ................ Res Conf : .....+..++....+. Res Sound : ...........+.... Res Shard : ................ Res Neth : .....+...+...... Res Nexus : .....++..+...... Res Chaos : .....+..+....... Res Disen : ....+........... Aura Fire : +.....+......... Auto Curse: .....+.......... Lite : +........+...... See Invis : .....+.+.+.....+ Regen : ...............+ Activate : ....++.+......+. Drain Exp : +....+.......... Blessed : +.............+. Cursed : ++++++...+...... Hvy Curse : +....+...+...... Prm Curse : .........+...... Precogn. : ...............+ Fly : ......+......... Sentient : +............... Giant.ESP : ...+............ Animal.ESP: .....+..+......+ Good.ESP : ......+......... Nlive.ESP : ...............+ Spider ESP: ...............+ Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [1.000] . Archery 02.000 [0.600] - Sneakiness 14.715 [0.900] . Stealth 50.000 [1.000] . Disarming 40.100 [0.900] - Powers 50.000 [1.000] . Devices 50.000 [1.150] - Jedi 50.000 [1.000] . Dark -05.300 [1.000] . Light 50.000 [1.000] . Jedi-Dodge 50.000 [1.000] - Spirituality 03.500 [0.400] . Prayer 07.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 8 of your companions have been killed. [Fates] You are fated to never to die by the hand of a mortal being. You are fated to find a Scroll of Detect Invisible on level 1. You are fated to find a Potion of Detect Invisible on level 1. You may meet an Apprentice warrior on level 5. You do not know all of your fate. [Character Equipment] a) a Magic Doublended Lightsaber (E:35278919, L:58) (9d9) (+55,+36) [15,+0](100%) It provides light (radius 3) forever. It does extra damage from pure magic. It increases your spell power by 5. It increases your mana capacity by 100%. It does extra damage from fire and frost. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, electricity and fire. It reflects bolts and arrows. It produces a fiery sheath. It drains experience. It has been blessed by the gods. It is heavily cursed. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Blue drake on level 50 of The Sacred Land Of Mountains. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. e) a Ring of Speed (+13) {cursed} It increases your speed by 13. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlach-Nacha, the Spider on level 87 of Angmar. f) a Draconic Ring of Speed (+1,+2) [+4] (+9) {cursed} It increases your speed by 9. It allows you to sense the presence of dragons. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Orodruin. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . m) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Denethor, Steward of Gondor on level 90 of Angmar. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Elven Cloak of Peregrin Took [4,+13] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angmar. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) a Set of Mithril Gauntlets of Agility [4,+15] (+3) It increases your dexterity by 3. It cannot be harmed by acid. You found it lying on the ground on level 80 of Angmar. x) The Pair of Metal Shod Boots of Arriernar [6,+9] It sustains your strength, intelligence, wisdom and constitution. It provides resistance to dark and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Serpent of Chaos on level 89 of Angmar. [Character Inventory] a) 51 Rations of Cram b) 5 Potions of Cure Critical Insanity c) 2 Potions of Cure Insanity d) 5 Potions of Cure Serious Wounds e) a Potion of Healing f) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. g) a Silver Rod of Charging of Recall (100/100) It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. h) a Mithril Rod of Healing (160/160) i) The Dark Sword 'Mormegil' (E:314966, L:31) (6d7) (+0,+0) [-20] (+5 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your ability to tunnel, speed and attack speed by 5. It does extra damage from acid, fire, frost and dark. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, cold, chaos and disenchantment. It slows your metabolism. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 61 of Dol Guldur. j) an Orcish Pick (+2) It increases your ability to tunnel by 2. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Diamond Prism of Light It can be activated for stun. You found it in the remains of an Emperor wight on level 58 of Paths of the Dead. b) a Scroll of Identify c) 16 Scrolls of *Identify* d) The Blue Stone 'Coimir'(40%) (+2) e) The Lightsaber of Obi Wan Kenobi (E:7966, L:18) (5d5) (+20,+15) [10,+0] (+5) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides light (radius 3) forever. It increases your intelligence, dexterity, constitution, charisma, speed and spell power by 5. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to electricity, fire, poison and dark. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angmar. f) The Lightsaber of Count Dooku (E:650, L:11) (6d6) (+12,+12) [10,+0] (+6) It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It is very sharp and can cut your foes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 87 of Angmar. g) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) a Parchment titled ``Magic for the Layman'' It can be activated for paralyze. You found it in the remains of an Ewok on level 69 of Angband. b) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . c) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 69 of Angband. [Home Inventory - Caras Galadhon ] a) 99 Potions of Water Curing {quest} b) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. c) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, constitution, speed and spell power by 4. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to cold, blindness and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. e) The Doublended Lightsaber of Uindol (E:500, L:10) (9d9) (+6,+6) [15,+0](20%) (+ It provides light (radius 3) forever. It increases your intelligence, attack speed and spell power by 1. It increases your mana capacity by 20%. It does extra damage from frost. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against orcs. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. f) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Caras Galadhon ] a) The Tome of Chaos It can be activated for cure stun every 100 turns. You found it in the remains of a Vampire orc on level 23 of Mirkwood. b) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. c) The Barbed Arrow of Breth (E:25, L:2) (2d4) (+12,+12) {cursed} It is very sharp and can make your foes bleed. It is a great bane of dragons. It is a great bane of Maiar. It is a great bane of undead. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. |
Posted on 5.4.2007 18:14
23. on the Ladder (of 19090)
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