The Angband Ladder: Sevrilan, Dark-Elf Jedi by <archmage115@gmail.com>
[FuryBand 4.0.0 Character Sheet] Name : Sevrilan Age 89 STR! 40 Sex : Male Height 56 INT! 40 Race : Dark-Elf LostSoul Weight 94 WIS! 40 Class : Jedi Social Class 23 DEX! 40 Body : Player CON! 30 God : Nobody CHR! 40 + To Melee Hit 142 Level 75 Hit Points 1213/ 1213 + To Melee Damage 89 Experience 40519038 Spell Points 876/ 876 + To Ranged Hit 47 Max Exp 40519038 Sanity 1392/ 1392 + To Ranged Damage 0 Exp to Adv. ***** AC 26+109 Gold 24375 Speed Fast (+59) (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Superb Blows/Round: 25 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 225d9+2225 Stealth : Legendary[32]Magic Device: Bad Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Waiting: Level 98 (4900') Your body is a Player. You are currently on level 59 of Halls of Waiting. You have defeated 11107 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 44th Yavie of the 2890th year of the third age. You have been adventuring for 1 day. adefkmnopsuxz{|@ Add Str : ...54........... Add Int : ......*......... Add Wis : ....4.*......... Add Dex : ......*......... Add Con : ..........4..... Add Chr : .2..4.*.......4. Mul Mana : +............... Mul SPower: +........+...... Add Stea. : .2.....2.7.8.... Add Sear. : ......*..7...... Add Infra : .2.............. Add Tun.. : .2.............. Add Speed : ..7.43*....8.... Add Blows : ...5.......8.... Slay Evil : +............... Slay Troll: +............... Slay Giant: +............... Sharpness : +............... Elec Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ......+......... Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ++.............. Invisible : +............... Mul life : ................ Sens Fire : ...+............ Reflect : +............... Free Act : +.....++......+. Hold Life : .....+.+........ Res Acid : ...+.......+.... Res Elec : +..+.......+.... Res Fire : +..++......+.... Res Cold : +..+......++.... Res Pois : ...++......+.... Res Fear : +.+.+......+.... Res Light : ...+.+.......... Res Dark : .....+.........+ Res Blind : .........+.+.... Res Conf : .....+.....+..+. Res Sound : ...........+.... Res Shard : ...........+.... Res Neth : .......+...+.... Res Nexus : .......+...+.... Res Chaos : .....+.....+.... Res Disen : ....+.+....+.... Aura Fire : ...........+.... WraithForm: ...............+ Lite : ...+............ See Invis : +....+.+.+.....+ Digestion : +............... Regen : ..........+..... Activate : .+.+++++..+...+. Blessed : +.............+. Cursed : ...+............ Precogn. : ...............+ Fly : ......+......... Sentient : +............... Troll.ESP : .....+.......... Dragon.ESP: +............... Maia.ESP : +............... Animal.ESP: +.....+..+.....+ Nlive.ESP : .........+.....+ Spider ESP: ...............+ No Stun : ......+......... Skills (points left: 0) - Combat 04.744 [0.800] - Weaponmastery 10.902 [0.850] . Sword-mastery 50.000 [1.000] . Archery 02.000 [0.600] - Sneakiness 12.780 [0.900] . Stealth 50.000 [1.000] . Disarming 49.200 [0.900] - Powers 50.000 [1.200] . Devices 02.500 [1.150] - Jedi 30.500 [1.000] . Dark 44.500 [1.000] . Light 50.000 [1.000] . Jedi-Dodge 50.000 [1.000] - Spirituality 44.600 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Doublended Lightsaber of the Maiar (E:1201781, L:36) (9d9) (+45,+25) [15,+2]( It provides light (radius 2) forever. It increases your spell power by 3. It increases your mana capacity by 60%. It does extra damage from electricity and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and evil beings. It slows your metabolism. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Metal Babble on level 79 of Halls of Waiting. d) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 98 of Halls of Waiting. e) a Rohirric Ring of Critical Hits (+7 to speed) It increases your speed and ability to score critical hits by 7. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 97 of Halls of Waiting. f) a Radiant Ring of Extra Attacks of the Elements (+5 attacks) {cursed} It can be activated for spinning around every 50+d25 turns if it is being worn. It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your strength and attack speed by 5. It provides resistance to acid, electricity, fire, cold, poison and light. It renders you especially vulnerable to fire. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 97 of Halls of Waiting. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 97 of Halls of Waiting. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 98 of Halls of Waiting. n) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 97 of Halls of Waiting. o) an Ethereal Wolf Pelt of Aman [1,+46] (+2 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your stealth by 2. It provides immunity to paralysis. It provides resistance to life draining, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White knight on level 98 of Halls of Waiting. p) (nothing) s) a Third Eye of Seeing [1,+8] (+7 to stealth) It increases your stealth, searching and spell power by 7. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it lying on the ground on level 97 of Halls of Waiting. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 97 of Halls of Waiting. x) The Chargeable Pair of Metal Shod Boots of the Radiant Runner [6,+12] (+8 to sp It can be upgraded with gold It does extra damage from pure magic. It increases your stealth, speed and attack speed by 8. It does extra damage from light. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It produces a fiery sheath. You found it lying on the ground on level 69 of Halls of Waiting. z) (nothing) {) (nothing) |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 98 of Halls of Waiting. [Character Inventory] a) The Skull of Ancient Wisdom It can be activated for teleport level every 50 turns. b) a Parchment titled ''Famous Last Words'' It can be activated for summon pet every 101 turns. You found it in the remains of an Anti-paladin on level 63 of Halls of Waiting. c) a Potion of Curing d) 2 Rings of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 95 of Halls of Waiting. e) a Radiant Ring of Speed (+8) f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Halls of Waiting. g) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lord of Change on level 98 of Halls of Waiting. h) a Chargeable Psychoactive Skin of Resist Acid (+5,+5) [10,+15](20%) (+1 to stea It can be upgraded with gold It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides resistance to acid and electricity. It speeds your regenerative powers. It cannot be harmed by acid. You found it in the remains of a Water troll on level 83 of Halls of Waiting. i) The Third Eye 'Aerethel' [1,+19] (+2 to stealth) It increases your stealth, searching and spell power by 2. It sustains your intelligence. It provides resistance to life draining, electricity, dark, confusion, nether and chaos. It allows you to sense the presence of evil beings and good beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 67 of Halls of Waiting. j) The Lightsaber of Anankin Skywalker (E:1472566, L:37) (5d5) (+29,+24) [10,+0] ( It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, constitution, speed and spell power by 5. It does extra damage from electricity and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, cold, blindness and shards. It slows your metabolism. It reflects bolts and arrows. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 96 of Halls of Waiting. k) Portable hole l) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 91 of Halls of Waiting. m) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 89 of Halls of Waiting. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) |
Posted on 8.12.2006 03:14
26. on the Ladder (of 19097)
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