The Angband Ladder: Nardodfrid, Dunadan Aragorn Jedi by <OmniNegro@hotmail.com>
[FuryBand 4.0.0 Character Sheet] Name : Nardodfrid Age 67 STR! 40 Sex : Neuter Height 75 INT! 40 Race : Dunadan Aragorn Weight 214 WIS! 40 Class : Jedi Social Class 11 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 105 Level 75 Hit Points 6612/ 6612 + To Melee Damage 80 Experience 99999999 Spell Points 1560/ 520 + To Ranged Hit 34 Max Exp 99999999 Sanity 1392/ 1392 + To Ranged Damage 0 Exp to Adv. ***** Piety 210438 AC 8+142 Gold 935856809 Speed Fast (+52) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Heroic Blows/Round: 35 Bows/Throw : Superb Searching : Heroic Shots/Round: 1 Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 175d6+2800 Stealth : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 0 feet Tactic: coward Explor: slug-like (Character Background) You are the illegitimate and unacknowledged child of a Yeoman. You are a credit to the family. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Den of Dogs: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 37 (1850') Forodwaith: Level 80 (4000') Dol Amroth: Level 35 (1750') Angmar: Level 90 (4500') Near Harad: Level 25 (1250') Isengard: Level 40 (2000') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 20279 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Ruler. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. adefkmnopsuxz{|@ Add Str : ..3............+ Add Int : ..3...*......... Add Wis : .33...*......... Add Dex : ..3.*.*......... Add Con : *.3............+ Add Chr : *33...*.......4. Add Stea. : .3.............. Add Sear. : .....4*......... Add Speed : .33*..*....*.... Add Blows : .......*...*.... Slay Evil : +............... Slay Und. : +............... Slay Maia : +............... Slay Troll: +............... Sharpness : +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : +.+............. Sust Int : +............... Sust Wis : +.....+......... Sust Dex : +.+............. Sust Con : +.+............+ Sust Chr : +............... Invisible : .......+...+.... Mul life : +..............+ Sens Fire : ................ Reflect : ................ Free Act : +.+...+.......+. Hold Life : ..++............ Imm Acid : .+.....*...*.... Imm Elec : .+*....*...*.... Imm Fire : ++.....*...*.... Imm Cold : *+.....*...*.... Res Pois : ..+.+..+...+.... Res Fear : .......+...+...+ Res Light : .......+...+.... Res Dark : +......+...+.... Res Blind : .......+...+.... Res Conf : .......+...+..++ Res Sound : .+.....+...+.... Res Shard : .......+...+.... Imm Neth : ...*...*...*.... Res Nexus : .......+...+.... Res Chaos : .......+...+.... Res Disen : ..+...++...+.... Aura Fire : .......+...+.... Aura Elec : .......+...+.... AntiMagic : +............... WraithForm: ...+...+...+.... Levitate : ..+............. Lite : +............... See Invis : ++++...........+ Digestion : +.+............. Regen : +.++...+...+...+ Activate : +.+.+++....+..+. Drain Exp : ...+............ Blessed : +...+.........+. Cursed : ...+............ Hvy Curse : ...+............ Precogn. : +..............+ Fly : ......+......... Animal.ESP: ......+........+ Nlive.ESP : ...............+ Spider ESP: .+.............+ No Stun : .....++......... Corruption list: Dark Maia Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Glaurung's Gaze: Tries to make a monster your pet. Power=level Level=12, Cost=12, Stat=CHR, Difficulty=18 Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Skills (points left: 0) - Combat 35.744 [0.800] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [2.000] . Archery 02.500 [0.600] - Sneakiness 24.855 [1.100] . Stealth 50.000 [1.000] . Disarming 42.600 [0.900] - Powers 43.110 [1.000] . Devices 50.000 [1.150] - Jedi 50.000 [1.000] . Dark 50.000 [1.000] . Light 49.400 [1.000] . Jedi-Dodge 50.000 [1.000] - Spirituality 04.900 [0.400] . Prayer 22.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Whirlwind [Fates] You may find a Scroll of Detect Invisible on level 8. You are fated to meet a Boil-covered wretch on level 1. [Character Equipment] a) The Long Sword of Tulkas (5d6) (+21,+26) [+50](200%) (+10) It is part of the trinity of the ultimate weapons. It can be activated for healing(7000), curing every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution, charisma and luck by 10. It increases your hit points by 200%. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an anti-magic shell. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 143 of The Void. d) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Angband. f) The Ring 'Fuin' (+15 to speed) It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) a Lucky Amulet of the Serpents [+1] (+10) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and luck by 10. It provides resistance to poison. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 70 of Dol Guldur. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Yibb-Tstll, the Patient One on level 41 of Illusory Castle. n) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 86 of Orodruin. o) a Chargeable Feathered Cloak of Immolation [1,+20] (+10 attacks) It provides light (radius 2) forever. It can be upgraded with gold It increases your attack speed by 10. It makes you invisible. It provides immunity to acid, electricity, fire, cold and nether. It makes you completely fearless. It provides resistance to poison, light, dark, blindness, confusion, sound, shards, nexus, chaos and disenchantment. It renders you incorporeal. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 71 of Angband. p) (nothing) s) (nothing) u) (nothing) x) a Chargeable Pair of Metal Shod Boots of Jumping [6,+15] (+10 to speed) It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. It provides light (radius 2) forever. It can be upgraded with gold It increases your speed and attack speed by 10. It makes you invisible. It provides immunity to acid, electricity, fire, cold and nether. It makes you completely fearless. It provides resistance to poison, light, dark, blindness, confusion, sound, shards, nexus, chaos and disenchantment. It renders you incorporeal. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It identifies all items for you. You found it lying on the ground on level 22 of The Withered Heath. z) (nothing) {) (nothing) |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Character Inventory] a) 2 Indestructible War Tomes of Tulkas It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 77 of Forodwaith. b) The Bottomless Bottle It can be activated for teleport (range 100) every 100 turns. c) 8 Lembases d) a Sprig of Athelas e) a Potion of Cure Critical Insanity f) 3 Potions of Life g) 7 Potions of Curing h) an Indestructible Scroll of *Remove Curse* It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 86 of Orodruin. i) a Mithril Rod of the Istari of Speed (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightcrawler on level 99 of Orodruin. j) a Mithril Rod of the Istari of Recall (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 67 of Angband. k) a Mithril Rod of Home Summoning (160/160) l) a Ring of Speed (+18) It increases your speed by 18. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Chargeable Doublended Lightsaber (E:92659385, L:63) (9d9) (+77,+52) [15,+0](1 It provides light (radius 3) forever. It can be upgraded with gold It does extra damage from pure magic. It is easy to throw. It always hits. It increases your charisma, stealth, ability to tunnel, attack speed and spell power by 5. It increases your mana capacity by 100%. It does extra damage from acid, electricity, fire, frost, light and dark. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your wisdom and charisma. It provides immunity to acid, electricity, fire, cold and nether. It makes you completely fearless. It provides resistance to poison, light, dark, blindness, confusion, sound, shards , nexus, chaos and disenchantment. It renders you incorporeal. It allows you to breathe without air. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of trolls, giants and good beings. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It drains experience. It has been blessed by the gods. It identifies all items for you. It can resist being shattered by morgul beings. It cannot be harmed by electricity. It cannot be harmed by cold. You found it in the remains of a Red Balrog on level 99 of Orodruin. n) Portable hole o) The Flame Imperishable It can be activated for Imbuing an object with the eternal fire every 0+d0 turns. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rock of Tulkas [10,+10] (+3) b) 2 Indestructible War Tomes of Tulkas It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 77 of Forodwaith. c) The Boulder of Entmoot It can be activated for teleport level every 50 turns. You found it lying on the ground on level 92 of Angband. d) 10 Lembases e) 7 Sprigs of Athelas f) 10 Potions of Life g) 10 Potions of Curing h) 5 Indestructible Scrolls of *Remove Curse* {25% off} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) 3 Scrolls of Mass Genocide j) a Scroll of Acquirement k) a Golden Rod of Recall (125/125) l) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Goat of Mendes on level 90 of Angmar. m) a Golden Rod of Capacity of Nothing (250/250) n) a Rod Tip of Restoration (140 Mana to cast) o) The Wand of Digging of Thrain (115 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) a Rohirric Ring of Extra Attacks (+6 to speed) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your speed and attack speed by 6. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 80 of Angband. q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Hobbiton . r) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Robe of Great Luck [2,+0] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 86 of Angmar. t) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom , constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. v) a Third Eye of Seeing [1,+15] (+6 to stealth) It increases your stealth, searching and spell power by 6. It provides resistance to blindness. It allows you to see invisible monsters. It allows you to sense the presence of evil beings and good beings. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. w) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Forodwaith. [Home Inventory - Gondolin ] a) 2 Indestructible War Tomes of Tulkas It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 77 of Forodwaith. b) The Pipe of Buckland It can be activated for curing every 110 turns. You found it lying on the ground on level 91 of Angband. c) a Potion of Cure Light Insanity d) 3 Potions of Invisibility e) a Potion of Detonations f) a Wand of Essence of Speed[1|12] (4 charges) (+4 to speed) g) a Radiant Ring of Speed (+10) It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your speed by 10. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 67 of Angband. h) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 67 of Angband. j) an Amulet of Devotion (+3) It provides light (radius 1) forever. It increases your wisdom and charisma by 3. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You found it in the remains of a Great Ice Worm on level 67 of Angband. k) an Ethereal Psychoactive Skin (+5,+5) [10,+37](20%) (+1 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides immunity to paralysis. It provides resistance to life draining and electricity. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 67 of Angband. l) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Illusory Castle. m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. n) a Metal Cap of Seeing [3,+15] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Armoury. o) a Chargeable Shadow Blade (2d5) (+11,+12) (+1 to stealth) It can be upgraded with gold It increases your stealth by 1. It does extra damage from dark. It provides resistance to dark. It cannot be harmed by acid. You found it in the remains of a Zombie Ancient blue dragon on level 67 of Angband. p) a Curved Lightsaber (E:5004020, L:43) (6d6) (+42,+26) [10,+0](100%) (+5) q) a Blessed Curved Lightsaber of *Slay Undead* (E:140, L:6) (6d6) (+12,+10) [10,+ It provides light (radius 3) forever. It increases your wisdom and spell power by 6. It increases your mana capacity by 120%. It is very sharp and can cut your foes. It is a great bane of undead. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead and good beings. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of a Great Ice Worm on level 67 of Angband. r) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] (charging) It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. s) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Angband. t) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 67 of Angband. [Home Inventory - Minas Anor ] a) a Fireproof War Tome of Tulkas b) a Potion of *Healing* c) 19 Potions of Restore Mana d) 14 Scrolls of *Enchant Weapon* e) The Ring of Power of Ji Indur Dawndeath It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to fire, poison, dark, blindness and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 69 of The Sacred Land Of Mountains. f) a Radiant Ring of Vitality(40%) It can be activated for satisfy hunger every 100 turns if it is being worn. It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining and light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 58 of Barad-Dur. g) a Rohirric Ring of Slaying (+17,+15) (+2 to speed) It increases your speed by 2. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2) It grants you the power of poison dart if it is being worn. It increases your strength, wisdom and constitution by 2. It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 63 of Barad-Dur. i) an Ethereal Psychoactive Skin (+5,+5) [10,+40](20%) (+1 to stealth) It can be activated for wraith-form every 50+d50 turns if it is being worn. It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It provides immunity to paralysis. It provides resistance to life draining, electricity and nether. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bahamut, Celestial Dragon of Good on level 99 of Orodruin. j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Caras Galadhon ] a) The Tome of Nardodfrid It cannot be harmed by acid, cold, lightning or fire. b) The Hat of Radagast It can be activated for acquirement every 3000 turns. You found it in the remains of a Master mindcrafter on level 87 of Orodruin. c) The Clay Tablets of Antiquity It can be activated for teleport level every 50 turns. You found it in the remains of a Dread on level 51 of Illusory Castle. d) a Potion of Cure Critical Insanity e) 10 Potions of Restore Mana {75% off} f) a Potion of Augmentation g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Illusory Castle. h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 41 of Illusory Castle. j) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Illusory Castle. k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Augmented Chain Mail 'Vastargor' (-68,-10) [16,+0](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to acid. It provides resistance to electricity, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol Guldur. m) a Psychoactive Skin of Permanence (+5,+5) [10,+23](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and poison. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Erebor. n) a Chargeable Padded Armour of Resist Cold [4,+7] o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Cloak 'Holcolleth' [1,+15] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) an Elven Cloak [4,+15] (+4 to stealth) s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. t) a Crystal Mask of Seeing [5,+8] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. You found it in the remains of a Master lich in the town of Minas Anor . u) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . v) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) DarkGod, the Mighty Coder of Valinor's corpse [Home Inventory - Khazad-dum ] a) The Doll of Ghan-buri-ghan It can be activated for acquirement every 3000 turns. You found it in the remains of a Dread on level 35 of The Helcaraxe. b) The Shopping Bag of Gaffer Gamgee It can be activated for mass genocide every 1000 turns. You found it in the remains of a Black wraith on level 66 of Dol Guldur. c) Gandalf's Portable Pandemonium It can be activated for genocide every 500 turns. You found it lying in a vault on level 35 of Illusory Castle. d) 13 Potions of *Healing* e) 2 Potions of Restore Mana f) a Scroll of *Enchant Weapon* g) 21 Fireproof Scrolls of Divination It cannot be harmed by fire. You found it lying in a vault on level 49 of Barad-Dur. h) a Scroll of Divination i) 2 Rings of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 26 of Maze. j) a Ring of Critical Hits (+4% of critical hits) It increases your ability to score critical hits by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 70 of Dol Guldur. k) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain in the town of Khazad-dum . l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . n) a Psychoactive Skin of Permanence (+5,+5) [10,+12](20%) (+1 to stealth) It reduces damages you take by 50%, physical and magical. It increases your stealth by 1. It increases your mana capacity by 20%. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . o) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . [The Museum Inventory - Bree ] a) a Coral Stone of Ulmo [10,+8] (+3) b) a Potion of Booze c) a Potion of Detonations d) a Tilkal Rod of Cheapness of Restoration (200/200) It can cast spells for a lesser mana cost. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brand, Mad Visionary of Amber on level 77 of Forodwaith. e) The Ring of Power of Adunaphel the Quiet (+4 to stealth) It increases your wisdom, constitution, stealth and infravision by 4. It makes you invisible. It sustains your strength. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 48 of Illusory Castle. f) The Ring of Power of Ren the Unclean (+1 to stealth) It increases your strength, intelligence, stealth and searching by 1. It makes you invisible. It provides resistance to confusion and nether. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 85 of Angmar. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. h) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 41 of Illusory Castle. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Death on level 88 of Angmar. k) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 40 of Isengard. l) a Psychoactive Skin of the Ithryn (+2 to damage) [10,+23](60%) (+3 to stealth) It can be used to store a spell. It reduces damages you take by 50%, physical and magical. It increases your stealth and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to electricity, blindness, confusion and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 41 of Submerged Ruins. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. n) a Chargeable Leather Jerkin of Resist Acid [7,+12] It can be upgraded with gold It provides resistance to acid. It cannot be harmed by acid. You found it in the remains of Thiazi, the Storm Giant on level 80 of Angmar. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 57 of Barad-Dur. p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It is easy to throw. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Broken Sword 'Eanth' (2d2) (-2,-5) (+2 attacks) It increases your dexterity and attack speed by 2. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak in a plain of grass. s) The Short Sword 'Sting' (E:10, L:1) (1d7) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 77 of Forodwaith. t) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of Maiar. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 37 of Isengard. v) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 77 of Forodwaith. w) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, constitution, speed and spell power by 4. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to cold, blindness and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 40 of Isengard. x) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 40 of Isengard. [The Museum Inventory - Caras Galadhon ] a) The Ring of Power of Hoarmurath of Dir (+2) It increases your strength, dexterity and charisma by 2. It makes you invisible. It sustains your intelligence. It provides resistance to sound. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur. b) The Ring of Power of Dwar, Dog Lord of Waw (+2) It increases your strength by 2. It makes you invisible. It sustains your strength and charisma. It provides resistance to acid, electricity, blindness and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol Guldur. c) The Ring of Power of Uvatha the Horseman (+2) It increases your dexterity by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to dark and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) a Draconic Ring of Speed (+2,+1) [+10] (+8) It increases your speed by 8. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Khazad-dum ] a) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. [The Museum Inventory - Thranduil's Halls ] a) The Diamond Prism of Light It can be activated for acquirement every 3000 turns. You found it in the remains of a Half-orc Archer on level 21 of Orc Cave. b) a Wand of Dig[1|1] (20 charges) (+20) |
Posted on 11.4.2007 10:19
10. on the Ladder (of 19091)
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