The Angband Ladder: Darth Minimus, Petty-Dwarf Mutant Jedi by <angband@techiem2.net>
[FuryBand 4.0.0 Character Sheet] Name : Darth Minimus Age 45 STR! 40 Sex : Male Height 49 INT! 40 Race : Petty-Dwarf Mutant Weight 105 WIS! 40 Class : Jedi Social Class 33 DEX! 40 Body : Player CON! 40 God : Ulmo CHR! 40 + To Melee Hit 194 Level 75 Hit Points 2185/ 2185 + To Melee Damage 132 Experience 99999999 Spell Points 908/ 908 + To Ranged Hit 92 Max Exp 99999999 Sanity 1392/ 1392 + To Ranged Damage 0 Exp to Adv. ***** Piety -9502 AC 40+216 Gold 391165 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Legendary[130Perception : Superb Blows/Round: 63 Bows/Throw : Legendary[30]Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 378d6+8316 Stealth : Legendary[32]Magic Device: Fair Infra-Vision: 1490 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Thief. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot-long beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 65 (3250') Angband: Level 97 (4850') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Heart of the Earth: Level 36 (1800') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 30 (1500') Utumno: Level 127 (6350') Your body is a Player. You are currently on level 127 of Utumno. You have defeated 9085 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 97 princesses. You saved Arda and became a famed King. You found 5 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Quelle of the 2890th year of the third age. You have been adventuring for 36 days. abdefklmnopqstuvxz{|@ Add Str : ...7..4.....*..2...6. Add Int : ............*........ Add Wis : 5.....4.....*........ Add Dex : 5...*....5..*.4...... Add Con : 5...*.......*..2..... Add Chr : ......4.....*........ Mul Mana : +.......+............ Mul SPower: +.................... Add Stea. : 5.4.*5..*5........... Add Sear. : ..4.............4..6. Add Infra : 5.4.........*...4..6. Add Tun.. : ................4..6. Add Speed : ...7*.4..5........... Add Blows : .*.7*...*.22......... Slay Evil : +.................... Slay Und. : +.................... Slay Maia : +.................... Slay Orc : ...................+. Slay Troll: ...................+. Slay Giant: ...................+. Slay Drag.: +..................+. Sharpness : +.................... Poison Brd: ++................... Acid Brand: .+.................+. Elec Brand: ++................... Fire Brand: ++................... Cold Brand: ++................... Sust Str : +...+.....+..+....... Sust Int : ....+........+....... Sust Wis : ....+......+.+....... Sust Dex : ....++...+...+....... Sust Con : ....+........+....... Sust Chr : ..........++.+....... Invisible : ++.......+.......+... Mul life : ....................+ Sens Fire : ..................... Reflect : +..........+......... Free Act : +..+.........+++..... Hold Life : +............+....... Imm Acid : +*..+...*.*.+.+....+. Imm Elec : +*.++...*.*.++....... Imm Fire : +*....+.*...++......* Imm Cold : +*......*.*.++....... Res Pois : +.+...+.+.+.+........ Res Fear : ++....+.+.+..+....... Res Light : +.......+...+........ Res Dark : .++.....+...+......++ Res Blind : .+.++...+............ Res Conf : .+..++..+..++........ Res Sound : .+.........+......... Res Shard : .+..+...+....+....... Imm Neth : .*..+...*...+........ Res Nexus : .+..+...+.+++........ Res Chaos : .+......+..+......... Res Disen : ......+.+..........++ Aura Fire : .+..................+ Aura Elec : ++................... WraithForm: .+......+............ Levitate : +.................... Lite : ............+........ See Invis : +...........++......+ Digestion : +.................... Regen : +.......+...........+ Activate : ..+..++.......+....+. Teleport : +.................... Blessed : +.................... Cursed : ....+.......+........ Hvy Curse : ............+........ Prm Curse : ............+........ Precogn. : ....................+ Fly : ....................+ Sentient : +.................... Climb : ................+..+. Troll.ESP : ...................+. Dragon.ESP: +...................+ Animal.ESP: ....................+ Nlive.ESP : ....................+ Spider ESP: ....................+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Dark Maia Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Dark Maia Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Dark Maia Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Dark Maia Realm: Provides access to the Maiaology school skill and the use of Maiaic equipment You need Dark Maia Spirit, Dark Maia Hide and Dark Maia Breath to activate it Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Glaurung's Gaze: Tries to make a monster your pet. Power=level Level=12, Cost=12, Stat=CHR, Difficulty=18 Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [1.000] . Archery 01.000 [0.600] - Sneakiness 01.500 [0.900] . Stealth 02.000 [1.000] . Disarming 01.300 [0.900] . Backstab 01.300 [0.400] . Dodging 01.000 [0.300] - Powers 08.900 [1.000] . Devices 08.400 [1.150] . Maia-lore 01.300 [0.400] . Innate 01.000 [0.300] - Jedi 50.000 [1.000] . Dark 50.000 [1.000] . Light 49.400 [1.000] . Jedi-Dodge 01.000 [1.000] - Spirituality 06.560 [0.400] . Prayer 12.500 [0.500] . Mindcraft 01.300 [0.400] . Music 08.700 [0.500] - Monster-lore 15.350 [0.500] . Summoning 03.200 [0.500] . Symbiosis 50.000 [0.500] . Construction 50.000 [1.000] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 2 of your companions have been killed. [Character Equipment] a) a Curved Lightsaber of the Noldor (E:17311666, L:51) (6d6) (+52,+27) [10,+18](1 It provides light (radius 2) forever. It increases your wisdom, dexterity, constitution, stealth, infravision and spell power by 5. It increases your mana capacity by 100%. It does extra damage from electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of trolls. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It produces an electric sheath. It has been blessed by the gods. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Moire, Queen of Rebma on level 70 of The Sacred Land Of Mountains. b) a Chargeable Broad Sword (4d3) (+4,+5) (+10 attacks) It provides light (radius 2) forever. It can be upgraded with gold It does extra damage from pure magic. It increases your attack speed by 10. It does extra damage from acid, electricity, fire, frost, light and dark. It poisons your foes. It makes you invisible. It provides immunity to acid, electricity, fire, cold and nether. It makes you completely fearless. It provides resistance to dark, blindness, sound, shards, nexus and chaos. It renders you incorporeal. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It can resist being shattered by morgul beings. You found it in the remains of an Ogre Priest on level 24 of A lost temple. d) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 70 of The Sacred Land Of Mountains. e) The Ring 'Alchon' (+7) It increases your strength, speed and attack speed by 7. It provides immunity to paralysis. It provides resistance to electricity and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 99 of Angband. f) The Speed Ring of Lornen (+17 to speed) {cursed} It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards, nether and nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 127 of Utumno. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 46 of The Sacred Land Of Mountains. l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulwarth, Son of Ulfang on level 46 of The Sacred Land Of Mountains. n) a Chargeable Psychoactive Skin (+5,+5) [10,+15](200%) (+10 attacks) It can be upgraded with gold It reduces damages you take by 50%, physical and magical. It increases your stealth and attack speed by 10. It increases your mana capacity by 200%. It provides immunity to acid, electricity, fire, cold and nether. It makes you completely fearless. It provides resistance to poison, light, dark, blindness, confusion, shards, nexus, chaos and disenchantment. It renders you incorporeal. It speeds your regenerative powers. You found it in the remains of Fundin Bluecloak on level 57 of Barad-Dur. o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Barad-Dur. p) The Main Gauche (Offhand) 'Agnimo' (+1,+5) [-2,+15] (+2 attacks) It increases your attack speed by 2. It sustains your strength and charisma. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cold-drake on level 95 of Angband. q) The Main Gauche (Offhand) of Earen (+1,+5) [-2,+15] (+2 attacks) It increases your attack speed by 2. It sustains your wisdom and charisma. It provides resistance to sound, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 127 of Utumno. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. t) The Jewel Encrusted Crown 'Undenein' [0,+15] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , electricity, fire, cold and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 82 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 101 of Utumno. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 82 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (2928 hp) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Character Inventory] a) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven priest on level 127 of Utumno. b) The Tome of Ziretha {!k!d!v!s} It cannot be harmed by acid, cold, lightning or fire. c) The Boulder of Entmoot {Mass Gen/1000 !! @A2 !k!d!v!s} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 31 of Mirkwood. d) The Gem of Chaos {Light Absorb/80} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 74 of Angband. e) Radagast's Summoning Manual {Gen/500 !! @A1 !k!d!v!s} It can be activated for genocide every 500 turns. You found it lying on the ground on level 35 of Barad-Dur. f) a Mushroom of Cure Serious Wounds g) 3 Potions of Life h) a Mithril Rod of the Istari of Healing (320/320) {!k!d!v!s !!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of The Norsa on level 99 of Angband. i) 2 Rod Tips of Restoration (140 Mana to cast) j) a Rod Tip of Lightning Balls (50 Mana to cast) k) The Ring 'Relemen' (+1) It increases your strength, constitution, charisma, searching and attack speed by 1. It sustains your strength. It provides resistance to cold, sound and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 127 of Utumno. l) The Ring of Edhrinor (+1 to searching) It increases your searching by 1. It makes you invisible. It sustains your charisma. It provides resistance to poison, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Great Swamp Worm on level 127 of Utumno. m) The Ring of Hilien (+4) It increases your wisdom by 4. It sustains your strength. It provides resistance to electricity, poison, light and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 127 of Utumno. n) The Ring of Silar (+2) It increases your dexterity, constitution, searching, infravision and speed by 2. It makes you invisible. It sustains your charisma. It provides resistance to fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Improv, the mighty MoLD on level 127 of Utumno. o) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3) p) a Frozen Lightsaber (E:650, L:11) (5d5) (+12,+14) [10,+0] (+1) q) a Curved Lightsaber (E:140, L:6) (6d6) (+9,+10) [10,+0](20%) (+1) r) a Doublended Lightsaber of the Noldor (E:500, L:10) (9d9) (+20,+18) [15,+18](40 s) The Short Magic Bow of Areth (x4) (+15,+18)(40%) (+2 to speed) t) The Long Magic Bow of Andissaer (x3) (+22,+9)(20%) (+1 to speed) u) The Long Willow Bow 'Hilgar' (x5) (+16,+16) (+2) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and dexterity by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 127 of Utumno. v) The Long Willow Bow of Marothor (x3) (+12,+15) (-5) {cursed} w) The Small Wooden Boomerang of Golorisil (1d4) (+17,+24) It does extra damage from light and dark. It poisons your foes . It is especially deadly against dragons. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 127 of Utumno. [Home Inventory - Bree ] a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lindal Lossehelin on level 85 of Angband. b) The Maiaclaw of Ethrin (+4,+4) [3,+11] It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 74 of Angband. c) a Silver Rod of Simplicity of Enlightenment (100/100) {!! !k!d!v!s @z3} d) a Silver Rod of the Istari of Recall (200/200) {!! !k!d!v!s @z2} e) a Mithril Rod of Capacity of Curing (320/320) {!k!d!v!s !! @z1} f) The Ring 'Curast' (+2 attacks) It increases your constitution, charisma and attack speed by 2. It provides resistance to poison, shards, nether and chaos. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 74 of Angband. g) The Ring of Adiri (+14 to accuracy) (+2) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your dexterity and constitution by 2. It makes you completely fearless. It provides resistance to fire, sound and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadowlord on level 127 of Utumno. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lord Borel of Hendrake on level 55 of Barad-Dur. i) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Barad-Dur. k) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 83 of Angband. l) The Jedi Master Robe of Yoda [1,+25] (+10) It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 85 of Angband. o) The Iron Crown 'Beldan' [0,+15] It sustains your dexterity. It provides resistance to light, dark, confusion and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 127 of Utumno. p) The Gnomish Helm 'Urufin' [5,+12] (+5) It increases your searching and infravision by 5. It sustains your wisdom. It provides resistance to confusion and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 85 of Angband. q) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 85 of Angband. r) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jehrak on level 127 of Utumno. s) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, constitution, charisma, speed and spell power by 5. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to electricity, fire, poison and dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 85 of Angband. t) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, constitution, speed and spell power by 4. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to cold, blindness and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 85 of Angband. u) The Lightsaber of Darth Maul (E:650, L:11) (9d9) (+10,+12) [10,+0] (+4) It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, speed and spell power by 4. It is very sharp and can cut your foes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 74 of Angband. v) The Lightsaber of Count Dooku (E:650, L:11) (6d6) (+12,+12) [10,+0] (+6) It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It is very sharp and can cut your foes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 81 of Angband. w) The Red Arrow of Gondor x) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) The Antique Acorn of Watchfulness It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 25 of Mirkwood. b) The Horn of Ages It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 13 of Mirkwood. c) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 66 of The Sacred Land Of Mountains. e) The Robe of Incanus [2,+20] (+3) f) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) a Chargeable Wolf Pelt [1,+11] (+10 attacks) It can be upgraded with gold It increases your attack speed by 10. It provides resistance to blindness. You found it lying on the ground on level 65 of Barad-Dur. i) The Handclaw 'Amath' (+6,+9) [3,+4] It is very sharp and can cut your foes. It sustains your wisdom, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, dark, confusion, sound, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 127 of Utumno. j) a Curved Lightsaber of the Noldor (E:140, L:6) (6d6) (+23,+19) [10,+19](60%) (+ k) a Curved Lightsaber of the Noldor (E:140, L:6) (6d6) (+27,+26) [10,+8](60%) (+3 l) a Curved Lightsaber of Slay Evil (E:140, L:6) (6d6) (+9,+7) [10,+0](20%) (+1) It provides light (radius 2) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It is very sharp and can cut your foes. It fights against evil with holy fury. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of a Dracolisk on level 70 of Angband. m) a Curved Lightsaber (E:140, L:6) (6d6) (+7,+3) [10,+0](20%) (+1) n) a Curved Lightsaber (E:140, L:6) (6d6) (+2,+7) [10,+0](20%) (+1) o) a Curved Lightsaber (E:140, L:6) (6d6) (+3,+4) [10,+0](20%) (+1) p) a Curved Lightsaber (E:140, L:6) (6d6) (+2,+4) [10,+0](20%) (+1) q) a Curved Lightsaber (E:140, L:6) (6d6) (+0,+0) [10,+0](20%) (+1) r) a Doublended Lightsaber (Holy Avenger) (E:500, L:10) (9d9) (+8,+18) [15,+0](80% It provides light (radius 2) forever. It increases your wisdom and spell power by 4. It increases your mana capacity by 80%. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your dexterity. It makes you completely fearless. It allows you to see invisible monsters. It reflects bolts and arrows. It has been blessed by the gods. You found it lying in a vault on level 57 of Barad-Dur. s) a Doublended Lightsaber of *Slay Orc* (E:500, L:10) (9d9) (+11,+10) [15,+0](40% It provides light (radius 2) forever. It increases your dexterity and spell power by 2. It increases your mana capacity by 40%. It is very sharp and can cut your foes. It is especially deadly against orcs. It sustains your dexterity. It makes you completely fearless. It allows you to sense the presence of orcs. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of a Great Swamp Worm on level 66 of The Sacred Land Of Mountains. t) a Vampiric Doublended Lightsaber (E:500, L:10) (9d9) (+13,+13) [15,+0](-20%) (- It provides light (radius 2) forever. It decreases your spell power by 1. It decreases your mana capacity and hit points by 20%. It drains life from your foes. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to life draining. It reflects bolts and arrows. It has been blessed by the gods. You found it lying in a vault on level 57 of Barad-Dur. u) a Doublended Lightsaber (E:500, L:10) (9d9) (+6,+4) [15,+0](20%) (+1) v) a Guisarme of Aman (2d5) (+17,+18) [8,+4] (+1 attack) w) The Whip of Gothmog (3d6) (+15,+16) (-2) It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and Maiar. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) The Ring of Power of The Witch-King of Angmar It makes you invisible. It sustains your intelligence, constitution and charisma. It makes you completely fearless. It provides resistance to sound and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 127 of Utumno. b) The Ring 'Carnuind' (+3) It increases your searching and attack speed by 3. It makes you completely fearless. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 58 of Barad-Dur. c) The Ring of Elion (+1) It increases your strength, wisdom, infravision, speed and attack speed by 1. It sustains your strength and charisma. It provides resistance to blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 58 of Barad-Dur. d) The Ring of Brang (+4) It increases your speed by 4. It sustains your intelligence , dexterity and constitution. It provides resistance to fire, nexus and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 86 of Angband. f) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4 . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 46 of The Sacred Land Of Mountains. h) The Star of Elendil (+1) i) The Thunderlord Coat of Trone [9,+20] (+4 to speed) j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bandobras Took on level 74 of Angband. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 86 of Angband. l) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It is easy to throw. It does extra damage from frost . It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 86 of Angband. m) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} n) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 74 of Angband. o) The Lightsaber of Luke Skywalker (E:650, L:11) (5d5) (+12,+12) [10,+0] (+5) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, constitution, speed and spell power by 5. It is very sharp and can cut your foes. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, poison, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 127 of Utumno. p) a Curved Lightsaber of *Slay Troll* (E:140, L:6) (6d6) (+7,+13) [10,+0](40%) (+ q) a Sharp Curved Lightsaber (E:140, L:6) (6d6) (+6,+8) [10,+0](20%) (+1) r) The Doublended Lightsaber 'Elieleb' (E:500, L:10) (9d9) (+19,+16) [15,+0](20%) It provides light (radius 2) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is a great bane of Maiar. It fights against evil with holy fury. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 127 of Utumno. s) a Doublended Lightsaber of *Slay Animal* (E:500, L:10) (9d9) (+14,+15) [15,+0]( It provides light (radius 2) forever. It increases your intelligence, stealth and spell power by 2. It increases your mana capacity by 40%. It is very sharp and can cut your foes. It is especially deadly against natural creatures. It makes you completely fearless. It allows you to sense the presence of animals. It slows your metabolism. It reflects bolts and arrows. It has been blessed by the gods. It was given to you as a reward. t) a Venomous Doublended Lightsaber (E:500, L:10) (9d9) (+9,+8) [15,+0](20%) (+1) It provides light (radius 2) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It poisons your foes. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to poison. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of a Great Worm of Thunder on level 78 of Angband. u) a Sharp Doublended Lightsaber (E:500, L:10) (9d9) (+9,+12) [15,+0](20%) (+1) It provides light (radius 2) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. You found it in the remains of a Great Bile Worm on level 78 of Angband. v) The Morning Star 'Naurgil' (5d3) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 86 of Angband. w) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 78 of Angband. x) The Key of Thorin [Home Inventory - Caras Galadhon ] a) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of Maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 28 of Mirkwood. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sererrog on level 70 of The Sacred Land Of Mountains. c) a Tilkal Rod of Capacity of Home Summoning (400/400) It can hold more mana. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic Rod Market. d) The Ring of Atardagol (+17 to damage) (+3) It increases your stealth by 3 . It sustains your dexterity and charisma. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 80 of Angband. e) The Ring of Lastari (+3) It increases your intelligence and charisma by 3. It makes you invisible. It sustains your strength and wisdom. It provides resistance to poison, light and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Limlug on level 79 of Angband. f) The Ring of Valdi [+15] (+4 to speed) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your charisma, searching and speed by 4. It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity and poison. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 82 of Angband. g) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 66 of The Sacred Land Of Mountains. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 66 of The Sacred Land Of Mountains. i) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ghatanothoa on level 46 of The Sacred Land Of Mountains. j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 66 of The Sacred Land Of Mountains. k) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2) It grants you the power of poison dart if it is being worn. It increases your strength, wisdom and constitution by 2. It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 82 of Angband. l) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 70 of The Sacred Land Of Mountains. m) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Valinor on level 127 of Utumno. n) The Fur Cloak of Helluin [3,+0] It provides immunity to acid and cold. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence , dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oremorj on level 100 of Angband. p) The Steel Helm 'Valain' [6,+15] It sustains your intelligence, constitution and charisma. It provides immunity to paralysis. It provides resistance to cold, light, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 62 of The Sacred Land Of Mountains. q) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oberon, King of Amber on level 99 of Orodruin. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 27 of A lost temple. s) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It does extra damage from fire. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 127 of Utumno. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 99 of Angband. x) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 48 of The Sacred Land Of Mountains. [Home Inventory - Khazad-dum ] a) The Ring of Feldil (+4) It increases your strength, constitution and charisma by 4. It provides resistance to acid, poison and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 127 of Utumno. b) The Ring 'Ethun' (+3) It increases your searching and ability to score critical hits by 3. It sustains your wisdom. It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 89 of Angband. c) The Ring 'Fearam' (+5) It increases your strength, dexterity and charisma by 5. It sustains your strength. It provides resistance to poison, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Great Worm of Chaos on level 127 of Utumno. d) The Ring of Lumon (+20 to accuracy) (+1) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your dexterity, charisma and attack speed by 1. It provides resistance to fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 93 of Angband. e) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 93 of Angband. f) The Ring of Wendinar (+2 to speed) It increases your strength, speed and ability to score critical hits by 2. It makes you invisible. It makes you completely fearless. It provides resistance to light, dark and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 127 of Utumno. g) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring of Minormar (+2 to speed) It increases your stealth, speed, attack speed and ability to score critical hits by 2. It provides resistance to poison, light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 58 of Barad-Dur. i) The Amulet of Guirith (+3 to stealth) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your strength, wisdom and stealth by 3. It sustains your charisma. It provides resistance to electricity, cold and nexus. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 93 of Angband. j) The Amulet of Rhungwe (+5) It increases your wisdom and constitution by 5. It sustains your wisdom. It provides resistance to cold, poison, nether and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 58 of Barad-Dur. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 80 of Angband. l) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 63 of Barad-Dur. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 60 of Barad-Dur. o) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 80 of Angband. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 87 of Angband. q) The Set of Gauntlets of Thros (+7 to damage) [2,+0] It sustains your strength. It provides resistance to poison, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 58 of Barad-Dur. r) The Pair of Metal Shod Boots of Celor [6,+0] It sustains your charisma. It provides resistance to life draining, acid, electricity, cold, light and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one in the town of Khazad-dum . s) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching , infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 63 of Barad-Dur. t) The Curved Lightsaber of Gorna (E:140, L:6) (6d6) (+13,+16) [10,+0](40%) (+2 at It provides light (radius 3) forever. It increases your wisdom, attack speed and spell power by 2. It increases your mana capacity by 40%. It is very sharp and can cut your foes. It is especially deadly against dragons. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 127 of Utumno. u) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 93 of Angband. v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 62 of Barad-Dur. w) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It does extra damage from pure magic. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It does extra damage from dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. x) The Mage Staff of Teltan (1d4) (+8,+5) [+3](20%) (+1) It can be wielded two-handed. It can be used to store a spell. It does extra damage from pure magic. It increases your spell power by 1 . It increases your mana capacity by 20%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 95 of Angband. [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+5 to speed) It increases your constitution and speed by 5. It makes you invisible. It sustains your intelligence, constitution and charisma. It provides resistance to nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 8.7.2007 06:21
15. on the Ladder (of 19090)
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