[ToME 2.3.4 Character Sheet] Name : Pascale Age 47 STR! 33 Sex : Neuter Height 45 INT! 40 Race : Dwarf Hermit Weight 104 WIS! 40 Class : Sorceror Social Class 22 DEX! 37 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -79 Level 50 Hit Points 726/ 726 + To Melee Damage -51 Experience 34799375 Spell Points 2667/ 2667 + To Ranged Hit -57 Max Exp 34799375 Sanity 930/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety 101945 AC 37+136 Gold 2338814 Speed Fast (+37) (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 4 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-204 Stealth : Superb Magic Device: Legendary[27]Infra-Vision: 60 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Dwarven Thief. You are a well liked child. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 14 (700') Moria: Level 46 (2300') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 58 (2900') The Land Of Rhun: Level 30 (1500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 22 (1100') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 13862 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 79 princesses. You saved Arda and became a famed Ruler. You found 1 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 38th Quelle of the 2890th year of the third age. You have been adventuring for 52 days. adefkmnopsuxz{|@ Add Str : ...35....3...... Add Int : ....5..2..3..... Add Wis : .34.5..2.......+ Add Dex : ....5....3.5.... Add Con : ..435....3...... Add Chr : .3.35..2...5.... Mul Mana : +.........+....+ Mul SPower: +............... Add Stea. : .3.....2........ Add Sear. : ...3............ Add Speed : .3...3.2........ Slay Evil : .............+.. Slay Demon: .............+.. Sust Str : .........+...... Sust Int : ................ Sust Wis : ..+...+......... Sust Dex : .........+...... Sust Con : ......+..+.+.... Sust Chr : ..+.....+..+.... Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : ..+.....+.++.... Hold Life : .....+..+....... Imm Acid : .+....*+++...... Imm Elec : .++...*.*.+..... Imm Fire : .+.*..++........ Imm Cold : .+.....+*+...... Res Pois : ........+.+..... Res Fear : ..+......+...... Res Light : .....+..+....... Res Dark : .....++.+++..... Res Blind : ...............+ Res Conf : ..+..+..+..+.... Res Sound : .+.............. Res Shard : ........+....... Res Neth : ...........+.... Res Nexus : ..+.....++...... Res Chaos : ..+..+..+..+.... Res Disen : .......+........ Auto Curse: ....+........... Levitate : ..........+..... See Invis : .+.+.+.......... Digestion : .........+...... Activate : ...+.+.+..++.... Cursed : ....+........... Fly : ...+............ Climb : ..............+. Orc.ESP : .....+.......... TLord.ESP : ...+............ Unique.ESP: .+.............. Skills (points left: 0) . Axe-mastery 00.000 [0.200] - Sneakiness 07.500 [0.900] . Stealth 02.400 [0.500] . Disarming 01.700 [0.300] - Magic 50.000 [1.000] . Magic-Device 50.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.800 [0.400] . Necromancy 30.600 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 08.100 [0.900] - Spirituality 09.800 [0.550] . Prayer 02.500 [0.500] - Monster-lore 04.750 [0.500] . Symbiosis 19.200 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting * Undead Form [Fates] You are fated to find a Scroll of Summon Monsters on level 1. You may find a Staff of Nothing on level 1. You may meet a Scruffy little dog on level 4. You are fated to meet a Baby dragon turtle on level 13. You are fated to find a Ring of Slow Digestion on level 3. You are fated to find The Dagger 'Narthanc' on level 13. You may find a Wooden Rod of Nothing on level 1. You may find a Ring of Slow Digestion on level 6. You may meet a White jelly on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-15,+4)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying on the ground on level 87 of Mount Doom. d) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 86 of Mount Doom. e) The Ring of Hithangil (+4) It increases your wisdom and constitution by 4. It sustains your wisdom and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, confusion , nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of The Land Of Rhun. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of The Sacred Land Of Mountains. k) an Amulet of Doom [+6] (+5) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Mature red dragon on level 66 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of The Sacred Land Of Mountains. n) The Ring Mail of Danelion (-61,-42) [12,+10](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides immunity to acid and electricity. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Dragon Shield of Glaith [8,+21] It sustains your charisma. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, acid, poison, light, dark, confusion, shards, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 83 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Angband. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. z) a Greater demonic quylthulg (1500 hp) {) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. |) a Climbing Set [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You bought it from the Library. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. i) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Library. j) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. k) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. l) 23 Potions of Healing m) 20 Potions of Restore Mana n) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolich on level 72 of Erebor. o) an Adamantite Rod of the Istari of Home Summoning (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 102 of Angband. p) a Rod Tip of Healing (120 Mana to cast) q) a Staff of Healing[3|31] (7 charges) r) a Staff of Mana[5|30] (12 charges) s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . t) a Feathers Cloak of Air [1,+4] It allows you to breathe without air. You found it lying in a vault on level 29 of The Sandworm lair. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Andir (+4) It increases your intelligence, charisma, attack speed and ability to score critical hits by 4. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, light, blindness and nether. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 61 of Erebor. b) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Mount Doom. c) an Indestructible Ring of Sound Resistance It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 61 of Erebor. d) a Ring of Lordly Protection [+23] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, blindness, confusion, shards, nether, nexus and disenchantment. You bought it from the Expensive Black Market. e) The Amulet of Gorlasaer (+3) It increases your strength, dexterity, charisma, searching and infravision by 3. It sustains your constitution. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 61 of Erebor. f) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 65 of Mordor. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. i) a Power Dragon Scale Mail (-3 to accuracy) [40,+24] j) The Chain Mail of Avandirim (-55,-69) [14,+9](40%) It increases your hit points by 40%. It sustains your intelligence and charisma. It provides immunity to cold. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. k) The Bar Chain Mail 'Handir' (-2 to accuracy) [18,+14] It sustains your strength and wisdom. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to cold, confusion, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of The Sacred Land Of Mountains. l) The Partial Plate Armour of Borth (-3 to accuracy) [22,+9] It sustains your dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 71 of Erebor. m) The Ribbed Plate Armour of Hithon (-12,-40) [28,+9](40%) It increases your hit points by 40%. It sustains your constitution. It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 86 of Mount Doom. n) The Robe 'Lentel' [2,+4] It sustains your wisdom and dexterity. It provides immunity to acid. It provides resistance to fire, poison, dark, nexus and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) The Padded Armour of Nievor (-68,-69) [4,+10](20%) It increases your hit points by 20%. It sustains your dexterity. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to poison, light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of Mordor. p) The Leather Scale Mail of Dilmon (-1 to accuracy) [11,+12] It sustains your strength. It provides immunity to fire and cold. It provides resistance to electricity, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 99 of Mount Doom. q) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Entish Bark of Dilin [1,+12] It sustains your intelligence. It provides immunity to acid. It provides resistance to sound and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. t) a Snakeskin Cloak of Protection [1,+27] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 87 of Mount Doom. u) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. v) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 66 of Paths of the Dead. w) The Short Bow of Numen (x2) (+14,+11) (+4 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, constitution, charisma and speed by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. x) a Shocking Metal Boomerang (Defender) (4d5) (+14,+9) [+5] (+2 to stealth) It increases your stealth by 2. It does extra damage from electricity . It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and nexus . It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 71 of Erebor. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. b) Boccob's Magical Mish-mash (charging) It can be activated for acquirement every 3000 turns. You found it in the remains of a Monastic lich on level 72 of Erebor. c) a Potion of New Life d) a Silver Rod of the Istari of Healing (82/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 26 of The Sandworm lair. e) a Golden Rod of Capacity of Healing (197/250) It can hold more mana. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. f) an Adamantite Rod of Nothing (200/200) g) The Wand of Digging of Thrain (27 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. h) a Staff of Healing[2|31] (5 charges) i) a Fireproof Staff of Genocide[1|7] (4 charges) It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. j) a Fireproof Staff of Mana[3|29] (9 charges) It cannot be harmed by fire. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. k) The Ring of Power of Khamul, the Black Easterling (+5 to speed) It increases your strength, intelligence and speed by 5. It makes you invisible. It sustains your strength. It provides resistance to dark . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 87 of Mount Doom. l) a Ring of Speed (+11) m) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. n) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 39 of The Land Of Rhun. q) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kronos, Lord of the Titans on level 86 of Mount Doom. r) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Thunderlord Coat of Caran [9,+5] It sustains your wisdom. It provides immunity to electricity. It makes you completely fearless. It provides resistance to fire, cold, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. t) an Entish Bark of Air [1,+17] It allows you to breathe without air. You found it lying on the floor of a special level. u) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 88 of Angband. v) a Dwarven Hard Leather Cap of Intelligence [2,+8] (+3 to infravision) It increases your intelligence, constitution and infravision by 3. It sustains your intelligence. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Swordsman on level 13 of The Old Forest. w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Erebor. x) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Minas Anor ] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) 4 Fireproof Tomes of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) 4 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) 4 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You bought it from the Library. e) 5 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) 2 Fireproof Tomes of the Tree It cannot be harmed by fire. You bought it from the Library. g) 4 Fireproof Tomes of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. h) 2 Fireproof Tomes of the Time It cannot be harmed by fire. You bought it from the Library. i) a Fireproof Tome of the Mind It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. j) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. k) 2 Fireproof Corrupted Tomes of Melkor It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. l) Boccob's Unfinished Works It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadmaster on level 55 of The Sacred Land Of Mountains. m) The Jester's Cap of Insanity It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 60 of Erebor. n) 53 Potions of Cure Critical Insanity o) 44 Potions of Detonations p) 21 Potions of Healing q) 10 Potions of *Healing* r) 4 Potions of Life s) 14 Potions of Restore Mana t) a Potion of Invulnerability u) a Staff of Genocide[1|7] (3 charges) v) a Snakeskin Cloak of Air [1,+7] It allows you to breathe without air. You found it in the remains of a Barbazu on level 63 of The Sacred Land Of Mountains. w) an Executioner's Sword of Greater Life (4d5) (+12,+15)(60%) It must be wielded two-handed. It increases your hit points by 60%. It provides resistance to life draining. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) The Crumpled Scroll of Mass Resurrection {!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Dol Guldur. c) a Fireproof Staff of Mana[1|29] (1 charge) It cannot be harmed by fire. You found it lying on the ground on level 30 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Adunaphel the Quiet (+4 to speed) It increases your wisdom and speed by 4. It makes you invisible. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 50 of Paths of the Dead. b) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed) It increases your speed by 3. It makes you invisible. It provides resistance to cold, light, nether, chaos and disenchantment. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol Guldur. c) The Ring of Power of Ren the Unclean (+3 attacks) It increases your charisma, infravision and attack speed by 3. It makes you invisible. It sustains your charisma. It provides resistance to light, confusion and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 55 of The Sacred Land Of Mountains. d) The Ring of Power of Ren the Unclean (+3 attacks) It increases your searching and attack speed by 3. It makes you invisible. It sustains your wisdom. It provides resistance to light and dark. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 61 of The Sacred Land Of Mountains. e) The Ring of Power of Khamul, the Black Easterling (+3 attacks) It increases your attack speed by 3. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to blindness and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 66 of Mordor. f) The Ring of Power of Hoarmurath of Dir (+3% of critical hits) It increases your wisdom, dexterity, charisma, searching and ability to score critical hits by 3. It makes you invisible. It provides resistance to fire. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 62 of Dol Guldur. g) The Ring of Power of Uvatha the Horseman (+5 to searching) It increases your intelligence, dexterity and searching by 5. It makes you invisible. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Power of Akhorahil the Blind (+1 attack) It increases your dexterity and attack speed by 1. It makes you invisible. It sustains your dexterity and constitution. It makes you completely fearless. It provides resistance to nether. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 51 of Paths of the Dead. i) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching) It increases your intelligence and searching by 5. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to fire and cold. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of The Sacred Land Of Mountains. j) The Ring of Power of Ji Indur Dawndeath (+1) It increases your dexterity by 1. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to poison and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 47 of Mordor. k) The Ring of Power of Dwar, Dog Lord of Waw It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness and chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 64 of The Sacred Land Of Mountains. l) The Dragon Helm of Thrain [8,-11] It provides resistance to poison and confusion. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire.