The Angband Ladder: Bruiser R, RohanKnight Berserker by <kuiperbelt21692@yahoo.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Bruiser R              Age                 84       STR: 18/***       
 Sex   : Male                   Height              58       INT:      4       
 Race  : Spectre RohanKnight    Weight              70       WIS:      3       
 Class : Berserker              Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/195       
 God   : Nobody                                              CHR:     16       
                                                                               
 + To Melee Hit         109 Level             43    Death Points   -508/    92 
 + To Melee Damage       90 Experience   6574193    Spell Points      0/     0 
 + To Ranged Hit         67 Max Exp      6574193    Sanity          113/   113 
 + To Ranged Damage      15 Exp to Adv.  7560000                               
   AC                 24+83 Gold          151754    Speed           Fast (+72) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Bad          Blows/Round:  24        
 Bows/Throw  : Legendary[15]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  120d3+2160
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight black hair, and a dark complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')

 Your body was a Player.
 You have defeated 329 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Yavie of the 2890th year of the third age.
 Your adventure lasted 7 days.

     Your Attributes:
You are dead, killed by Nyarlathotep, the Crawling Chaos in a part of the Dead
Marshes north of Henneth Annun.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
You are able to recall to and from dungeons by will.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of Maiar.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic field.
You are incorporeal.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You resist cold exceptionally well.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...23.2..3......            
        Add Dex   : .4..3.2..3......            
        Add Con   : .........3......            
        Add Sear. : .....4..........            
        Add Tun.. : ..............1.            
        Add Speed : ......2....2...+            
        Add Blows : ..4.3...2.......            
        Sust Str  : ...+.....+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+.....+            
        Sust Con  : .........+.....+            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ...............+            
        Free Act  : .........+.....+            
        Hold Life : ...............+            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ..+...+...+.....            
        Res Cold  : ......+........+            
        Res Pois  : .............+.+            
        Res Fear  : ......+........+            
        Res Light : ................            
        Res Dark  : ...+............            
        Res Blind : ......+.........            
        Res Conf  : .+....+.........            
        Res Sound : ......+.........            
        Res Shard : .......+.+......            
        Res Neth  : ...+...........+            
        Res Nexus : ................            
        Res Chaos : .+..............            
        Res Disen : ...+............            
        WraithForm: ...............+            
        See Invis : ...............+            
        Digestion : ...............+            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Activate  : ..+..+..........            
        Drain Exp : ...++...........            
        Aggravate : ....+...........            
        Blessed   : .............+..            
        Cursed    : ..++............            
        Hvy Curse : ...+............            
        Fly       : ...............+            
        Undead.ESP: ..+.............            
        No Stun   : .....+..........            

Skills (points left: 0)
 - Combat                                        50.000 [1.100]
          - Weaponmastery                        50.000 [1.350]
                   . Hafted-mastery              48.000 [1.000]
          . Barehand-combat                      43.000 [0.400]
          . Antimagic                            48.250 [0.750]
 - Sneakiness                                    00.300 [0.000]
          . Stealth                             -06.000 [0.000]
          . Disarming                            01.200 [0.000]
 . Spirituality                                  03.200 [0.000]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Character Equipment]

a) a Morning Star (5d3) (+8,+8)
    
d) a Long Willow Bow of Extra Might (x7) (+14,+15) (+4) {100% off}
    It increases your dexterity
     by 4.  It provides resistance to chaos.  It fires missiles with extra
    might.  
    You stole it from the Black Market.
e) a Demonic Ring of Extra Attacks (+4 attacks) {cursed}
    It can be activated for spinning
    around every 50+d25 turns if it is being worn. It increases your 
    attack speed by 4.  It provides resistance to fire.  It allows you to
    sense the presence of Maiar.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) The Ring of Power of Uvatha the Horseman (+2)
    It increases your strength by 2.  
    It makes you invisible.  It sustains your strength.  It provides
    resistance to dark, nether and disenchantment.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) an Amulet of of War (+3 attacks) {100% off}
    
    It increases your strength, dexterity and attack speed by 3.  It 
    drains mana and experience.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
o) a Cloak of Mist of Protection [1,+17]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Main Gauche (Offhand) (+1,+5) [-2,+8] (+2 attacks) {100% off}
    It increases your attack speed by 
    2.  
s) a Golden Crown of Might [0,+13] (+3)
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to shards.  It cannot
    be harmed by acid.  
    You bought it from the Black Market.
u) a Maiaclaw (+4,+4) [3,+8]
    It provides resistance to fire.  
x) a Maia Hooves [3,+8] (+2 to speed)
    
    It increases your speed by 2.  
z) (nothing)
{) 23 Arrows of the Teleri (1d4) (+11,+13)
    It is very sharp and can make your foes
    bleed.  It provides resistance to poison.  It has been blessed by the
    gods.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
|) a Pick (+1)
    
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Balrog Tooth of Melkor [10,+2] (+3) {100% off}
    It increases your strength
     and constitution by 3.  It provides immunity to fire.  It produces a
    fiery sheath.  
b) 3 Lembases
    
c) 5 Jars of Honey {75% off}
    
d) a Potion of Speed
e) 3 Potions of Healing {25% off}
    
f) 3 Potions of *Healing*
    
g) a Potion of Life
    
h) a Potion of Curing
i) an Augmented Chain Mail (-2 to accuracy) [16,+4]
j) a Mumak Hide Armour (-1 to accuracy) [8,+6]
k) a Jedi Master Robe [6,+7]
l) a Great Eagle Down Coat [9,+4]
m) a Golden Crown [0,+8]
n) a Hard Leather Cap [2,+3]
o) a Reaper Axe of Slay Giant (3d4) (+7,+4)
p) a Guisarme (2d5) (+5,+5) [8,+0]
q) a Two-Handed Flail (4d6) (+3,+3)
r) a Sling (x2) (+1,+6)
s) a Long Yew bow (x3) (+5,+3) (+1 to stealth)
t) a Shard of Pottery
    
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
    
b) 11 Potions of Cure Insanity
    
c) a Glowing Ring of Slaying (+7,+9)
    It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Jedi Master Robe of Resistance [6,+15]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark, confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Dagger (Offhand) (+1,+4) [-2,-4] (+2 attacks) {100% off}
    It increases your attack speed by 
    2.  
f) The Broken Dagger of Laiad (1d1) (+1,+1)
    It does extra damage from acid and frost.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) a Dragon Horn (+2)
    
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
h) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Set of Leather Gloves of Power (+1,+5) [1,+13] (+1) {100% off}
    It increases your strength by 1.  
    It provides resistance to poison.  
    You stole it from the Black Market.
b) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)


  [Home Inventory - Minas Anor ]

a) a Wings of Manwe [10,+5] (+5 to speed) {100% off}
    It increases your strength and 
    speed by 5.  It provides immunity to electricity.  It provides
    resistance to confusion.  
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and
    traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
b) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
c) The Psychoactive Skin of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
d) an Ethereal Fur Cloak [3,+24]
    It can be
    activated for wraith-form every 50+d50 turns if it is being worn. It
    provides immunity to paralysis.  It provides resistance to life
    draining and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eric the Usurper in a part of the Dead
    Marshes.
e) a Metal Cap of Light [3,+12] {100% off}
    It provides light (radius 1) forever.  It provides resistance 
    to light.  
    You stole it from the Black Market.
f) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It is cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
g) The Broken Sword of Varothlor (2d2) (+1,+3) (+1)
    It provides light (radius
    1) forever.  It increases your constitution by 1.  It does extra
    damage from acid and fire.  It drains life from your foes.  It is
    especially deadly against orcs.  It is a great bane of Maiar.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich in a part of the
    Dead Marshes.
h) a Halberd of Slaying (6d7) (+10,+8) [10,+0]
    It can be wielded two-handed.  It is very sharp and can
    make your foes bleed.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
i) The Scythe of Telegor (5d3) (+19,+15) [1,+0] (+1)
    
    It can be wielded two-handed.  It increases your charisma by 1.  It
    drains life from your foes.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) a Heavy Lance (6d8) (+3,+6) [5,+0]
    It must be wielded two-handed.  


  [The Museum Inventory - Minas Anor ]

a) The Tome of Bruiser R
    It
    cannot be harmed by acid, cold, lightning or fire.  


  [The Museum Inventory - Hobbiton ]

a) The Broken Dagger 'Egolari' (1d1) (+4,-2) (-3)
    It provides light
    (radius 1) forever.  It decreases your intelligence and dexterity by 3
    .  It is especially deadly against natural creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak in a west-east road.


  [The Museum Inventory - Osgiliath ]

a) a Black Dragon Scale Mail (-2 to accuracy) [30,+14] {100% off}
    It can be activated for 
    breathe acid (130) every 90+d90 turns if it is being worn. It provides
    resistance to acid.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  



Posted on 22.8.2007 03:03
Last updated on 22.8.2007 04:17

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On 22.8.2007 03:03 kuiperbelt21692@yahoo.com wrote:
Another Beserker character brought to you by me. :)

On 22.8.2007 04:17 kuiperbelt21692@yahoo.com wrote:
Oh no!...

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