The Angband Ladder: Asteder, Gug Monster Berserker by The GP Fury
[FuryBand T 4.1.0 Character Sheet] Name : Asteder Age 16 STR! 40 Sex : Male Height 72 Int: 3 3 Race : Gug Monster Weight 220 Wis: 3 3 Class : Berserker Social Class 91 DEX: 34 Body : Player CON: 35 God : Nobody CHR: 18 + To Melee Hit 106 Level 36 Hit Points 806/ 806 + To Melee Damage 87 Experience 1333888 Spell Points 0/ 0 + To Ranged Hit 60 Max Exp 1333888 Sanity -22/ 95 + To Ranged Damage 12 Exp to Adv. 1375000 AC 46+117 Gold 322387 Speed Fast (+11) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Very Bad Blows/Round: 26 Bows/Throw : Legendary[10]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Fair Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: normal Explor: running (Character Background) You've been corrupted for quite a while, and you consider that to have been your true birth. Your piercing black eyes radiate contempt. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 51 (2550') Your body was a Player. You have defeated 3679 enemies. You saved 49 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 45th Yavie of the 2890th year of the third age. Your adventure lasted 2 days. Your Attributes: You are dead, killed by a Grand master mystic on level 50 of Angband. You can emit bright light. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You are able to recall to and from dungeons by will. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of trolls. You can sense the presence of evil beings. You are unlucky. You know everything. You have a firm hold on your life force. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon drains life from your foes. Your weapon shocks your foes. Your weapon strikes at evil with extra force. Your weapon strikes at Maiar with holy wrath. abdefghkmnopqsuvxz{|@ SlayEvil : ++................... SlayUndead: .+................... SlayMaia : ++................... Vampiric : +.................... Elec Brand: +.................... Wounding : ..............++..... Sentient : +.................... Sust Str : ....................+ Sust Int : ..................... Sust Wis : ..................... Sust Dex : ....................+ Sust Con : ....................+ Sust Chr : ++.....+............. Free Act : ..........+...+.....+ Hold Life : ........+............ Blessed : .+................... Reflect : ..................... No Stun : ..................... Protection: ..................... Res Acid : ..+......+++........+ Res Elec : ..+......+.+......... Res Fire : +.+......+.+......... Res Cold : ..+......+.+......... Res Pois : +......+............+ Res Fear : .+........+..+......+ Res Light : ...........+......... Res Dark : ...........+......... Res Blind : ..................... Res Conf : ...........+.+....... Res Sound : .............+....... Res Shard : .........+........... Res Neth : ..................... Res Nexus : .......+.+........... Res Chaos : ...........+......... Res Disen : ..................... Levitate : ................+.... Light : ...+....+............ Regen : ....................+ See Invis : .+.....++.+.......... Invisible : ......+.............. Knowledge : ....................+ Add Str : .........2..........? Add Wis : .2................... Add Dex : ..4.................. Add Chr : .......5.2........... Add Search: .............2....... Add Speed : ..4.....1...........? Tunneling : ...................5. Acidproof : ..++++++++++......... Elecproof : ..++++++++++......... Fireproof : ..++++++++++......... Coldproof : +.++++++++++......... Could 2Hnd: ++................... Activate : .......++............ Troll ESP: +...................+ Evil ESP: .+................... Aggravate : ....................+ Corruption list: Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable Skills (points left: 0) - Combat 50.000 [1.600] - Weaponmastery 43.600 [1.400] - Hafted-mastery 42.873 [1.250] . Stunning-blows 43.500 [0.500] . Barehand-combat 01.000 [0.400] . Boulder-throwing 01.000 [0.500] . Antimagic 43.750 [0.750] . Disarming 16.700 [0.500] . Spirituality -00.500 [0.000] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Whirlwind [Character Equipment] a) a Flail of Doriath (E:444754, L:32) (5d3) (+23,+8) It should be wielded two-handed. It does extra damage from electricity. It drains life from your foes. It strikes at demons with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides resistance to fire and poison. It allows you to sense the presence of trolls. It cannot be harmed by cold. You found it in the remains of a Black Numenorean on level 30 of Angband. b) a Lead-Filled Mace of Aman (4d6) (+6,+8) [+4] (+2) It should be wielded two-handed. It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. You found it in the remains of a Black Numenorean on level 30 of Angband. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 49 of Angband. e) a Radiant Ring of Damage (+15) f) a Ring of Protection [+10] g) a Ring of Slaying (+10,+8) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) a Ring of Invisibility k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Variant Maintainer on level 22 of Angband. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 45 of Angband. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) (nothing) s) a Crystal Mask of Serenity [5,+13] (+2 to searching) It increases your searching by 2. It makes you completely fearless. It provides resistance to confusion and sound. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 30 of Angband. u) a Handclaw of Free Action (+4,+4) [3,+2] v) a Handclaw (+6,+6) [3,+6] x) a Pair of Metal Shod Boots of Levitation [6,-2] z) (nothing) {) (nothing) |) a Shovel of Digging (+5) [Character Inventory] a) 11 Rations of Cram b) a Lembas c) a Sprig of Athelas d) a Potion of Cure Critical Insanity e) a Potion of Speed f) 4 Potions of Healing g) 3 Potions of Curing h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring 'Varegri' (-1) It decreases your strength and infravision by 1. It makes you invisible. It provides resistance to fire, confusion, nexus and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nibelung on level 44 of Angband. b) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Key of Orthanc d) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Dagger of Oionwe (1d5) (-4,+0) (+3 attacks) It is easy to throw. It increases your wisdom and attack speed by 3. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 31 of Angband. f) a Dark Sword of Slay Undead (3d6) (+4,+8) g) The Glaive 'Antang' (3d5) (-3,+4) [5,+0] (-4) It should be wielded two-handed. It decreases your wisdom by 4. It does extra damage from frost. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 30 of Angband. h) The Ball-and-Chain of Celma (4d3) (+30,+6) (+1) It should be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 1. It does extra damage from electricity. It can cause earthquakes. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Lucerne Hammer of Apalacir (4d5) (+22,+11) (+3) It should be wielded two-handed. It provides light (radius 1) forever. It increases your strength and wisdom by 3. It poisons your foes. It can cause earthquakes. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It should be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shoggoth on level 39 of Angband. l) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ghatanothoa on level 44 of Angband. |
Posted on 20.11.2007 19:59
9303. on the Ladder (of 19092)
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