The Angband Ladder: Asteder, Gug Monster Berserker by The GP Fury

  [FuryBand T 4.1.0 Character Sheet]

 Name  : Asteder                Age                 16       STR!     40       
 Sex   : Male                   Height              72       Int:      3      3
 Race  : Gug Monster            Weight             220       Wis:      3      3
 Class : Berserker              Social Class        91       DEX:     34       
 Body  : Player                                              CON:     35       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit         106 Level             36    Hit Points      806/   806 
 + To Melee Damage       87 Experience   1333888    Spell Points      0/     0 
 + To Ranged Hit         60 Max Exp      1333888    Sanity          -22/    95 
 + To Ranged Damage      12 Exp to Adv.  1375000                               
   AC                46+117 Gold          322387    Speed           Fast (+11) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Very Bad     Blows/Round:  26        
 Bows/Throw  : Legendary[10]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair                                 
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You've been corrupted for quite a while,  and you consider           
          that to have been your true birth.  Your piercing black              
          eyes  radiate contempt.                                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 51 (2550')

 Your body was a Player.
 You have defeated 3679 enemies.
 You saved 49 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 45th Yavie of the 2890th year of the third age.
 Your adventure lasted 2 days.

     Your Attributes:
You are dead, killed by a Grand master mystic on level 50 of Angband.
You can emit bright light.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You are able to recall to and from dungeons by will.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You are surrounded by an anti-magic field.
You cannot teleport.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at Maiar with holy wrath.


                    abdefghkmnopqsuvxz{|@       
        SlayEvil  : ++...................       
        SlayUndead: .+...................       
        SlayMaia  : ++...................       
        Vampiric  : +....................       
        Elec Brand: +....................       
        Wounding  : ..............++.....       
        Sentient  : +....................       
        Sust Str  : ....................+       
        Sust Int  : .....................       
        Sust Wis  : .....................       
        Sust Dex  : ....................+       
        Sust Con  : ....................+       
        Sust Chr  : ++.....+.............       
        Free Act  : ..........+...+.....+       
        Hold Life : ........+............       
        Blessed   : .+...................       
        Reflect   : .....................       
        No Stun   : .....................       
        Protection: .....................       
        Res Acid  : ..+......+++........+       
        Res Elec  : ..+......+.+.........       
        Res Fire  : +.+......+.+.........       
        Res Cold  : ..+......+.+.........       
        Res Pois  : +......+............+       
        Res Fear  : .+........+..+......+       
        Res Light : ...........+.........       
        Res Dark  : ...........+.........       
        Res Blind : .....................       
        Res Conf  : ...........+.+.......       
        Res Sound : .............+.......       
        Res Shard : .........+...........       
        Res Neth  : .....................       
        Res Nexus : .......+.+...........       
        Res Chaos : ...........+.........       
        Res Disen : .....................       
        Levitate  : ................+....       
        Light     : ...+....+............       
        Regen     : ....................+       
        See Invis : .+.....++.+..........       
        Invisible : ......+..............       
        Knowledge : ....................+       
        Add Str   : .........2..........?       
        Add Wis   : .2...................       
        Add Dex   : ..4..................       
        Add Chr   : .......5.2...........       
        Add Search: .............2.......       
        Add Speed : ..4.....1...........?       
        Tunneling : ...................5.       
        Acidproof : ..++++++++++.........       
        Elecproof : ..++++++++++.........       
        Fireproof : ..++++++++++.........       
        Coldproof : +.++++++++++.........       
        Could 2Hnd: ++...................       
        Activate  : .......++............       
        Troll  ESP: +...................+       
        Evil   ESP: .+...................       
        Aggravate : ....................+       

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable


Skills (points left: 0)
 - Combat                                        50.000 [1.600]
          - Weaponmastery                        43.600 [1.400]
                   - Hafted-mastery              42.873 [1.250]
                            . Stunning-blows     43.500 [0.500]
          . Barehand-combat                      01.000 [0.400]
          . Boulder-throwing                     01.000 [0.500]
          . Antimagic                            43.750 [0.750]
          . Disarming                            16.700 [0.500]
 . Spirituality                                 -00.500 [0.000]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Character Equipment]

a) a Flail of Doriath (E:444754, L:32) (5d3) (+23,+8)
        It should be wielded two-handed.  It does extra damage from 
    electricity.  It drains life from your foes.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your charisma.  It provides resistance to fire and poison.  It allows
    you to sense the presence of trolls.  It cannot be harmed by cold.  
    You found it in the remains of a Black Numenorean on level 30 of Angband.
b) a Lead-Filled Mace of Aman (4d6) (+6,+8) [+4] (+2)
    
    It should be wielded two-handed.  It increases your wisdom by 2.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of a Black Numenorean on level 30 of Angband.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 49 of Angband.
e) a Radiant Ring of Damage (+15)
f) a Ring of Protection [+10]
g) a Ring of Slaying (+10,+8)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Ring of Invisibility
k) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Variant Maintainer on level 22 of
    Angband.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 45 of
    Angband.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) (nothing)
s) a Crystal Mask of Serenity [5,+13] (+2 to searching)
    It increases your searching by 2.  It
    makes you completely fearless.  It provides resistance to confusion
     and sound.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 30 of Angband.
u) a Handclaw of Free Action (+4,+4) [3,+2]
v) a Handclaw (+6,+6) [3,+6]
x) a Pair of Metal Shod Boots of Levitation [6,-2]
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+5)


  [Character Inventory]

a) 11 Rations of Cram
    
b) a Lembas
c) a Sprig of Athelas
d) a Potion of Cure Critical Insanity
e) a Potion of Speed
f) 4 Potions of Healing
g) 3 Potions of Curing
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring 'Varegri' (-1)
    It decreases your strength and infravision by 1.  
    It makes you invisible.  It provides resistance to fire, confusion, 
    nexus and disenchantment.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nibelung on level 44 of Angband.
b) The Amulet of Faramir (+18,+0) [+8] (+5)
    It
    can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
c) The Key of Orthanc
d) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Dagger of Oionwe (1d5) (-4,+0) (+3 attacks)
    It is easy to throw. It increases your 
    wisdom and attack speed by 3.  It is very sharp and can make your foes
    bleed.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hagen, son of Alberich on level 31 of
    Angband.
f) a Dark Sword of Slay Undead (3d6) (+4,+8)
g) The Glaive 'Antang' (3d5) (-3,+4) [5,+0] (-4)
    It should be wielded two-handed.  It decreases your wisdom by 
    4.  It does extra damage from frost.  It induces random teleportation.
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gachapin on level 30 of Angband.
h) The Ball-and-Chain of Celma (4d3) (+30,+6) (+1)
    It
    should be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence by 1.  It does extra damage from 
    electricity.  It can cause earthquakes.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Lucerne Hammer of Apalacir (4d5) (+22,+11) (+3)
    It should be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength and 
    wisdom by 3.  It poisons your foes.  It can cause earthquakes.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It should be wielded two-handed.  It
    can be activated for confuse monster every 15 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your stealth
     by 2.  It does extra damage from fire.  It fights against evil with
    holy fury.  It provides resistance to fire and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shoggoth on level 39 of Angband.
l) The Harp of Thorin (+2 to stealth)
    It
    can be activated for mass charm every 750 turns if it is being worn. 
    It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ghatanothoa on level 44 of Angband.



Posted on 20.11.2007 19:59

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9303. on the Ladder (of 19092)
105. on the FuryBand Ladder (of 163)
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Comments

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On 20.11.2007 19:59 The GP Fury wrote:
Hmm...now that beserkers aggravate innately, it does make quests a bit more annoying.

On the other hand...the multiple weapons attacking is a bit over the top...got some more work to do here.

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