The Angband Ladder: Moremas, Ettin Monster Berserker by <siphal@wxs.nl>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Moremas                Age                 19       STR! 18/***       
 Sex   : Male                   Height              99       INT:      7       
 Race  : Ettin Monster          Weight             208       WIS:      7       
 Class : Berserker              Social Class        73       DEX! 18/180       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:     14       
                                                                               
 + To Melee Hit          93 Level             37    Death Points    -20/   131 
 + To Melee Damage       97 Experience   1545355    Spell Points      0/     0 
 + To Ranged Hit         47 Max Exp      1545355    Sanity          190/   190 
 + To Ranged Damage       0 Exp to Adv.  1750000                               
   AC                 20+71 Gold         1269334    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Bad          Blows/Round:  21        
 Bows/Throw  : Legendary[2] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  105d3+2037
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You've been corrupted for quite a while, and your entire             
          being detests this fact. Your piercing black eyes radiate            
          contempt.                                                            
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Den of Dogs: Level 50 (2500')
        Fort Blade: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Emyn Luin: Level 60 (3000')
        Near Harad: Level 25 (1250')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 6854 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 31 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by Moby Dick, the White Whale in a deep water area
southwest of Edoras.
You can emit bright light.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You are able to recall to and from dungeons by will.
You are bleeding.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of evil beings.
You are lucky.
You know everything.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon burns your foes.


                    abdefghklmnopqstuvxz{|@     
        Add Str   : ........4.....3........     
        Add Int   : .........1.2...2.......     
        Add Wis   : .........1.2...2.......     
        Add Dex   : .3............3........     
        Add Con   : ..2...........3........     
        Add Chr   : .........1.............     
        Add Stea. : ...........2...........     
        Add Sear. : ........4..............     
        Add Tun.. : .....................7.     
        Add Speed : .......3...2......4...+     
        Add Blows : .3....2.....22.........     
        Slay Anim.: .+.....................     
        Slay Orc  : .+.....................     
        Sharpness : .+.....................     
        Poison Brd: .+.....................     
        Fire Brand: +......................     
        Sust Str  : ..........+...+.......+     
        Sust Int  : .......................     
        Sust Wis  : .......................     
        Sust Dex  : ..............+.......+     
        Sust Con  : ..............+.......+     
        Sust Chr  : ........+..............     
        Invisible : .......................     
        Mul life  : .......................     
        Sens Fire : ......+................     
        Reflect   : .......................     
        Free Act  : .+........+...........+     
        Hold Life : .......................     
        Imm Acid  : ......+...*+..+.+......     
        Imm Elec  : ......+...*......+.....     
        Imm Fire  : *.*...+...+..+.........     
        Res Cold  : ......+...+...+........     
        Res Pois  : .+....+................     
        Res Fear  : .......++.....+.......+     
        Res Light : ......+...+............     
        Res Dark  : ........+.....+........     
        Res Blind : ...............+.......     
        Res Conf  : ........+..............     
        Res Sound : ...+...................     
        Res Shard : ..........+............     
        Res Neth  : ...............+.......     
        Res Nexus : ..........+...+........     
        Res Chaos : ........+..............     
        Res Disen : .......................     
        Lite      : +......................     
        Digestion : ..............+........     
        Regen     : ........+.............+     
        Activate  : +.+...+.+..+....++.....     
        Blessed   : ........+..............     
        Fly       : ....+..................     
        Troll.ESP : .+.............+.......     
        Dragon.ESP: ...............+.......     
        Giant.ESP : .....+.................     
        Animal.ESP: ........+......+.......     

Skills (points left: 24)
 - Combat                                        50.000 [1.600]
          - Weaponmastery                        24.700 [1.400]
                   . Hafted-mastery              42.000 [1.500]
          . Barehand-combat                      01.000 [0.400]
          . Boulder-throwing                     42.500 [0.500]
          . Antimagic                            42.250 [0.750]
          . Disarming                            00.500 [0.000]
 . Spirituality                                  00.500 [0.300]
          . Corpse-preservation                  01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Character Equipment]

a) The Morning Star 'Naurgil' (5d3) (+4,+6) [+1]
        It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Moria.
b) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases 
    your dexterity and attack speed by 3.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gachapin on level 38 of Moria.
d) a Horn of Ulmo (+2)
    It can be
    activated for aggravate monster every 100 turns if it is being worn. 
    It increases your constitution by 2.  It provides immunity to fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of The Helcaraxe.
e) a Ring of Sound Resistance
f) a Ring of Flying
g) a Draconic Ring of Damage (+2,+15) [+2]
h) a Radiant Ring of Extra Attacks of the Elements (+2 attacks)
    It can
    be activated for spinning around every 50+d25 turns if it is being
    worn. It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your attack speed by 
    2.  It provides resistance to acid, electricity, fire, cold, poison
     and light.  It renders you especially vulnerable to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 50 of Moria.
k) a Rohirric Amulet of Nothing (+3 to speed)
    
    It increases your speed by 3.  It makes you completely fearless.  
    You found it in the remains of a Skaven on level 13 of Mirkwood.
l) The Amulet of Imrast (+4 to searching)
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your strength and 
    searching by 4.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to dark and chaos.  It allows you to
    sense the presence of evil beings.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 1.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Great Eagle Down Coat of Eanar [9,+8]
    It sustains your strength.  It
    provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It provides resistance to fire, cold, light, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Dagger (Offhand) (+2 to damage) [-2,-4] (+2 attacks)
q) a Main Gauche (Offhand) of Resist Fire (+1,+5) [-2,-2] (+2 attacks)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Set of Gauntlets 'Pauraegen' [2,+14]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Speed [2,+3] (+4)
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+7)


  [Character Inventory]

a) 32 Rations of Cram
    
b) a Ring of Ice [+9]
c) a Ring of Dexterity (+3)
d) a Ring of Accuracy (+13)
e) a Ring of Accuracy (+12)
f) a Ring of Damage (+16)
g) a Ring of Slaying (+8,+3)
h) a Ring of Nexus Resistance
i) a Ring of Invisibility
j) an Amulet of Anti-Teleportation
k) a Flail of Doriath (E:375808, L:32) (5d3) (+17,+8)
    It can be wielded two-handed.  It does
    extra damage from frost.  It fights against evil with holy fury.  It
    provides resistance to acid, electricity and fire.  It slows your
    metabolism.  It produces an electric sheath.  It cannot be harmed by
    acid.  
    You found it in the remains of a Grave wight in the town of Bree .
l) 22 Boulders {90% off}
    
m) an Anti-magic hound corpse
n) a Kamikaze hound corpse
o) an Anti-magic hound corpse
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of Maiar.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lygrog on level 48 of Moria.
b) a Potion of Cure Serious Insanity
c) a Potion of Cure Critical Insanity
d) a Potion of Healing
e) a Potion of Resistance
f) a Potion of Curing
g) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Ring of Power of Uvatha the Horseman (+3)
    It increases your strength by 3.  It makes you invisible.  It
    provides resistance to nexus and disenchantment.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns. It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Bandobras Took on level 40 of Moria.
j) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodthirster on level 50 of Moria.
k) The Key of Orthanc
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your 
    intelligence and searching by 2.  It increases your mana capacity by 
    40%.  It provides resistance to blindness and confusion.  It renders
    you especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
n) The Jedi Master Robe of Ninquel [6,+7]
    It
    sustains your strength and dexterity.  It provides resistance to light
    , dark, confusion, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogre Priest on level 35 of Moria.
o) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and nether.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 45 of Moria.
p) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It
    can be activated for vampiric drain (3*100) every 250 turns if it is
    being worn. It is easy to throw. It increases your dexterity and 
    stealth by 4.  It drains life from your foes.  It is a great bane of
    undead.  It provides resistance to dark.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Rapier 'Forasgil' (2d4) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and Maiar.  It 
    drains life.  It aggravates nearby creatures.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Stiletto of Rastalade (2d3) (+2,+8) (+2)
    It is
    easy to throw. It increases your intelligence, dexterity and charisma
     by 2.  It produces chaotic effects.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It is a great
    bane of Maiar.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
u) The War Hammer of Estel (3d5) (+15,+5) (+3 attacks)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution and attack speed by 3.  It can cause
    earthquakes.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Temple.
v) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Potion of Healing
b) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in
    every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of The Helcaraxe.
c) The Robe of Naraglon [2,+0]
    It
    sustains your strength and intelligence.  It provides immunity to cold
    .  It provides resistance to electricity, light, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 30 of The Helcaraxe.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bjorn the Warper on level 31 of The
    Helcaraxe.
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire ogre on level 29 of The Helcaraxe.
g) The Two-Handed Sword 'Ibundrend' (4d6) (+4,+8) (+2 to speed)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your constitution and speed by 2.  It does extra damage 
    from frost.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
h) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your 
    intelligence by 2.  It does extra damage from fire and frost.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It sustains your 
    intelligence.  It provides resistance to fire and cold.  It allows you
    to sense the presence of giants.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater kraken on level 35 of The
    Helcaraxe.
i) The War Hammer of Talairth (3d5) (+1,-1)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It produces chaotic effects.  It drains life from your foes.
    It is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of The Helcaraxe.
j) The Harp of Thorin (+2 to stealth)
    It can
    be activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nibelung on level 22 of The Old Forest.


  [Home Inventory - Minas Anor ]

a) 6 Sprigs of Athelas
b) a Potion of Cure Serious Insanity
c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
d) a Cloak of Air [1,+9]
e) The Jewel Encrusted Crown of Turathol [0,+0]
    It sustains your strength and constitution.  It
    provides immunity to paralysis.  It provides resistance to cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) 99 Potions of Water Curing {quest}
b) 2 Potions of Speed
c) 2 Potions of Healing
d) a Potion of Resistance
e) The Necklace of Girion [10,+0] (+5)
    It can be activated
    for grow mushrooms every 50+d50 turns if it is being worn. It 
    increases your charisma by 5.  It sustains your charisma.  It provides
    resistance to poison and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall
    every 200 turns if it is being worn. It increases your stealth by 5.  
    It sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 14 of
    Mirkwood.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards, nether and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Augmented Chain Mail of Vathreb (-2 to accuracy) [16,+0]
    It provides resistance to dark and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. 
    It increases your intelligence, dexterity, constitution and speed by 3
    .  It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 30 of Mirkwood.
k) an Elven Jedi Master Robe [6,+13] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, confusion, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can
    be activated for confuse monster every 15 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your stealth by 2.
    It does extra damage from fire.  It fights against evil with holy
    fury.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lurtz, Uruk Captain of the White Hand on
    level 26 of Mirkwood.
o) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and 
    infravision by 3.  It provides immunity to paralysis.  It allows you
    to sense the presence of orcs.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated
    for magic arrow (10d10) every 20+d20 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, light, dark and blindness.  It fires missiles with
    extra might.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.



Posted on 30.8.2006 08:23
Last updated on 1.9.2006 07:48

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9012. on the Ladder (of 19090)
103. on the FuryBand Ladder (of 163)
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